Dark Souls II |OT2| Prepare to Vengarl

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Dayum I finished the Lucatiel part I think so I wanna tackle the Jugo one in my NG+ but his summon sign doesn't appear in
Brightstone, the tent with the dummy as the wiki says
, am I missing something?
 
Shaded Woods is considered to be a bad looking area ? I thought it looked pretty good. My favorite area in terms of visuals is Huntsman's Corpse and Dragon Aerie/Shrine.
 
Dayum I finished the Lucatiel part I think so I wanna tackle the Jugo one in my NG+ but his summon sign doesn't appear in
Brightstone, the tent with the dummy as the wiki says
, am I missing something?

You probably need to go back to the path where you first met him. You have to talk to him after unpetrifying the statue for him to move.
 
Honestly, nerfing freja and Lost Sinner was a stupid move. Both boss are not difficult if you know what to do.

Freja laser was really easy to dodge if you consider she shot from her right to left all the time or simply roll under it.
rolling under it isn't simple at all, actually, that's probably how most of the people die.
but yeah, you could just outrun it and it wasn't really a big deal.
 
You don't need ranged attacks in Amana at all. They make it easier, but they are in no way required to get through.

I know, I did it pure melee. But it was way worse than going ranged. Is not only the lasers (you can avoid them by rolling just before they reach you) its things like the hidden monsters that attack you while you trying to kill the mages, or the bottomless pits you cant even see when evading.
 
I want to do some co-op runs of the Gargoyles but between invasions its pretty fucking hard to even get summoned

Try leaving your sign at the bridge at the beginning and leave the area. The sign shouldn't disappear and you won't get invaded by grey spirits.
 
Shaded Woods is considered to be a bad looking area ? I thought it looked pretty good. My favorite area in terms of visuals is Huntsman's Corpse and Dragon Aerie/Shrine.
The Ruins part. All that ugly bright green moss. It's terrible. Maybe if it was darker and actually SHADED it wouldn't look so bad, but just looks like they cut and paste the outside textures of the castle at Forest of Fallen Giants everywhere.
 
Shaded Woods is considered to be a bad looking area ? I thought it looked pretty good. My favorite area in terms of visuals is Huntsman's Corpse and Dragon Aerie/Shrine.

I liked Shaded Woods as well though it is arguably the weakest looking area graphics wise, the
Fog Forest with the ghosts and the weird growling sounds
is one of the best moments in the game and in the Souls series IMO. The whole wtf moment when you got hit and trying to keep track of the
enemy silhouettes
was so intense...maybe it was just me but I loved that so much.
 
I liked Shaded Woods as well though it is arguably the weakest looking area graphics wise, the
Fog Forest with the ghosts and the weird growling sounds
is one of my favorite moments in the game and in the Souls series IMO. The whole wtf moment when you got hit and trying to keep track of the
enemy silhouettes
was so intense...maybe it was just me but I loved that so much.

I loved that part as well. Especially with the player ghosts playing tricks on you. If you stay there too long you might become paranoid. xD
 
Man... Why do I feel guilty for not enjoying this? I only had reasonable expectations, while DS1 is one of my favourite games of the past generation, or all time for that matter, DS2 can't even hold a candle to it.

I must've killed more than a dozen bosses and I barely even remember any of them...the bosses in DS1 were infinitely more memorable and fun to play. I'm racking my brain to figure out more than one boss that I just couldn't circlestrafe, mash my weapon in its butt and beat it on my first one or two tries.

The locations are so dull and boring... the fact that the game was initially designed with a totally different look only to be optimized (downgraded) in the final moments doesn't help it either. I know it's easy to say the game is visually very uneven but frankly at times the game is so ugly I can't believe it...

Shaded Woods is always brought up as the aesthetic low point but going through the Earthen Peak area I saw things, textures, walls, environments etc that really did look like it was from a ps1 game. There's this one place where you can clearly see it was supposed to be obscured by total darkness but in the game's current version you can see all of the green walls ceilings with their infinitely repeated miniature texture and it really takes you out of the experience.

