Grinchy
Banned
PvP is so frustrating especially since every once in a while I get a relatively lag-free match and see how good it could be. My experience so far is pretty much swing, hit (weapon connects, hit sound effect), 0.2 - 0.5 secs later the enemy rolls and no damage dealt. How am I supposed to know when to swing when the enemy can start rolling after I've hit him on my screen? Same bull with getting hit myself. I see the swing coming miles away, am clearly out of range and still get hit. Compensating for something like that is not the kind of meta I'm looking for.
I didn't do a whole lot of PvP in DeS and DS1 because it was so terrible every time I tried it. I've actually had much more success with DS2 so far. I've already been invaded and done more invasions than I did in all of my combined time in the previous 2 games.
I get some shitty, laggy matches too, but I also get quite a few smooth ones where we actually battle it out legitimately. My favorite lately is the idiots who try to use that chameleon spell and move around as a giant vase with the auto-aim magic ready to shoot at me. They never win. Never.