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Heroes of the Storm Technical Alpha Thread: [Artifacts Removed]

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So, I didn't watch the Town Hall, but I heard snippets from Pookibur talking about it on his stream.

Tychus was the second/third hero I ever bought. My general opinion is simple. If you go with an auto-attack build, until you get a certain talent at level 16 (Lock and Load) you will have less effect on a fight than another auto-attack ranged Assassin. Stim Pack (level 13) + Searing Attacks may work too but I haven't given them much of a shot myself. You use the auto-attack build for solo merc'ing (especially with Vampiric Assault and perhaps Regenerative Master if you buddy up with someone to push a lane up until level 4). That's what gives you enough health regen so that you don't have to move as much between Overkill casts. It also let's you tank tower damage around level 10 if you get enough stacks. You absolutely have to take the Overkill and Grenade talents if you plan on killing people early or and/or roaming with your team. Trying to knock enemies you're chasing back into your team without Quarterback is miserable. And Lead Rain is probably his #1 best talent at all tiers and for all builds.

But you can also see how bad of a state I think Tychus is in if I find using Regenerative Master not a terrible choice for him if you go for an auto-attack-to-kill-mercenaries build. That said, I also want for Regenerative Master to not be a terrible trait in comparison to most other level 1 talent choices.

As an aside, I also wish Tychus had a Momentum trait.
 
So, I didn't watch the Town Hall, but I heard snippets from Pookibur talking about it on his stream.

Tychus was the second/third hero I ever bought. My general opinion is simple. If you go with an auto-attack build, until you get a certain talent at level 16 (Lock and Load) you will have less effect on a fight than another auto-attack ranged Assassin. Stim Pack (level 13) + Searing Attacks may work too but I haven't given them much of a shot myself. You use the auto-attack build for solo merc'ing (especially with Vampiric Assault and perhaps Regenerative Master if you buddy up with someone to push a lane up until level 4). That's what gives you enough health regen so that you don't have to move as much between Overkill casts. It also let's you tank tower damage around level 10 if you get enough stacks. You absolutely have to take the Overkill and Grenade talents if you plan on killing people early or and/or roaming with your team. Trying to knock enemies you're chasing back into your team without Quarterback is miserable. And Lead Rain is probably his #1 best talent at all tiers and for all builds.

But you can also see how bad of a state I think Tychus is in if I find using Regenerative Master not a terrible choice for him if you go for an auto-attack-to-kill-mercenaries build. That said, I also want for Regenerative Master to not be a terrible trait in comparison to most other level 1 talent choices.

As an aside, I also wish Tychus had a Momentum trait.
Exactly. It was just infuriating how they state going an auto attack build was the best and really only option and his getting anything for his grenades would be if you just wanted to have "fun" and not really be nearly as effective.
 
WOOOOOOOOT! Just opened my battle.net client to play Hearthstone and noticed that I got into the Alpha! Can't wait to give it a try tonight!
 
Hit Level 37.

Dat grind.

I must say, I really can't stand people that lectures the whole team during the game. It is incredibly annoying.

Just had one where a guy was telling me and my friends that we needed to get this next golem as it was super important.. This was already after he was complaining that if we didn't get the golem before, we would be doomed. They ended up getting a stronger golem and the thing didn't even take 1 fort down.

Likewise, he was commentating every move he did and telling others on exactly what to do all game or pinging nonstop on where he was going. Freakishly annoying.

Anyways, we had the next golem and it was a 95-5 golem. One skull was left by the other team so I went to go get it. During this time the other team pushed our bottom for and killed 2 guys so we only had myself and 2 others up. I immediately grabbed the skull and hearthed back and the golem summoning sent a few back to their town and we killed 1 of the 3 that stayed in our base. He then complained to me for 3-4 minutes about how I almost cost them the game. (That golem pushed and killed their Fort and started hitting their Palace)

We ended up winning but holy shit. :X


I also just calculated that I've played 181 Heroes of the Storm games since the reset. Holy shit :X
 
Takes 101 games to max out the Hero Quests on a single character. Keep going.

Something that I wonder if I should make a post about on the Blizzard forums: Regenerative Master needs a buff. If all is going well, you'll buff your natural health regeneration by about 33%. But that mostly means 8-10 extra health per second. Single digits. On one game where I got 9 stacks, my health regen was 36 per second.

