Dark Souls II |OT2| Prepare to Vengarl

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Nice, thanks for the responses...guess its duels on the IK bridge tonight for me.

Also you don't even need to be in the covenant to get the scales. Winning against summoned dragon covenant people will give you them too if you get tired of being summoned into backstabs/gank parties. I'm sure the dragons you do summon will be thankful for the fair fight as well.
 
The more agility you have the easier it is to fall back on the previous games strategy of rolling though oncoming attacks. So if you aren't into wasting a bunch of points on adaptability it may be easier to just stay behind the shield. Can either lure her to an open space that doesn't have an orb or kill the orbs by attacking them.
I'm actually on 5 ADP at SL123. Might save that stat for another character then.
 
Also you don't even need to be in the covenant to get the scales. Winning against summoned dragon covenant people will give you them too if you get tired of being summoned into backstabs/gank parties. I'm sure the dragons you do summon will be thankful for the fair fight as well.

Yeah, faced a few of them last night and picked up some scales, thats what got me interested in the covenant. It's sad peeps resort to summoning others into 2 and 3v1s, and unfortunately it is not surprising either.
 
About to start NG++, I'm like lvl204... can I keep leveling? Will there still be people to summon and help a sunbro out?

Or doesn't level and help etc matter on NG+'s?
 
In NG+ Lost Bastille and I a couple of little funny things I discovered for myself:

Even if you haven't killed the No Man's Wharf boss, the ship will still be at dock at the start of Lost Bastille. Lazy design decision I guess, I was hoping for a clear oceanic moonlight vista, but nope.

You can get there by safely dropping down on the ledge where the gate is around the corner from McDuff - also gives a different route to open that gate. Or you can drop down to the area around the corner from that where the item is on the breakable scaffolding - using the scaffolding to jump down on.

There is also
a red phantom big bandaged dude
just before the Heide Knight and I was able to throw a witching urn at him from up there - standing where the item is that you have to jump across to, leading to the item above and past McDuff's workshop - but when I finally hit it, it disappeared! Reappearing when I was over on the same side on foot.

Just funny Souls-isms. This is one reason why I think Lost Bastille is one of the few classic Souls areas in DS2, lots of different routes and shortcuts and secrets. :)
 
Roll twice when he swings sideways

And hit him once
don't be greedy
:p
OMG so much this. Yesterday I was fighting him on my str. i was perfecting him, I really was. I had Tower Shield up and a large club, and when I strafed around his attacks I'd two hand it, hit r2 once, then rearm my shield just in case. Rinse repeat, super easy, didn't get it once.

Then, when the boss had a sliver of health left... what do I do? Me, a pro at Souls games, who beat the first one at level 1, who did all sorts of challenge runs, who knows that the Very First Rule of Souls Games is "Don't Be Greedy"?

I got greedy. ;_; Why did I get greedy? I don't know, but I did. Then I hate a sword to the face and died when the boss was 1 hit away from death. lol, good thing I had 5 giant souls so he wasn't that long to kill again, but geez... Morri you IDIOT
 
Does anybody know how the "Mundane" stone works?

I infused Santier's Spear with it and am wondering how to go about allocating my levels correctly to maximize the stones potential with the weapon.

Thanks.
 
Does anybody know how the "Mundane" stone works?

I infused Santier's Spear with it and am wondering how to go about allocating my levels correctly to maximize the stones potential with the weapon.

Thanks.

It scales according to your lowest stat.

Unless you are going to go with a superbalanced build, do not bother.
 
About to start NG++, I'm like lvl204... can I keep leveling? Will there still be people to summon and help a sunbro out?

Or doesn't level and help etc matter on NG+'s?

I'm lv 300 in NG++. You are fine. I'm still summoned pretty easily in the game. The the more remote/less popular areas don't see as many summons though/can't see summons to summon. But areas like Heide's Tower of Flame get me summoned near instantly.

Even at lv 300, invasions are constant. But I'm also a sinner.
 
Well, right now all my stats are at 26 is this preferable to it scaling off of just your lowest stat?

Hard to say, depends on the weapon.

"Mundane weapons seem to scale in damage based off of your lowest attribute score. You get +6 for each level until 20 in which it then starts to add 3. The testing was done with longswords +0 and +10. The scaling is not affected by the quality of the weapon. At minimum attribute level 22, the +10 mundane has the same damage as a normal +10 longsword. Though this doesn't seem too helpful now, it would be really good for those that want to grind an insane soul level."
Reference for damage numbers added: +80 damage when your lowest stat is 5, +6 damage for every increasing of all stats until hitting +180 at 20, then +3 damage until hitting +210 at 30, and +1 more point for raising all stats over 30 (confirmed up to 33).

