Halo 5: Guardians revealed - more at E3 - Fall 2015 [Box Art person is new guy]

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In all seriousness, from my non-expert point of view on shooters, doesn't "aim down sites" only really make sense when hip fire accuracy is nerfed?
 
Gotta love toxic comments like this.

you know i felt like a shithead right after posting that (its the type of comment i usually reserve for people who want 'skyrim style zelda' and 'open world mario', you know, people who wouldn't understand game design if you injected it straight into their temples) but ads effects the moment to moment flow of gameplay in a way that i don't think you're being totally aware of. i edited my post shortly after to add more meat to it because i didn't want it to come off as toxic and nothing else - my main question being, how do you implement ads in such a way that it doesn't change the flow of any gameplay besides long-range? as far as i can tell the only way to do that would be to implement ads only on sniper weapons which just seems redundant to me, just a visual alternative to robocop vision
 
Why don't we add ADS to Counter Strike?

Oh, that's right. Because it's not needed nor was it ever designed around that concept.

Its actually in Global Offensive now. Some weapons have scopes where zooming in causes a red dot sight to pull up instead of a funneled scope. Might of been that specific server, but I don't believe it was.

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you know i felt like a shithead right after posting that but ads effects the moment to moment flow of gameplay in a way that i don't think you're being totally aware of. i edited my post shortly after to add more meat to it because i didn't want it to come off as toxic and nothing else - my main question being, how do you implement ads in such a way that it doesn't change the flow of any gameplay besides long-range? as far as i can tell the only way to do that would be to implement ads only on sniper weapons which just seems redundant to me, just a visual alternative to robocop vision

Thank you for elaborating and I take back my assertion from before.
 
As a big Halo fan, I wouldn't mind ADS if done respectfully. I'm not arguing the chances of that happening, what I'm saying is it is possible for ADS to be added in and not ruin what Halo does.
It's really not possible. It would change the core gameplay way too much.
 
Thank you for elaborating and I take back my assertion from before.

im in an argumentative mood today so it's not like your response was inappropriate. but even beyond gameplay implications (even if there were none that turn out serious in the end) the halo community at large would reject that shit with religious fervor the way i see it.
 
Its actually in Global Offensive now. Some weapons have scopes where zooming in causes a red dot sight to pull up instead of a funneled scope. Might of been that specific server, but I don't believe it was.

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Thank you for elaborating and I take back my assertion from before.

AUG and the Terrorist equivalent have always had zoomed weapon play. That's like saying because the BR has a scope ADS is in Halo.

But that's not what ADS is.

ADS forces the player to look down the sights in order to be remotely accurate in his firing completely slowing down the game and movement.

That doesn't remotely fit what Halo is about when it comes to it's gunplay.
 
Maybe it is more like the scope from ODST on the smg . I don't see why 343 would change the scope so drastically , maybe there is some type of weapon customization. Could be just concept.
 
Scopes could be made to visually look like ADS but without typical ADS effect on movement, no?

If it's just the animation/movement, it'd be fine. In fact, it might balance some of the power weapons by increasing the scope time.

It's when movement and hipfire is affected that things go downhill.
 
AUG and the Terrorist equivalent have always had zoomed weapon play. That's like saying because the BR has a scope ADS is in Halo.

But that's not what ADS is.

ADS forces the player to look down the sights in order to be remotely accurate in his firing completely slowing down the game and movement.

That doesn't remotely fit what Halo is about when it comes to it's gunplay.

So in Halo if zooming in caused the player's speed to slow down drastically, that would be ADS?
 
I am totally conviced that the ONI spartan is the remains of Noble 6 resurrected into some sort of super soldier. He was ONI's second best spartan, Cortana thought so.

He's basically buckey/the winter soldier.

I must've missed one of the books. Which one does Cortana label or consider him the second best Spartan? I know she - well, a copy of her - personally selected Noble Six to carry her to the Pillar of Autumn, but is there more beyond that? Noble Six was pretty badass, though. I agree with that for sure.

Also, there's Kurt to think about. He's kind of a beast, too. Then there's Linda, a Spartan even the Chief himself fears. :)
 
An arena shooter doesn't need ADS.

I think that the problem is that people forget that the Halo experience is based on Arena Shooters. Not COD or BF. And when I'm saying people I'm including 343. Bring the roots back because they were damn fun.
 
Just gonna drop this here from the other thread.

http://www.engadget.com/2014/05/16/halo-the-master-chief-collection/

Master Chief is getting a facelift with an HD collection of his exploits. We've learned that Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4 are being collected in a Master Chief-focused HD remaster coming from Microsoft. Our sources say that the set will zero in on Halo's most famous soldier to refresh audience's memories ahead of Halo 5's release, so curiosities like Halo 3: ODST and Halo: Reach likely won't be a part of the package. The game's developer is unknown at this point, but considering that Saber Interactive handled Combat Evolved Anniversary and is also working on an unannounced Xbox One project, the team is a likely suspect. Also unclear are plans for digital distribution, resolution and frame-rate (Microsoft bragged that will run at the next Halo will run at a "blistering" 60fps), piecemeal releases, or if the games will surface on other platforms as well (PC, anyone?).