So why take it? That's what I want to know. I play around with it and it feels like I'm wasting my time. At the very least I've found it shines best at out of player vs. player combat healing, and when it's tied to another self-healing source (for most characters, this is Vampiric Assault). It's still not saying much. You still need to hit the moonwell or hearth back at times. It might save you one trip back the entire game.

How to buff it? Two options. Option 1 is buffing the amount of health gain. Either making it take less regen globes to gain a permanent regen stack, or have it continue to take 3 globes per stack but each time you get 3 the amount of permanent regen gain grows (first stack gives +1 health regen, second stack gives +2 health regen (3 total), next stack gives +3 (now 6 total), etc.). Option 2 is to also have it increase your natural mana regen. As a ballpark I'd say +0.1 mana regen per stack.

If they don't buff it, then the only purpose of this trait is to remind people to get health globes. A learning trait. And then once you hit account level 8 this trait should disappear.

Note: After typing this I decided to check heroes fire. Apparently characters only gain +.2 to +.5 health regen per level. This means I definitely need to go back and test some more while constantly hitting N to check stats because something isn't adding up. I may have to start testing on Sgt. Hammer too, but that means less damage...

Edit: Thinking about the discrepancy between the numbers kept me from sleeping, so I decided to jump in and test a little bit in practice mode. I didn't write down my health regen after every level (and now I wish I did) but after doing a game with and without regenerative master it seems like it works similar to my Option 2 described above. Without Regen Master your regen per level increases just as it says it should on the wiki. But with Regen Master you seem to gain way more health regen than you should. The worst thing was, without writing down numbers I couldn't tell exactly by how much it was increasing. Best guess, when I reached 4 stacks of Regen Master, my health regen was bumped up by +3, when I reached 5 stacks it was bumped up by +4, and etc. Either that, or it was increasing it by +3 each time. Crazy.

Not only that, but I'm also going to need to stopwatch and find out if my health regen actually increased or if it's just a bug with the in-game health regen listing. Ugh, I may have just fallen down a rabbit hole. I'm going to search the forums for any extra info.
 
My new guilty pleasure.. Muradin.

He is fun. Also got that Magni skin so his avatar looks amazing when it all Diamond and huge.

He's a tough guy to kill. Does piddly for dmg and struggles with mana. If you save his Dwarf Toss for escapes, you won't die nearly as often.

I did find one weird thing with his passive though. It says his health regens at ridiculous speeds below 30%. I've noticed that only triggers after about 10 seconds of not being in combat and your health below 30%. That stuff should trigger instantly. Kind of a bummer.

Avatar is so great because enemies like Zeratul just fall into a stun lock.


EDIT: Why am I loving all the low tier chars :(
 
Muradin was one of my favorites when I first started. I actually think he's quite good in newbie games; he really can be nigh on unkillable. The problem is when the enemy team knows to ignore him, he just doesn't do enough to control the battle.
 
I must say, I really can't stand people that lectures the whole team during the game. It is incredibly annoying.

Just had one where a guy was telling me and my friends that we needed to get this next golem as it was super important.. This was already after he was complaining that if we didn't get the golem before, we would be doomed. They ended up getting a stronger golem and the thing didn't even take 1 fort down.

Likewise, he was commentating every move he did and telling others on exactly what to do all game or pinging nonstop on where he was going. Freakishly annoying.

Reminds me of WoW battlegrounds. An entire team of know-it-alls who yell opposing instructions at each other the entire time.
 
Reminds me of WoW battlegrounds. An entire team of know-it-alls who yell opposing instructions at each other the entire time.

As I said earlier it's almost inevitable that the people who complain the most have contributed the least amount of XP to the team, have the fewest kills, and quite often have the most deaths. Just press TAB the moment someone starts, then tell them to do the same... usually gets them to shut up or at least completely discredits them to everyone else.


As I often say in matches STFU and play, or leave. A bot is more useful than a whiner.
 
Are you guys new to MOBAs? Lol that chat stuff happens in every one, and will continue until the end of time.

I just laugh at them, I couldn't care less what other people think
 
I just wanted to cry when hearing some of the commentary and how they immediately said all other skills were not even worth discussing. Especially the Lead Rain talent which slows enemies with Overkill. I think that Zoia guy said it wasn't even worth discussing and Giant Killer was the only clear choice. I've never even heard of Zoia... and everything he said was against any reasoning. Giant Killer is nerfed on Tychus compared to other chars on purpose due to his attack speed and him sitting there makes no sense just drilling bullets into a guys face as no enemy sits there and eats it.

