More_Badass
Member
I don't know. Could be. But in-game, no graphics options other than resolutionNot even an .ini file to edit?
I don't know. Could be. But in-game, no graphics options other than resolutionNot even an .ini file to edit?
Trailer![]()
http://shoreboundstudios.com/site/viktor/
Viktor is an action-packed, 2D side-scrolling adventure inspired by classics such as Castlevania and Megaman. Playing as Viktor, youll fight your way through a diverse spectrum of hostile environments where youll encounter a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos
Forgot all about Always Sometimes Monsters
So Transistor is fantastic. I enjoyed Bastion but I'm enjoying Transistor even more. The art design and atmosphere is wonderful, the story is mysterious and compelling. But the gameplay is the best part. Just so satisfying and strategic. It plays nothing like Bastion. Real time, you're able to hold your own but vulnerable. Turn mode is a different story. Some of the reviews said it perfectly, the game has a puzzle-like vibe. Positioning, what's the best ability to use, which enemies to prioritize, how to best utilize your limited action/energy, making sure you don't find yourself exposed at the end of a turn. Refining your abilities thanks to incredibly deep function system, mixing and matching new skills and finding your favorites. I'm almost two hours in and I'm enjoying the game immensely, even if it's pretty laggy for me
Well not all my specs meet the minimum requirements so yeah, the framerate is poor for me. Just about playable but a low framerateBy laggy do you mean the framerate is low?
Trailer![]()
http://flagshipgame.com/
Flagship is a real-time strategy game set on a galactic scale, played from a first person perspective. Command your fleet from the bridge of your ship, explore the stars and expand your territory.
Arena Mode:
The Arena mode is an entirely new game feature developed for this patch. There are a total of 36 arenas divided into four chapters. Each chapter can be unlocked by completing the normal campaign (chapter 1 accessible by default).
In the arenas, the player will face hordes of enemies in a randomized level layout. To aid the player, each arena chapter has six different predetermined weapon sets with varying strengths and weaknesses. Each arena have one of the following three objectives: kill all enemy waves, survive a certain amount of time, or kill a specific enemy type.
The arenas will be an excellent training ground for new players and additional content for the few players who have already completed the normal campaign.
Always Sometimes Monsters got a 9/10 from EurogamerGonna pick up Transistor today on PS4 I think - good to hear it's awesome
Edit
Oh shit - Always Sometimes Monsters is today as well? God dammit![]()
Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.
Transistor is so gooooooooood. Like a mini-Frozen Synapse![]()
I picked up Stick it to the Man! for $5 on Steam and got to check it out just now. I'm really digging the humor and artstyle, it feels a lot like Psychonauts. After an accident the main character gains the ability to read minds and use telekinesis. It's basically a point and click adventure game with some platforming elements. I'm only about 30 minutes in, so I'll post more impressions later.
I picked up Stick it to the Man! for $5 on Steam and got to check it out just now. I'm really digging the humor and artstyle, it feels a lot like Psychonauts. After an accident the main character gains the ability to read minds and use telekinesis. It's basically a point and click adventure game with some platforming elements. I'm only about 30 minutes in, so I'll post more impressions later.
Have only read positive things, as well. Will pick up on WiiU soon, Gamepad seems perfect for it.
I picked up Stick it to the Man! for $5 on Steam and got to check it out just now. I'm really digging the humor and artstyle, it feels a lot like Psychonauts. After an accident the main character gains the ability to read minds and use telekinesis. It's basically a point and click adventure game with some platforming elements. I'm only about 30 minutes in, so I'll post more impressions later.
The little I read about it was bad actually. Although I think that was mostly a John Walker review, so that's to be expected to some extent. I generally like Ryan North so I'm curious.
For any old school shooter fans out there, it looks like the indie shump Crimzon Clover is being released on Steam on June 6th.
Arcadecraft is now out on Steam.
http://store.steampowered.com/app/297330/
It was a long road to get there but very pleased it was released.
