Dark Souls II |OT2| Prepare to Vengarl

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Ready to tackle NG+ \o/

Do covenant stats "stay" from NG to NG+? I have a few kills with the bell keeper covenant and I would like them to count towards the 30 I need.
 
I'm going to ask again, but seems I never get a full answer:

I finished the game blind, and now just looking for the best PVE build to rush through NG+ and finish off trophies.

I need a full build, with stats, spells, equipment, weapon and which upgrade to forge.

Anyone got something for me that widely used by the community ?
 
I'm going to ask again, but seems I never get a full answer:

I finished the game blind, and now just looking for the best PVE build to rush through NG+ and finish off trophies.

I need a full build, with stats, spells, equipment, weapon and which upgrade to forge.

Anyone got something for me that widely used by the community ?
Why would you do that? Earn your own trophies, sheesh. :P
 
So I was just summoned at the
Demon of Song
boss. It had very little health left, so I thought I could hit it with a Sunlight spear before it got me. I hit it right in it's face for 3 damage, it wasn't touching me yet, but because it was starting its
grab you and slam you into the ground animation
, I still died. Immediately after, it keeled over and the host did a "mock" gesture.

I killed a boss with my lighting spear and died at the same time, the host then dropped a "i'm sorry" wood carving and it was hilarious..
 
Quick q about the last bosses
Throne Watcher/Defender and Nashandra

Can I summon players for those two fights if I already killed the Giant Lord? Or can I use a Homeward Bone/Aged Feather to escape the fight after I kill the first two? I can take out the first two with NPC help but they usually die during that battle, and Nashandra is kicking my ass haaaaaard when she shows up. Wish I had known killing the Giant Lord triggers her fight immediately after the Watcher/Defender :/
 
Anyone else feel that the guard break is harder to execute than the kick was in DS1?

Personally, I don't have a problem using it when I want to. I do, however, use it by mistake too often.

Quick q about the last bosses
Throne Watcher/Defender and Nashandra

Can I summon players for those two fights if I already killed the Giant Lord? I can take out the first two with NPC help but they usually die during that battle, and Nashandra is kicking my ass haaaaaard when she shows up. Wish I had known killing the Giant Lord triggers her fight immediately after the Watcher/Defender :/

You only need to
beat the Throne Watcher/Defender once. And yes, you can keep summoning.
 
Beat
Nashandra
with the help of two phantoms. Is that boss just much more ranged-friendly or am I missing something as melee?

Beam is easy to avoid as ranged, but the melee swings take so much life and stamina...

If you have a thrusting sword (
Claymore, Royal Greatsword, Drangleic Sword
) run up to her while shes recovering after one of her attacks, thrust attack her and roll away. Fight was fairly easy after I figured that out.
 
Anyone else feel that the guard break is harder to execute than the kick was in DS1?

Seems to be very inconsistent - rather strange actually.

On another note, I got all of the achievements finally. Decided not to delete the patches and just strolled through the game PVPing and having fun. With the achievements cleaned up, I will no focus on more obtuse things - such as challenge runs :)
 
I know V
endrick
is optional now, but I thought he wasn't. I also know his attacks are easily avoidable, but he keeps catching me in his combo. Ugh. So frustrated with the run up to him and then a ridiculously long fight I've lost so many times in a row now.

Probably time to take a step back, but hard not to be stubborn about it.

Stand in front of him about halfway across the arena from him. When he raises his sword and charges you roll under it on his sword arm side and hit him from behind. Before you hit him watch him to make sure he isnt doing his 180 degreee swipe where he swings his sword back to his weapon arm side. If he is doing that swipe back away - you dont have to roll - just wait for him to finish and then hit him and roll away.
 
I wish we could buy Petrified Dragon Bone - it's really hampering my fun of testing boss weapons :(. What is the easiest way to farm them?
 
So... I decided to mess around with the swordman class, and I'm just runnin around, doin the DS2 thing. Feelin' pretty good; got the sublime bone dust from Heide's.

So I decide to check out the forest of fallen giants. Started clearing out the area with the knight, kickin ass. Then, a dark spirit invades me.

I haven't even leveled up at this point. So, I'm thinkin, whatever, I got this guy. I run into him, the guy has full king's set and OHKOs me with flame swathe.

So much for soul memory in NG invasions I guess..
 
So... I decided to mess around with the swordman class, and I'm just runnin around, doin the DS2 thing. Feelin' pretty good; got the sublime bone dust from Heide's.

So I decide to check out the forest of fallen giants. Started clearing out the area with the knight, kickin ass. Then, a dark spirit invades me.