Vamp Assault for leech is sometimes pretty good for Mercing as it allows Tychus to be able to solo things like Knights fairly early due to the attack speed he has but that is about it. Mercs sit here and take it.. Other heroes, not so much.

I really wish some of these bigger streamers like Nick, ZP, Dunktrain etc would do something similar. They always have a good explanation behind what they are saying and they have the proof that they play a good amount.


Anyways, I just wanted to rant. What a terrible breakdown on Tychus and tips.

Hey -

I didn't watch the Town Hall, but if you wanted my thoughts on Tychus in comparison to what you're describing:

Going auto attack talents on Tychus is a huge, huge mistake. I don't go Tychus a whole lot on stream, but when I do I actually do go the grenade build that you talk about in your post (Melting, QB, Concussion). Why? Because no matter how you try to set it up, Tychus just isn't going to get good auto attack damage in the way he's set up right now. He either loses huge chunks of his DPS while he repositions avoiding enemy setups, or he loses his DPS because he can't get the most out of his attack speed while chasing. Tychus's grenade build at least opens up the possibility that people will get wildly thrown out of position by a grenade. Knocking someone back and slowing them with Lead Rain either in a gank or mid teamfight is a much better kill option than trying to rely on his auto attack.

Realistically though, arguments on Tychus right now are probably moot. He's unquestionably one of the lowest tier heroes in the game, and there's no doubt in my mind that he'll be changed for the better by the time custom games come back in. There's really no reason to play him over the more relevant characters until the time comes when he (hopefully) gets some sorely needed buffs. It's not like anyone's going to pick/ban you out of high tier ranged DPS like Falstad/Raynor/Valla in pub games.

As far as doing Town Hall-esque style podcasts go, it's definitely on my radar as something to try out in the future. Currently I've been putting most of my free time/effort in to straight up normal streaming though, and I'd have to figure out where to carve out time to do something like that. Thanks for the vote of confidence though :)
 
Takes 101 games to max out the Hero Quests on a single character. Keep going.

Something that I wonder if I should make a post about on the Blizzard forums: Regenerative Master needs a buff. If all is going well, you'll buff your natural health regeneration by about 33%. But that mostly means 8-10 extra health per second. Single digits. On one game where I got 9 stacks, my health regen was 36 per second.

So why take it? That's what I want to know. I play around with it and it feels like I'm wasting my time. At the very least I've found it shines best at out of player vs. player combat healing, and when it's tied to another self-healing source (for most characters, this is Vampiric Assault). It's still not saying much. You still need to hit the moonwell or hearth back at times. It might save you one trip back the entire game.

How to buff it? Two options. Option 1 is buffing the amount of health gain. Either making it take less regen globes to gain a permanent regen stack, or have it continue to take 3 globes per stack but each time you get 3 the amount of permanent regen gain grows (first stack gives +1 health regen, second stack gives +2 health regen (3 total), next stack gives +3 (now 6 total), etc.). Option 2 is to also have it increase your natural mana regen. As a ballpark I'd say +0.1 mana regen per stack.

If they don't buff it, then the only purpose of this trait is to remind people to get health globes. A learning trait. And then once you hit account level 8 this trait should disappear.

Note: After typing this I decided to check heroes fire. Apparently characters only gain +.2 to +.5 health regen per level. This means I definitely need to go back and test some more while constantly hitting N to check stats because something isn't adding up. I may have to start testing on Sgt. Hammer too, but that means less damage...

Edit: Thinking about the discrepancy between the numbers kept me from sleeping, so I decided to jump in and test a little bit in practice mode. I didn't write down my health regen after every level (and now I wish I did) but after doing a game with and without regenerative master it seems like it works similar to my Option 2 described above. Without Regen Master your regen per level increases just as it says it should on the wiki. But with Regen Master you seem to gain way more health regen than you should. The worst thing was, without writing down numbers I couldn't tell exactly by how much it was increasing. Best guess, when I reached 4 stacks of Regen Master, my health regen was bumped up by +3, when I reached 5 stacks it was bumped up by +4, and etc. Either that, or it was increasing it by +3 each time. Crazy.

Not only that, but I'm also going to need to stopwatch and find out if my health regen actually increased or if it's just a bug with the in-game health regen listing. Ugh, I may have just fallen down a rabbit hole. I'm going to search the forums for any extra info.