Whatever DS2 is trying to do with its DeS + DS world-hybrid it's failing horribly at both. Never has a sequel made me want to play its predecessor as much as DS2 makes me want to play DS1 prepare to die edition. I find no joy in my disappointment of this game...

:(
That sucks, man. Sorry you aren't getting any enjoyment out of the game. :(
 
Honestly, nerfing freja and Lost Sinner was a stupid move. Both boss are not difficult if you know what to do.

Freja laser was really easy to dodge if you consider she shot from her right to left all the time or simply roll under it.

Yeah, I don't understand the Freja nerf--she never used the laser on me at all. Is it only in NG that she does? All I ever got was the acid spit. Hacked her up with my Flame Sword pretty easily just staying close.
 
I liked Shaded Woods as well though it is arguably the weakest looking area graphics wise, the
Fog Forest with the ghosts and the weird growling sounds
is one of the best moments in the game and in the Souls series IMO. The whole wtf moment when you got hit and trying to keep track of the
enemy silhouettes
was so intense...maybe it was just me but I loved that so much.

the first time I went there it was a nightmare. Worst part is that I kept seeing other players' shadows and confusing them with the enemies lol
 
Man... Why do I feel guilty for not enjoying this? I only had reasonable expectations, while DS1 is one of my favourite games of the past generation, or all time for that matter, DS2 can't even hold a candle to it.

I must've killed more than a dozen bosses and I barely even remember any of them...the bosses in DS1 were infinitely more memorable and fun to play. I'm racking my brain to figure out more than one boss that I just couldn't circlestrafe, mash my weapon in its butt and beat it on my first one or two tries.

The locations are so dull and boring... the fact that the game was initially designed with a totally different look only to be optimized (downgraded) in the final moments doesn't help it either. I know it's easy to say the game is visually very uneven but frankly at times the game is so ugly I can't believe it...

Shaded Woods is always brought up as the aesthetic low point but going through the Earthen Peak area I saw things, textures, walls, environments etc that really did look like it was from a ps1 game. There's this one place where you can clearly see it was supposed to be obscured by total darkness but in the game's current version you can see all of the green walls ceilings with their infinitely repeated miniature texture and it really takes you out of the experience.

Whatever DS2 is trying to do with its DeS + DS world-hybrid it's failing horribly at both. Never has a sequel made me want to play its predecessor as much as DS2 makes me want to play DS1 prepare to die edition. I find no joy in my disappointment of this game...

:(

Sorry you're not enjoying it. I agree with you on Dark Souls being better (it's a masterpiece, really) and that Earthen Peak looks terrible, but I'm still really loving the game overall. Oh, and yes, bosses have been pushovers this time around.
 
Just downloaded patch 1.03 and calibrations 1.04 on EU PS3, and the spells in Amana don't behave like that at all. They still chase me quite a bit and don't really feel changed.

Weird.

Are you playing on PS3 or on Xbox? Someone over in the Reddit forums claimed that the non-tracking spells were only on Xbox and that the PS3 version they still tracked about the same. Not sure if that is accurate or not, but it would be interesting to see if there is a difference between the two versions.

I'm playing on Xbox but I'm not nearly that far to test it out.

Edit: Watched the youtube clip that was posted. Definitely the Xbox version so maybe the reddit post is true?
 
The only good thing about the new patch is making Lucatiel and Bernhardt stronger and have more health from what I read. I'll need to test it tonight. I ALMOST killed Smelter with her surviving last night but nope. She died right before it and I had to quit out. Fucking Luca.
 
Are you playing on PS3 or on Xbox? Someone over in the Reddit forums claimed that the non-tracking spells were only on Xbox and that the PS3 version they still tracked about the same. Not sure if that is accurate or not, but it would be interesting to see if there is a difference between the two versions.

I'm playing on Xbox but I'm not nearly that far to test it out.

As I said, PS3 EU. I didn't have a chance to test if the other calibration changes apply correctly.
 