I haven't even leveled up at this point. So, I'm thinkin, whatever, I got this guy. I run into him, the guy has full king's set and OHKOs me with flame swathe.

So much for soul memory in NG invasions I guess..

He was probably a hacker. They can bypass the soul memory stuff I think.
 
I have been informed by the internet that the build I put together myself is apparently a tryhard cookie cutter build now. Siiiigh.

Katana with resonant weapon is pretty op, though. Any good weapon with resonant weapon is op, really.

Anyone else feel that the guard break is harder to execute than the kick was in DS1?

You have to do the forward input in the direction that your character is facing, which makes it hard to do when you're locked on to someone strafing you. To make it easier, hit their shield with an attack and then try it.

Guard break sucks though imo. It's slow enough that people will eventually be able to dodge it on reaction, whether they're looking for it or not.
 
I'm guessing there are lots of spoilers in this thread, but I thought I would post a Dark Souls inspired art piece I did.

silent_knight_by_thecongressman1-d7dxqz0.png
 
Finally managed to take down Ancient Dragon and Vendrick. Glad I took the time to beat the dragon, as frusrating as that was after days of failure, the extra souls made the vendrick fight so much easier
 
Alright, 3 Trophies remain. I've got to find all the
pyromancy spells, sorcery spells, and miracles
. Most of those that remain should be straightforward, I've just got to get to
ng++ (I'm at the end of ng now)
to get them. On the other hand.....

Hidden Weapon and Sunlight Spear.

Urgh, it seems like online is the only practical solution, and I just can't seem to get it to work. Every time I try to summon or be summon as a SunBro I get a "summoning failed...etc" message, Nat Type 2 and everything. I simply can't seem to summon people or be summoned. I've only got it to work twice, once when I was summoned it was a laggy mess and the boss killed me with a melee attack that I wasn't even close to, and when I summoned the SunBro, I actually won and got a Sunlight Medal.

On the off chance I get
invaded in Belfry Luna/Sol
, everything is a laggy mess, I'm getting hit when my foe is a floor above me. Or, well, I get an "invasion failed...etc" message. My net isn't even that bad, it's a little better then the standard Australian connection and the online is set up to connect locally.

Anyone have any solutions to my problem? Essentially I need to get
Sunlight Medals (29 more... geezus) for the Sunlight Spear
and to reach
rank 3 in the Bell Covenant for the Hidden Weapon spell.

I've read I can farm what I need offline, but the drop rate or spawn rate is abhorrently low. What's the best way to stack my luck, does the
Gold Serpent Ring stack with the Jester's Hat etc?
 
It’s looking increasingly unlikely that I will be able to work on NG+ any time soon, so I want to go ahead and summarize my thoughts on Dark Souls 2 after one playthrough. This post will have location names, so if you count those as spoilers, consider yourself warned.

First, and most importantly, the Souls formula continues to work well. Combat is tense, exploration is rewarding, and the wealth of stats and tools to play with had me engaged from start to finish. It’s a fun game.

I mention that up front because discussing particular features and mechanics necessarily involves comparisons to the previous games, and such comparisons do not always flatter Dark Souls 2.

The most significant changes from Dark Souls, in my view, are the following:
• Hub-and-spoke world layout.
• Estus + Lifegem healing mechanic
• Bonfire Ascetics
• Diminishing HP cap.
• Hollow invasions.

Of these five changes, only the introduction of bonfire ascetics strikes me as an unqualified success. The risk/reward proposition for boosting enemies in exchange for more souls and rare items gives players something new to think about. Just as important, it takes nothing away from the formula that has made Souls successful thus far. I suppose there is some relationship between enemy respawn limits and bonfire ascetics, but the respawn limit is so high (and so obviously designed to help struggling players) that I don’t count it as significant change, and I don’t blame that change on bonfire ascetics.

Lifegems, by contrast, break apart a perfectly elegant mechanic from Dark Souls for the relatively small gain of asking players to think about which healing item best fits their circumstances. By midway through the game, the difference is too small to matter.

Hollow invasions are a needless frustration for players who prefer not to risk invasions. I can understand the directors’ belief that invasions and co-op are part of the Dark Souls experience, but if this thread is representative, hollow invasions are more likely to drive people offline than to bring them into the invasion game. A feature like the Blue Sentinels/Way of Blue relationship is far more promising, in my opinion (even if that promise seems to go unrealized in NG mode). The remaining justification for hollow invasions is to reduce players’ incentive to stay in hollow form throughout the game, but diminishing HP caps already take care of that. I think it is counterproductive to have both features.

