False. Several of the popular support mages in current League meta were previously played as carries and vice versa.
Doesn't Riot nerf champions when this happens?
False. Several of the popular support mages in current League meta were previously played as carries and vice versa.
Doesn't Riot nerf champions when this happens?
If they are too strong, yes. They are despite minor nerfs still viable and popular in pro play in their newfound roles.
Doesn't Riot nerf champions when this happens?
In only their new roles or in both roles?
False. Several of the popular support mages in current League meta were previously played as carries and vice versa.
If they are too strong, yes. They are despite minor nerfs still viable and popular in pro play in their newfound roles.
Jungle Leona was not good and gimmicky at best, and she never got nerfed due to being too good in the jungle.Not sure about that, still got a couple of friends who are salty about Riot nerfing supports going into other roles. We don't really see jungle leona anymore. Apart from Lulu mid I don't recall supports still performing other roles.
Even with a ping ~20 this game feels so anoyingly slow and laggy.
hero roles aren't as rigidly enforced as lol which is much cooler cuz you get wraith king/alchemist/naga siren supports appearing in the meta
In DotA2 you also have heroes which can carry and support depending on the current state of meta (Alchemist and Naga Siren come to mind). That being said, the labeling may not be necessary for pros, but for beginners it's good to have at least a general idea of what the hero does.
I don't really consider mana costs in HotS to be significant, particularly when their are nodes to refill it just sitting around everywhere and many characters have low mana costs and high mana returns. If mana costs were a big deal I think you'd see Malfurion who has innervate all the time. Instead it's Uther, Uther, Uther.Well, that's what the objectives in HotS are for. Waste your mana and you're at a disadvantage at the next objective fight. And then there are still lanes anyway to put pressure against going 5-man on an objective.
I don't think it has been brought up yet, but turn animations are part of the reason melee heroes are better (imo) in Dota. It doesn't let ranged heroes with extremely fast attack animations stutter step and kite.I think I will never be able to enjoy Dota 2 because of the somewhat broken netcode. Believe me, I've tried to play it but it feels so slow and laggy. The most annoying thing is the turn animation of the heroes and the lousy attack animations. Even with a ping ~20 this game feels so anoyingly slow and laggy. This video perfectly illustrates what I mean and it gets even worse with spells and heroes turning. Playing one single game of HoN (or even LoL) after a game of Dota 2 makes me feel like I'm in heaven again.
I've been playing the original DotA for years and switched to Heroes of Newerth some years ago.
I still think that HoN is the perfect successor for the original DotA and it really saddens me that LoL is getting so much attention. HoN fixed most of DotA's issues (horrible gfx, lags and ping issues, disconnects) and it's a shame that it's not getting more attention these days.
I've tried switching to LoL because of a couple of friends but it just feels way too spammy (too much burst from just about every champ) and I cannot play a moba where you cannot deny your own creeps. This is one of the key features I cannot live without.
I think I will never be able to enjoy Dota 2 because of the somewhat broken netcode. Believe me, I've tried to play it but it feels so slow and laggy. The most annoying thing is the turn animation of the heroes and the lousy attack animations. Even with a ping ~20 this game feels so anoyingly slow and laggy. This video perfectly illustrates what I mean and it gets even worse with spells and heroes turning. Playing one single game of HoN (or even LoL) after a game of Dota 2 makes me feel like I'm in heaven again.
I don't think it has been brought up yet, but turn animations are part of the reason melee heroes are better (imo) in Dota. It doesn't let ranged heroes with extremely fast attack animations stutter step and kite.
A Clinkz in the early game might be able to get off 1 attack to kite a melee while running, but in another game he might be able to get off 3 attacks.
Same goes for letting melee heroes get LH against ranged heroes and the free harass and some items working differently on melee. Try getting LH with Lina, ugh.
All of that said it is a big wall for some who just want faster and more direct control. I think I learned to respect it because I started with Sand King and learned which heroes I could stun -> channel Ultimate because they could not turn around and finish their cast animation to interrupt me as long as I finished my stun on the opposite side of them.
Is there a reason why it would be a good thing? I feel like it's a terrible idea.
In DotA2 you also have heroes which can carry and support depending on the current state of meta (Alchemist and Naga Siren come to mind). That being said, the labeling may not be necessary for pros, but for beginners it's good to have at least a general idea of what the hero does.
What I really want to see is the return of the Int Carries in full effect. They have had very little time to shine in Dota 2. I want more position 1 Necrophos, Silencer, Pugna, Leshrac and Death Prophet.
There was a time last patch where DP and pugna were used as pushing carries.
I enjoy attack animations because they add another layer to the mind game of last hitting.
After like 10 minutes into Dota 2 they're hardly noticeable due to stat growth.
Cast animations are great because they allow for greater variety of skills and skill power.
fixed it up to date
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fixed it up to date
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Just checked, league was back in 1st. It seems there's a couple Dota tournaments going on? All the league streams atm are just pro players streaming. It's crazy to me how big league is. A few pro players streaming are beating out (smaller) Dota tournaments.