I can't get my head around invasions in this game, Soul Memory is so stupid and plain doesn't work.

I'm in NG+ and I've been in human form constantly and have only been invaded 4 times total. Twice by the same person in Huntsman's Copse, and twice in Heides within 5 minutes of each other - and Heides seems to be the hotspot for invasions if my previous character was anything to go by.

My sin level is 0 according to Cromwell, but still I would've thought I'd be getting invaded all the time. The only thing I can think of is my high Soul Memory I guess which I think is over 5m. I also only saw one or two summon signs in Huntsman's Copse and had to wait forever to be summoned myself. It seems you HAVE to sin if you want any invasions at all.

I think there are many factors to take into account.
Soul Memory is a thing. The sole fact that you have no control over it makes it a bad design since you get farther and farther from the hot-spot range of the other players in NG. It also breaks what made Demon's/Dark Souls so good: the fact that you had 100% of control over your character.
In my experience during this first run I almost never got invaded in the beginning but invasions suddenly became frequent after I hit 1M SM. What makes it worse is that it's been a long time since I saw a single SS or been summoned myself. That leads me to think that co-op and invasions don't follow the same rules or perhaps the co-op is broken right now?

The other day I saw a description of an item which says that quiting during an online session punishes you? I have no idea how. I never quit any online session intentionally during a duel or co-op but I did quit a few times when I saw that I couldn't rest at the bonfire because an invasion was going to happen.
I guess if that counts into the sanction, it probably explains why I can no longer do co-op and I'm being invaded a lot.

Anyway. I'm right now SL30 and I went 100% blind through the entire game. For a first experience I enjoyed it albeit I was having hard time in the later parts of the game.
But what is sure is that I didn't enjoy the online experience. From Soft needs to fix that ASAP IMO. I hope in NG+ things will get better.
 
Yeah, I missed that in your post. I edited my post to show that I watched the video and it is defnitely the Xbox version that was being played.

Yeah that seems to be the case. Found someone on reddit who plays on NA PS3 and he reports the same.

It seems like

XBOX: no tracking
PS3: normal tracking

independent of region. Let's see which one is intended and which one is wrong. :)
 
question about builds.

so str and dex scaling may be a good investment, Ive seen video where pumping faith and int and then using enchanted weapons will give a beter effect, and save 60+ levels that can be used in magic, with the benefit of spells.

Ive also read that adaptability is one big scam?

I was going to respec and just dump points into magic and softcap vit and end. sound alright or an I overlooking something?
 
question about builds.

so str and dex scaling may be a good investment, Ive seen video where pumping faith and int and then using enchanted weapons will give a beter effect, and save 60+ levels that can be used in magic, with the benefit of spells.

Ive also read that adaptability is one big scam?

I was going to respec and just dump points into magic and softcap vit and end. sound alright or an I overlooking something?

Well, Adapt does increase poise, for sure. For all the other abilities like i-frames and faster abilities, it's hard to see. I personally think the higher the adapt the faster the Estus chug. My second character seems to take longer to chug it than my first character with higher Adapt.
 
What they needed to do is create a hard cap themselves for levels. It always irked me that they let u level everything up to 99 and basically split the playerbase between range 1 to 999 meaning u could often reach a point where there was no way to find anyone else. Harp cap that doesnt have such a wide range is easy for players to find each other because everyone could achieve it and would solidify the end game for everyone.
 
What they needed to do is create a hard cap themselves for levels. It always irked me that they let u level everything up to 99 and basically split the playerbase between range 1 to 999 meaning u could often reach a point where there was no way to find anyone else. Harp cap that doesnt have such a wide range is easy for players to find each other because everyone could achieve it and would solidify the end game for everyone.

You really think the player base is split....? You haven't played a R* Multiplayer methinks XD.

Personally, I think it's fine as it is. It is very easy to summon or be summoned in DS2. In fact, the online is the only thing that is hands down, indisputably and unequivocally better than DS1.
 