Finally, the hub-and-spoke world design is probably a lot easier for From’s map designers, but it’s a pure loss from the players’ perspective. The cohesive, organic structure of Dark Souls’s world generated a sense of progress as you moved from one area to the next. Most first time players would descend from the Undead Parish to the Depths and eventually to the gate to Blighttown. The artistic high point of Dark Souls (and a technical low point) was that slow, downward journey through the nightmare favela, seeing ruins and giant trees in the distance and finding yourself at last in a poison swamp far, far away from Firelink (or so it seemed). And one of the great pleasures in Dark Souls was discovering shortcuts and comprehending the relationship between the different areas. All that is lost in Dark Souls 2. It’s not a calamity (just as it wasn’t in Demon’s Souls), but it does make the game less fun.

And that brings me to some more general topics.

Level Design: Dark Souls 2 is more consistent than Dark Souls but rarely as memorable. Too many levels are over before you’ve even had time to fear what’s ahead. This is especially problematic toward the end of the game, when the levels should act as a final, dramatic test of the player’s skills. The game peaks too soon with the Drangleic Castle-Shrine of Amana-Undead Crypt sequence. In that respect, unfortunately, it is much like its predecessor. I also remember fewer, uniquely problematic enemies like the Mindflayers in Demon’s Souls or the cats, giants, or black knights in Dark Souls, but perhaps I am being ungenerous. I felt like I spent half the game dealing with the same diving hollows.

Graphics: If I call the visuals a mixed bag, I should also confess that the game looks plenty good to me. The art direction remains generally strong. Some areas are stunning (e.g. Shrine of Amana); some areas are not (e.g. Harvest Valley, Shaded Woods). There’s a lot more attractive armor than before. Monster design is a bit less memorable, but then, it’s hard to top Capra and the Gaping Dragon. The graphics are technically all over the place. The biggest hole is obviously the lighting. I’m not interested in comparing the final game to earlier demos or evaluating From’s conduct. The bottom line is that many areas are boring visually because they lack proper lighting. I hope From does better next time.

Story/Lore: It may yet have hidden depths, but Dark Souls 2 seems to trade its predecessors’ gothic obscurity for stupidity. The core plot makes little sense, and the writers’ attempts to be elliptical come off as strained. I still love the idea of world-building through environmental design and item descriptions, but if this is how From is going to do it, I think they could stand to be more creative with the slight narrative thrust they do have.

Covenants: I’ve written this before, but I was disappointed that covenants barely evolved from the previous game. I think deeper integration with the lore and the game world would make for more interesting covenants and enhance From’s ability to build story content without traditional narrative devices. I was also disappointed that almost all the covenants are straight retreads of the covenants from Dark Souls. There are more ways of interacting with other players and the game world. Given the torch mechanic, how about one covenant that tries to light torches in the Undead Crypt, and another covenant that tries to stop them? I also think it would be neat if the battles between antagonistic covenants could influence something like world tendency, so that all players would have a stake in the outcome (and any prolonged spell of dominance would inspire players to join the other side in order to reverse world tendency and access unique items/events), but that's just a pet idea I'll be flogging around here.

Overall, it’s my least favorite Souls game but still likely to be one of my favorite games I play this year. Things could have gone much worse.
Pretty much how I feel about DS2
 
I'm going to ask again, but seems I never get a full answer:

I finished the game blind, and now just looking for the best PVE build to rush through NG+ and finish off trophies.

I need a full build, with stats, spells, equipment, weapon and which upgrade to forge.

Anyone got something for me that widely used by the community ?
You never got an answer because there isn't one. Whatever that works for you is best. I could tell you that lightning infused greatsword is boss, but if you're not used to the swing speed you're not going to like it.
 
I'm going to ask again, but seems I never get a full answer:

I finished the game blind, and now just looking for the best PVE build to rush through NG+ and finish off trophies.

I need a full build, with stats, spells, equipment, weapon and which upgrade to forge.

Anyone got something for me that widely used by the community ?

I've run 3 builds so far. Pure Dex, Int, and Str/Fai hybrid. I ran all 3 on NG before going for the achievements. Ended up using my pure Int build to grab the last trophies I needed. The nuke spells can wreck bosses and you should have at least 2 hugely damaging ones by the end of NG.

Plus, right now, MLGS is far and above the best weapon in the game.
 
Long Post

Great post, I have a few specific things to add.

  • The Ring of Life Protection makes the game too easy and essentially removes all tension and fear of death. I found myself YOLOing a lot in the late game and not caring.
  • The immediate access to bonfire teleports also removes a lot of the tension of going through dangerous areas on foot. (I would have liked to receive this power later in the game a la DS.)
  • While I really like the ability to re-spec, I feel that this killed some of the "hardcore" aspect of this game. There is no need to "commit" to a specific playstyle as you can easily re-spec.
 
