Such a nice looking game, I wonder if they'll be going for 60fps on the Xbox One over resolution and cutting back on the visual effects.
Supposedly they are aiming for 60fps on nextgen [1080p60 on PS4].
Such a nice looking game, I wonder if they'll be going for 60fps on the Xbox One over resolution and cutting back on the visual effects.
Only played it with 360 pad & is very responsive to break and acceleration nuances, really dig the triggers for precise level of control. Same can be said about sticks with steering. That said, supposedly they've yet to focus a great deal on controllers at this stage(?).How is PCars with gamepad?
I don't have a wheel, I don't have a place for it and I'm not hardcore sim enthusiast, I just like racing games, but not ones that are 100% arcade (and even GRID 2 is...).
I've played AC with 360 pad, with right settings it feels great. So how is it with PCars? Can't really check it out myselfI guess, if it's coming on consoles, they've probably prepared good controller support.
Supposedly they are aiming for 60fps on nextgen [1080p60 on PS4].
I haven't played with the pad, but a friend of mine does and he tells me it is not working welll at the moment. You need to tweak it a lot, and there's a weird bug in turns, where the game fastens up or something like that. The thing is: the work for the control pad will probably start once physics are set final (or close to final). So, at the moment, pad is not a good option. Although, as Shaneus says, it will probably be pretty good once the game is out.
@MaxLive: Have you configured your wheel? You need to configure the wheel, even when you select it in the control options. The Default options mean nothing at the moment (well, the mean default keybinds, basically). If you have, what car did you play? Some cars work better than others, as some are basically placeholders and others are nearing to final stage.
Another thing people need to keep in mind is that FFB is yet to be implemented properly.
I haven't played with the pad, but a friend of mine does and he tells me it is not working welll at the moment. You need to tweak it a lot, and there's a weird bug in turns, where the game fastens up or something like that. The thing is: the work for the control pad will probably start once physics are set final (or close to final). So, at the moment, pad is not a good option. Although, as Shaneus says, it will probably be pretty good once the game is out.
@MaxLive: Have you configured your wheel? You need to configure the wheel, even when you select it in the control options. The Default options mean nothing at the moment (well, the mean default keybinds, basically). If you have, what car did you play? Some cars work better than others, as some are basically placeholders and others are nearing to final stage.
Another thing people need to keep in mind is that FFB is yet to be implemented properly.
High beams. Push the right paddle shifter forward on your G27.
You need to configure pedals as well. The Z4 has a bit of a nervous tail, other than that, I find it a reliable car.. The McLlaren F1 is a pain in the ass at the moment.Thanks for the tipsI did the wheel configuration where you have to turn the wheel 90 degrees etc but that is it! I tried one of the Mclaren road cars and the BMW M4 (I think), they both felt somewhat unwieldy with the Mclaren being the worse of the two.
I'll give some of the above mentioned cars a go to see if it feels any better![]()
Supposedly they are aiming for 60fps on nextgen [1080p60 on PS4].
First of all, you still don't seem to understand the difference between feeling better and a system being more complex, did I state anywhere that pCARS handles better than LFS/AC? No, I didn't. I only said that what's running under the hood is more complex than LFS and on par with AC. There is a reason the parameters are still being tweaked, it's still in development after all. There is NO way that Live for Speed is doing more complex physics calculations than pCARS is doing now, it's 10 years older for goodness sake.
Live For Speed, Richard Burns Rally, GTR, GT: Legends, GTR2, Race 07, GTR Evolution+expansions, short stint of iRacing and Assetto Corsa for about 10 years of simracing experience in total and with competitive lap times in all of them.
Why should I choose a newer racing game that having a more complex physics/tire/etc model but in the end gives me worst feeling?
OK, thank you.
It's coming to me to ask you "You have played all these great simulation racing games and you still feel that pCARS is a simulation game?" but then we will be back to the start again...
Maybe you are in the same phase as me in which I was hoping/waiting pCARS for two years to become more of a simulation racing game.
Oh well to end this, let's agree that we disagree.
On a side note unrelated to physics, when they put in the sunrise/sunset etc. stuff tied to specific geographical locations, didn't they take into account the time of year, latitude and longitude, and so forth? An arcade game would have no need to even attempt that sort of accuracy.
Can you link this? I thought the Steam VR API for head tracking has been hooked up for weeks.Dev confirmed today that Oculus Rift work is placed on schedule, they will start the work next week [Steam VR API hookups, headtracking, 3D rendering, fixing of lens flares].
Manual gearbox changes now in! This is particularly for H pattern cars, set to manual gears. Now need to actually use the clutch properly. If you can match revs it is possible to put the car into gear without the clutch, otherwise you will need to press the clutch as you go into gear (how far down the clutch is widens the range of revs in which you can get it into gear).
For once this will work straight away (on defaults) without input from Casey / vehicle data however it may not be perfectly tuned for all cars until Casey has made a pass through the data side.
Note, when you do mess up a gear change there will be a nasty grinding noise in future but this is waiting on the sound guys.
I posted two in the WebM test thread, but made these two new "particle updates" ones from the trailer posted by Magic on the WMD forum. Youtube is source, so 30 FPS and quality meh-meh, but still amazed how small these files are compared to gifsY no webms of this yet?
I refunded my money last night. I finally got fed up of being stuck in Junior and the really infrequent updates. Put the money into a months sub for iRacing, I'm enjoying it so far! See you guys around release I guess!
I refunded my money last night. I finally got fed up of being stuck in Junior and the really infrequent updates. Put the money into a months sub for iRacing, I'm enjoying it so far! See you guys around release I guess!
oh shit they still allow that!? had you activated it on steam? i'll happily get rid of this and rfactor 2 if i can
Yeah I had! I think they have to allow it for the duration as part of the terms.
It probably marks your account so you can't log in.
cool, anything special I need to do? will do it tonight
Just go to the website and it's on the main page in a bar above the content.
First time visiting Infineon. Crazy track, kinda cool. Still need to get used to it.
https://www.youtube.com/watch?v=MN8J7c7VwbY
Are the clouds off in the distance volumetric/dynamic or are they part of the skybox?
I really wish they would get rid of the puddles on track, there is never that much standing water on a track itself.
Reality disagrees
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WMD forum link please 8)Something big weather-related will soon become part of pCARS.![]()
WMD forum link please 8)
I'd keep posting just the WMD forum links to avoid letting any sensitive info out.I am not sure what I can comment on outside the forum, so I am just linking the thread directly.
WMD forum link please 8)
This pls.
I'm assuming it's snow, since way back when Andy was teasing a course that had snow.
And one made recently with crazy 240x time acceleration:
http://www.youtube.com/watch?v=tO4y4iUoKJg&hd=1