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Nintendo Downloads - April 2014

I sure hope we get the SNES Yoshi's Island (and Star Fox of course) :p
My brother already has Yoshi's Island on his 3DS (ambassador) so I don't think I'm going to buy it on Wii-U. I'd be in for the SNES version though
 
Imagine Yoshi's Island's music coming out of a Genesis/MegaDrive sound chip and that's basically the GBA summed up. I would only bother with the GBA version if you wanted Yoshi's Island on the go and played it on an actual GBA.

It pains me to know that StarFox and Yoshi's Island have never made it to the Virtual Console, Wii or Wii U. Maybe it has something to do with that Super FX chip that was used for both games.

I wonder if emulating the superFX chip perfectly as well as the rest if the snes system was just a bit too much for the Wii to handle
 
Still on the fence on the GBA Yoshi's Island, never played that version and I have a feeling the difference in the music will bother me.

The only person that can decide if you're bothered by the music difference, and possibly Yoshi's voice, is you. I highly recommend looking up some YouTube videos that show off the GBA version while you consider purchasing the game or not.

For example, most people here so far are on the side that says the music is awful, the noises Yoshi makes are horrendous, the old Super FX sections are bad in the port, etc. Personally it's never phased me, and I thought the port was okay for what it was. It's all a matter of taste and opinion.
 
Despite the lack of SNES Yoshi's Island on the Wii U's VC, I can't bring myself to fork over the money for the awful GBA port instead. The music sucks, the Yoshi sounds suck, the SuperFX sections (such as Touching Fuzzy and Getting Dizzy) REALLY suck, the lower res and colours suck.. It sucks.
 
Still on the fence on the GBA Yoshi's Island, never played that version and I have a feeling the difference in the music will bother me.

I never played much of the original version, but the GBA's audio never really bothered me. What bummed me out is that I'm just not very good at Yoshi's Island...so maybe I'll buy it here and abuse save states :p.
 
Will repost next week, but from May 1st to 15th, Tappingo will be discounted 30%, meaning it'll cost €1.99 / £1.75 / $1.99 compared to its normal $2.99 / £2.49 price.
 
Despite the lack of SNES Yoshi's Island on the Wii U's VC, I can't bring myself to fork over the money for the awful GBA port instead. The music sucks, the Yoshi sounds suck, the SuperFX sections (such as Touching Fuzzy and Getting Dizzy) REALLY suck, the lower res and colours suck.. It sucks.

I put the 3DS Ambassador version the other day, NOPE not gonna buy it. Let's hope for the SNES version to come out...
 
Week finished

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Wii U | eShop Original Software, Downloadable Content and Demos


Wii U | Virtual Console


Nintendo 3DS | eShop Original Software, Downloadable Content and Demos




Nintendo 3DS | Sales

  • 3D Mahjongg (Joindots | $3.99 until 05/08, then $4.99)
  • Funfair Party Games (Joindots | $5.99 until 05/08, then $7.99)
  • Gardenscapes (Joindots | $5.99 until 05/08, then $7.99)
  • Secret Agent Files: Miami (Joindots | $4.99 until 05/08, then $7.99)

Nintendo DSi | DsiWare


vYU92.png


Wii U | eShop Original Software, Downloadable Content and Demos


Wii U | Virtual Console


Nintendo 3DS | eShop Original Software, Downloadable Content and Demos


Nintendo 3DS | Sales

  • 3D Mahjongg (Joindots | €3.99 | £3.29 until 05/08, then €4.99 | £4.49)
  • Funfair Party Games (Joindots | €6.99 | £6.99 until 05/08, then €19.99 | £17.99)
  • Gardenscapes (Joindots | €5.99 | £5.99 until 05/08, then €14.99 | £14.99)
  • Secret Agent Files: Miami (Joindots | €6.99 | £5.79 until 05/08, then €7.99 | £6.99)

Nintendo DSi | DsiWare


uxwGK.png


Wii U | eShop Original Software, Downloadable Content and Demos


Wii U | Virtual Console


Nintendo 3DS | eShop Original Software, Downloadable Content and Demos



Nintendo 3DS | Virtual Console

 
Is anyone else getting an error code midway through downloading the Mario Golf demo?