Alright, 3 Trophies remain. I've got to find all the
pyromancy spells, sorcery spells, and miracles
. Most of those that remain should be straightforward, I've just got to get to
ng++ (I'm at the end of ng now)
to get them. On the other hand.....

Hidden Weapon and Sunlight Spear.

Urgh, it seems like online is the only practical solution, and I just can't seem to get it to work. Every time I try to summon or be summon as a SunBro I get a "summoning failed...etc" message, Nat Type 2 and everything. I simply can't seem to summon people or be summoned. I've only got it to work twice, once when I was summoned it was a laggy mess and the boss killed me with a melee attack that I wasn't even close to, and when I summoned the SunBro, I actually won and got a Sunlight Medal.

On the off chance I get
invaded in Belfry Luna/Sol
, everything is a laggy mess, I'm getting hit when my foe is a floor above me. Or, well, I get an "invasion failed...etc" message. My net isn't even that bad, it's a little better then the standard Australian connection and the online is set up to connect locally.

Anyone have any solutions to my problem? Essentially I need to get
Sunlight Medals (29 more... geezus) for the Sunlight Spear
and to reach
rank 3 in the Bell Covenant for the Hidden Weapon spell.

I've read I can farm what I need offline, but the drop rate or spawn rate is abhorrently low. What's the best way to stack my luck, does the
Gold Serpent Ring stack with the Jester's Hat etc?

DId you trying doing a DMZ on your Xbox IP?

There are about 3 or 4 of them hiding behind the paintings in the corridor.

I'm counting those, too. Unless I missed a ton of them - there weren't that many. Maybe 5 max.
 
How's my build GAF? I've been 1h melee so far.
SL 63
VGR 18
END 17
VIT 17
ATN 5
STR 25
DEX 12
ADP 12
INT 5
FTH 5

Pretty balanced. I pumped STR pretty early on before boosting any other stats, so my advice would do that now. Once you're outputting lots of damage, you'll be better at dodging and you should have a better idea of what you want to level next.
 
Fuck it, I will give you 1 PVP tip: Cast Dark Fog to obscure their vision, run into the fog and cast GRS. Run in and melee for the kill. Tada.

hahaha THIS so much!

I love my hex build. My Dark infused Crypt Blacksword and Silverback Sickle for quick backup buffed with Resonant Weapon melt faces.

When I need to cast some GRS, I first hit them with a Dark Fog, wait for the roll and then one shot them. For extra lulz if they survive, perform a jumping R2.

My favorites are the shield turtles. Either shield back or strong attack from my sickle = doom.
 
I've run 3 builds so far. Pure Dex, Int, and Str/Fai hybrid. I ran all 3 on NG before going for the achievements. Ended up using my pure Int build to grab the last trophies I needed. The nuke spells can wreck bosses and you should have at least 2 hugely damaging ones by the end of NG.

Plus, right now, MLGS is far and above the best weapon in the game.
Had to google MLGS. ;_;
Which spells though dominate and which armor you using ?

Thanks for info.
 
Pretty balanced. I pumped STR pretty early on before boosting any other stats, so my advice would do that now. Once you're outputting lots of damage, you'll be better at dodging and you should have a better idea of what you want to level next.
Thanks, so no glaring weakness? I'm really new to this so kinda struggling to wrap my mind around all the stats.
 
How's my build GAF? I've been 1h melee so far.
SL 63
VGR 18
END 17
VIT 17
ATN 5
STR 25
DEX 12
ADP 12
INT 5
FTH 5

Looks balanced to me. Only think I could possibly recommend is put some points into ATN, INT and FTH if you're looking to build a STR and Pyro/Hex/Miracle hybrid. My build I went almost exclusively into VGR, END, STR and DEX. Now, in NG+ I'm starting to put some points into magic-based categories just to see what they're like.
 
I honestly dont care anymore. Dex Katana builds >>>>>>>> shitty ass hex mages. I will never ever, ever play as a mage, ever again. I'mm a warrior, a badass warrior who likes to get naked and run into enemies with my sword. I hate the overtly cautious nature of mages, I hate it.

Hex Mages aren't even fun to play, it's just boring. I honestly think all mages are just crazy or cowards afraid of real blood. I don't care how "OP" mages are, I don't give a fuck. Warriors are true bros, we don't rely on magic to get shit done. What we have is pure fucking skill.
 