I think regen master is just going to get removed from the game at some point. It's too weak of a talent to take now, but I think it breaks a lot of what the game is trying to do if it's ever made into a good talent. A snowball talent (in theory) like regen master doesn't really belong in a game that's taken so many great steps at lessening the hero brawler snowball effect to begin with.

edit:

Actually, I just see regen master being reworked into another activation ability at some point. Something along the lines of gathering 3-5 orbs to charge it, and then being able to activate it at will for the equivalent of a healing fountain heal. It keeps to the idea of enhancing regeneration, but stops it from ever entering the ballpark of dota-tier carry status.
 
Holy Shit. It's ZP. I'm KniveSmith on twitch.

I think regen master is just going to get removed from the game at some point. It's too weak of a talent to take now, but I think it breaks a lot of what the game is trying to do if it's ever made into a good talent. A snowball talent (in theory) like regen master doesn't really belong in a game that's taken so many great steps at lessening the hero brawler snowball effect to begin with.

edit:

Actually, I just see regen master being reworked into another activation ability at some point. Something along the lines of gathering 3-5 orbs to charge it, and then being able to activate it at will for the equivalent of a healing fountain heal. It keeps to the idea of enhancing regeneration, but stops it from ever entering the ballpark of dota-tier carry status.
From some still-not-rigorous testing, and testimony from another, Regen Master currently gives +3 permanent health regen per stack instead of +1. I actually like your idea of making it a charge then activate ability. Currently the primary reason I see to use it is for characters that will go between wave clear and then helping with or soloing a mercenary camp. It's the extra reward. It would also be useful for Warrior characters to get some extra durability and stay in lane longer, especially against a ranged opponent.
 
Hey -

I didn't watch the Town Hall, but if you wanted my thoughts on Tychus in comparison to what you're describing:

Going auto attack talents on Tychus is a huge, huge mistake. I don't go Tychus a whole lot on stream, but when I do I actually do go the grenade build that you talk about in your post (Melting, QB, Concussion). Why? Because no matter how you try to set it up, Tychus just isn't going to get good auto attack damage in the way he's set up right now. He either loses huge chunks of his DPS while he repositions avoiding enemy setups, or he loses his DPS because he can't get the most out of his attack speed while chasing. Tychus's grenade build at least opens up the possibility that people will get wildly thrown out of position by a grenade. Knocking someone back and slowing them with Lead Rain either in a gank or mid teamfight is a much better kill option than trying to rely on his auto attack.

Realistically though, arguments on Tychus right now are probably moot. He's unquestionably one of the lowest tier heroes in the game, and there's no doubt in my mind that he'll be changed for the better by the time custom games come back in. There's really no reason to play him over the more relevant characters until the time comes when he (hopefully) gets some sorely needed buffs. It's not like anyone's going to pick/ban you out of high tier ranged DPS like Falstad/Raynor/Valla in pub games.

As far as doing Town Hall-esque style podcasts go, it's definitely on my radar as something to try out in the future. Currently I've been putting most of my free time/effort in to straight up normal streaming though, and I'd have to figure out where to carve out time to do something like that. Thanks for the vote of confidence though :)

Holy shit. ZPs has a GAF account!

Welcome :D

Big fan of your stream and yes, I really hope you look at possibly looping in some of the other guys that stream and play with you into a show like Townhall. I will weigh your opinions much more than others as you guys actually play and talk and commentate and work out your methods as opposed to the Townhall guys who I never hear or see from.. (in fact, I think only one is an active streamer)
 
This is pretty fun, but any word on when Full Screen(windowed) support will be in? Makes my second monitor useless while playing this.
 
You mean this?

Isn't it already in?

I have my streams etc on my 2nd monitor just fine.

ta5E1mk.jpg
 
I have it set, but it acts as if it's just full screen. It won't let me drag my mouse off the first monitor like WoW or Diablo will, for example.
 
Well, overall my non-MOBA ass is having a lot of fun with this so far, a lot more and certainly for a lot longer than I expected. I guess I've already said this, but I still think the objective focus gives it an oldschool WoW battlegrounds feel that LoL (the only other MOBA I've tried) sure didn't, and I like how your team can be getting their ass kicked in team fights but can still turn things around if they focus on the objective.

Gazlowe, Abathur, and Kerrigan seem to be the characters I keep going back to. Tass doesn't seem to be working out for me. I think I may be playing him too aggressively though.
 
I have it set, but it acts as if it's just full screen. It won't let me drag my mouse off the first monitor like WoW or Diablo will, for example.

