Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

It means the game will be the best-looking racing title to date AND run wonderfully on contemporary PC's. I can vouch for the alpha's stability. Yeah, you get the odd crash but in terms of FPS and what you get for that on-screen.. it's glorious.

PS4/X1/WiiU development seems to be coming along nicely as well.
I know what it means. I have a 1000€ PC and can't max this. I don't know how much you need to spend to make the game run like that at Brands Hatch, at sunset, in the rain, with 20 cars (I won't go as far as asking 64 cars or 4K resolution).

I'm not saying the game will not be beaten in the future, but saying it doesn't look next gen is ridiculous.
 
That's the scary part. I can run this at pretty much maxxed out settings at 1080p, and get damn near 60fps. And the game is nowhere near optimized yet.
I don't know what PC you have, but if you can get 60 fps near the starting line of most maps, I want to know your secrets.
 
Thanks for the high resolution video.

2560x1440 is my monitor native resolution so it was a great opportunity to check of how the game has progressed lately.

I had joined the project nearly from its start but i ask for a refund 3-4 months ago as i am not interested anymore for a another semi-simulation (if not arcade for me) racing game.

Also the graphics of this game are way too hyped. The actual gameplay is nothing near the "photomode" sceenshots i see everywhere.

Arcade for you, what does that even mean?

People who call this arcade have never played an arcade racegame and I'm so tired of having to read that over and over again.

Static screens look nice but then so does GT6 photo mode. I've played a couple of the recent build videos on youtube and whilst it looks better than GT6 it's making me more hyped for GT7. Visually this game isn't screaming next generation to me right now.

There is no way last gen could've done this.
 
Well, basically the game looks as good as pics, since there's no photo mode or anything like that. What you see is what you play. Obviously, some conditions and some circumtances look better than others.

Well, I have not yet seen a gameplay video that looks as good as the pics posted.
 
I always laugh when people use this argument. Its like... no shit.. lmao
I always laugh when people believe they know better than those that have the game. You've seen pics, you've seen videos, but somehow you know how the game looks better than I or anyone that has the game does.
 
There's no photomode in this game.

I know that there's no photomode, as i wrote already i had Project CARS from the beginning of the project up until 3-4 months ago. I just didn't want to say something stronger like "bullshots".

I know that the game is still in alpha stage so the graphics may get better but these screenshots that all the gaming sites publish for each build are just not representative of the actual gameplay.

And i have a pretty decent PC (Core i7 3.5GHz, 2 x 7950 Boost, 24GB RAM, OCZ RevoDrive X2, etc), so its not that i have played it in low settings.

Also about the optimization, yes its pretty poor but this was not a reason for me for leaving from the project. Its only at alpha stage so it is logical not to be optimized yet.

In my opinion and from what i had experienced until the recent builds when i still had Project CARS the latest sound trailer is very representative of the actual gameplay quality.

Some snapshots from the sound trailer (1440p version):



Are these screenshots anywhere near the screens that all the gaming sites publish? And consider these snapshots are from the latest official trailer of the game.


Arcade for you, what does that even mean?

People who call this arcade have never played an arcade racegame and I'm so tired of having to read that over and over again.
I think that arcade racing game means to me what means to everyone. I don't understand why some gamers take it as a insult for their favorite racing games.

So to give a more straight answer to your question an arcade racing game have very basic physics model, tyre model, weather simulation, damage model, etc.

I am a very big fan of racing games and I have a pretty big experience in racing games, arcade and simulation (Gran Turismo series, Need For Speed series, GRID, Colin McRae series, Richard Burns Rally, Toca series, GTR series, Race series, Grand Prix series from Geoff Crammond, Live for Speed, rFactor 1 and 2, Assetto Corsa and many other...), and in my opinion Project CARS is definitely an arcade racing game. That is not a bad thing for most of the people as arcade racing games are the most popular.

As I wrote and in my previous post this was the main reason for which I left the project. I support the game from the beginning when Slightly Mad Studios advertised it as a simulation game, I waited for nearly two years and when it was obvious that Project CARS is more a mainstream racing game I left the project. I am looking lately for pure simulation racing games and Assetto Corsa is exactly that. The best racing simulation game that Ι have played for many years now.