I respec'ed as a Hexer and I am wrecking people in PVP and invasions. I'm not going to give away the specific details of my build, but you should be using a dark infused weapon buffed with Resonant Weapon and use spells as a backup. If you are expecting to hit people with spells as your main form of attack, lol good luck. Right now I am killing people in full Havel's no problem, but I use spells only when they try to turtle or heal.

Fuck it, I will give you 1 PVP tip: Cast Dark Fog to obscure their vision, run into the fog and cast GRS. Run in and melee for the kill. Tada.

I'm a hexer too, I find the Crypt GS destroys in PvE, but have yet to find a weapon for PvP outside of the mace (dark infused of course). What weapon do you use? I agree GRS just destroys (to the point I'm afraid they may nerf it).
 
Had to google MLGS. ;_;
Which spells though dominate and which armor you using ?

Thanks for info.

Soul Geyser, Soul Bolt, Crystal Soul Spear, Soul Spear, Crystal Magic Weapon, Homing Crystal Soul Mass.

As for equipment, shoot for anything that boosts cast time or Intelligence. There's a number of things you can use that achieve those effects. As for rings, whatever fits your playstyle. I used Chloranthy +2, Third Dragon Ring, Southern Ritual Band +2, and then the 4th spot varied.

Thanks, so no glaring weakness? I'm really new to this so kinda struggling to wrap my mind around all the stats.

Nothing that I can see. Once you get a hang of the mechanics, I would pump your damage stat to the soft cap, in this case STR for 40. That way, you're a damage dealing machine and you can still survive a couple of hits. After that, its really up to you. If you want to go pure STR, you can up your Health and Stamina, or if you wan tto go hybrid, you can invest in whatever other stat you pick. You're on the right track though.
 
Looks balanced to me. Only think I could possibly recommend is put some points into ATN, INT and FTH if you're looking to build a STR and Pyro/Hex/Miracle hybrid. My build I went almost exclusively into VGR, END, STR and DEX. Now, in NG+ I'm starting to put some points into magic-based categories just to see what they're like.
Thanks I do feel a little left out running in to all these magic trainers that basically say f u to me. Heh.
 
I honestly dont care anymore. Dex Katana builds >>>>>>>> shitty ass hex mages. I will never ever, ever play as a mage, ever again. I'mm a warrior, a badass warrior who likes to get naked and run into enemies with my sword. I hate the overtly cautious nature of mages, I hate it.

Hex Mages aren't even fun to play, it's just boring. I honestly think all mages are just crazy or cowards afraid of real blood. I don't care how "OP" mages are, I don't give a fuck. Warriors are true bros, we don't rely on magic to get shit done. What we have is pure fucking skill.

*slow clap*

Love killing Hexers and Sorcs in PvP. I just imagine the looks on their faces when their pro PvP build gets killed by a DEX character with an un-enchanted rapier. XD
 
Thanks I do feel a little left out running in to all these magic trainers that basically say f u to me. Heh.

Was the same thing for me, too, mainly after summoning in folks for boss fights, seeing they were magic-focused, and then seeing them basically annihilate with some of those crazy spells. It's tougher for me now since I'm NG+ and like SL 155. Those levels cost crazy amount of souls. :(
 
I'm a hexer too, I find the Crypt GS destroys in PvE, but have yet to find a weapon for PvP outside of the mace (dark infused of course). What weapon do you use? I agree GRS just destroys (to the point I'm afraid they may nerf it).

Give the Silverback Sickle a try. Dark infused, it makes a great backup to my Crypt Blacksword if I need low stam/quick hits. Plus R2 goes through shields.

http://darksouls2.wiki.fextralife.com/Silverblack+Sickle#.U0c0ofldUTY

Roaring Halberd fully buffed and Dark infused is also pretty boss.
 
I honestly dont care anymore. Dex Katana builds >>>>>>>> shitty ass hex mages. I will never ever, ever play as a mage, ever again. I'mm a warrior, a badass warrior who likes to get naked and run into enemies with my sword. I hate the overtly cautious nature of mages, I hate it.

Hex Mages aren't even fun to play, it's just boring. I honestly think all mages are just crazy or cowards afraid of real blood. I don't care how "OP" mages are, I don't give a fuck. Warriors are true bros, we don't rely on magic to get shit done. What we have is pure fucking skill.
Lol, sounds like someone didn't have a good hexer experience. While I agree with you somewhat, hexes are this games winning class. GRS with the MLGS, along with knowing timing and feinting puts you at the top. You're deadly from all ranges. Your opponent generally can't even run away to flask. Either way, I finished a STR build and hexer build, so I'm going to do a nice dual katana build.
 
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