Ghost song gameplay video posted in another thread:
https://www.youtube.com/watch?v=Nr7EKA3owvg
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http://www.battleblocktheater.com/
Shipwrecked. Captured. Betrayed. Forced to perform for an audience of cats? Yes, all that and more when you unlock BattleBlock Theater! There’s no turning back once you've started on your quest to free over 300 of your imprisoned friends from evil technological cats. Immerse yourself in this mind bending tale of treachery as you use your arsenal of weapon-tools to battle your way through hundreds of levels in order to discover the puzzling truth behind BattleBlock Theater.
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http://blog.heypartyanimals.com/
Party Animals is an adorable political satire and strategy game about a fictional tropical island that's currently in the grips of election season. You play the role of a quiet mouse bureaucrat who is tired of being a rubber stamp and decides to run for president and shake things up!
On your journey to the Kapitolyo you will raise campaign funds, conduct political sorties, make backroom deals with garrulous goats, and generally test the limits of how far you're willing to go in order to become El Presidente.
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http://otttd.td/
Like explosions? Love giant, flying, undead sharks? Then OTTTD is the game for you for you! Alternatively, if you’d like a strategy game that cleverly blends TD & RTS genres for a tactical challenge across an action-packed campaign then OTTTD will scratch that itch.
We describe OTTTD as “Spaceballs meets Starship Troopers” wrapped in a tasty TD game shell. But anyone under 30 has no idea what Spaceballs is (their loss) so we fall back on “It’s an anything-goes TD game that doesn’t take itself seriously.”
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http://alwayssometimesmonsters.com/
Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
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http://store.steampowered.com/app/297330/
Enter the exciting world of Arcade ownership! Play through the start of the 1980's arcade revolution by buying and placing video games for your customers to play! Customize your arcade to increase its popularity! Modify machine parameters, manage your finances, capitalize on newly released games, but beware of the events and pitfalls that could bankrupt you!
I played the console release of battleblock theater from start to finish, not sure if that counts.
Yes, please, would like to hear your impressionsI played the console release of battleblock theater from start to finish, not sure if that counts.
I am interested in some impressions as well.
Yes, please, would like to hear your impressions
Amazing idea to sell limited special boxed editions of Indie Games:
http://www.neogaf.com/forum/showthread.php?p=113144461#post113144461
I was going to pass on Always Sometimes Monsters but the Steam comments are just fascinating. Some people's playthrough are over in minutes, an hour, some people have played 5 hours and haven't reached the "end". A few are saying the game is 10 hours.
It sounds like the kind of branching narrative game I always wanted. I enjoyed TWD but I never replayed it because it never felt like making new meaningful choices, but rather "Oh, I'll choose that dialogue choice because I chose something different last time"
Any IndieGAF impressions? I'm still on the fence with this game
OK I just beat the game and I think it's pretty great. Tons of replay value here.
There are moments where I had to make a choice and walked away from the computer for a while, had a beer and thought about things. There are moments that made me feel guilty, and sad, and happy.
It's really an interesting experience, and I'm glad I gave it a go. It's buggy. There are game mechanics which suddenly become meaningless, spelling errors, and other small issues that crop up but nothing which breaks the game or ruins the core experience.
Definitely worth it if you like indie titles, especially ones with a story that can go in multiple directions. There are things that happened in the game that I didn't know if I would be able to change or find out more about, NPCs I never talked to and plenty of alternative choices that I didn't make. I think it will take several playthroughs to see everything here.
Right now I'll digest the first one before I go back.
Took around 7 hours to beat the first time round.
I played Battleblock Theater for about an hour and so far it's great. The intro cutscene is just hilariously well done and totally sets the tone for the game. It's wacky and silly but the platforming is solid too. Levels aren't that difficult (yet), but they're fun to traverse, the combat is fun, the visuals are vibrant and colorful. I never played Castle Crashers or Alien Hominid but I'll definitely be checking those games out now
Hi, I'm part of a dev team called The Working Parts, and we just released our first game on Steam, called They Breathe! I made this post in the Steam thread for May as well, but thought it would make sense to make it here too. Hope it's ok!
