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Fighting Games Weekly | April 21-27 | Easter EG Hunting

But his EX tatsu is the one that has 2f startup. Here he cancels his normal tatsu into ex bushin izuna, not the 2f version. So....it's way more broken than I thought :lol so broken that it's possibly a glitch

It's definitely the EX Tatsu. HK Tatsu have 6f start up and is airborne on the 5th frame, which means you won't be able to cancel to a ground move like EX Bushin Izuna if the HK Tatsu hits.

EX Tatsu in AE2012 have 4f start up and airborne on the 3rd frame. They probably adjusted the start up frame without changing the airborne status in USF4 so it hits on the 2nd frame which still considered grounded therefore letting it to be kara cancel into a ground move. But I have no idea why it only took 1 meter for 2 EX moves.
 
Why don't you guys just ask Combofiend about it? Just ask him if it's a bug (unintended change) or if it's intended.

To me this just looks like a bug. It doesn't make sense for something that normally takes 2 bar to execute would take 1 bar to execute.
 
It's definitely the EX Tatsu. HK Tatsu have 6f start up and is airborne on the 5th frame, which means you won't be able to cancel to a ground move like EX Bushin Izuna if the HK Tatsu hits.

EX Tatsu in AE2012 have 4f start up and airborne on the 3rd frame. They probably adjusted the start up frame without changing the airborne status in USF4 so it hits on the 2nd frame which still considered grounded therefore letting it to be kara cancel into a ground move. But I have no idea why it only took 1 meter for 2 EX moves.

This is all correct! Doopliss on eventhubs explained it like this:

This is what happens:
Frame 1: EX Tatsu is activated.
Frame 2: EX Tatsu hits.
Frame 3: EX Flip activates.
Frame 4: Meter is drained for EX Tatsu.
-
Frame 6: meter is drained for EX Flip.

But the meter is not there to be drained, so I guess the game just ignores it. If he has 2 or more bars, it costs 2 bars, if he only has 1, it only costs 1.
 
I actually don't mind the EX Tatsu startup so much, but the cancel stuff is ridiculous.

It'd be interesting to think about though, 2 frame start up definitely opens up possibilities. I don't really know frame data well for the cast, but it would mean guy's own -2 run stop pressure would be easily punishable. Rog might be even more pissed witih his dash punishes being punishable if Guy keeps this change lol.


I wish guy could Izuna Drop off an AA cFP like in Alpha. That was the only reason I played that game.
 
Why don't you guys just ask Combofiend about it? Just ask him if it's a bug (unintended change) or if it's intended.

To me this just looks like a bug. It doesn't make sense for something that normally takes 2 bar to execute would take 1 bar to execute.

Combofiend haven't used twitter in over 2 weeks. Communicating with fans just isn't fun when it's your job.
 
We have been in open beta for almost 6 years now....
Nah, we normally aren't in a period where we know there's a balance patch 2-3 months out.
Combofiend haven't used twitter in over 2 weeks. Communicating with fans just isn't fun when it's your job.
Especially when they're in crunch time mode to get Decapre up and running and final balance changes in, plus you have everyone in the US complaining even though we haven't played the game.
 
He is canceling his ex tatsu. It only uses 1 bar because he only has 1 bar available

It's definitely the EX Tatsu. HK Tatsu have 6f start up and is airborne on the 5th frame, which means you won't be able to cancel to a ground move like EX Bushin Izuna if the HK Tatsu hits.

EX Tatsu in AE2012 have 4f start up and airborne on the 3rd frame. They probably adjusted the start up frame without changing the airborne status in USF4 so it hits on the 2nd frame which still considered grounded therefore letting it to be kara cancel into a ground move. But I have no idea why it only took 1 meter for 2 EX moves.

Great explanation, so we all can stop worrying about it, if it spends only 1 bar when it's supposed to spend 2, then it's a glitch, not a buff
 
Did they change any characters going from Street Fighter IV arcade to console release? Obviously excluding exclusive characters.
 
