Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

Not pledging...yet. I want to see where this goes.

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Over $110k at the moment. I wonder where it'll be tomorrow afternoon when it's been a full day.

For anyone who wants the game but not pledging: consider the potion to pledge $20 and get PS3/PS4 versions of the game. It's basically preordering, assuming Harmonix doesn't somehow deliver a cruddy game.
 
How commonly do projects come close and then not make it? Usually if a project fails, it tends to fail horribly -- the rule of thumb that I've seen is that most Kickstarter projects either don't even get to 20% of their funding goal or they get all the way there. They're already two thirds of the way to that 20% point less than 24 hours in. If this is even around 70-80% of it's goal within the last day or two, it'll get there (even if it takes some "miracle" backers at the end).

It's a little different with kickstarters with huge goals like this. Here, ending up failing with 40-60% funding is a definite possibility. The big problem is that when you have a huge goal like $775k, running out of steam before you reach the all-important halfway point is a real possibility.

For a big kickstarter, you really want to see 25%-35% of the total goal reached in the first 24 hours. That would be $194k-$271k which while not impossible, seems unlikely seeing how much it's slowed down already.
 
They could add some of the songs that were made by (ex-?)Harmonix team members. I could see there being at least one "world" with some of the Harmonix classics like Freezepop, Symbion Project and Cosmonaut Zero.

CZ and SP are the same guy, by the by. Kasson Crooker, also a member of Freezepop.
 
Grimløck;110745022 said:
so, what happens if you back the kickstarter but it fails to reach its goal? refund?

You don't get charged in the first place.

*Nothing to do with E3, it has to do with their production line-up, ie. moving employees between projects. They explained this on their livestream.

Hmm. Makes you wonder why they went with 18 days.
 
Just out of curiosity, has anyone else here suffered through both games on expert? Have you seen hell?


Also, most my favorite tracks in Frequency/Amplitude were licensed. BT's Kimosabe, Styles of Beyond's Subculture, Quarashi's Bassline, Frequency(by Fear Factory), Juno Reactor's Higher Ground(GODLIKE), Nitro Narcosis, hell even the Slipknot track.
 
Just out of curiosity, has anyone else here suffered through both games on expert? Have you seen hell?


Also, most my favorite tracks in Frequency/Amplitude were licensed. BT's Kimosabe, Styles of Beyond's Subculture, Quarashi's Bassline, Frequency(by Fear Factory), Juno Reactor's Higher Ground(GODLIKE), Nitro Narcosis, hell even the Slipknot track.

Yeah, I played on Insane, it was the most fun I've ever had with a rhythm game before Guitar Hero and Rock Band came along.

The licensed tracks were great (BT especially), but I loved the in-house tracks just as much.
 
Yeah, I played on Insane, it was the most fun I've ever had with a rhythm game before Guitar Hero and Rock Band came along.

The licensed tracks were great (BT especially), but I loved the in-house tracks just as much.

Oh, I agree. Freq Out, Cool Baby, Robot Rockers, all amazing. But I love having the variety.

I loved playing Amp blind, and seeing the surprise bosses. My jaw dropped when I saw Slipknot.

Shades of Blue was great, too.
 
It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.

Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.
 
It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.

Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.

Why not call it Wavelength and make it a spiritual successor?
 
It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.

Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.

Yeah, I can see that. They haven't mentioned remote play, which plays into your theory (build up Vita demand) but that could be due to input lag criticism.
 
Why not call it Wavelength and make it a spiritual successor?

Sony owns some of the key elements of the gameplay for Frequency and Amplitude, which is why Harmonix's other attempts at making similar games feel less involved, as they legally can't do as much with them.
 
Sony owns some of the key elements of the gameplay for Frequency and Amplitude, which is why Harmonix's other attempts at making similar games feel less involved, as they legally can't do as much with them.

RB Unplugged wasn't too different, if much easier(and without the electronica which, well, defines the games).
 
Never played the original. Is it like audiosurf?

Better than Audiosurf in pretty much everything else besides the fact that you get to use your own music.

Not knocking Audiosurf though (which I love), it definitely got a lot of its influence from Harmonix's series


It makes sense to me that the sequel to an exclusive Playstation franchise would be on Playstation platforms.

Vita is a glaring omission, though; I have a feeling they're holding that announcement back for when they need a second wind.

Vita is mentioned as a stretch goal, but thats IF the game meets its minimum goal.
 
The big problem is the 18 day limit, that's concerning.
Yes, the short duration is not going to do them any favors. There's already a few things lined up against it - limited platforms, big goal - and having to raise money without the benefit of a monthlong campaign might be the difference between successful funding and coming up short.

Read the reasons why and I can sympathize with red tape and wanting to get project staffing and E3 plans in order, but not having this Kickstarter ready to launch by PAX or whenever it would have to go live to take advantage of the full timeframe seems like a mistake.
 
I'm on the fence. I don't have any fond memories of Amplitude or Frequency because I largely missed out on the PS2 generation. I do have a vague interest in Rock Band Blitz, so it's not crazy to think I would like the new Amplitude, but the game's appeal to me will also heavily depend on the song list and we literally have no idea what's on it besides a vague sense based on the tracklist of earlier games. And somehow I doubt they're going to make Blink 182-esque tracks for this game. I know they aren't going to have any music to show off until they actually start on the project, but even some idea of what genres they're focusing on would be helpful. If you told me the idea was basically to put in a bunch of tracks like Orbital's "Funny Break," I would be on board.

Also, between some of the issues they dealt with in the Twitch stream and the PAX East panel they had in 2013 about Rock Band licensing, I feel sometimes like Harmonix is less a game developer and more a law firm that specializes in arcane game contractual issues.
 
I'd love to Kickstart but no PC, no sale. Sorry Harmonix, I ditched consoles and have even loaned my 360 to a friend because I'm not playing it anymore.
 
Why not call it Wavelength and make it a spiritual successor?

I'm assuming it's something they considered (and pretty much already did with Rock Band Blitz and the handheld Rock Band games). But I think they just feel really passionate about Amplitude and want to finally revisit it without worrying about skirting a bunch of potential IP concerns. There's a lot of great features in Amplitude that haven't resurfaced in their other lane-switching games, and I wonder if it's worries about infringement that have held those other games back.
 
What is with the 17 day timelimit?

Dont most KS start at 30 days?

A lot of the questions are mentioned in the Kickstarter, hopefully the OP updates it:

Aren’t Kickstarter campaigns usually 30 days? Why is this one only 18?
"Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.

Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!"


I have a feeling Sony might fund however much is left.

I hope so.
 
Even if the project isn't successful, don't everyone get their money back? I fail to see Sony paying the rest if the money doesn't come in the first place.
 
fucking loved rockband unplugged. (rockband blitz sucked because of it's powerup stamina nonsense) hope this reaches it's goal.
will fund when i get paid :) my first kickstarter too.
 
Even if the project isn't successful, don't everyone get their money back? I fail to see Sony paying the rest if the money doesn't come in the first place.

Kickstarter don't take the money yet. Only took the money if success at the end.
 
I have a feeling Sony might fund however much is left.

I agree. I backed because I love the series and I feel like this is how much the game will cost at release anyways.

These will be the longest end credits in history if all goes according to their plan lol.
 
Something else that occurred to me: if I had to pick, I think I'd rather have a Harmonix coming to me and telling me "listen, we want to make this game, here's how much we think it will cost and here are the reasons why the project has these limitations" versus, say, Bandai Namco telling us to "show enthusiasm!" in exchange for a vague promise of more Tales games. And I say that despite the fact that "show enthusiasm!" actually worked to bring Tales games to North America.
 
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