I know what it means. I have a 1000 PC and can't max this. I don't know how much you need to spend to make the game run like that at Brands Hatch, at sunset, in the rain, with 20 cars (I won't go as far as asking 64 cars or 4K resolution).It means the game will be the best-looking racing title to date AND run wonderfully on contemporary PC's. I can vouch for the alpha's stability. Yeah, you get the odd crash but in terms of FPS and what you get for that on-screen.. it's glorious.
PS4/X1/WiiU development seems to be coming along nicely as well.
I don't know what PC you have, but if you can get 60 fps near the starting line of most maps, I want to know your secrets.That's the scary part. I can run this at pretty much maxxed out settings at 1080p, and get damn near 60fps. And the game is nowhere near optimized yet.
Thanks for the high resolution video.
2560x1440 is my monitor native resolution so it was a great opportunity to check of how the game has progressed lately.
I had joined the project nearly from its start but i ask for a refund 3-4 months ago as i am not interested anymore for a another semi-simulation (if not arcade for me) racing game.
Also the graphics of this game are way too hyped. The actual gameplay is nothing near the "photomode" sceenshots i see everywhere.
Static screens look nice but then so does GT6 photo mode. I've played a couple of the recent build videos on youtube and whilst it looks better than GT6 it's making me more hyped for GT7. Visually this game isn't screaming next generation to me right now.
Well, basically the game looks as good as pics, since there's no photo mode or anything like that. What you see is what you play. Obviously, some conditions and some circumtances look better than others.
Believe whatever you want to believe. But if you want to see the level of detail of the asphalt when you're going at 300kms/h, good look with that xDWell, I have not yet seen a gameplay video that looks as good as the pics posted.
Believe whatever you want to believe. But if you want to see the level of detail of the asphalt when you're going at 300kms/h, good look with that xD
I always laugh when people believe they know better than those that have the game. You've seen pics, you've seen videos, but somehow you know how the game looks better than I or anyone that has the game does.I always laugh when people use this argument. Its like... no shit.. lmao
You have to wait as there is no way to get access.So is there a way to get this game early still or do I have to wait until November?
There's no photomode in this game.
I think that arcade racing game means to me what means to everyone. I don't understand why some gamers take it as a insult for their favorite racing games.Arcade for you, what does that even mean?
People who call this arcade have never played an arcade racegame and I'm so tired of having to read that over and over again.
I don't agree with your assessment of physics engine of pcars (currently with a bogus FFB which is to be interated on when the basemodel for tyres gets done hopefully soon) so I'm not going to go on and on about it.The other reason for which I left the project was the change at some point of the funding process of the members advantages. When the funding started I choose the Team Member category (25) in which you can play every new weekly build and you would receive the final game for free when is ready to launch. Well in the middle of the funding process (and probably when they saw how popular the game had become) they change the categories and instead of giving you finally the game for free they give you a 25 discount.
Not a very good move if you ask me...
I think that arcade racing game means to me what means to everyone. I don't understand why some gamers take it as a insult for their favorite racing games.
So to give a more straight answer to your question an arcade racing game have very basic physics model, tyre model, weather simulation, damage model, etc.
I am a very big fan of racing games and I have a pretty big experience in racing games, arcade and simulation (Gran Turismo series, Need For Speed series, GRID, Colin McRae series, Richard Burns Rally, Toca series, GTR series, Race series, Grand Prix series from Geoff Crammond, Live for Speed, rFactor 1 and 2, Assetto Corsa and many other...), and in my opinion Project CARS is definitely an arcade racing game. That is not a bad thing for most of the people as arcade racing games are the most popular.
Your choice to judge a game's graphics by YT quality videos. I wouldn't. The game is far beyond anything previous gen could ever dream to do. Besides, it's not yet finished. People tend to forget this.
Control pad is yet to be worked on. Some people say disabling FFB helps, some say it doesn't.So, I just registered my old key on Steam and fired the client up. Why does the camera completely spaz out at times while playing with a 360 (well, PS3) pad?
Playing this at 4K resolution is just ridiculous, by the way. Especially during rain. Completely jaw-dropping.
By "starting line", I assume you mean races. No, I can't hit 60 there. I'm more of a hot-lap driver, spend most of my time solo. I'm the same with any racing game; GT, Forza, etc.I don't know what PC you have, but if you can get 60 fps near the starting line of most maps, I want to know your secrets.
Pretty much. If anyone thinks that effort is not being put into simulation detail, check out the physics thread and A.J.'s comments, in addition to the feedback from real life drivers. http://forum.wmdportal.com/forumdisplay.php?29-pCARS-Physics-amp-A.I.I fully agree with Dilly. You may dislike something, and that's an opinion. But when you say something that's not true, that's a lie.
Not PhysX. Still missing two different effects in there (for smoke) and some texture work for gravel and grass. In any case, keep in mind these are not final in any way, just first pass.PhysX (I think) Smoke WIP and dirt & grass effects on YouTube.
Via the unofficial Facebook page. I don't expect my PC to handle that with a dozen cars, but damned pretty nevertheless.
Edit: Missed one, interaction with light makes for a very interesting look.