Not showing Infnite Crisis, Dawngate, or Hoots.
Hiding something?
Steve pretending Dota 2 is more popular than LoL? Come one man.
Dota mostly gets twitch views when tournaments are being played, while LoL there are popular personalities who seem to stream every day. While Dota has a few personalities who bring in a lot of viewers, they tend to be professional players don't stream that often.
Smite has a pretty good viewer count. Is there something propping it up, or is that normal?
HON is at 1,429.
HotS is at 1,329
Infinite Crisis is at 165 (It's higher than yesterday's 59! hooray for growth!)
Dawngate is at 119.
Looking at top league and dota streams, we have C9 Balls (a professional League player) at ~26k viewers, and DreamLeague (i assume a Dota tournament?) at ~24k. Mobas are huge. These 2 streams alone have more viewers than all but the top 5 games.
All lowercase is my I'm just playin' textSteve pretending Dota 2 is more popular than LoL? Come on man.
My bad, i typed that post poorly. I wasn't using that to compare the popularity of League vs Dota, i was saying how those 2 streams alone (which are a small part of the total # of streams) are more popular than all but 5 games on twitch. It shows the massive popularity of mobas that a single stream from either game can have more viewers than the entirety of Diablo or WoW.
You have the Russian Dreamleague stream at 22k and the english one at 21k.
The other thing to consider, and I'm not saying it's a big factor or anything, but it is there, is you can watch all this stuff in the client as well. I don't know if those numbers are surfaced anywhere but I always wonder how much they make up of the viewers.
You have the Russian Dreamleague stream at 22k and the english one at 21k.
The other thing to consider, and I'm not saying it's a big factor or anything, but it is there, is you can watch all this stuff in the client as well. I don't know if those numbers are surfaced anywhere but I always wonder how much they make up of the viewers.
Lets see, for Dota there is WPC Western Qualifier Tiebreaker just finished, Dream League is playing today with popular teams in the matches, and ESL One is kicking off its European Qualifiers today. The D2CL is also going on, but its on Daily Motion and is mostly B Teams today.
While Dota may not pull in the same numbers League does, at least there is real competitive games to watch throughout the day, I love it. Between European, American, Chinese, Korean, and SEA tournaments, there is usually something going on.
Nice OP, but I still don't know what it's all about.
Too lazy to google, too. What does MOBA stand for? What's a jungle exactly? What's a river, apparently no real river? Due to that gif on the 1p I at least know that the towers are some sort of defense. I also didn't immediately see what's deep about it or why it even needs to be deep.
I'm more of a single player guy so that's probably why the OP still didn't intrigue me too much, but I hope I could give some suggestions to flesh it more out if you want.
You have the Russian Dreamleague stream at 22k and the english one at 21k.
The other thing to consider, and I'm not saying it's a big factor or anything, but it is there, is you can watch all this stuff in the client as well. I don't know if those numbers are surfaced anywhere but I always wonder how much they make up of the viewers.
All lowercase is my I'm just playin' text![]()
Nice OP, but I still don't know what it's all about.
Too lazy to google, too. What does MOBA stand for? What's a jungle exactly? What's a river, apparently no real river? Due to that gif on the 1p I at least know that the towers are some sort of defense. I also didn't immediately see what's deep about it or why it even needs to be deep.
I'm more of a single player guy so that's probably why the OP still didn't intrigue me too much, but I hope I could give some suggestions to flesh it more out if you want.
Nice OP, but I still don't know what it's all about.
Too lazy to google, too. What does MOBA stand for? What's a jungle exactly? What's a river, apparently no real river? Due to that gif on the 1p I at least know that the towers are some sort of defense. I also didn't immediately see what's deep about it or why it even needs to be deep.
I'm more of a single player guy so that's probably why the OP still didn't intrigue me too much, but I hope I could give some suggestions to flesh it more out if you want.
I'm glad that Dota2 has a lot of tourneys but it's unfortunate how few there are at good times for NA and given the somewhat fragmented nature of the tourney scene it can be harder to keep up with what is happening and to find VOD's.
There are downsides to LoL's method with most of the energy focused around the LCS but I appreciate the more regular nature of the thing.
Also, steve, what about making a list of people who can help new players who want to join a specific moba? Stuff like game id, time zone, etc.
It's a term coined by Riot, stands for Multiplayer Online Battle Arena. Not very descriptive.
Jungle=the area between the lanes.
River=the dividing line between the two sides of the map
Why it's deep is a long, long answer.
I noticed in the OP that it says Heroes of the Storm has gold in-game but it wasn't very specific and made it sound as if the gold could be used for items in matches similar to LoL and Dota 2.
Also, steve, what about making a list of people who can help new players who want to join a specific moba? Stuff like game id, time zone, etc.
I like this idea!