Rise of Incarnates by Namco's Tekken/SoulCaliber/GundamEx staff [PC exclusive?]

http://www.gamereactor.eu/previews/119254/Rise+of+Incarnates/

The controls have apparently been streamlined (from their Gundam origins), but there's still a variety of options available to players on the battlefield. Characters jump/boost into the air and battle from above, there's ranged attacks, melee attacks, transformative moves that change your approach. Different characters will have different strengths. We sampled three of the four, and they all felt sufficiently different even though we only had limited time with them. That said, the movement and the attacks of each seems to have retained the mechanical feel of the genre's origins. It's more than a simple reskin of Gundam, but they'll have to do more if they're to really differentiate it from its source material.

Achieving the sweet taste of victory is fairly straight forward. You get a shared pool of lives (five for each team) and your own set of hit points that last as long as you can keep them. The winning team is the first that can whittle down their enemy's health bars five times, so even if you're super skilled, you are only as strong as your weakest leak. The devs stress that there's deeper tactics in 2vs2, more so than when larger groups scrap it out in other games, and we can see potential in players balancing their play, protecting each other, and targeting enemies for deadly flanking attacks. Even if you're not very good, they say, if you've got a capable partner then you may still have a chance of success.

There's work to be done for sure, but the concept and its early execution has us intrigued. We weren't sold on some of the decisions made around character design, and the combat - the crux of the matter - lacked a touch of heft that perhaps might have made it more satisfying, especially in the melee. It's inescapably the spiritual successor to Gundam, and that's reflected in the way characters move about the arenas. It's too early to tell whether that's going to be a help or a hinderance. We also need to know more about how the free-to-play is going to be implemented. Having said all that, when it comes to the action, there's loads going on and it's frantic, explosive and engaging. We enjoyed the handful of rounds that we played, and that's a good start.

I'm defo in now. :)
 
Were the controls kinda sorta like this then (just assume the PS3 controller is a 360 one)? Of course I wouldn't expect it to be exact.

Kinda... but not exactly like this. I'm trying to see if I can get a video still from the panel which had the controls scheme. I've filmed it, but can't get a focused still, but I'm trying :P

It will be easier for you to see how the controls are like this way. Will post here as soon as I can grab this right.

I've uploaded a new gameplay video we filmed there (and some footage we got from the devs):

https://www.youtube.com/watch?v=W0ouCOtyvKM&feature=youtu.be

Just finished uploading so quality should improve soon.
 
Game Informer article.

Basically confirms this is Baba's game and is Namco Bandai's play to bring the EXVS system to the west with hopes for a wider audience than Gundam would draw.

Apologies if this was posted already, I didn't see it.

(Reading how the GI guy acted like a normal EXVS hamlord-noob when he played warmed my heart.)

wmplayer%202014-04-07%2021-49-41-745.jpg


121 fps, not bad XD
 
Kinda... but not exactly like this. I'm trying to see if I can get a video still from the panel which had the controls scheme. I've filmed it, but can't get a focused still, but I'm trying :P

It will be easier for you to see how the controls are like this way. Will post here as soon as I can grab this right.

I've uploaded a new gameplay video we filmed there (and some footage we got from the devs):

https://www.youtube.com/watch?v=W0ouCOtyvKM&feature=youtu.be

Just finished uploading so quality should improve soon.

Thanks for the upload. Yup, definitely a spawn of Gundam EXVS gameplay. There's the boost gauge, ammo counters on the bottom right, radar on the top right, health on the bottom left, team gauge on the top left, etc.

hEg1rPs.jpg

Gundam+Extreme+VS+01.jpg


I'm sure once Gundam VS vets get their hands on it, the gameplay will start looking like it's intended. I saw some boost dash cancelling later on in that vid with the pink lady, so at least that's in. Gotta open up dem combos.
 
I do wanna play this. Have had a taste of Gundam VS thanks to a couple of friends, but the chance of that game ever getting to the west is non-existent. This will do, I hope.
 
Extreme VS in a different skin. Makes sense. As much as I prefer them just giving the series a shot here RoI seems to be the balance of getting what you really want in a package that others may be able to access a bit more.
 
Why would you not make this a mech game?! You could ride off the titanfall hype and PC gamers do like their mech games.

Still pretty interested, but that's a pretty unappealing art style.
 
Why would you not make this a mech game?! You could ride off the titanfall hype and PC gamers do like their mech games.

Still pretty interested, but that's a pretty unappealing art style.

