Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

ZSS every time she uses her up b it ends up shooting flames towards her body >.>

This is assuming there are jets on the top half of the boots which she uses to jet back up

Probably nuclear fusion reactors so she is irradiating herself and her opponents!

Possibly magnetic repulsion though so maybe they are safe after all.
 
I might be off-base here because I haven't really spent that much time thinking about it, but isn't everyone kinda missing the point of the "jet boots"? The thrust isn't from the underside of the boots, but the back (or heel). That's what is meant to give ZSS's kicks the increased force. By the same token, when you point your toes straight upwards, your heel faces the ground, therefore ZSS accelerates upwards to recover.

Wouldn't jets shooting back from your heels just cause you to jet-kick yourself in the face as the force of the jet caused your legs to swing forward, or, at the very least, cause you to almost immediately lose any semblance of control over the jets?

Anyway, it's kind of silly to argue about the physics of high heel jet boots that exist solely to sex doll up Samus.
 
I think he's making the astute point that the governing logic over all of this is that it's a video game and has to work like a video game. It doesn't have to make any sense (like having a higher damage percentage making you fly further), it's a video game.

The old MST3K Mantra still holds true today :) "Repeat to yourself, it's just a show, I should really just relax"

Precisely.
 
Wouldn't jets shooting back from your heels just cause you to jet-kick yourself in the face as the force of the jet caused your legs to swing forward, or, at the very least, cause you to almost immediately lose any semblance of control over the jets?

Anyway, it's kind of silly to argue about the physics of high heel jet boots that exist solely to sex doll up Samus.

Well that's why I was saying you have to point your toes upward, not your sole.

As you said though, there's a reason "jet boots" wouldn't work in real life. But people suggesting she should be accelerating in the opposite direction seems off to me.
 
Wouldn't jets shooting back from your heels just cause you to jet-kick yourself in the face as the force of the jet caused your legs to swing forward, or, at the very least, cause you to almost immediately lose any semblance of control over the jets?

Anyway, it's kind of silly to argue about the physics of high heel jet boots that exist solely to sex doll up Samus.

Something something Chozo training something something... dark side.
 
He was absolute garbage in Brawl, but in Melee I've gone against some godtier Links lol. That game allowed some of the worse characters to bridge the gap a little, even though a good player who used a character that's not much better than him can completely body him.

You never know, Captain Falcon went from one of the best to garbage tier in one game. Maybe Sakurai will fix Link once and for all!!
But Toon Link will still be better.
 
Definitely a possibility. It must be such a weird development environment, having both games being worked on by (presumably) largely the same teams, with the same characters and moves... but wildly different assets.

Considering that on both platforms, the returning characters were ported over from brawl, it shouldn't be too terribly weird should it? They just have to create the exclusive stages, port the ones from WiiU to 3ds that they share and port the newcomers from Wii U to 3ds. Even if the 3ds ver. comes out sooner, that is how I imagine they'd handle development since downgrading the visuals would be easier than upgrading, right?

I know nothing of game development so this is all just assumptions.
 
I'm no game designer, but I think they're using the character frames from Brawl and then making tweaks from there, making it so that sometimes the model doesn't work right.

This could be tales from my ass though.
 
Maybe for some moves, but a lot of the animations look different to me. Same with some of the poses.

If they are indeed doing that, then Link will once again have no priority to save himself lol. At least his recovery is better :-(.
 
On the other hand, I kind of love trying to come up with in-universe explanations for dissonant things like Samus's jet boots. Mostly it's fun with Doctor Who and Star Wars. I think Smash might be a little too crazy to make sense of any of it.

No way is Doctor Who less crazier than Smash Bros. lol
 
I'm no game designer, but I think they're using the character frames from Brawl and then making tweaks from there.

This could be tales from my ass though.

I think you are right. They ported the brawl engine and skeleton programs over so it would be easier and faster for them to start with.

Yeah, they would overhaul or tweak it depend on what they want to.
 
Maybe for some moves, but a lot of the animations look different to me. Same with some of the poses.

If they are indeed doing that, then Link will once again have no priority to save himself lol. At least his recovery is better :-(.

He said they ported over the models and rigging and animations and textures and made tweaks from there. In an interview Sakurai said he is approaching every character and evaluating as if from scratch because it isn't enough to just add them as they were in the past game.

If any game made Link better than trash tier, it will have been this one if Sakurai is telling the truth.
 
No way is Doctor Who less crazier than Smash Bros. lol

True! I just mean that trying to incorporate so many characters from so many vastly different series while simultaneously trying to make them all viable as fighting game characters and trying to maintain some level of respect for the source material - we'll probably never come up with a reasonable explanation for the weirdness of Smash.

