I can't say I agree with your friends.
Let's use Lulu as an example. She got introduced to mid lane and wins 80% of all matchups and the other 20% are neutral, she had no real losing lane. Regardless of whether this was a new champ or a support going mid, this is a problem since it is completely imbalanced. Now Lulu is reasonably nerfed, is still picked mid lane in pro play and is completely viable but she is not ridiculously strong. I do not see a problem with this.
Neither do I, was mostly curious of how accurate they were. Alot of them are support mains so I was curious as to why they were so peeved, of course they're pretty happy with Lulu's presence in the mid lane, but they still act as if its only a matter of time before shes nerfed out of it. Thanks for the clarifications.
These differences make the terminology all the more important though. Most of the champions have the potential to scale, but some are better than others at it, and thus many champions are thus not played as carries. However, not playing them as carries does not mean that we call them supports, as support in League terminology is the champion that typically helps the ad carry on his/her lane. Since Malphite is typically played tanky (not scaling his damage), he would be called a tank in League terms. Thus, moving him from top to mid and building him AP for damage is not a big deal in League, and would not be called "a support going mid". I dunno, I feel like I'm repeating myself, but I think we understand what we mean.
I just think it's important to note that the terminology between Dota and League differs a lot, which sometimes means that people misunderstand each other.
I agree, just want to add that supports in dota are defined based on team comps and applying the 1-5 system to it. The 1-5 system grades members of a team in terms of farm priority and scaling.
so 5 is usually the hero who does not need level or items to perform well and items won't give them as much of a power spike as 1 heroes who require the most farm possible.
But in a team of 5 supports, only the 4 and 5 would be called supports while the 1 and 2 would the carry and semi-carry and 3 would typically be the offlaner (the dota equivalent of the top laner).
Hope I understood you there. Heroes are classed support/carry based on team comp and games while jungler, ganker, tank, etc are more like subclasses then their own cateogories.
I think Smite is the only MOBA I can stomach playing these days. The faster paced gameplay probably has something to do with it.
You should try awesomenauts then. Its also pretty fast paced and relaxed.
Thanks everyone for the suggestions, I guess I thought jungling would be easy cause it seems like less chance to go up against other Champions where I imagine I'd get wrecked. Will stay away from that idea now though.
So stick with laning, probably top lane? See I didn't even know the top/middle/bottom lanes had their own different strategies, so thanks! What exactly makes the lanes play differently? Is it just a matter of the middle lane being able to help out the neighbor lanes so that calls for a different strategy?
I see a wide range of characters recommended, any archetypes more friendly than others? I saw some mages recommended, but would they be too squishy as I learn the ropes? Or is it better with them because I'm more ranged oriented?
Again, great tips. Appreciate it!
Top is probably one of the most popular lanes in lol, so don't expect to get it much in ranked if you aren't first or second pick. Also learn matchups in top lane and you'll be ahead of most players. Trading (exchanging damage, you attack each other for a few seconds) is pretty dangerous top lane since you mostly don't have the ability to farm from afar like other lanes so things can snowball out of your favor pretty quickly. You need to know when to play safe and when to push your luck.
Example: Riven vs Nasus.
The first is a lane bully, so they can deal lots of damage early and snowball their lane. She's really good vs Nasus because his form of sustain (what keeps him in lane, anything that helps your hp regenerate) is lifesteal (your auto-attacks heal you based on a percentage of damage dealt) and he heals himself by farming, so any small harass won't do much vs him. BUT, riven does burst damage (lots of damage in a short time frame) so she can easily squish him early. So in this scenario you'd want to wait for her to use her abilities to go up and take a few last hits and stay away from her until you can challenge her if you play as Nasus. On the other end if you play Riven, you want to press your early advantage and harass him as much as possible.
I've won so many lanes because my opponent didn't know how well he'd fair against me and either: rushed into a bad fight or played passive when he was at an advantage.