Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

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....that's her Neutral B
 
I installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.

....that's her Neutral B

Are you telling me Peach doesn't pull Toads out of the ground?
 
Well, I left this window open for too long, so this is probably off-topic now, but whatever.


That Sakamoto quote about the strange new ZSS design has to be a hoax, guys, right? It has to be. If it's real, he either treated the beauty spot like a precious, personal secret for years, or decided that he needs to dump all over the interpretation of the character that was way more popular than his pile of tripe. It makes it seem like he's creepy, a control freak who resents other people working on the series, or both

edit: i guess the source got posted. I figured it would be a lot more recent than that interview. Still seems weird to go "Here's where the beauty spot would be if we didn't get restrained by such a low resolution," and then ignore it for 3 games.



If only I hadn't already forgotten that today was due date
Swear I thought it was Tuesday

But yes, that is true

Anyways, moving along from the topic, is anyone slowly regaining faith in Sakamoto as a developer? Dude made some great games, and I wouldn;t give him unrestricted Metroid yet (which is sad because he was the genius behind all the non-Prime games)

Tomodachi Life certainly is helping

6/6 for Mii.

No. Tomodachi Life seems kind of entertaining but I feel like the wackiness would get old way too quickly. I still feel convinced that if he directs the next Metroid the game will be flooded with irrelevant nonsense and general mediocrity. It wasn't just other M's story that was bad. The whole game felt like it was merely imitating an outline of metroid's gameplay ideas, and not doing it very well. For all the shit NSMB games get for having boring settings and sticking to series basics, they still push the level design envelope strongly, at least. Other m didn't do anything right.

The whole product just gave me the feeling that whatever he thought he was selling in earlier Metroids wasn't what customers were purchasing the games to acquire, that in his eyes stuff like the series' isolation and minimalist storytelling was a byproduct of the tech on the NES and SNES instead of a unique characteristic shaping the franchise. I don't see any reason to believe he'll approach the next game any differently. Nintendo hasn't been big on paying attention to the details of criticism lately.

I can't imagine Nintendo kicking him off the franchise so I guess he'll get a chance to prove me wrong.
 
I installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.



Are you telling me Peach doesn't pull Toads out of the ground?
She pulls them out of her .....I shall restrain my drunk self. Ah screw it, worth the ban. She pulls them out of her
hammerspace
 
I installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.



Are you telling me Peach doesn't pull Toads out of the ground?
Toad is obviously Peach's stand
 
I installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.
Just delete the applicable files on your SD card and the original stages will return - if you want to have their icons correct on the Stage Select screen it'll be a little more complicated, though.

In your case, you'll want to delete STGFINAL.pac (Final Destination) and STGTENGAN_1.pac, STGTENGAN_2.pac, and STGTENGAN_3.pac (Spear Pillar) under projectm/pf/stage/melee/. You'll also want to delete the rel for Spear Pillar, I believe, which are under projectm/pf/module/ and would be st_tengan.rel.
 
I've always wondered how he breathes in there. ya know what I'm saying?

Just delete the applicable files on your SD card and the original stages will return - if you want to have their icons correct on the Stage Select screen it'll be a little more complicated, though.

In your case, you'll want to delete STGFINAL.pac (Final Destination) and STGTENGAN_1.pac, STGTENGAN_2.pac, and STGTENGAN_3.pac (Spear Pillar) under projectm/pf/stage/melee/. You'll also want to delete the rel for Spear Pillar, I believe, which are under projectm/pf/module/ and would be st_tengan.rel.

You are awesome. I will mess around with it soon. :)
 
No. Tomodachi Life seems kind of entertaining but I feel like the wackiness would get old way too quickly. I still feel convinced that if he directs the next Metroid the game will be flooded with irrelevant nonsense and general mediocrity. It wasn't just other M's story that was bad. The whole game felt like it was merely imitating an outline of metroid's gameplay ideas, and not doing it very well. For all the shit NSMB games get for having boring settings and sticking to series basics, they still push the level design envelope strongly, at least. Other m didn't do anything right.

The whole product just gave me the feeling that whatever he thought he was selling in earlier Metroids wasn't what customers were purchasing the games to acquire, that in his eyes stuff like the series' isolation and minimalist storytelling was a byproduct of the tech on the NES and SNES instead of a unique characteristic shaping the franchise. I don't see any reason to believe he'll approach the next game any differently. Nintendo hasn't been big on paying attention to the details of criticism lately.

I can't imagine Nintendo kicking him off the franchise so I guess he'll get a chance to prove me wrong.
Other M got Samus' agility and general badassery right. They should at least keep that in some way.
 
Sakamoto hasn't made a competent game in a while. This Tomodachi Collection stuff is barely a game. It is like PlayStation Home or The Sims. Or Animal Crossing. You need actual talent to make a game with actual gameplay elements and mechanics. He should stay far away from Metroid.
 
The dude worked on Super Fucking Metroid, so I can't dislike him all that much.

However, I have always found it funny that a team formed entirely of people who had never ever worked on a Metroid before ended up making a game that was closer in spirit to Super Metroid than both Fusion and Other M. Fusion isn't a bad game by any means, it's actually quite good. But at times it's a little more linear than I would like from a Metroid.

That's why sometimes it's a good idea to move IP's around to different directors I guess. I'm still hoping that one day we can see Koizumi working on Zelda.
 
Sakamoto hasn't made a competent game in a while. This Tomodachi Collection stuff is barely a game. It is like PlayStation Home or The Sims. Or Animal Crossing. You need actual talent to make a game with actual gameplay elements and mechanics. He should stay far away from Metroid.

