maquiladora
Member
aliasing 
Apart from that is looks really nice.

Apart from that is looks really nice.
Game is looking so good, hot damn.
One thing I wonder though is where is the PGR style UI elements like points coming onto the screen as you drift and such like that? The sort of thing you saw in the trailers up till now.
Is this pure non UI footage or is that element gone from the final product?
We've disabled the HUD / OSD for these particular videos, but there is definitely visual feedback as you play races and score Fame Points by drifting, overtaking etc.
You will be able to manually disable/enable specific elements in the Settings menu.
We've disabled the HUD / OSD for these particular videos, but there is definitely visual feedback as you play races and score Fame Points by drifting, overtaking etc.
You will be able to manually disable/enable specific elements in the Settings menu.
Not sure I like the way ghosts are displayed. I mean, the schematic look is cool, but brightness and way they fade abruptly as you come closer to them (I assume to prevent your view being occluded) is a bit inelegant to say the least. Also, weird to notice the time of day compression at work with obvious updating and stepping of the shadows on the track.
that footage is very old...
We've disabled the HUD / OSD for these particular videos, but there is definitely visual feedback as you play races and score Fame Points by drifting, overtaking etc.
You will be able to manually disable/enable specific elements in the Settings menu.
Is this a slightly old build? The aliasing seems to have got worse than we last saw it. Will it improve?
Awesome thanks for the reply! I figured it was simply the UI being disabled but you never know. Thanks though. Well done on that lighting / reflection system and environmental detail. Game is going to be glorious on my TV.
Any word on what type of AA solution you guys are going to use? Video players cause their own aliasing, so that is not an issue for me with these videos. Have you guys walked over to Sucker Punch yet and kidnapped their AA tool programmer? lol.
The aliasing is absolutely brutal. Never before has it been in my face so blatantly.
This, the aliasing is really in your face.
It really doesn't look anywhere close to this:
https://www.youtube.com/watch?v=pJqsLKS23YM
They game has been delayed for more than 6 months and the aliasing didnt look this bad in the last videos of november. It looks great but the aliasing is really noticeable. But yeah its peobably still gonna be implemented though... I hopeI didn't think so many people looked at power lines driving at 150+ mph.....everything else looks superb, but that's what's being harped on with 5 months to go in development. Really.....?
Not impressive for a next gen game. The cockpit looks amazing tho.
We've disabled the HUD / OSD for these particular videos, but there is definitely visual feedback as you play races and score Fame Points by drifting, overtaking etc.
You will be able to manually disable/enable specific elements in the Settings menu.
The jaggy power lines are really distracting.
AA usually depends on the rendering method the dev is using. With real time GI, I think MSAA would work the best. See frostbite
I didn't think so many people looked at power lines driving at 150+ mph.....everything else looks superb, but that's what's being harped on with 5 months to go in development. Really.....?
When you download and play it in quicktime the Aliasing is reduced to damn near a minimum, on the power lines.
Use Media Player Classic. Come on man. VLC is awful.I downloaded it an used VLC WATCHING ON A 40''SCREEN@ 1080P
The aliasing is still there