Sunset's quest system seems like your typical open world fare. As in, say, Grand Theft Auto V, you'll have a main thread to bring you through the story, and plenty of extraneous stuff to keep you busy on the periphery. The part of the story I played through had me climb a radio tower, fighting tons of OD'd and, ultimately, a gigantic, floating FizzCo mascot. As I battled the giant blue balloon, it talked endless amounts of trash, and I really enjoyed how I had to focus not only on gunplay here, but on grinding and jumping around to ensure my safety from its devastating attacks.
Side quests, on the other hand, were triggered by going to certain parts of the city while looking for skull icons on the map. Once activated, theyd unlock various kinds of missions. One had me using my melee weapon to smash television sets in an alleyway. Another had me delivering bombs to various parts of the city, with an ever-moving time limit keeping me on my toes. And a final quest had me collect five comic books from mutated humans for a nerdy, shut-in collector that refused to go get them himself.