Mundane infusion is most effective on low damage and low or non-scaling weapons (Bandit's Knife, Short Bow, or Foot Soldier Sword) with medium to high soul level characters. Since mundane cuts all base damage of the weapon in half and reduces scaling to near minimum, therefore the less that is cut in half, the less damage that is lost.

e: seems santier's is a good pick for mundane
 
Well, right now all my stats are at 26 is this preferable to it scaling off of just your lowest stat?

An easy way to check if you will gain attack is to have it equipped when you are going to infuse it, and shift the menu over to your character stats before picking mundane. You will see the new "total attack" of the item in whatever hand you have it on, instead of just what it does to base attack of the item, like if you just left the display on the weapon info.
 
Just block it, you can even roll through it provided you have a decent roll/AGI

Great Magic Barrier helps a lot as well

It really really does. While invading or being invaded, I always use that along with Resonant Flesh for total 2700HP. Someone the other day did WotG against me and barely did 1/3rd damage.
 
do we know when patch 1.03 will come out?
I guess flame swathe will be nerfed, hopefully not just that. though I still love oneshotting people in pvp with that.
 
So I was just summoned at the
Demon of Song
boss. It had very little health left, so I thought I could hit it with a Sunlight spear before it got me. I hit it right in it's face for 3 damage, it wasn't touching me yet, but because it was starting its
grab you and slam you into the ground animation
, I still died. Immediately after, it keeled over and the host did a "mock" gesture.
 
do we know when patch 1.03 will come out?
I guess flame swathe will be nerfed, hopefully not just that. though I still love oneshotting people in pvp with that.

Patch notes don't seem to mention any nerf to Flame Swathe, but other spells and pyromancies are. See at the link posted from earlier in the thread below..

Oh damn, just looking at the patch log now (http://www.reddit.com/r/DarkSouls2/..._103_calibration_104_announced_for_april_8th/). Nerfs everywhere!
Don't make Lost Sinner easier :(
 
Orthogonal said:
Do you have a physical disc version of the game? Check it for scratches or smudges on the surface. My PS3 can be very finicky about that, some games have been manhandled by my kids with smudges all over and they run fine without cleaning, yet I've had some games, like Uncharted 3, that refuse to load with even the slightest and barely noticeable fingerprint on it. That game only runs if the disc is pristine...

I had a close look with a magnifying tool and I don't see not a single scratch or smudge. I'll go home today and give it another cleaning.

My son absolutely manhandles my games and they all run fine. I never let him touch my DS games. Never. Which is why this is so perplexing.
 
I'm enjoying the new stuff in NG+, I've had a few scares as I came around a corner and met a new red phantom. Or I just arrived Bright Cove to find
a fully grown pig, a reskinned metal boar no less!
, totally took me by surprise. The difficulty is no joke either, even though I don't want to - I feel like I need to level up soon just for more damage output as even trashmobs are taking 3 or 4 swings to kill.

I've also done areas in very different orders to my first couple of playthroughs now I know what to expect I feel like I can take on different areas earlier.
 
Patch notes don't seem to mention any nerf to Flame Swathe, but other spells and pyromancies are. See at the link posted from earlier in the thread below..
oh, totally missed that.
at least they nerfed WoG, that shit was seriously broken. I don't like those bosses being nerfed that much though.
 
Wait til you see that other "surprise, motherfucker!" moment in Brightstone Cove... XD
Awww, I read about here before I got there, but it was still a wtf moment!

I read
you only have 5 chances to take her out there. I was bopping lightning spears from around the corner and she went back down. So 4 more chances I guess and I need to be more brave!
 
I was like WTF! when I saw "it" there.

I do love the fact that
if you damage her, her base HP will actually be down later on in her real fight
 
Patch notes don't seem to mention any nerf to Flame Swathe, but other spells and pyromancies are. See at the link posted from earlier in the thread below..

Odd they might decrease DMG of Forbidden Sun, when Flame Swathe does almost equal damage, for me at least.

Which is good since I keep 9 of them in my back pocket for rainy days when the dual katana's aren't cutting it.

Rainy days of fiery death.
 
The best scare in NG+ (only for people who COMPLETED NG+) is

the two red phantoms in the king's door that leads to the throne of want in Drangleic castle

Motherfuckers devastated me. They are positioned so deliciously evil. I summoned a couple of guys in the bonfire, who would walk into the hallway and be killed by two super fast arrows

Somehow they only appear when you are ready for the final boss, which is hilarious.
 
