Freezepop is in!? PLEASE MAKE IT! D:
We went over this on the last page, but don't expect Sony to swoop in and save the kickstarter, as basically any way they could feasible do it would constitute fraud under Kickstarter's TOS.
Sony could obviously swoop in and save the project if the kickstarter is unsuccessful, fronting all the money.
We went over this on the last page, but don't expect Sony to swoop in and save the kickstarter, as basically any way they could feasible do it would constitute fraud under Kickstarter's TOS.
Sony could obviously swoop in and save the project if the kickstarter is unsuccessful, fronting all the money.
Since I don't usually do kickstarter, what happens when they fail to achieve the goal?
I mean, what happens with the pledged money?
It actually never charges you in the first place. You just don't get charged.It gets refunded.
It gets refunded.
It actually never charges you in the first place. You just don't get charged.
It actually never charges you in the first place. You just don't get charged.
Yep. That's why it doesn't make sense to not donate to a KS project "because it's not gonna get funded". If you like the project and are fine with the asking price, just do it.
Honestly, assuming this doesn't reach its goal, I really wonder if Microsoft will step in and have Harmonix make the game (under a new name) for them. I don't know why Sony won't fund this, I guess because the company is doing so badly money-wise, but this would be a very small investment for Microsoft, which they'd be able to make back pretty easily, and they'd have one more exclusive from a quality developer. Could be a bit of an olive branch for the disKinection as well.
Would you mind linking to this part of the TOS?
Not sure how it would constitute fraud since Harmonix is not affiliated with Sony in any way,
Since I don't usually do kickstarter, what happens when they fail to achieve the goal?
I mean, what happens with the pledged money?
Honestly, assuming this doesn't reach its goal, I really wonder if Microsoft will step in and have Harmonix make the game (under a new name) for them.
inb4 someone makes a $10+K pledge for the lulz and find out later it does get funded lol.
There must be KS projects where this has happened. Must suck for developers if their KS was very close to succeeding and then in the last hour a couple of tricksters cancel their pledges.
It's not explicitly outlined in their TOS (outside the usual "we reserve the right to nuke your account for any reason").
You can't cancel a pledge if it would drop the project below the funding goal, if I'm not mistaken.
You might want to refrain from repeatedly saying that it is then.
Those indie artists are nice and I hope to see more but they should get atleast one big artist to join in or tweet it. Since they are so inclined to keep this a Sony exclusive why not get some big artists under Sony Music or something
Sony injecting whatever is left is something people should continue to think is going to happen.
Upping my pledge cause I really want this game to happen. Hoping for a miracle now.
It actually never charges you in the first place. You just don't get charged.
There are a number of reasons why Sony saving the campaign at the end isn't going to happen. You don't need to make up stuff about the TOS to argue the point.
Can Harmonix lower their goal amount if they decide they want to use the money?
Can Harmonix lower their goal amount if they decide they want to use the money?
Good point.Obviously, every Kickstarter campaign is different. But the one that comes to mind when I think of similar campaigns is the one for Republique two years ago. Some of the same aspects are there: no PC version (until very late), big name developer, perception of a budget that was too high, heavy media support (though perhaps less so for Amplitude, at least in the sense of game writers and podcasts outright begging for support).
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The final uplift starts with three days to go. The third day before the end of the campaign sees 5x the daily average before the uplift, second day sees 8.5x, and the last day is almost 12x. There's one crucial difference: Republique eventually announced a PC version. That's not going to happen here. But they did make a similar big announcement to Amplitude's artists announcement (Jennifer Hale and David Hayter coming on as voice actors), which I think is where the $50k spike just over a week from the end of the campaign happens.
Something like that might be happening to Amplitude now, with today's take already over $30k. The real question is whether Harmonix can maintain momentum through the final four days.
Wait. They've said a vita version is happening????
this will definitely make it.
This thing hardly moved since the artist announcements today. It only got a good bump because someone donated $7500...
Aside from the first sentence being kinda false (this is almost certainly going to be the highest funding day since Day 1), I don't get the need to downplay a $7500 bump. Whether it came from 1000 people or one person, it's still $7500 closer.
Hnng, this is gonna be a horribly close call, but this totally would be a project I'd have fun collaborating on. Ughh I can't watch this.
Genuinely the most painful-to-watch Kickstarter I've seen thus far.