That was a personal choice and of course I am not saying that Project CARS is a bad racing game. Quite the contrary as is very good news for PC (and Wii U even more) racing gamers that don't have many options such as this game.

The other reason for which I left the project was the change at some point of the funding process of the members advantages. When the funding started I choose the Team Member category (25€) in which you can play every new weekly build and you would receive the final game for free when is ready to launch. Well in the middle of the funding process (and probably when they saw how popular the game had become) they change the categories and instead of giving you finally the game for free they give you a 25€ discount.

Not a very good move if you ask me...
 
The other reason for which I left the project was the change at some point of the funding process of the members advantages. When the funding started I choose the Team Member category (25€) in which you can play every new weekly build and you would receive the final game for free when is ready to launch. Well in the middle of the funding process (and probably when they saw how popular the game had become) they change the categories and instead of giving you finally the game for free they give you a 25€ discount.

Not a very good move if you ask me...
I don't agree with your assessment of physics engine of pcars (currently with a bogus FFB which is to be interated on when the basemodel for tyres gets done hopefully soon) so I'm not going to go on and on about it.

About the last paragraph of yours though, I feel like I need to clarify this to you as you clearly didn't pay attention when they restructured their funding process back in the day and introduced the "Full member" rank.

Back when pcars was first introduced to us, it was planned as a F2P title with microtransactions to unlock other content and Team members (25€ tier) would have recieved 25€ worth of microtransactions which wouldn't have been every piece of content made. About a year in I believe we had a public poll, where it was decided that the sim/game should become a full-priced with all the content that fits and is ready for the launch included in the basegame. Ofcourse for the scale of that game a 25€ pricepoint would really make sense and no one is in the business to flatout lose money so a new tier of toolpack was introduced of 45€ where you get the game for "free" at launch for your own chosen platform.

So no, nothing was taken away from you, you simply misunderstood what were the ideas and goals in the start of the project and how they changed throughout the develepment cycle.
 
I think that arcade racing game means to me what means to everyone. I don't understand why some gamers take it as a insult for their favorite racing games.

So to give a more straight answer to your question an arcade racing game have very basic physics model, tyre model, weather simulation, damage model, etc.

I am a very big fan of racing games and I have a pretty big experience in racing games, arcade and simulation (Gran Turismo series, Need For Speed series, GRID, Colin McRae series, Richard Burns Rally, Toca series, GTR series, Race series, Grand Prix series from Geoff Crammond, Live for Speed, rFactor 1 and 2, Assetto Corsa and many other...), and in my opinion Project CARS is definitely an arcade racing game. That is not a bad thing for most of the people as arcade racing games are the most popular.

Because the statement is plain wrong, that's why it irritates me. Saying that the physics and tire model alone is basic is just not even true and very disappointing coming from someone who has been a member for so long. If you really think that pCARS can be lumped together with GRID2, NFS, Blur,... than you really don't have a clue what you're talking about, sorry. Some people just can't see the difference between a sim that's not there yet and an arcade game. Then again, it's been 4 months since you left so your opinion about the current state of the game holds little value.

The fact is that if simracers didn't know the game was made by SMS but by a valued company in simracing, there wouldn't have been as much whining about the physics at all.
 
Your choice to judge a game's graphics by YT quality videos. I wouldn't. The game is far beyond anything previous gen could ever dream to do. Besides, it's not yet finished. People tend to forget this.

Oh, I've not forgotten its finished. It looks like l definitely need to play the game then to see what I'm missing visually.
 
I fully agree with Dilly. You may dislike something, and that's an opinion. But when you say something that's not true, that's a lie.
 
So, I just registered my old key on Steam and fired the client up. Why does the camera completely spaz out at times while playing with a 360 (well, PS3) pad?

Playing this at 4K resolution is just ridiculous, by the way. Especially during rain. Completely jaw-dropping.
 
So, I just registered my old key on Steam and fired the client up. Why does the camera completely spaz out at times while playing with a 360 (well, PS3) pad?

Playing this at 4K resolution is just ridiculous, by the way. Especially during rain. Completely jaw-dropping.
Control pad is yet to be worked on. Some people say disabling FFB helps, some say it doesn't.
 