Doctor who though, with the time travel, different showrunners... spanning 50 years and around 30 seasons of episodes... ugh. It will never make sense. But NuWho does a pretty good job of calling back to old episodes without getting bogged down in continuity.

What were we talking about?
 
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u

PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).
 
True! I just mean that trying to incorporate so many characters from so many vastly different series while simultaneously trying to make them all viable as fighting game characters and trying to maintain some level of respect for the source material - we'll probably never come up with a reasonable explanation for the weirdness of Smash.

Doctor who though, with the time travel, different showrunners... spanning 50 years and around 30 seasons of episodes... ugh. It will never make sense. But NuWho does a pretty good job of calling back to old episodes without getting bogged down in continuity.

What were we talking about?

Well said.
 
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u

PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).

Yeah I would imagine they'll look for any changes they need to make to the 3DS version, put out a 3DS version patch, and then make the necessary changes to development of the Wii U version.
 
He said they ported over the models and rigging and animations and textures and made tweaks from there. In an interview Sakurai said he is approaching every character and evaluating as if from scratch because it isn't enough to just add them as they were in the past game.

If any game made Link better than trash tier, it will have been this one if Sakurai is telling the truth.
Project M Link is amazing.
Samus is the daughter of Reed Richards.
Next Smash game will give her Lanky Kong's move-set.
 
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u

PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).

Really? The PAL version of Melee was different from the NA one? Crazy.
 
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u

PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).

Oh man! I hope so. I had no idea they did that with the PAL ver. of melee. Did they do it with Brawl or was the release not as staggered?

I don't see why they wouldn't with Smash 4 between versions. The data tracking is available with current tech and X/Y does it for popularity doesn't it? Sakurai even lamented not being able to patch Brawl so seems likely to me!
 
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u

PAL Melee came out 5 months after NA/Japan Melee and "top tier" characters (Fox) were tweaked (nerfed).

Man I hope Dash-dancing is actually effective in Smash 4.. Brawl's was crap.

Isn't tripping the only thing that made it terrible in Brawl?

The inputs were harder too and slowed down right ? NM
 
i wonder if they will look at how certain characters perform in smash 3ds in determining the balancing for smash wii u

I always thought it'd be kinda cool if the 3DS and Wii U versions had slightly tweaked mechanics (physics, fall speed, priorities, etc.) That way you'd get more of a different experience on each one. As long as there's not going to be crossplay, then that might be an interesting way to make it worth owning both for hardcores.
 
I always thought it'd be kinda cool if the 3DS and Wii U versions had slightly tweaked mechanics (physics, fall speed, priorities, etc.) That way you'd get more of a different experience on each one. As long as there's not going to be crossplay, then that might be an interesting way to make it worth owning both for hardcores.

I really hope not and am pretty sure that won't be the case. Parity between versions seems to be an important factor in Smash 4. Why bother having the same roster if you can't even rely on the physics/properties to be the same from ver. to ver.?
 
I really hope not and am pretty sure that won't be the case. Parity between versions seems to be an important factor in Smash 4. Why bother having the same roster if you can't even rely on the physics/properties to be the same from ver. to ver.?

Well, it'd be the opposite of parity. Those small tweaks would indeed make the games play completely different. It'd be like getting two new Smash Bros games, rather than buying the same game twice with different stages.
 
considering 3ds has a shitty circle pad and like 3 buttons they better play differently
Smash is gonna break so many circle pads... At least it won't be as destructive as Melee.

Melee on the 3DS would be the most expensive video game ever, because you have to keep buying new 3DSs. :-p
Wooow.. didn't know he had it that bad.
Ice Climbers is literally unwinnable if the Ice Climbers player can chain-grab, since every approach Ganon has can be punished with a killing grab thanks to his shitty range and speed. Ganon also has to approach because he lacks a projectile and the Ice Climbers will be throwing ice blocks.
 
I always thought it'd be kinda cool if the 3DS and Wii U versions had slightly tweaked mechanics (physics, fall speed, priorities, etc.) That way you'd get more of a different experience on each one. As long as there's not going to be crossplay, then that might be an interesting way to make it worth owning both for hardcores.

Sakurai may have even went as far as making Olimar have less Pikmin in both ver. to possibly accommodate the smaller screen so yeah, parity is probably high priority.
 
I don't like Link's new upward thrust.

While waiting for the Pic of the Day, I decided to make a mock-up of SmashGAF's ideal roster.
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You are Welcome.
You're good people PikaED.
 
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