C.Olimar788
Member
That's Peach's Neutral-B. Her Down-B is the Turnip plucking.
Pokemon talk and you missed the "Lucario had the same moveset as Mewtwo" comment?
....that's her Neutral B
Still cant believe she uses that little guy to take hits =( so bogus who came up with that kind of move?
If only I hadn't already forgotten that today was due date
Swear I thought it was Tuesday
But yes, that is true
Anyways, moving along from the topic, is anyone slowly regaining faith in Sakamoto as a developer? Dude made some great games, and I wouldn;t give him unrestricted Metroid yet (which is sad because he was the genius behind all the non-Prime games)
Tomodachi Life certainly is helping
6/6 for Mii.
She pulls them out of her .....I shall restrain my drunk self. Ah screw it, worth the ban. She pulls them out of herI installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.
Are you telling me Peach doesn't pull Toads out of the ground?
Toad is obviously Peach's standI installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.
Are you telling me Peach doesn't pull Toads out of the ground?
Just delete the applicable files on your SD card and the original stages will return - if you want to have their icons correct on the Stage Select screen it'll be a little more complicated, though.I installed Project M the other day. It took me a while to get used to the speed. I was wondering, is there anyway to get back some of the stages from Brawl? I miss the Brawl FD and Spear Pillar.
Just delete the applicable files on your SD card and the original stages will return - if you want to have their icons correct on the Stage Select screen it'll be a little more complicated, though.
In your case, you'll want to delete STGFINAL.pac (Final Destination) and STGTENGAN_1.pac, STGTENGAN_2.pac, and STGTENGAN_3.pac (Spear Pillar) under projectm/pf/stage/melee/. You'll also want to delete the rel for Spear Pillar, I believe, which are under projectm/pf/module/ and would be st_tengan.rel.
Other M got Samus' agility and general badassery right. They should at least keep that in some way.No. Tomodachi Life seems kind of entertaining but I feel like the wackiness would get old way too quickly. I still feel convinced that if he directs the next Metroid the game will be flooded with irrelevant nonsense and general mediocrity. It wasn't just other M's story that was bad. The whole game felt like it was merely imitating an outline of metroid's gameplay ideas, and not doing it very well. For all the shit NSMB games get for having boring settings and sticking to series basics, they still push the level design envelope strongly, at least. Other m didn't do anything right.
The whole product just gave me the feeling that whatever he thought he was selling in earlier Metroids wasn't what customers were purchasing the games to acquire, that in his eyes stuff like the series' isolation and minimalist storytelling was a byproduct of the tech on the NES and SNES instead of a unique characteristic shaping the franchise. I don't see any reason to believe he'll approach the next game any differently. Nintendo hasn't been big on paying attention to the details of criticism lately.
I can't imagine Nintendo kicking him off the franchise so I guess he'll get a chance to prove me wrong.
Sakamoto hasn't made a competent game in a while. This Tomodachi Collection stuff is barely a game. It is like PlayStation Home or The Sims. Or Animal Crossing. You need actual talent to make a game with actual gameplay elements and mechanics. He should stay far away from Metroid.
Yes, and I think that is a great example for my argument.He did Rhythm Heaven Fever didn't he?
....that's her Neutral B
We're talking about Vegetable
Dunno if anybody posted this yet but a user on smashboards does a great break down of the direct. I truly would of never noticed the whole dust trail/ Hitstun thing.
https://www.youtube.com/watch?v=1_5D8mmjX98
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Did Luigi always have his flutter jump?
Did Luigi always have his flutter jump?
which part of the video is this, and what's this "flutter jump"
Yes, and I think that is a great example for my argument.
I like how the most sane one of those is the hypothetical Vegeta vs Shadow matchup.and now some messages from our miiverse sponsors
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I like how the most sane one of those is the hypothetical Vegeta vs Shadow matchup.
It is a goddamn game where you push buttons to a song beat. There is a league of greater skill necessary to create a game with tight, reactive, and intuitive controls. That stuff is like a Flash game. Most of the production value is in the music. The actual gameplay borders nonexistent. It even ranks below stuff like Guitar Hero and DDR in terms of gameplay complexity.lol.
You're going to have to show how this helps your argument outside of saying "this helps my argument".
Haha. This is great. In ten years, they're all going to be on Gaf complaining about the new version of Smash.
I wonder, will we still be on GAF?
Don't forget, you're here foreverI wonder, will we still be on GAF?
Sure, unless we're all banned.
Sure, unless we're all banned.
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Still cant believe she uses that little guy to take hits =( so bogus who came up with that kind of move?
The dude worked on Super Fucking Metroid, so I can't dislike him all that much.
However, I have always found it funny that a team formed entirely of people who had never ever worked on a Metroid before ended up making a game that was closer in spirit to Super Metroid than both Fusion and Other M. Fusion isn't a bad game by any means, it's actually quite good. But at times it's a little more linear than I would like from a Metroid.
That's why sometimes it's a good idea to move IP's around to different directors I guess. I'm still hoping that one day we can see Koizumi working on Zelda.
I think I have cancer.
The dude worked on Super Fucking Metroid, so I can't dislike him all that much.
However, I have always found it funny that a team formed entirely of people who had never ever worked on a Metroid before ended up making a game that was closer in spirit to Super Metroid than both Fusion and Other M. Fusion isn't a bad game by any means, it's actually quite good. But at times it's a little more linear than I would like from a Metroid.
That's why sometimes it's a good idea to move IP's around to different directors I guess. I'm still hoping that one day we can see Koizumi working on Zelda.
I wonder which characters they'll be demanding after a decade.Haha. This is great. In ten years, they're all going to be on Gaf complaining about the new version of Smash.
The little freak is invincible. Have you ever jumped on one in Mario 64? After about the 50th bounce off his noggin, I should have shattered every vertebrae and disc in the little fucker's neck. NOPE.
I bet he only fakes dying in the NSMB games just so Mario and Luigi don't feel bad.
LOLno, Prime is fine, but it's not the magnum opus of the series people make it out to be.
Koizumi started on Zelda, he got his first significant work on Link's Awakening, and was a co-director with Anouma on Majora Mask.
I wonder which characters they'll be demanding after a decade.
It's kinda funny going back and looking at predictions for the next Smash before Brawl was even a twinkle in Nintendo's eye.
I wonder which characters they'll be demanding after a decade.
It's kinda funny going back and looking at predictions for the next Smash before Brawl was even a twinkle in Nintendo's eye.
I like how the most sane one of those is the hypothetical Vegeta vs Shadow matchup.
Ridley? Toad? Girahim?I wonder, who's the Geno of this cycle of Smash hype?
Ridley? Toad? Girahim?
for reference, pulling a Geno=niche character that gets hyped up, then disappears once the next cycle begins