I don't know what PC you have, but if you can get 60 fps near the starting line of most maps, I want to know your secrets.
By "starting line", I assume you mean races. No, I can't hit 60 there. I'm more of a hot-lap driver, spend most of my time solo. I'm the same with any racing game; GT, Forza, etc.
 
PhysX (I think) Smoke WIP and dirt & grass effects on YouTube.
Via the unofficial Facebook page. I don't expect my PC to handle that with a dozen cars, but damned pretty nevertheless.

Edit: Missed one, interaction with light makes for a very interesting look.
Not PhysX. Still missing two different effects in there (for smoke) and some texture work for gravel and grass. In any case, keep in mind these are not final in any way, just first pass.

Edit: BTW, I've created a new Steam Group for Spanish people wishing to play with nice fellows. At the moment we have a weekly event on Saturdays. If you wanna check it out and join, here's the address: http://steamcommunity.com/groups/lfoclub#
 
Back when pcars was first introduced to us, it was planned as a F2P title with microtransactions to unlock other content and Team members (25€ tier) would have recieved 25€ worth of microtransactions which wouldn't have been every piece of content made. About a year in I believe we had a public poll, where it was decided that the sim/game should become a full-priced with all the content that fits and is ready for the launch included in the basegame. Ofcourse for the scale of that game a 25€ pricepoint would really make sense and no one is in the business to flatout lose money so a new tier of toolpack was introduced of 45€ where you get the game for "free" at launch for your own chosen platform.

So no, nothing was taken away from you, you simply misunderstood what were the ideas and goals in the start of the project and how they changed throughout the develepment cycle.

I don't think that I am wrong about the tier changes. I remember pretty good that in the description of my tier (Team Member) they stated that you would receive the full final game for free. And there was nowhere the word micro-transactions.

That was probably the reason that they gave the refund choice after that change.

I am sure that we have here at NeoGaf and other old members that can verify how was the tiers.


Because the statement is plain wrong, that's why it irritates me. Saying that the physics and tire model alone is basic is just not even true and very disappointing coming from someone who has been a member for so long.

Yes, in my opinion pCARS have basic physics model, tire model, etc.

If you believe that we can compare the physics model, tire model, etc of pCARS with racing games like Assetto Corsa, rFactor, Live for Speed or the racing games from SimBin then we can easily agree that we disagree and end the arcade or simulation debate here.

If you really think that pCARS can be lumped together with GRID2, NFS, Blur,... than you really don't have a clue what you're talking about, sorry.

Where exactly in my previous post I compare pCARS with GRID, NFS and Blur...?

I wrote just some of the racing games that I have played because you wrote on your previous post that I have never played an arcade racing game.

I wrote what is my experience in racing games but if you want still to call me clueless that's fine by me...

Some people just can't see the difference between a sim that's not there yet and an arcade game.
OK. pCARS is a simulation game that is not there yet.

I had pCARS for two years and it was always an arcade racing game. If in the final months of the developing they transformed it in a simulation racing game then I will be more than happy to buy it.
 
I don't think that I am wrong about the tier changes. I remember pretty good that in the description of my tier (Team Member) they stated that you would receive the full final game for free. And there was nowhere the word micro-transactions.

That was probably the reason that they gave the refund choice after that change.

I am sure that we have here at NeoGaf and other old members that can verify how was the tiers.
So I went and dug up the first presentation about pcars where it's clearly said that the first plan was to do microtransactions upon a free to play core game.
Page 28 & 32 - http://wmdportal.com/wp-content/uploads/2011/10/WMD_Overview_1011.pdf
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kostacurtas is just trolling us. There's no way we can take someone that says this game is an arcade racer seriously. Besides, read his arguments: "Where do I compare pCARS with other arcade games? I just say pCARS is an arcade game". It's nonsense.
 
Yes, in my opinion pCARS have basic physics model, tire model, etc.

If you believe that we can compare the physics model, tire model, etc of pCARS with racing games like Assetto Corsa, rFactor, Live for Speed or the racing games from SimBin then we can easily agree that we disagree and end the arcade or simulation debate here.