Is it really such a big deal though? In KOFXIII a lot of characters don't have options to beat safe jumps (including Karate and Iori) but its no big deal.

Heck, King is the only character in the game with a zero frame move and that still doesn't break the balance.

Though then again I guess KOF isn't nearly as set up or vortex heavy.
 
Nah, we normally aren't in a period where we know there's a balance patch 2-3 months out.
You mean we didn't know 2-3 months before SSF4 that the game was coming out?

What about 2-3 months before AE? 2-3 months before 2012?

Since the initial arcade release of vanilla in 2008 this game has been getting balance adjustments. The updates weren't as frequent but we definitely knew when the updates were coming out. It's not like Capcom said "oh tomorrow we are going to release version 2012".
 
Great explanation, so we all can stop worrying about it, if it spends only 1 bar when it's supposed to spend 2, then it's a glitch, not a buff

Yep and if there is one thing you can always rely on, it is Capcom patching their fighting games.

Especially when they're in crunch time mode to get Decapre up and running and final balance changes in, plus you have everyone in the US complaining even though we haven't played the game.

Not much else we can do at this point. The waiting is going to suck.
 
I'm messing around with X Tekken again, and I really like the UI for it

I actually prefer the overall art style of X Tekken over SF IV but I'm probably in the minority. I'm also partial to Tekken characters and thought they translated over really well in that engine.
 
You mean we didn't know 2-3 months before SSF4 that the game was coming out?

What about 2-3 months before AE? 2-3 months before 2012?

Since the initial arcade release of vanilla in 2008 this game has been getting balance adjustments. The updates weren't as frequent but we definitely knew when the updates were coming out. It's not like Capcom said "oh tomorrow we are going to release version 2012".
Yeah, but they're timed with major expansions. Incremental updates are rare.
 
The question we should be asking ourselves is what kind of support can we expect after the console release?

What if they release the console version and people realize that Decapre is broke? Are people going to have to wait 1-2 year for an update?
 
The question we should be asking ourselves is what kind of support can we expect after the console release?

What if they release the console version and people realize that Decapre is broke? Are people going to have to wait 1-2 year for an update?

Didn't take them long to update AE iirc.
 
The question we should be asking ourselves is what kind of support can we expect after the console release?

What if they release the console version and people realize that Decapre is broke? Are people going to have to wait 1-2 year for an update?

It's Capcom so I always assume the worst until proven otherwise when it comes to post release support in a timely fashion / if at all.
 
The question we should be asking ourselves is what kind of support can we expect after the console release?

What if they release the console version and people realize that Decapre is broke? Are people going to have to wait 1-2 year for an update?

I'd expect same support as AE got. So if it proves to be just crazy insane broken, we'll get AE 2015. If it's only as out of balance as like Fei and Cammy in AE2012... that's good enough for me. Maybe they'll do another one if Ultra sells on par with Super and if interest in the game picks up vs where it is now. At some point it makes sense to consider SF4 done and move on to SF5 though.
 
SF5 is real risky though, It's going to be really hard to match SF4's success.

If I were Capcom, I'd probably wait 3-4 years if I could and make another game in the interim.
 
I'd expect same support as AE got. So if it proves to be just crazy insane broken, we'll get AE 2015. If it's only as out of balance as like Fei and Cammy in AE2012... that's good enough for me. Maybe they'll do another one if Ultra sells on par with Super and if interest in the game picks up vs where it is now. At some point it makes sense to consider SF4 done and move on to SF5 though.
At the same time, "why fix what's not broken" - given the massive success of this game and its engine, going for other IPs in the near-medium term makes a lot of sense.
 
I think I remember hearing that there will be new trials in Ultra

I remember hearing that aswell, but I haven't read anything about it so close to the release again and I'm worried. Thing I look forward to the most. lol I also want to know IF there are new trials, for everybody or just the new character (maybe +ae chars)
 
Eduardo Pérez ‏@PR_Balrog 39s
I think I will start practicing on the PC USF4 Mod even though if its not the arcade. Juri and Yang will be the mains for now.