The game is an atmospheric, experimental indie title about a frog. It has no on-screen user interface, no dialogues - it's a very 'pure' experience. Don't want to give away too much, since part of the fun is exploring the game on your own. It takes about 30 mins to play through, with a price-point of $1.99/1.49/£1.49. The game has been available through Xbox Live Indie Games and Desura before, but we've made some improvements to the Steam version and added achievements and cards. And it works great with a 360 controller.
But anyway, after 14+ years of being a NeoGAF member I wanted to give something back to the community.
So I've decided to give away 25 Steam codes for They Breathe in this thread (and 25 codes in the Steam thread for May as well, just to balance things out). Quote to reveal! And would be nice if you pointed out which code you've taken.
Hi, I'm part of a dev team called The Working Parts, and we just released our first game on Steam, called They Breathe! I made this post in the Steam thread for May as well, but thought it would make sense to make it here too. Hope it's ok!
The game is an atmospheric, experimental indie title about a frog. It has no on-screen user interface, no dialogues - it's a very 'pure' experience. Don't want to give away too much, since part of the fun is exploring the game on your own. It takes about 30 mins to play through, with a price-point of $1.99/€1.49/£1.49. The game has been available through Xbox Live Indie Games and Desura before, but we've made some improvements to the Steam version and added achievements and cards. And it works great with a 360 controller.
But anyway, after 14+ years of being a NeoGAF member I wanted to give something back to the community.
So I've decided to give away 25 Steam codes for They Breathe in this thread (and 25 codes in the Steam thread for May as well, just to balance things out). Quote to reveal! And would be nice if you pointed out which code you've taken.
So I've decided to give away 25 Steam codes for They Breathe in this thread (and 25 codes in the Steam thread for May as well, just to balance things out). Quote to reveal! And would be nice if you pointed out which code you've taken.
Hi, I'm part of a dev team called The Working Parts, and we just released our first game on Steam, called They Breathe! I made this post in the Steam thread for May as well, but thought it would make sense to make it here too. Hope it's ok!
The game is an atmospheric, experimental indie title about a frog. It has no on-screen user interface, no dialogues - it's a very 'pure' experience. Don't want to give away too much, since part of the fun is exploring the game on your own. It takes about 30 mins to play through, with a price-point of $1.99/1.49/£1.49. The game has been available through Xbox Live Indie Games and Desura before, but we've made some improvements to the Steam version and added achievements and cards. And it works great with a 360 controller.
But anyway, after 14+ years of being a NeoGAF member I wanted to give something back to the community.
So I've decided to give away 25 Steam codes for They Breathe in this thread (and 25 codes in the Steam thread for May as well, just to balance things out). Quote to reveal! And would be nice if you pointed out which code you've taken.
Thanks, I took this one. But, if you will, a word of advice: you don't have to do giveaways like this. Next time, just give the keys to Modbot and let the Bot Team take the strain.Hi, I'm part of a dev team called The Working Parts, and we just released our first game on Steam, called They Breathe! I made this post in the Steam thread for May as well, but thought it would make sense to make it here too. Hope it's ok!
The game is an atmospheric, experimental indie title about a frog. It has no on-screen user interface, no dialogues - it's a very 'pure' experience. Don't want to give away too much, since part of the fun is exploring the game on your own. It takes about 30 mins to play through, with a price-point of $1.99/€1.49/£1.49. The game has been available through Xbox Live Indie Games and Desura before, but we've made some improvements to the Steam version and added achievements and cards. And it works great with a 360 controller.
But anyway, after 14+ years of being a NeoGAF member I wanted to give something back to the community.
So I've decided to give away 25 Steam codes for They Breathe in this thread (and 25 codes in the Steam thread for May as well, just to balance things out). Quote to reveal! And would be nice if you pointed out which code you've taken.
45. 0VQAB-4YDIE-8I8BR
Thanks, I took this one. But, if you will, a word of advice: you don't have to do giveaways like this. Next time, just give the keys to Modbot and let the Bot Team take the strain.
You're right, forgot about Modbot! I'll keep that in mind for next time.
Oh, and nice to see people in this thread enjoying Stick it to the Man! I actually worked on that game as well (as a sound designer), along with the game designer and the composer for They Breathe.