But you're specifically talking about the complexity of the model, not how it's dialed in. Your opinion doesn't matter, because you can objectively judge the complexity of a system. And according to all the info that's on the WMD forum (which you obviously never really bothered to read) the conclusion is that it is compareable to AC.

It's laughable you think that the tire model of a game that's over 10 years old made by 1 person (LFS) is more complex than that of pCARS. Not to mention the constant feedback Nic Hamilton and Ben Collins give about the cars they're testing.

Where exactly in my previous post I compare pCARS with GRID, NFS and Blur...?

I wrote just some of the racing games that I have played because you wrote on your previous post that I have never played an arcade racing game.

I wrote what is my experience in racing games but if you want still to call me clueless that's fine by me...

Because those games are BY DEFINITION arcade games, which means you think pCARS is in the same genre.


OK. pCARS is a simulation game that is not there yet.

I had pCARS for two years and it was always an arcade racing game. If in the final months of the developing they transformed it in a simulation racing game then I will be more than happy to buy it.

It never was an arcade game. If you're still confused look up the definition on Wikipedia.

In the end it doesn't even look like you took any part in the development process, and it's so irritating that those people always seem the most vocal about the whole 'arcade' bullshit.
 
kostacurtas is just trolling us.
Just ingore the user. I made the mistake of posting in the FM5 thread because of similar notions that pCARS won't be anything other than another NFS: Shift or TD: FRL. I won't bother to do this again as the finished product will speak for itself.
 
Static screens look nice but then so does GT6 photo mode. I've played a couple of the recent build videos on youtube and whilst it looks better than GT6 it's making me more hyped for GT7. Visually this game isn't screaming next generation to me right now.

I can't believe this is a serious post. You should stop using the 360p option.
 
So I went and dug up the first presentation about pcars where it's clearly said that the first plan was to do microtransactions upon a free to play core game.

Ah, I can't find anywhere how was the perks when I contribute to the project.

However I am sure that this F2P + micro-transactions plan wasn't officially there when I contribute.

I am glad that they discard this F2P + micro-transactions plan as is by far the worst for racing games. This plan totally ruined for me a great game like RaceRoom Racing Experience.


And according to all the info that's on the WMD forum (which you obviously never really bothered to read) the conclusion is that it is compareable to AC.

What is that? According to all the info from WMD forum?

Have you ever played Assetto Corsa?

Obviously no.

It's laughable you think that the tire model of a game that's over 10 years old made by 1 person (LFS) is more complex than that of pCARS.

Have you ever played Live For Speed?

I think it will be better, before we continue any more of this comparisons, to tell me which simulation racing games have you ever played.

I will wait for that answer as I am not here to troll but just to share my opinion.
 
Ah, I can't find anywhere how was the perks when I contribute to the project.

However I am sure that this F2P + micro-transactions plan wasn't officially there when I contribute.

I am glad that they discard this F2P + micro-transactions plan as is by far the worst for racing games. This plan totally ruined for me a great game like RaceRoom Racing Experience.




What is that? According to all the info from WMD forum?

Have you ever played Assetto Corsa?

Obviously no.



Have you ever played Live For Speed?

I think it will be better, before we continue any more of this comparisons, to tell me which simulation racing games have you ever played.

I will wait for that answer as I am not here to troll but just to share my opinion.

First of all, you still don't seem to understand the difference between feeling better and a system being more complex, did I state anywhere that pCARS handles better than LFS/AC? No, I didn't. I only said that what's running under the hood is more complex than LFS and on par with AC. There is a reason the parameters are still being tweaked, it's still in development after all. There is NO way that Live for Speed is doing more complex physics calculations than pCARS is doing now, it's 10 years older for goodness sake.

Sigh, like it matters but whatever makes you happy. Live For Speed, Richard Burns Rally, GTR, GT: Legends, GTR2, Race 07, GTR Evolution+expansions, short stint of iRacing and Assetto Corsa for about 10 years of simracing experience in total and with competitive lap times in all of them and most importantly, real life kart experience. Because simracers don't have to be compared to each other, but to real life anyway. Now, can we forget about the dickwaving contest?
 