Now it's easier for Heihachi to make a cameo appearance! :O
 
The character design is such a mixed bag. The main guy looks pretty cool except for his face and his beast mode being a little generic. The woman is pretty bad. Reminds me of Alisa Boskonovitch from Tekken a bit which is not a good thing. I like Black Seifer and the old guy though.
 
Why would you not make this a mech game?! You could ride off the titanfall hype and PC gamers do like their mech games.

Still pretty interested, but that's a pretty unappealing art style.

Probably in development way before Titanfall was a "sure thing" to them and the Gundam franchise being poor managed (in general) to west markets before.
 
Extreme VS in a different skin. Makes sense. As much as I prefer them just giving the series a shot here RoI seems to be the balance of getting what you really want in a package that others may be able to access a bit more.

I think the main thing is that Bamco really doesn't trust Gundam in the West (for whatever reason), which is why we only get the likes of the DW:G games over here.

If such were otherwise, we likely would've gotten a F2P version of Gundam Vs. by now, just like we did with Tekken and Soulcalibur.
 
Thanks for the upload. Yup, definitely a spawn of Gundam EXVS gameplay. There's the boost gauge, ammo counters on the bottom right, radar on the top right, health on the bottom left, team gauge on the top left, etc.

hEg1rPs.jpg

Gundam+Extreme+VS+01.jpg


I'm sure once Gundam VS vets get their hands on it, the gameplay will start looking like it's intended. I saw some boost dash cancelling later on in that vid with the pink lady, so at least that's in. Gotta open up dem combos.
No BR Zundas no sale
 
Still don't see how making a character fighter has a broader appeal. It's pretty clear design wise it's pretty much a mech game.

It's kind of a toss up but making it a mech game limits them design wise. This at least stands out a little more and they could include some robot characters if they want.

Why not make it a Gundam game? Despite the name recognition, I think Gundam at this point is automatically associated with the animu stereotype and, more importantly, crappy licensed games. I think they would definitely have an audience and Gundam games would succeed here, but they're trying to broaden the audience beyond that niche. Whether this is the right way to go about that, I don't know. But I see the logic in what they're thinking.
 
I think the main thing is that Bamco really doesn't trust Gundam in the West (for whatever reason), which is why we only get the likes of the DW:G games over here.

If such were otherwise, we likely would've gotten a F2P version of Gundam Vs. by now, just like we did with Tekken and Soulcalibur.

I really think with the right marketing push and a digital release it could move some units. I know it would never make business sense for them to box it and release it though.

Even then Bamco's still getting paid. They don't release it here so we import in droves.

I think RoI is Bamco admitting there's some money to be made with the franchise somehow.

And F2P Gundam VS is too good for us. If that was the case the series would've already taken that path already in Japan with the money potential being so crazy. On top of such is that the arcade to console hustle, approach to DLC and adding suits with each iteration is working fine so why even rock that boat.
 
It's kind of a toss up but making it a mech game limits them design wise. This at least stands out a little more and they could include some robot characters if they want.

Why not make it a Gundam game? Despite the name recognition, I think Gundam at this point is automatically associated with the animu stereotype and, more importantly, crappy licensed games. I think they would definitely have an audience and Gundam games would succeed here, but they're trying to broaden the audience beyond that niche. Whether this is the right way to go about that, I don't know. But I see the logic in what they're thinking.
I really don't think this style makes them stand out though. It really doesn't look particularly good, it's a major reason why I'd rather have mech designs.

I was saying mech game, not necessarily a gundam game. I'm personally not really a fan of gundam designs.
 
Just woke up and saw the gameplay.

flRWu.gif


Main character looks like he's straight out of Phantom Dust, don't know what you guys are talking about.
 
I really don't think this style makes them stand out though. It really doesn't look particularly good, it's a major reason why I'd rather have mech designs.

I was saying mech game, not necessarily a gundam game. I'm personally not really a fan of gundam designs.

I think it does compared to most games recently. I don't know many character based games like this on PC from a relatively large studio with this particular art style. The game that first came to mind when I saw it was Anarchy Reigns which was a while ago now. Again though, I'm not saying this is necessarily the right direction art wise. I've already mentioned my problems with the character design. But limiting it to mechs probably would take this back too much closer to the Gundam realm.

The original Gundam comment was directed more towards another poster.
 
Game Informer article.

Basically confirms this is Baba's game and is Namco Bandai's play to bring the EXVS system to the west with hopes for a wider audience than Gundam would draw.

Apologies if this was posted already, I didn't see it.

(Reading how the GI guy acted like a normal EXVS hamlord-noob when he played warmed my heart.)

