If you've watched the direct, Samus points the jets upwards and towards the stage, which would shoot her down.
Link might actually be useful this game.
Link might actually be useful this game.
bold prediction, but I'm going to go with no
ZSS every time she uses her up b it ends up shooting flames towards her body >.>
This is assuming there are jets on the top half of the boots which she uses to jet back up
Link might actually be useful this game.
I might be off-base here because I haven't really spent that much time thinking about it, but isn't everyone kinda missing the point of the "jet boots"? The thrust isn't from the underside of the boots, but the back (or heel). That's what is meant to give ZSS's kicks the increased force. By the same token, when you point your toes straight upwards, your heel faces the ground, therefore ZSS accelerates upwards to recover.
Link might actually be useful this game.
I think he's making the astute point that the governing logic over all of this is that it's a video game and has to work like a video game. It doesn't have to make any sense (like having a higher damage percentage making you fly further), it's a video game.
The old MST3K Mantra still holds true today"Repeat to yourself, it's just a show, I should really just relax"
My magic eight ball laughed at me when I asked if Link will be useful.Link might actually be useful this game.
Ah, I see.I think he's talking about the Paralyzer (neutral B). The old animation was a recreation of the Zero Mission sprite, but now it isn't based on anything.
Wouldn't jets shooting back from your heels just cause you to jet-kick yourself in the face as the force of the jet caused your legs to swing forward, or, at the very least, cause you to almost immediately lose any semblance of control over the jets?
Anyway, it's kind of silly to argue about the physics of high heel jet boots that exist solely to sex doll up Samus.
Wouldn't jets shooting back from your heels just cause you to jet-kick yourself in the face as the force of the jet caused your legs to swing forward, or, at the very least, cause you to almost immediately lose any semblance of control over the jets?
Anyway, it's kind of silly to argue about the physics of high heel jet boots that exist solely to sex doll up Samus.
Definitely a possibility. It must be such a weird development environment, having both games being worked on by (presumably) largely the same teams, with the same characters and moves... but wildly different assets.
Precisely.
On the other hand, I kind of love trying to come up with in-universe explanations for dissonant things like Samus's jet boots. Mostly it's fun with Doctor Who and Star Wars. I think Smash might be a little too crazy to make sense of any of it.
I'm no game designer, but I think they're using the character frames from Brawl and then making tweaks from there.
This could be tales from my ass though.
Maybe for some moves, but a lot of the animations look different to me. Same with some of the poses.
If they are indeed doing that, then Link will once again have no priority to save himself lol. At least his recovery is better :-(.
No way is Doctor Who less crazier than Smash Bros. lol
True! I just mean that trying to incorporate so many characters from so many vastly different series while simultaneously trying to make them all viable as fighting game characters and trying to maintain some level of respect for the source material - we'll probably never come up with a reasonable explanation for the weirdness of Smash.
Doctor who though, with the time travel, different showrunners... spanning 50 years and around 30 seasons of episodes... ugh. It will never make sense. But NuWho does a pretty good job of calling back to old episodes without getting bogged down in continuity.
What were we talking about?
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u
PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).
Project M Link is amazing.He said they ported over the models and rigging and animations and textures and made tweaks from there. In an interview Sakurai said he is approaching every character and evaluating as if from scratch because it isn't enough to just add them as they were in the past game.
If any game made Link better than trash tier, it will have been this one if Sakurai is telling the truth.
Next Smash game will give her Lanky Kong's move-set.Samus is the daughter of Reed Richards.
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u
PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u
PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).
so is there a hypothetical tier list for Smash 4 yet?
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u
PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).
Man I hope Dash-dancing is actually effective in Smash 4.. Brawl's was crap.
Let Link reflect projectiles with his sword. #BUFF
Toppest Tier:
Little Mac and dem legs
Wishes They Were Little Mac Tier:
Everyone else
Bottomest Tier:
Ganondorf again
In Brawl? It's pretty hard to argue otherwise. One of the few characters in fighting game history to have a 0-10 matchup.This made me laugh so much I don't know why.
Is Ganondorf really the worst?
In Brawl? It's pretty hard to argue otherwise. One of the few characters in fighting game history to have a 0-10 matchup.
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u
I always thought it'd be kinda cool if the 3DS and Wii U versions had slightly tweaked mechanics (physics, fall speed, priorities, etc.) That way you'd get more of a different experience on each one. As long as there's not going to be crossplay, then that might be an interesting way to make it worth owning both for hardcores.
I really hope not and am pretty sure that won't be the case. Parity between versions seems to be an important factor in Smash 4. Why bother having the same roster if you can't even rely on the physics/properties to be the same from ver. to ver.?
Smash is gonna break so many circle pads... At least it won't be as destructive as Melee.considering 3ds has a shitty circle pad and like 3 buttons they better play differently
Ice Climbers is literally unwinnable if the Ice Climbers player can chain-grab, since every approach Ganon has can be punished with a killing grab thanks to his shitty range and speed. Ganon also has to approach because he lacks a projectile and the Ice Climbers will be throwing ice blocks.Wooow.. didn't know he had it that bad.
Link might actually be useful this game.
I always thought it'd be kinda cool if the 3DS and Wii U versions had slightly tweaked mechanics (physics, fall speed, priorities, etc.) That way you'd get more of a different experience on each one. As long as there's not going to be crossplay, then that might be an interesting way to make it worth owning both for hardcores.
You're good people PikaED.While waiting for the Pic of the Day, I decided to make a mock-up of SmashGAF's ideal roster.
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You are Welcome.
considering 3ds has a shitty circle pad and like 3 buttons they better play differently
so is there a hypothetical tier list for Smash 4 yet?
Little Mac > Everyone else
Little Mac in air < Everyone else
Little Mac in air w/ Rocket belt > Everyone else
Little Mac in air w/ Rocket belt > Everyone else