I'm in the beta for Assetto corsa and Pcars and I've also played LFS and AC FEELS the best for me in terms of car behavior and predictability.

When my car spins or goes off the track in AC, I know it's because I got greedy and the game punished me for that (as it should) and I know immediately WHY my car is no longer on the track or pointed in the right direction.

In Pcars, a lot of the time I lose control, it feels unfair and surprises me.

I don't know if it's the tire models or the FFB or just the physics in general but I wouldn't really call any of them "Arcade" because for me, arcade means you can get away with irresponsible and sloppy driving and still win, which I most definitely CANT in any of those games.
 
No use in ignoring someone when people quote him xD

My God, asking Dilly about his experience... This dude.

Dilly, don't bother, if he can't understand that something that's complex can't be basic, you're not doing yourself a favor by answering him.
 
No use in ignoring someone when people quote him xD

My God, asking Dilly about his experience... This dude.

Dilly, don't bother, if he can't understand that something that's complex can't be basic, you're not doing yourself a favor by answering him.

I'm just defending my investment here. :p
 
Am I the only one who's having a hard time seeing at night in the cockpit/helmet cam? I even boosted the headlights to 20 on the RUF RGT and it was still pretty hard to see.
 
I'm in the beta for Assetto corsa and Pcars and I've also played LFS and AC FEELS the best for me in terms of car behavior and predictability.

When my car spins or goes off the track in AC, I know it's because I got greedy and the game punished me for that (as it should) and I know immediately WHY my car is no longer on the track or pointed in the right direction.

In Pcars, a lot of the time I lose control, it feels unfair and surprises me.

I don't know if it's the tire models or the FFB or just the physics in general but I wouldn't really call any of them "Arcade" because for me, arcade means you can get away with irresponsible and sloppy driving and still win, which I most definitely CANT in any of those games.

This is 100% my opinion. Just a few cars in Pcars feel good (bmw m1 procar with proper setup for example), others are very unpredictable.
 
Just ingore the user. I made the mistake of posting in the FM5 thread because of similar notions that pCARS won't be anything other than another NFS: Shift or TD: FRL. I won't bother to do this again as the finished product will speak for itself.

No one said it would be we were expressing fears that it would have similar issues control wise. No one wants that, and more options to use our new $400 wheels would be welcome.
 
How is PCars with gamepad?

I don't have a wheel, I don't have a place for it and I'm not hardcore sim enthusiast, I just like racing games, but not ones that are 100% arcade (and even GRID 2 is...).

I've played AC with 360 pad, with right settings it feels great. So how is it with PCars? Can't really check it out myself :P I guess, if it's coming on consoles, they've probably prepared good controller support.
 
I haven't played it with a pad at all, but with SMS' console-racing experience (mostly with Shift and Shift 2) I'd imagine it's fairly solid.
 
I played a bit of this last weekend which is the first time in a veryyy long time. It looks great and the UI seems somewhat better but still a wee bit complex but for me personally I really don't like the handling. It all feels a bit tip toe'y, this is at stock settings with a G27 so maybe I need to do a lot of tweaks to get it to feel right?

Either way I just found everything unresponsive and very unpredictable, sometimes the car seemed to respond to corrections other times it didn't. The worst part for me is the brakes they just don't seem to have any bite to them compared to other games and its really hard to feel when your on the verge of a lockup. Again this could be my wheel setup and car setup as I haven't touched anything. It just all felt somewhat disappointing.

Has anyone got any tips?!

Still looks awesome though :D
 
I haven't played with the pad, but a friend of mine does and he tells me it is not working welll at the moment. You need to tweak it a lot, and there's a weird bug in turns, where the game fastens up or something like that. The thing is: the work for the control pad will probably start once physics are set final (or close to final). So, at the moment, pad is not a good option. Although, as Shaneus says, it will probably be pretty good once the game is out.

@MaxLive: Have you configured your wheel? You need to configure the wheel, even when you select it in the control options. The Default options mean nothing at the moment (well, the mean default keybinds, basically). If you have, what car did you play? Some cars work better than others, as some are basically placeholders and others are nearing to final stage.

Another thing people need to keep in mind is that FFB is yet to be implemented properly.
 
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