The most interesting thing from this tweet is that he will be at the very least playing Juri .
 
Eduardo Pérez ‏@PR_Balrog 39s
I think I will start practicing on the PC USF4 Mod even though if its not the arcade. Juri and Yang will be the mains for now.

The most interesting thing from this tweet is that he will be at the very least playing Juri .

Much more interesting than Yang at least. Juri has always looked like being the "next big thing". Hopefully somebody makes her work.
 
I think I remember hearing that there will be new trials in Ultra

I really hope they add new trials in Ultra, if only for the fact that what, 9 characters (4 from AE and 5 from Ultra) would simply have no trials. Makes it feel incomplete.
 
SF5 is real risky though, It's going to be really hard to match SF4's success.

If I were Capcom, I'd probably wait 3-4 years if I could and make another game in the interim.
Is it riskier than not doing anything and letting the series rot outside of the core playerbase? The original game came out in 2009, and most casual players have probably completely forgotten about it -- or since MvC3 and SFxT came out. Doing another fighting game would be nearly as bad in terms of the perception that they just rehash the same engine over and over again, they would need to do something very distinct, and I can't see them greenlighting a completely new IP for a fighting game either because they seem terrified of their own shadow, never mind a legitimate (if possibly smart) risk? You could use an IP that's had a fighting game in the past, but I can't see anything that they could make that would have any penetration outside of the core playerbase and fans of the series.
And this is not me hoping they decide to make sequel to F/UC... honest

Then again, this may all just come down to how likely Disney would commission another Marvel fighting game (even if it turns into Marvel vs. Marvel: Fate of When's Marvel).
 
Is it riskier than not doing anything and letting the series rot outside of the core playerbase? The original game came out in 2009, and most casual players have probably completely forgotten about it -- or since MvC3 and SFxT came out. Doing another fighting game would be nearly as bad in terms of the perception that they just rehash the same engine over and over again, they would need to do something very distinct, and I can't see them greenlighting a completely new IP for a fighting game either because they seem terrified of their own shadow, never mind a legitimate (if possibly smart) risk? You could use an IP that's had a fighting game in the past, but I can't see anything that they could make that would have any penetration outside of the core playerbase and fans of the series.
And this is not me hoping they decide to make sequel to F/UC... honest

Then again, this may all just come down to how likely Disney would commission another Marvel fighting game (even if it turns into Marvel vs. Marvel: Fate of When's Marvel).

It becomes less risky the longer you go between SF games. This gen might be too soon for a new SF.

As for a past IP- Rival Schools might be the safest bet IMO. I think it would sell better than DS, and I see folks talk about that game on occasion even today- I think it's more popular than Vampire series. Plus you can put Sakura, Ibuki, and Elena in it for some SF crossover

I don't think the mainstream would accept another SF game until at least 2017, maybe even 2019. The loss of chars and gameplay changes would probably annoy the 09ers in much the same way 3s folks hated SF4 games, and SF2 fans hated SFA/SF3 changes.
 
Any idea how safe ex-lariat is (besides against Guy)? The video seems to suggest Hugo can stay at a range where it doesn't double hit, but I doubt Hugo will be able to do much in return from that far away safely.

if you look at the range where hugo can jump from to beat st mk with splash, it goes from outside of where st mk touches hugo to just before where ex upblast will hit. that's a big range! as always, as dhalsim, you have to go back and forth between controlling ground and controlling air, you can't usually do both simultaneously. if sim thinks it's time to control ground with st mk but hugo thinks it's time to jump, then hugo is gonna win that encounter and make sim think twice about controlling ground. so while sim controls hugo on the ground there, hugo might control the air. and as we saw, as an antiair st mk does awfully low damage and is a pretty weak deterrent.

again, not saying hugo doesn't lose this matchup, just saying we should wait a while before coming to any conclusions on just how bad it is.
 
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