Yeah I want Extreme VS in the West though, not this "cool kids" derivative. I guess it is nice of Namco to think of us but not like this!
 
And F2P Gundam VS is too good for us. If that was the case the series would've already taken that path already in Japan with the money potential being so crazy. On top of such is that the arcade to console hustle, approach to DLC and adding suits with each iteration is working fine so why even rock that boat.

I think the main reason they don't see the need for F2P Gundam Vs. is because the Arcade market is still doing just fine for them over there (and if anything, might cut into it, which they and the arcade operators certainly do NOT want).

But I was always thinking that a base F2P Gundam vs. that had a few familiar Wing and G Gundam personalities would've been a good a great way to start something over here. But Bamco didn't see it that way, so whatever. Here's hoping this one pans out for them!
 
https://www.egmnow.com/articles/previews/hands-on-rise-of-incarnates/

As my time with Rise of Incarnates came to a close, I was also promised that the game doesn’t use a pay-to-win model. In regards to monetization, the only things you’ll have to spend cash on are cosmetic changes to your characters, so at least the barrier for entry for your wallet is low. Whether or not that’ll be enough to rope westerners into this very Japanese concept, however, is yet to be seen.

Boom, there it is. Just cosmetic stuff to buy, that's it.
 
I'm thinking it probably means more like League of Legends model where you can earn characters via currency earned from matches but the only things you can't earn in-game and have to pay for are cosmetics.
 
Better be announced for PS4 at E3 or something.

Namco making PC exclusive fighting game? So odd.

Game looks very good too, so yeah, I want it on my DS4. The freakin PS4 needs fighting games!
 
I'm thinking it probably means more like League of Legends model where you can earn characters via currency earned from matches but the only things you can't earn in-game and have to pay for are cosmetics.

Worst of both worlds then.

But hey, maybe by the time the game comes out it let you use in game currency from matches to buy both gameplay things and cosmetics, and be the first well done F2P game in history.

HA

Wish it was more Anarchy Reigns like, more melee focused and ground game based. But I'm down to try it since it's free.

Characters designs are great, much more appealing than mechs.
 
Time to shit all over DOTAGAF in the newest F2P MOBA sensation.
 
I think the main thing is that Bamco really doesn't trust Gundam in the West (for whatever reason), which is why we only get the likes of the DW:G games over here.

If such were otherwise, we likely would've gotten a F2P version of Gundam Vs. by now, just like we did with Tekken and Soulcalibur.
Not surprising, they made the damn franchise utterly irrelevant through poor programming choices, screwing over western partners, and not putting out good games to maintain the fanbase. You'd need a double punch of Gundam Build Fighters doing well on Cartoon Network and an older skewing Gundam show like 00 doing great on Toonami to possibly revive interest in Gundam.
 
Not surprising, they made the damn franchise utterly irrelevant through poor programming choices, screwing over western partners, and not putting out good games to maintain the fanbase. You'd need a double punch of Gundam Build Fighters doing well on Cartoon Network and an older skewing Gundam show like 00 doing great on Toonami to possibly revive interest in Gundam.
GBF is fantastic so that shouldn't be too hard.
Make it happen.
 
Not surprising, they made the damn franchise utterly irrelevant through poor programming choices, screwing over western partners, and not putting out good games to maintain the fanbase. You'd need a double punch of Gundam Build Fighters doing well on Cartoon Network and an older skewing Gundam show like 00 doing great on Toonami to possibly revive interest in Gundam.

They tried 00 on Syfy, nope. At least it did well enough to finish its run.
 
I think the main thing is that Bamco really doesn't trust Gundam in the West (for whatever reason), which is why we only get the likes of the DW:G games over here.

If such were otherwise, we likely would've gotten a F2P version of Gundam Vs. by now, just like we did with Tekken and Soulcalibur.

Yeah, Bandai Namco had a knack for just picking the worst games to bring over and skipping over the decent ones.
 
Not surprising, they made the damn franchise utterly irrelevant through poor programming choices, screwing over western partners, and not putting out good games to maintain the fanbase. You'd need a double punch of Gundam Build Fighters doing well on Cartoon Network and an older skewing Gundam show like 00 doing great on Toonami to possibly revive interest in Gundam.

As stated above, GBF is fantastic, so a decent quality dub would likely only serve to help in that area, alone. Especially if they wanted to insure that there was an avenue to promote Gunpla model kits.

Then the thing would just be about NOT screwing us out of the likes of Gundam X and Turn A and giving them a shot on Toonami. Why Bandai had such a problem with Gundam X is still beyond me...
 
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