The best scare in NG+ (only for people who COMPLETED NG+) is

the two red phantoms in the king's door that leads to the throne of want in Drangleic castle

Motherfuckers devastated me. They are positioned so deliciously evil. I summoned a couple of guys in the bonfire, who would walk into the hallway and be killed by two super fast arrows

Somehow they only appear when you are ready for the final boss, which is hilarious.
haha, yeah they caught me off guard. Esp
the bow guy
 
NG+ has more scares than a horror game. Legit shook.

My official "real dark souls starts here blah blah" moment was in Huntsman's Copse:
turning the corner to the bridge access for Undead Purgatory and seeing a small army of red phantoms perched on top of the pillars flanking the path. Tough ones too with those hook blades.
 
My official "real dark souls starts here blah blah" moment was in Huntsman's Copse:
turning the corner to the bridge access for Undead Purgatory and seeing a small army of red phantoms perched on top of the pillars flanking the path. Tough ones too with those hook blades.

yea, that was fucking annoying and they respawn. and oh, that stupid Dark Spirit also drops by. fuck that.
 
how can I get more Human Effigies?

I've bought all of the available ones I can find.
I figured I could get some for assisting other players (white phantom), but I just get tokens of fidelity.

Are there any enemies that spawn them (i.e. like the humanity spawning rats in DaS)?
Is there a covenant that supplies them?
 
how can I get more Human Effigies?

I've bought all of the available ones I can find.
I figured I could get some for assisting other players (white phantom), but I just get tokens of fidelity.

Are there any enemies that spawn them (i.e. like the humanity spawning rats in DaS)?
Is there a covenant that supplies them?

I got them pretty regularly from the dogs in the Lost Bastille. Early game, they're pretty easy to farm and heck, if you don't get a HE, you'll usually get a Soul of a Lost Undead. Win/win!
 
how can I get more Human Effigies?

I've bought all of the available ones I can find.
I figured I could get some for assisting other players (white phantom), but I just get tokens of fidelity.

Are there any enemies that spawn them (i.e. like the humanity spawning rats in DaS)?
Is there a covenant that supplies them?

The Dogs and Lizard like creatures in the Shrine spawn them. Just Jester's Hat & Gold Ring to greatly increase drop.
 
I've got high cast speed, but, people still destroy me in PVP. By the time I even get that gear people are just going to be so OP they'll 1 shot me with ease.

I respec'ed as a Hexer and I am wrecking people in PVP and invasions. I'm not going to give away the specific details of my build, but you should be using a dark infused weapon buffed with Resonant Weapon and use spells as a backup. If you are expecting to hit people with spells as your main form of attack, lol good luck. Right now I am killing people in full Havel's no problem, but I use spells only when they try to turtle or heal.

Fuck it, I will give you 1 PVP tip: Cast Dark Fog to obscure their vision, run into the fog and cast GRS. Run in and melee for the kill. Tada.
 
It’s looking increasingly unlikely that I will be able to work on NG+ any time soon, so I want to go ahead and summarize my thoughts on Dark Souls 2 after one playthrough. This post will have location names, so if you count those as spoilers, consider yourself warned.

First, and most importantly, the Souls formula continues to work well. Combat is tense, exploration is rewarding, and the wealth of stats and tools to play with had me engaged from start to finish. It’s a fun game.

I mention that up front because discussing particular features and mechanics necessarily involves comparisons to the previous games, and such comparisons do not always flatter Dark Souls 2.

The most significant changes from Dark Souls, in my view, are the following:
• Hub-and-spoke world layout.
• Estus + Lifegem healing mechanic
• Bonfire Ascetics
• Diminishing HP cap.
• Hollow invasions.

Of these five changes, only the introduction of bonfire ascetics strikes me as an unqualified success. The risk/reward proposition for boosting enemies in exchange for more souls and rare items gives players something new to think about. Just as important, it takes nothing away from the formula that has made Souls successful thus far. I suppose there is some relationship between enemy respawn limits and bonfire ascetics, but the respawn limit is so high (and so obviously designed to help struggling players) that I don’t count it as significant change, and I don’t blame that change on bonfire ascetics.

Lifegems, by contrast, break apart a perfectly elegant mechanic from Dark Souls for the relatively small gain of asking players to think about which healing item best fits their circumstances. By midway through the game, the difference is too small to matter.