Back when pcars was first introduced to us, it was planned as a F2P title with microtransactions to unlock other content and Team members (25 tier) would have recieved 25 worth of microtransactions which wouldn't have been every piece of content made. About a year in I believe we had a public poll, where it was decided that the sim/game should become a full-priced with all the content that fits and is ready for the launch included in the basegame. Ofcourse for the scale of that game a 25 pricepoint would really make sense and no one is in the business to flatout lose money so a new tier of toolpack was introduced of 45 where you get the game for "free" at launch for your own chosen platform.
So no, nothing was taken away from you, you simply misunderstood what were the ideas and goals in the start of the project and how they changed throughout the develepment cycle.
Because the statement is plain wrong, that's why it irritates me. Saying that the physics and tire model alone is basic is just not even true and very disappointing coming from someone who has been a member for so long.
If you really think that pCARS can be lumped together with GRID2, NFS, Blur,... than you really don't have a clue what you're talking about, sorry.
OK. pCARS is a simulation game that is not there yet.Some people just can't see the difference between a sim that's not there yet and an arcade game.
So I went and dug up the first presentation about pcars where it's clearly said that the first plan was to do microtransactions upon a free to play core game.I don't think that I am wrong about the tier changes. I remember pretty good that in the description of my tier (Team Member) they stated that you would receive the full final game for free. And there was nowhere the word micro-transactions.
That was probably the reason that they gave the refund choice after that change.
I am sure that we have here at NeoGaf and other old members that can verify how was the tiers.
Yes, in my opinion pCARS have basic physics model, tire model, etc.
If you believe that we can compare the physics model, tire model, etc of pCARS with racing games like Assetto Corsa, rFactor, Live for Speed or the racing games from SimBin then we can easily agree that we disagree and end the arcade or simulation debate here.
Where exactly in my previous post I compare pCARS with GRID, NFS and Blur...?
I wrote just some of the racing games that I have played because you wrote on your previous post that I have never played an arcade racing game.
I wrote what is my experience in racing games but if you want still to call me clueless that's fine by me...
OK. pCARS is a simulation game that is not there yet.
I had pCARS for two years and it was always an arcade racing game. If in the final months of the developing they transformed it in a simulation racing game then I will be more than happy to buy it.
Just ingore the user. I made the mistake of posting in the FM5 thread because of similar notions that pCARS won't be anything other than another NFS: Shift or TD: FRL. I won't bother to do this again as the finished product will speak for itself.kostacurtas is just trolling us.
Static screens look nice but then so does GT6 photo mode. I've played a couple of the recent build videos on youtube and whilst it looks better than GT6 it's making me more hyped for GT7. Visually this game isn't screaming next generation to me right now.
Seems like someone released the trolls instead of releasing the Kraken.I can't believe this is a serious post. You should stop using the 360p option.
So I went and dug up the first presentation about pcars where it's clearly said that the first plan was to do microtransactions upon a free to play core game.
And according to all the info that's on the WMD forum (which you obviously never really bothered to read) the conclusion is that it is compareable to AC.
It's laughable you think that the tire model of a game that's over 10 years old made by 1 person (LFS) is more complex than that of pCARS.
Ah, I can't find anywhere how was the perks when I contribute to the project.
However I am sure that this F2P + micro-transactions plan wasn't officially there when I contribute.
I am glad that they discard this F2P + micro-transactions plan as is by far the worst for racing games. This plan totally ruined for me a great game like RaceRoom Racing Experience.
What is that? According to all the info from WMD forum?
Have you ever played Assetto Corsa?
Obviously no.
Have you ever played Live For Speed?
I think it will be better, before we continue any more of this comparisons, to tell me which simulation racing games have you ever played.
I will wait for that answer as I am not here to troll but just to share my opinion.
I can't believe this is a serious post. You should stop using the 360p option.
No use in ignoring someone when people quote him xD
My God, asking Dilly about his experience... This dude.
Dilly, don't bother, if he can't understand that something that's complex can't be basic, you're not doing yourself a favor by answering him.
Provide some links to video that impresses you. Thanks.
PhysX (I think) Smoke WIP and dirt & grass effects on YouTube.
Via the unofficial Facebook page. I don't expect my PC to handle that with a dozen cars, but damned pretty nevertheless.
Edit: Missed one, interaction with light makes for a very interesting look.
No. I'm guesing it will look ok, but not this good.Is this possible on wii u !!!
Is this possible on wii u !!!
Am I the only one who's having a hard time seeing at night in the cockpit/helmet cam? I even boosted the headlights to 20 on the RUF RGT and it was still pretty hard to see.
I'm in the beta for Assetto corsa and Pcars and I've also played LFS and AC FEELS the best for me in terms of car behavior and predictability.
When my car spins or goes off the track in AC, I know it's because I got greedy and the game punished me for that (as it should) and I know immediately WHY my car is no longer on the track or pointed in the right direction.
In Pcars, a lot of the time I lose control, it feels unfair and surprises me.
I don't know if it's the tire models or the FFB or just the physics in general but I wouldn't really call any of them "Arcade" because for me, arcade means you can get away with irresponsible and sloppy driving and still win, which I most definitely CANT in any of those games.
This is 100% my opinion. Just a few cars in Pcars feel good (bmw m1 procar with proper setup for example), others are very unpredictable.
High beams. Push the right paddle shifter forward on your G27.We can boost headlights? O_0
Just ingore the user. I made the mistake of posting in the FM5 thread because of similar notions that pCARS won't be anything other than another NFS: Shift or TD: FRL. I won't bother to do this again as the finished product will speak for itself.