He did Rhythm Heaven Fever didn't he?
 
lol.

You're going to have to show how this helps your argument outside of saying "this helps my argument".
It is a goddamn game where you push buttons to a song beat. There is a league of greater skill necessary to create a game with tight, reactive, and intuitive controls. That stuff is like a Flash game. Most of the production value is in the music. The actual gameplay borders nonexistent. It even ranks below stuff like Guitar Hero and DDR in terms of gameplay complexity.

And the guy I quoted was just asking if the game was made by the same person. He didn't ask for a justification, so I didn't provide one.
 
Still cant believe she uses that little guy to take hits =( so bogus who came up with that kind of move?

The little freak is invincible. Have you ever jumped on one in Mario 64? After about the 50th bounce off his noggin, I should have shattered every vertebrae and disc in the little fucker's neck. NOPE.

I bet he only fakes dying in the NSMB games just so Mario and Luigi don't feel bad.

The dude worked on Super Fucking Metroid, so I can't dislike him all that much.

However, I have always found it funny that a team formed entirely of people who had never ever worked on a Metroid before ended up making a game that was closer in spirit to Super Metroid than both Fusion and Other M. Fusion isn't a bad game by any means, it's actually quite good. But at times it's a little more linear than I would like from a Metroid.

That's why sometimes it's a good idea to move IP's around to different directors I guess. I'm still hoping that one day we can see Koizumi working on Zelda.

LOLno, Prime is fine, but it's not the magnum opus of the series people make it out to be.

I think I have cancer.

I'll trade you for the herpes encephalitis I got from it.
 
I'm coming in late on the pokemon starter discussion.

1>3>4>6>2>>>>5

Gen 1 was just great all around, they were memorable and simple designs, and the evolutions were all clear growths from the base designs.

Gen 3 was good too, but not as good. None of the designs were really bad, but I feel some could have been better. Combusken and Marshtomp in particular were a bit ugly.

Gen 4 was also good. The Turtwig line are possibly my favourite starters all up, they just have a great design throughout. Chimchar I don't really like, but his evolutions are cool, and Piplup is the opposite, I like the base but the evolutions are ugly.

Gen 6 was a disappointment. I really loved all the base starters when they were shown, but then Chespin turned into the ugliest Pokemon ever, Quilladin, and then slightly less as Chestnaught. Braixen was decent, but Delphox is ugly as hell. Froakie is the only one that turned out well, Greninja is a badass.

Gen 2 I actually liked despite having it as second last. All three base forms are really good, and Typhlosion and Feraligatr are some of my favourite pokemon all up, but Meganium is just ugly and so useless, and Croconaw is pretty gross too.

Gen 5 though, my god. Oshawott and Dewott were great, but Samurott was an abomination. The Snivy and Tepig lines were bad throughout, and all three lines were outclassed by other pokemon anyway. The only game I've ever ditched my starter.
 
The dude worked on Super Fucking Metroid, so I can't dislike him all that much.

However, I have always found it funny that a team formed entirely of people who had never ever worked on a Metroid before ended up making a game that was closer in spirit to Super Metroid than both Fusion and Other M. Fusion isn't a bad game by any means, it's actually quite good. But at times it's a little more linear than I would like from a Metroid.

That's why sometimes it's a good idea to move IP's around to different directors I guess. I'm still hoping that one day we can see Koizumi working on Zelda.

Koizumi started on Zelda, he got his first significant work on Link's Awakening, and was a co-director with Anouma on Majora Mask.
 
Haha. This is great. In ten years, they're all going to be on Gaf complaining about the new version of Smash.
I wonder which characters they'll be demanding after a decade.

It's kinda funny going back and looking at predictions for the next Smash before Brawl was even a twinkle in Nintendo's eye.
 
The little freak is invincible. Have you ever jumped on one in Mario 64? After about the 50th bounce off his noggin, I should have shattered every vertebrae and disc in the little fucker's neck. NOPE.

I bet he only fakes dying in the NSMB games just so Mario and Luigi don't feel bad.



LOLno, Prime is fine, but it's not the magnum opus of the series people make it out to be.

All I said was that it was closer in spirit to Super Metroid than Fusion or Other M. More puzzle based, for sure. Fusion was definitely more in line with the action focus. I prefer Zero Mission to Fusion, though.

Koizumi started on Zelda, he got his first significant work on Link's Awakening, and was a co-director with Anouma on Majora Mask.

I thought he was mainly the scenario writer for LA, just as he was with ALTTP. I didn't remember him being co-director on MM though, neat factoid. Either way, I'd love to see him back on it. Meanwhile, I'd love for Aonuma's team to work on something new. They're a talented team, no doubt, just held back by the limitations of Zelda.
 
For starters, Gens 1, 3, and 4 are easily the best. All three in each of those generations are fun to use and great to look at. Gen 6 comes pretty close afterwards; I like the unity in the "fantasy RPG" theme, but the theme also makes Delphox and Chesnaught look a bit too humanoid. Gen 2 is really damn boring, although I like Godzilla the alligator. Gen 5 is really bad and it's a shame because the rest of the Gen 5 Pokedex is awesome.

Also, Typhlosion is the laziest fucking starter on Earth. It even has the same base stats as Charizard.
 
It's Shulk.

If Shulk doesn't make it in this round, no way he's ever making it in the future. Issac is probably on the cusp of this as well, but there's a bit more nostalgia at work there.
 
Yeah, agreeing on Shulk. If he doesn't make it in this one, it feels like he may be considered irrelevant by the next Smash regardless of how good Xenoblade was. I suppose he might stay relevant if he's in X though.
 
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