Hollow invasions are a needless frustration for players who prefer not to risk invasions. I can understand the directors’ belief that invasions and co-op are part of the Dark Souls experience, but if this thread is representative, hollow invasions are more likely to drive people offline than to bring them into the invasion game. A feature like the Blue Sentinels/Way of Blue relationship is far more promising, in my opinion (even if that promise seems to go unrealized in NG mode). The remaining justification for hollow invasions is to reduce players’ incentive to stay in hollow form throughout the game, but diminishing HP caps already take care of that. I think it is counterproductive to have both features.

Finally, the hub-and-spoke world design is probably a lot easier for From’s map designers, but it’s a pure loss from the players’ perspective. The cohesive, organic structure of Dark Souls’s world generated a sense of progress as you moved from one area to the next. Most first time players would descend from the Undead Parish to the Depths and eventually to the gate to Blighttown. The artistic high point of Dark Souls (and a technical low point) was that slow, downward journey through the nightmare favela, seeing ruins and giant trees in the distance and finding yourself at last in a poison swamp far, far away from Firelink (or so it seemed). And one of the great pleasures in Dark Souls was discovering shortcuts and comprehending the relationship between the different areas. All that is lost in Dark Souls 2. It’s not a calamity (just as it wasn’t in Demon’s Souls), but it does make the game less fun.

And that brings me to some more general topics.

Level Design: Dark Souls 2 is more consistent than Dark Souls but rarely as memorable. Too many levels are over before you’ve even had time to fear what’s ahead. This is especially problematic toward the end of the game, when the levels should act as a final, dramatic test of the player’s skills. The game peaks too soon with the Drangleic Castle-Shrine of Amana-Undead Crypt sequence. In that respect, unfortunately, it is much like its predecessor. I also remember fewer, uniquely problematic enemies like the Mindflayers in Demon’s Souls or the cats, giants, or black knights in Dark Souls, but perhaps I am being ungenerous. I felt like I spent half the game dealing with the same diving hollows.

Graphics: If I call the visuals a mixed bag, I should also confess that the game looks plenty good to me. The art direction remains generally strong. Some areas are stunning (e.g. Shrine of Amana); some areas are not (e.g. Harvest Valley, Shaded Woods). There’s a lot more attractive armor than before. Monster design is a bit less memorable, but then, it’s hard to top Capra and the Gaping Dragon. The graphics are technically all over the place. The biggest hole is obviously the lighting. I’m not interested in comparing the final game to earlier demos or evaluating From’s conduct. The bottom line is that many areas are boring visually because they lack proper lighting. I hope From does better next time.

Story/Lore: It may yet have hidden depths, but Dark Souls 2 seems to trade its predecessors’ gothic obscurity for stupidity. The core plot makes little sense, and the writers’ attempts to be elliptical come off as strained. I still love the idea of world-building through environmental design and item descriptions, but if this is how From is going to do it, I think they could stand to be more creative with the slight narrative thrust they do have.

Covenants: I’ve written this before, but I was disappointed that covenants barely evolved from the previous game. I think deeper integration with the lore and the game world would make for more interesting covenants and enhance From’s ability to build story content without traditional narrative devices. I was also disappointed that almost all the covenants are straight retreads of the covenants from Dark Souls. There are more ways of interacting with other players and the game world. Given the torch mechanic, how about one covenant that tries to light torches in the Undead Crypt, and another covenant that tries to stop them? I also think it would be neat if the battles between antagonistic covenants could influence something like world tendency, so that all players would have a stake in the outcome (and any prolonged spell of dominance would inspire players to join the other side in order to reverse world tendency and access unique items/events), but that's just a pet idea I'll be flogging around here.

Overall, it’s my least favorite Souls game but still likely to be one of my favorite games I play this year. Things could have gone much worse.
 
I respec'ed as a Hexer and I am wrecking people in PVP and invasions. I'm not going to give away the specific details of my build, but you should be using a dark infused weapon buffed with Resonant Weapon and use spells as a backup. If you are expecting to hit people with spells as your main form of attack, lol good luck. Right now I am killing people in full Havel's no problem, but I use spells only when they try to turtle or heal.

Fuck it, I will give you 1 PVP tip: Cast Dark Fog to obscure their vision, run into the fog and cast GRS. Run in and melee for the kill. Tada.

Climax absolutely wrecks people, but 4 damn spell slots :/
 
Can hollow invasions happen outside the Belfrys?

Because I think they are p much a success if that's the case.

Rarely got invaded, never hollowed outside the Belfrys.
 
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