That's a seperate settings actually. It's in there (Because most people won't want your mouse to be draggable off of the window while playing ever). Fullscreen windowed works fine in and of itself :)

QdxJSY8.png
 
Well, overall my non-MOBA ass is having a lot of fun with this so far, a lot more and certainly for a lot longer than I expected. I guess I've already said this, but I still think the objective focus gives it an oldschool WoW battlegrounds feel that LoL (the only other MOBA I've tried) sure didn't, and I like how your team can be getting their ass kicked in team fights but can still turn things around if they focus on the objective.

Gazlowe, Abathur, and Kerrigan seem to be the characters I keep going back to. Tass doesn't seem to be working out for me. I think I may be playing him too aggressively though.

It brings up thoughts of the ol' UMS maps from SC1 and WC3 days personally. The reusing of models, general arena brawler feel... which I guess makes perfect sense the more I think about it <_<
 
I will reiterate, Sgt. Hammer is a pub stomper in solo queue. I'm actually starting to feel bad about playing her. If the enemy is Warrior heavy I go Vampiric so I can out sustain them in a protracted laning situation. If the enemy is Assassin heavy (especially if there are stealthies) or I have decent support on the team, Focused Attack is what you take. So most of the time, Focused Attack.

And then, I lay mines.

I uncover and wreck stealthies.

I create a number of checkmate situations.

I turn things around on Assassins due to Focused Attack wrecking their health.

I hide behind creeps and towers and constantly poke Warriors, wearing their health down until they have to hearth, then push the lane all the way down in the 10 seconds they're gone.

If I have an ally tanking a merc camp so I can get the range bonus, I annihilate them.

Then again, this is all in solo queue. I could just be getting lucky with opponents. Like, I won a game with Hammer, Raynor, Demon Hunter, Witch Doctor, Zeratul (essentially all Assassins) against an actually balanced party. That's abnormal. And Kerrigan can still wreck my shit (and everyone else's). Stitches comes close with his hook too. Everyone else (even Diablo) can be dealt with using smart play.

My only issue right now is that even in a premade situation, I have a high tendency of split pushing with her instead of staying with the team.
 
Hit 38. Dat grind.

I have 4 more games until my 2nd Raynor skin.


EDIT: Hit Level 39. Thanks to getting the last Raynor skin haha

Only need 1,000,000 more XP to hit 40!
 
Nice. Congrats.

I want to take back what I said about Vampiric Assault. Focused Attack isn't just a better choice 9 out of 10 times, but it may be better 99 out of 100 times. Vampiric Assault seems to work out best if I'm allowed to just siege mode all day without getting directly attacked before I can lay two sets of mines. Then, even if they burst me, I'm left with half health and can regen it while waiting for their respawn.

So, mostly bad players. I'm learning bad habits over here.
 
Just played a Dragonshire where the Raynor on our team kept saying "This is it, it is over" within the first 5 minutes of the game and reminded everyone whenever anyone died that we were screwed.

He then proceeded to finish 7-10 while everyone was about 20-10 in Takedown/Death ratio.

He also whined in chat about how Raynor is really WEAK and he has no solo or survivability. I was wanting to die.

He said WD was 10x stronger than Raynor and was really mad that he was going to get his second loss of the alpha.

I really hope these types of players kinda quit :P
 
Just played a Dragonshire where the Raynor on our team kept saying "This is it, it is over" within the first 5 minutes of the game and reminded everyone whenever anyone died that we were screwed.

He then proceeded to finish 7-10 while everyone was about 20-10 in Takedown/Death ratio.

He also whined in chat about how Raynor is really WEAK and he has no solo or survivability. I was wanting to die.

He said WD was 10x stronger than Raynor and was really mad that he was going to get his second loss of the alpha.

I really hope these types of players kinda quit :P

Already mentioned earlier in the thread that players like this will *forever be in every MOBA*. You should just stop paying attention to them now lol.

I don't know why people get worked up over chat, unless they're not familiar with online-only games with massive player-bases. Who cares what other players say?? (I'm very insensitive and thick skinned in real life, so YMMV)
 
I dont want to sound bitter or make this sound like im crying(even thought i am). Ive played and payed for WOW since the start, have all the diablo expansions, d2-d3, all the warcraft, and star craft shit linked to my account. safe to say im a loyal customer. But for the life of me i can never get into anything beta or alpha. never it's really pissing me off when some random person that i know hardly owns any of the bliz games just logs in for the first time in a year and is playing and gets betal keys...
 
Because there's better out there. Team Fortress 2 is an example of a game oft filled with hope and hilarity.

