The list of platforms is just abnormal. Kickstarters are most successful when they also support PC.
I guess we'll find out in 17 days whether the PC audience are needed or not.
The list of platforms is just abnormal. Kickstarters are most successful when they also support PC.
How commonly do projects come close and then not make it? Usually if a project fails, it tends to fail horribly -- the rule of thumb that I've seen is that most Kickstarter projects either don't even get to 20% of their funding goal or they get all the way there. They're already two thirds of the way to that 20% point less than 24 hours in. If this is even around 70-80% of it's goal within the last day or two, it'll get there (even if it takes some "miracle" backers at the end).
They could add some of the songs that were made by (ex-?)Harmonix team members. I could see there being at least one "world" with some of the Harmonix classics like Freezepop, Symbion Project and Cosmonaut Zero.
The big problem is the 18 day limit, that's concerning.
Frequency 2 announced at E3.I think it's a product of wanting to have this decided before E3 or not.
I'm wondering though, what would the concern be?
CZ and SP are the same guy, by the by. Kasson Crooker, also a member of Freezepop.
I think it's a product of wanting to have this decided before E3 or not.
I'm wondering though, what would the concern be?
I think it's a product of wanting to have this decided before E3 or not.
I'm wondering though, what would the concern be?
Grimløck;110745022 said:so, what happens if you back the kickstarter but it fails to reach its goal? refund?
*Nothing to do with E3, it has to do with their production line-up, ie. moving employees between projects. They explained this on their livestream.
Grimløck;110745022 said:so, what happens if you back the kickstarter but it fails to reach its goal? refund?
nice. in for $20.You don't get charged in the first place.
Grimløck;110745196 said:nice. in for $20.
Just out of curiosity, has anyone else here suffered through both games on expert? Have you seen hell?
Also, most my favorite tracks in Frequency/Amplitude were licensed. BT's Kimosabe, Styles of Beyond's Subculture, Quarashi's Bassline, Frequency(by Fear Factory), Juno Reactor's Higher Ground(GODLIKE), Nitro Narcosis, hell even the Slipknot track.
John T Drake explains it quite well on the Twitch stream about the 775K/18 days/Sony/why not PC/licensed music/etc from here:
http://www.twitch.tv/harmonixmusic/b/526182100?t=60m47s
to here:
http://www.twitch.tv/harmonixmusic/b/526182100?t=74m24s
Smashing those queries.
![]()
Yeah, I played on Insane, it was the most fun I've ever had with a rhythm game before Guitar Hero and Rock Band came along.
The licensed tracks were great (BT especially), but I loved the in-house tracks just as much.
It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.
Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.
It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.
Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.
Why not call it Wavelength and make it a spiritual successor?
Why not call it Wavelength and make it a spiritual successor?
Sony owns some of the key elements of the gameplay for Frequency and Amplitude, which is why Harmonix's other attempts at making similar games feel less involved, as they legally can't do as much with them.
Never played the original. Is it like audiosurf?
It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.
Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.
Yes, the short duration is not going to do them any favors. There's already a few things lined up against it - limited platforms, big goal - and having to raise money without the benefit of a monthlong campaign might be the difference between successful funding and coming up short.The big problem is the 18 day limit, that's concerning.
Yeah, I can see that. They haven't mentioned remote play, which plays into your theory (build up Vita demand) but that could be due to input lag criticism.
I have a feeling Sony might fund however much is left.What is with the 17 day timelimit?
Dont most KS start at 30 days?
Why not call it Wavelength and make it a spiritual successor?
What is with the 17 day timelimit?
Dont most KS start at 30 days?
I have a feeling Sony might fund however much is left.
Even if the project isn't successful, don't everyone get their money back? I fail to see Sony paying the rest if the money doesn't come in the first place.
I have a feeling Sony might fund however much is left.