I got the error, but then tried downloading it again and it worked fine.

Was really hoping to see Grinsia in the eshop today. Wish I knew when that was coming out.
 
I already have SMB Advanced 3 Yoshi's Island on my 3DS!

But a GBA VC for Wii U makes more sense and it can't be done on 3DS.

*eyes roll*

The 3DS version is actually a rom that runs in DS mode (which had the hardware compatibility with the GBA). This is why you can't take advantage of save states and the like.

I don't think the 3DS is powerful enough to accurately emulate the GBA to Nintendo's standards...thus no GBA on it.
 
The 3DS version is actually a rom that runs in DS mode (which had the hardware compatibility with the GBA). This is why you can't take advantage of save states and the like.

I don't think the 3DS is powerful enough to accurately emulate the GBA to Nintendo's standards...thus no GBA on it.

Well, that's no issue for DSiWare titles though.
 
I don't think the 3DS is powerful enough to accurately emulate the GBA to Nintendo's standards...thus no GBA on it.
I know you said "Nintendo's standards", but I think it's because they aren't trying hard enough. The PSP runs GBA emulators perfectly fine, and the GBA itself is pretty famous for being very simple to emulate, hence why it was done so soon.
 
Well, that's no issue for DSiWare titles though.
They don't have the same features either. They are just running on the DS side of the hardware.

I know you said "Nintendo's standards", but I think it's because they aren't trying hard enough. The PSP runs GBA emulators perfectly fine, and the GBA itself is pretty famous for being very simple to emulate, hence why it was done so soon.
Are they playing 'fine'? Or are they playing perfectly?

Even the SNES is hard to emulate perfectly.
 
Despite the lack of SNES Yoshi's Island on the Wii U's VC, I can't bring myself to fork over the money for the awful GBA port instead. The music sucks, the Yoshi sounds suck, the SuperFX sections (such as Touching Fuzzy and Getting Dizzy) REALLY suck, the lower res and colours suck.. It sucks.
Sucks? I wouldn't go that far, but the SNES version is definitely superior. I hope we get it eventually.
 
Are they playing 'fine'? Or are they playing perfectly?

Even the SNES is hard to emulate perfectly.

I would say GBA games on the PSP are pretty bad if you know better. They're "fine", as he says, but even SNES and NES games suffer on there.
 
They don't have the same features either. They are just running on the DS side of the hardware.

But then the excuse that GBA VC does not work on 3DS because it'd be lacking features is a pretty bad one. Then we could even say that GBC VC should not be a thing because multiplayer is not working.
 
They don't have the same features either. They are just running on the DS side of the hardware.


Are they playing 'fine'? Or are they playing perfectly?

Even the SNES is hard to emulate perfectly.
Sorry for the poor word choice. I of course did not mean "perfectly" literally, as that is definitely very hard to pull off. I was simply saying that I think the accuracy is within reason of the quality of Nintendo's releases.
 
Really. The GBA on 3DS topic has been discussed enough already and always ends with people insulting each other. As long as we don't have any new information on that matter (either why it is or isn't possible), it would probably be better to let it rest.
 
They don't have the same features either. They are just running on the DS side of the hardware.


Are they playing 'fine'? Or are they playing perfectly?

Even the SNES is hard to emulate perfectly.
Because the 3DS hardware supports them natively, the GBA ambassador games on 3DS are as perfect as you could ever hope for them to be, as far as accuracy is concerned. To deny 3DS owners the opportunity to play them because they lack unnecessary features like save states just seems petty to me.
 
I wonder if emulating the superFX chip perfectly as well as the rest if the snes system was just a bit too much for the Wii to handle

the Wii could handle N64 pretty fine and that was way more powerful than the SNES even with enhancements.

i think the real reason is something internal that only people inside the company know about. if the Wii could handle Mario RPG fine and that game used even more advanced extra chips than YI, i don't see why a technical issue would hold back YI. also, the Wii U has been shown to do a good job with GBA and SNES requires less resources to run well.

it is either an internal (legal) issue with the game or Nintendo just doesn't want to release that version. it's not the first time they intentionally refuse to release a specific version of a game.
 
the Wii could handle N64 pretty fine and that was way more powerful than the SNES even with enhancements.

i think the real reason is something internal that only people inside the company know about. if the Wii could handle Mario RPG fine and that game used even more advanced extra chips than YI, i don't see why a technical issue would hold back YI. also, the Wii U has been shown to do a good job with GBA and SNES requires less resources to run well.

it is either an internal (legal) issue with the game or Nintendo just doesn't want to release that version. it's not the first time they intentionally refuse to release a specific version of a game.