Microsoft has gone on record saying that it would love to have Halo release more than once every three years. Its used different developers to fill that task since, but we're still pushing two years since Halo 4 launched. To commemorate the first game's tenth birthday, Microsoft released Halo: Combat Evolved Anniversary for the Xbox 360, which served as a stop-gap for the 343 Industries-developed Halo 4; there's precedent for this sort of thing. This remake makes a lot of sense for Redmond for a couple of different reasons: it satisfies the more-frequent release desire and it helps fans get caught up on the story. It also gives them the chance to re-experience some of the best console shooters with better looks and sound -- everyone wins!


i'd buy it tbh

This should clear up the reasons why the Journey begins this year.
Stinkles...plz confim..pls
 
Its actually in Global Offensive now. Some weapons have scopes where zooming in causes a red dot sight to pull up instead of a funneled scope. Might of been that specific server, but I don't believe it was.

4WQDUyj.jpg


OEMPaYb.jpg





Thank you for elaborating and I take back my assertion from before.

See, I'm actually okay with this, where ADS just means take scoped weapons and make the scope more integrated into the world. Rather than ADS where hipfire has a severe accuracy penalty.

I must've missed one of the books. Which one does Cortana label or consider him the second best Spartan? I know she - well, a copy of her - personally selected Noble Six to carry her to the Pillar of Autumn, but is there more beyond that? Noble Six was pretty badass, though. I agree with that for sure.

Also, there's Kurt to think about. He's kind of a beast, too. Then there's Linda, a Spartan even the Chief himself fears. :)

Kurt's dead. Noble 6 is dead.
 
So in Halo if zooming in caused the player's speed to slow down drastically, that would be ADS?

That's part of it, but I shouldn't be forced to ADS with a BR because the guy is thirty feet away from me. ADS usually forces guns to have a horrible spread if they are not being scoped in.

So include that, with slow player movement with every single gun being forced ADS, and you're not Halo anymore, you're CoD.
 
It matters how its implemented. If it only drastically changes long range combat? Great, I'm tired of Robocop vision. If it completely ruins close and mid ranged combat? They fucked up.

Huh? What? No.


Drastically changing the gameplay is exactly opposite of what we want. Making each weapon feasible at long range would not only completely change the game it would also ruin it.

Halo's sandbox is based on a mixture of weapons of different effective ranges. The BR is effective in close to mid range combat, the DMR effective at mid to long. The AR is only useful in short range combat. Adding ADS which could possibly make it useful in mid-range combat would vastly and badly change the game.
 
I must've missed one of the books. Which one does Cortana label or consider him the second best Spartan? I know she - well, a copy of her - personally selected Noble Six to carry her to the Pillar of Autumn, but is there more beyond that? Noble Six was pretty badass, though. I agree with that for sure.

Also, there's Kurt to think about. He's kind of a beast, too. Then there's Linda, a Spartan even the Chief himself fears. :)

He kinda went boom.
 
While i suggested Halo scopes could look visually more like ADS, i just realized there is no point to that: the scopes are also cameras in Haloverse, and are "smart-linked" to the users HUD, transmitting the scope image directly to the HUD. So it is already ADS... in-universe.
 
While i suggested Halo scopes could look visually more like ADS, i just realized there is no point to that: the scopes are also cameras in Haloverse, and are "smart-linked" to the users HUD, transmitting the scope image directly to the HUD. So it is already ADS... in-universe.

Aaaaaaand argument over.
 
While i suggested Halo scopes could look visually more like ADS, i just realized there is no point to that: the scopes are also cameras in Haloverse, and are "smart-linked" to the users HUD, transmitting the scope image directly to the HUD. So it is already ADS... in-universe.

This is what I was getting at in an earlier post.
 
It's really not possible. It would change the core gameplay way too much.

Yes, but it would also add that giant scope to the screen. Movement is critical to Halo's core gameplay, but so is visual clarity (well, in Bungie's games at least) and the way ADS scopes impair visibility runs counter to that. A lesser issue than movement, but still one I think would adversly affect Halo.
 
Yes, but it would also add that giant scope to the screen. Movement is critical to Halo's core gameplay, but so is visual clarity (well, in Bungie's games at least) and the way ADS scopes impair visibility runs counter to that. A lesser issue than movement, but still one I think would adversly affect Halo.

Speaking of visual clarity... can 343i finally redo some vehicle reticules to not block the view (this has been an issue in ALL Halos). The Ghost's is the biggest offender, especially at range.
 
Yes, but it would also add that giant scope to the screen. Movement is critical to Halo's core gameplay, but so is visual clarity (well, in Bungie's games at least) and the way ADS scopes impair visibility runs counter to that. A lesser issue than movement, but still one I think would adversly affect Halo.
So no scoped pistol, DMR, or sniper?
 
While i suggested Halo scopes could look visually more like ADS, i just realized there is no point to that: the scopes are also cameras in Haloverse, and are "smart-linked" to the users HUD, transmitting the scope image directly to the HUD. So it is already ADS... in-universe.

343 has never cared about the lore of Halo before, why would they start now?
 
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