blu
Wants the largest console games publisher to avoid Nintendo's platforms.
oh come on, the game deservs your 10 bucks : )Capndrake said:Also,![]()
oh come on, the game deservs your 10 bucks : )Capndrake said:Also,![]()
Not having played the GBC game makes it all the more worth it, because some of the puzzles are directly pulled from there. If you have played it before then you can breeze through those.JonathanEx said:I'm not sure whether to get Toki Tori, seeing as I haven't played the GBC game
Pleased' is an understatement," he said of the reaction from critics and fans.
"The reaction has been exceptional - from both reviewers, which is very pleasing, and also the user reviews are extremely high – we've also had very many people who have taken the time to email us directly with their entirely positive feedback, which is very appreciated," commented Braben, boss of Cambridge-based studio Frontier Developments.
Gamespot said:Lostwinds 5.5/10 (Mediocre)
Scrubking said:Also never forget:
Good to know, thanks for the link.Scrubking said:
honestly, IMHO all of the dungeon packs are worth getting (that would be I believe shrines, luxurious house, race packs, and dungeon pack.. I believe).kottila said:Which DLC packs is worth getting? I know I'll buy the dungeon one, but not sure about the rest.
gwiz210 said:Any word on when Pokemon Ranch will be heading stateside?
Scrubking said:
Great, lostwinds is such a jewel.Jaded Alyx said:The top 4 WiiWare games in terms of popularity when I checked last night (Euro Shop Channel) were:
1. Lost Winds
2. FFCC:MLaaK
3. Dr. Mario
4. Toki Tori
antispin said:I want to know how Pop is doing. It's a great game and I hope it's getting the downloads it deserves.
Can you elaborate a bit more on that? I'm curious to know how much the game concepts clashed with what she wanted to do with a real life urban planning mindset.Vinci said:I'd give it an A. Girlfriend gives it an A-. Turns out having an urban planning degree (in her case) doesn't help you much in the game. [I assumed that, but it still bothered her, so she deducted half a grade from it.]
No, but controls are more finicky than in the DS version. Maybe adjust your sensitivity? Or is it just in Dr. M?Wizpig said:I've got a question for the guys who purchased Dr. Mario:
Is the pointer jerky for you in "Germ Buster" mode?
Alaluef said:Can you elaborate a bit more on that? I'm curious to know how much the game concepts clashed with what she wanted to do with a real life urban planning mindset.
I see. Interesting points. I was a bit annoyed at the randomness at first too, mainly after I built the academies and training hall.Vinci said:I let her design her city beforehand on the little map that the Japanese guy created, and she did that on the computer and then printed it out so that she would have a guide for how she wanted to build the place.
But after she started doing it, she found that things weren't moving the way in which she wanted -- at least not in such a way to advance her adventurers. She hated the idea, for example, that adventurers would check every shop and at seemingly random, rather than following the foot traffic that she intended when she designed her city. Part of her studies have been in transportation design and she found this randomness to be especially irritating since she'd taken into account things like perspective (as in trying to create visually interesting pathways to attempt to lure consumers to certain places first, then having them expand from that central location to others based on convenience).
I honestly can't explain any of it quite as well as she could, but basically the game wasn't able to take into effect many of the things that someone designing neighborhoods, towns, or cities would consider. Obviously, she wasn't under any illusions that the game would simulate this sort of detail perfectly, but she was curious if it could work at least partly. Once she basically game up on it though, she had (and is having) a great time with the game and really enjoys it.
I think it would be interesting to see a game take into account certain things like this at some point, though I'm not sure how feasible that would be. Especially not in a downloadable title.
I'll add you. Be warned though - I'm not really good!Wizpig said:Hey Phife, it's just in Dr. Mario, but no worries, that mode sucks.
Add me!
4791 5123 7800
You are already in my F List.
Alaluef said:I see. Interesting points. I was a bit annoyed at the randomness at first too, mainly after I built the academies and training hall.
The funny thing is that since I've played RPGs since forever, while playing MLaaK I soon realized I never go in a logic way to shops inside towns either. I would just randomly run around comparing stats in armor/weapons, then I would remember a certain accessory somewhere else, etc. So I started finding the adventurers randomly buying stuff around to be pretty accurate to how I act as a player in games. :lol
Phife Dawg said:So after playing a bit more of TT I must say it's absolutely awesome! Everyone who likes puzzle games (as in puzzle-solving) should get it. It's a bit on the easy side (I just breezed through to the middle of the) - didn't try out the hard levels yet) but I finished Portal in one go without breaking a sweat either and it was still loads of fun.sewers
Phife Dawg said:Btw Dr. Mario FC:
8808-3436-0494
Haven't tried the hard levels yet. I don't think I'm all too good. You just have to look at the level (minus button) and visualize how you would play it.biodegradablebean said:Damn, you're good then. The normal levels are giving me some trouble already in the second area, and the hard levels..... let's say I'm not yet ready for them. :$ Very fun and addictive game though, I'll be playing this for a long time.
You sent me the Dr. Mario demo right? (Mii name is Gunstar) Thanks again for that. I sent you a Wii message back with my friend code.. will add you this evening.
dkeane said:Have any WiiWare games that use the balance board been announced? I think WiiWare would be a good place for developers to test out some concepts within simple games.
Yeah.. sortof.dkeane said:Have any WiiWare games that use the balance board been announced? I think WiiWare would be a good place for developers to test out some concepts within simple games.
Will do so tomorrow. My Wii Code: 3250 1507 8167 3380.Shiggy said:Would anyone send me the Dr. Mario demo?
8364 6241 4440 4419
Phife Dawg said:Will do so tomorrow. My Wii Code: 3250 1507 8167 3380.
Yeah, they're moved off of the DS card and onto the Wii. Which makes sense, since it's less a game than it is a storage application and Mew-dispensing tool.Blu_LED said:I know I'll probably buy the Pokemon game just because I'm a Pokemon freak. Does anyone know that to get your Pokemon over from D/P do you have to take them off the DS game? Or do they stay on the DS and play in the farm at the same time.
cjrocksyourmotherforever said:did anybody download critter round up??
Worth it??
I played over an hour. I'm posting from my Wii w/out a keyboard so I'll just make a list for now.cjrocksyourmotherforever said:did anybody download critter round up??
Worth it??
Dunno if it is region-free. I doubt it but added you so we can try it out. My Wii FC: 3250 1507 8167 3380.Teknoman said:Might as well put my hat in the ring too.
The Dr. Mario demo is region free correct? If so:
8305 6395 8015 9609
Please?
This man speaks the truth.later said:Everyone simply must buy Toki Tori. I get so much more enjoyment out of this game than Lost Winds.
www.tokitori.com
Not from the UK (Germany) but I can send you the demo.Neo Child said:Can anyone in the UK send me a demo of Dr. Mario please =]
7999-5138-0649-8797
Much appreciated =]
Vinci said:But after she started doing it, she found that things weren't moving the way in which she wanted -- at least not in such a way to advance her adventurers. She hated the idea, for example, that adventurers would check every shop and at seemingly random, rather than following the foot traffic that she intended when she designed her city. Part of her studies have been in transportation design and she found this randomness to be especially irritating since she'd taken into account things like perspective (as in trying to create visually interesting pathways to attempt to lure consumers to certain places first, then having them expand from that central location to others based on convenience).