Can't tell if you're being sarcastic. Granted I have not played TF2 in like 3+ years, but I don't recall it being some perfect utopia of player chat.

But in any case, MOBAs are a different breed. Think of it this way... out of the previous three mass popular MOBAs so far (DotA / LoL / HoN), all the player bases and chats have been the same. As in cesspools.

It's not going to be any different with HotS whatsoever. In fact, yall should know that chat is going to get worse with beta.
 
I dont want to sound bitter or make this sound like im crying(even thought i am). Ive played and payed for WOW since the start, have all the diablo expansions, d2-d3, all the warcraft, and star craft shit linked to my account. safe to say im a loyal customer. But for the life of me i can never get into anything beta or alpha. never it's really pissing me off when some random person that i know hardly owns any of the bliz games just logs in for the first time in a year and is playing and gets betal keys...

Something I noticed, every single friend on my friends list or friends of friends got in. About 10-15 people, and we all play various Blizz games together regularly. I almost think a majority of the invites were getting people they knew would play together. Just a theory.
 
I dont want to sound bitter or make this sound like im crying(even thought i am). Ive played and payed for WOW since the start, have all the diablo expansions, d2-d3, all the warcraft, and star craft shit linked to my account. safe to say im a loyal customer. But for the life of me i can never get into anything beta or alpha. never it's really pissing me off when some random person that i know hardly owns any of the bliz games just logs in for the first time in a year and is playing and gets betal keys...

You do have all the Beta Profile boxes checked in the account website?
 
I dont want to sound bitter or make this sound like im crying(even thought i am). Ive played and payed for WOW since the start, have all the diablo expansions, d2-d3, all the warcraft, and star craft shit linked to my account. safe to say im a loyal customer. But for the life of me i can never get into anything beta or alpha. never it's really pissing me off when some random person that i know hardly owns any of the bliz games just logs in for the first time in a year and is playing and gets betal keys...
Sadly you need good luck to get into beta just like winning lottery. They have over millions of accounts to pick to based on hardware they want to test that's why you are required to upload your system spec to beta profile.

First wave are usually family and friends of blizzard developers. Second wave are press and streamers on twitch etc.
 
Just played a Dragonshire where the Raynor on our team kept saying "This is it, it is over" within the first 5 minutes of the game and reminded everyone whenever anyone died that we were screwed.

He then proceeded to finish 7-10 while everyone was about 20-10 in Takedown/Death ratio.

He also whined in chat about how Raynor is really WEAK and he has no solo or survivability. I was wanting to die.

He said WD was 10x stronger than Raynor and was really mad that he was going to get his second loss of the alpha.

I really hope these types of players kinda quit :P

I mentioned this earlier, the biggest whiner almost always has the worst score. Simply remind them of that and tell them to either shut up and play, or leave since bots play better than people who AFK constantly to type.

I dont want to sound bitter or make this sound like im crying(even thought i am). Ive played and payed for WOW since the start, have all the diablo expansions, d2-d3, all the warcraft, and star craft shit linked to my account. safe to say im a loyal customer. But for the life of me i can never get into anything beta or alpha. never it's really pissing me off when some random person that i know hardly owns any of the bliz games just logs in for the first time in a year and is playing and gets betal keys...

Are you in NA? Cause that's also a factor. Europeans/Asians are not being actively invited to Heroes alpha at this time.
 
Can't tell if you're being sarcastic. Granted I have not played TF2 in like 3+ years, but I don't recall it being some perfect utopia of player chat.

But in any case, MOBAs are a different breed. Think of it this way... out of the previous three mass popular MOBAs so far (DotA / LoL / HoN), all the player bases and chats have been the same. As in cesspools.

It's not going to be any different with HotS whatsoever. In fact, yall should know that chat is going to get worse with beta.

I'm just saying, there's no reason for it to remain true, especially with a game that bucks so many trends of the genre. TF2 wasn't perfect but even on the god damn 360 version it was rare for infighting to occur, and Heroes of the Storm is currently above the average. I don't see any conclusive reason that things have to go downhill, especially if you set the culture from now. I know I make an effort every single game to say hi and remain positive in chat.

Although in the favor of other games like TF2, I feel like the lack of mini map combined with the fact that you can't always directly see what your teammates are doing helps. Everyone's a critic, as they say. If it's possible to just mute members of chat and only rely on pings that can help too, and as long as they improve the AI system and avoid any major penalties for leaving every once in a while (I really feel like the current system has potential) then I have even more hope.
 
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