"Power" is not a straight line where everything on one side of a point is doable and everything on the other side is not. There's a reason we have functional PS2, GameCube, and Wii emulators while Saturn emulation lags behind.
 
Looks like Grinsia is coming out May 8th, yay. The wife is talking about possibly having a listening party for the soundtrack. If that happens, I'll post something here about it. Either way, she'll be selling the soundtrack on her bandcamp page on the same day the game releases, so if you're interested, look forward to that.
 
it's strange, I thought you couldn't tell red coins from the rest in the GBA version of yoshi's Island but I can clearly see a difference here. Did the GBA have a worse screen than I remember? But the strange thing is the normal coins are tinted red but the red coins look normal its pretty weird.
 
Well, that's no issue for DSiWare titles though.

DSiWare titles are titles that are for the DS and can be played via the backwards compatibility. There is no assumption that they are 3DS titles.

For them to sell GBA games like that would be horrible. There would be complaints like crazy. Especially as they just don't run well at all. They were clearly a rush job.

The next handheld, with the unified architecture with the next home console and being able to absorb Wii U architecture is almost certain to have them, so be patient.

it's strange, I thought you couldn't tell red coins from the rest in the GBA version of yoshi's Island but I can clearly see a difference here. Did the GBA have a worse screen than I remember? But the strange thing is the normal coins are tinted red but the red coins look normal its pretty weird.

The GBA screen was pretty bad.

Because the 3DS hardware supports them natively, the GBA ambassador games on 3DS are as perfect as you could ever hope for them to be, as far as accuracy is concerned. To deny 3DS owners the opportunity to play them because they lack unnecessary features like save states just seems petty to me.

Absolutely. I loved how everything was blurry while I played. I should totally pay for all that on the entire console's Virtual Console line-up.

The GBA games on the 3DS are just not acceptable in function or playability. They're also not supported "natively". They're supported through a trick in the backwards compatibility...a trick which comes with issues. It has nothing to do with being petty, but rather it has a lot to do with not settling for a sub-standard release.
 
the Wii could handle N64 pretty fine and that was way more powerful than the SNES even with enhancements.

i think the real reason is something internal that only people inside the company know about. if the Wii could handle Mario RPG fine and that game used even more advanced extra chips than YI, i don't see why a technical issue would hold back YI. also, the Wii U has been shown to do a good job with GBA and SNES requires less resources to run well.

it is either an internal (legal) issue with the game or Nintendo just doesn't want to release that version. it's not the first time they intentionally refuse to release a specific version of a game.

The chip in Mario rpg is not as powerful as the superfx
 
I feel sorrow just from seeing the words "Mario RPG", even out of context. I need this on my Wii U VC, Nintendo please.........
 
I feel sorrow just from seeing the words "Mario RPG", even out of context. I need this on my Wii U VC, Nintendo please.........

Sad thing is Square's releases. Japan has a load of Final Fantasy games and even Secret of Mana on the Wii U VC. What do we have? Nothing :(
 
"Power" is not a straight line where everything on one side of a point is doable and everything on the other side is not. There's a reason we have functional PS2, GameCube, and Wii emulators while Saturn emulation lags behind.

the thing is that there's already emulators of the basic SNES that work pretty well and even with some games that had special chips. i find very hard to believe they can't emulate one special chip while they can do the others and especially with better tech (Wii could do N64. the Wii U should handle SNES+SFX. it's not like the SFX was more powerful or complex than the N64)

The chip in Mario rpg is not as powerful as the superfx

i was under the impression that it was the other way around.
 
Sad thing is Square's releases. Japan has a load of Final Fantasy games and even Secret of Mana on the Wii U VC. What do we have? Nothing :(

This pains me.
You would have thought, at the very least, we would have gotten Final Fantasy 1 by now.
 
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