I love how people are offended by ring of life protection. As if they are forced to use it.

I don't use it much anymore. But still use it when I have like 500k souls and rather not lose them. Mostly use it in annoying areas. Cause I eventually want to use them.
 
They have the telemetry data that shows that Xbox users are having more trouble with Shrine.

SUCK IT XBOTS

I wonder what will happen when they decide to bring everyone to parity; homing for everyone or not.
 
I love how people are offended by ring of life protection. As if they are forced to use it.

I don't use it much anymore. But still use it when I have like 500k souls and rather not lose them. Mostly use it in annoying areas. Cause I eventually want to use them.

Yea, totally optional. Don't like it, don't wear it. People shouldn't care how others play the game. It takes up a valuable ring slot. I think if people are truly hardcore, they will wear NO rings. Enjoy guys.
 
Yea, totally optional. Don't like it, don't wear it. People shouldn't care how others play the game. It's takes up a valuable ring slot. I think if people are truly hardcore, they will wear NO rings. Enjoy guys.

Actually I was thinking there are too many rings slots. The ideal would have been 3 if they wanted to increase options from DS1, but that doesn't make any sense.

Four rings is just too much, and this time there isn't a ring to walk in water comfortably, or the abyss ring, forcing you to occasionally use up a slot in your rings. I guess that wearing the covenant ring is that, but still.

Another ring I miss: that one that made you silent, so you could surprise enemies.
 
Actually I was thinking there are too many rings slots. The ideal would have been 3 if they wanted to increase options from DS1, but that doesn't make any sense.

Four rings is just too much, and this time there isn't a ring to walk in water comfortably, or the abyss ring, forcing you to occasionally use up a slot in your rings.

I'm happy with four. More options to play around with. I mean, people aren't forced to use all four slots anyway.
 
meh, not sure about the hate of this game. if you liked the first game you're going to like this sequel. sure some new stuff is questionable but there also are improvements, pvp might not be balanced yet and some bosses are just awful and uninspired as hell but it's still a great game.
 
Actually I was thinking there are too many rings slots. The ideal would have been 3 if they wanted to increase options from DS1, but that doesn't make any sense.

Four rings is just too much, and this time there isn't a ring to walk in water comfortably, or the abyss ring, forcing you to occasionally use up a slot in your rings. I guess that wearing the covenant ring is that, but still.

Another ring I miss: that one that made you silent, so you could surprise enemies.

To be fair, many of the rings have been nerfed to olivion (Havel ring says hi). I think they balanced it pretty well but there are some exceptions and the the ring of Life Protection is one of them. Increasing the cost to repair it is a solution for example.
The dragon rings are not even close to RoFaP and break so easily (just throw a corrosive urn into your opponent and there it goes).
 
They have the telemetry data that shows that Xbox users are having more trouble with Shrine.

SUCK IT XBOTS

I wonder what will happen when they decide to bring everyone to parity; homing for everyone or not.

People just don't think of having long range options. In every Souls game I always carried around a bow for situations exactly like the Shrine. So, first time through I just took it easy and killed everyone off. The water was more annoying than the mages. And I play on the 360.
 
To be fair, many of the rings have been nerfed to olivion (Havel ring says hi). I think they balanced it pretty well but there are some exceptions and the the ring of Life Protection is one of them. Increasing the cost to repair it is a solution for example.
The dragon rings are not even close to RoFaP and break so easily (just throw a corrosive urn into your opponent and there it goes).

The first dragon ring is meh.

The third dragon ring makes a massive difference, but I think that's for NG+ only.
 
The first dragon ring is meh.

The third dragon ring makes a massive difference, but I think that's for NG+ only.

I don't think so. I got it from
the Dragon Shrine
NG.
It's good but not as OP as RoFaP was and like I said it's so easy to break, so I don't wear it any more when I do PvP.

This is my new favorite thing today.
About 30% spoilers.

http://i.minus.com/ibdCHUoIojSxO5.gif

I don't recognize this area. Which one is it?
 
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