Watch_Dogs PC performance thread [Read post #1215 before posting]

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b0bbyJ03

Member
Using Nvidia control panel usually introduces a lot of input lag on my rig. MSI Afterburner + Riva Tuner is just perfect. I have a Gigabyte card, but I'll never go back to their crappy software.

thanks, just downloaded it

If you're like me and you want Ultra, I'd say go Ultra, go TXAA X4, or whichever antialiasing method you like at maximum, and lock it to 30. The game is still unoptimized like hell, it should NOT need beefy parts for the image quality it produces. The only impressive thing about it is water. And on the exact opposite end are the textures, which are a joke at "Ultra" levels.

im thinking i'll do the same. from what most people are saying its pretty much impossible to lock it at 60 fps anyway.
 

b0bbyJ03

Member
This is something I have noticed myself.

Games look and feel 'fine' when playing on consoles despite running at 30FPS. Yet on the PC, they look pretty horrendous. Dark Souls I was the only game that didn't feel bad at 30FPS though, but perhaps that was because the entire game was built and designed upon 30FPS.

One of my friends mentioned that setting vsync to 30 sets the game to put out 30 Hz, not just 30 fps, which might explain the reason if true. I'll look it up when I have time and post unless someone can confirm this.
 

UnrealEck

Member
Could I run on ultra 30FPS at 1080p?

Amd fx 8320 3.5ghz
8GB Ram
7970

Yes, probably better (about 40 FPS or more). Probably the biggest problem with the game is the stuttering caused by data being swapped in and out all the time when you're driving large distances. That's where the frame rate drops seem to come from a lot of the time.
 
I'm using beta driver 337.50, I've not tested with other drivers, too lazy.

My rig with titan and i7 4770k 4.2ghz can achieve 60fs on ultra settings without AA or ao with v sync on 1920 x 1080p but it's not constant, the, on foot the frame rate dips to low 50s, there is an area early in the game where there is a crowd an the frame rate dipped to the 40s ad driving it can go as lw as 30 in some areas.

Textures on high and everything else on ultra improves frame rate, still get dips from 60 but it isn't as bad.

Best results for me so far is setting textures to high, level f detail to high and everything else on medium with AA and AO off.

It's not constant 69fps throughout but it's the closest I think I can get without sacrificing too much visual quality.

Why is it 30fps on pc even on ultra looks so bad but looks ok on consoles?

devs of multi-plat games spend way more time optimizing for consoles than they do for PC.
 

FLAguy954

Junior Member
My Specs:

i5 4670K @ 4.5GHz
R9 270 OC
8 GB RAM
Windows 8.1

I locked the game to 38 fps (half of my refresh rate of 75 Hz) and have a couple of custom settings both in-game and through RadeonPro. RadeonPro works very well at forcing v-sync, triple buffering, and a locked framerate when you use the 64-bit version. I also forced low SMAA high SMAA and x16 anisotropic filtering through RadeonPro as well. Runs pretty smooth at these settings with no drops in frames (although my resolution is helping me a lot lol):

daS6myB.png

LsEGBIL.png

kqqFRpj.png
 

Robert7lee

Neo Member
Have you tried Riva Tuner?

The fact that a Titan has such trouble with the game is a joke though. I really hope Ubisoft will patch the performance but who am I kidding...



Using Nvidia control panel usually introduces a lot of input lag on my rig. MSI Afterburner + Riva Tuner is just perfect. I have a Gigabyte card, but I'll never go back to their crappy software.

Using riva tuner how do you combat screen tearing?
 
One of my friends mentioned that setting vsync to 30 sets the game to put out 30 Hz, not just 30 fps, which might explain the reason if true. I'll look it up when I have time and post unless someone can confirm this.
That's actually the opposite of what happens. If your monitor is set to 30Hz and the game can keep 30 fps, it runs the same as a console.

It's the fact that the game is limited to 30 fps but your monitor is running at 60Hz that causes the perceived "judder".

If you create a custom resolution for whatever your monitor's native resolution is (eg 1920 x 1080) with a refresh rate of 30 Hz and then choose that option for the game, it will run like the console version.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I don't see what all the hubbub is about the 2500K, or why Black_Stride's post felt necessary. My non-oc'd 2500 is giving me great performance.
When the specs were announced they talked about a Passmark score of 9000. The 2500K, unless overclocked pretty well, did not hit that.
A lot of commotion, got a lot of people worried.

Pretty much what he said.

Boo to Ubisoft for referring to Passmark. People were told in that thread to ignore Passmark results, that they're useless for measuring real-world game performance, but I guess people will understand the numbers game better than explanations like, "It's more complicated than that".

its more complicated than that is not an explanation.
Ubi using PassMark meant people panic'd....until they saw that yeah a 2500K can run the game i dont see why people would just sit there and say yeah sure wahtever.

Reccomended PC settings are something new, and gamers always panic for a sec if their machines dont meet them.
If someone with a similar setup manages to get the game to run.....then they getr calm.

Im not sure what the hubub is.....this happens pretty much with every major release....."Will my XXX CPU and/or my XXX GPU be able to run this?"

Happens all the time, its just that this time PassMark was there and it fucked alot of people up thinking the 2500K simply couldnt run it.
 

Noisivne

Banned
I think this is the problem with games that have lots of people working on them. Since there are so many people working on it, no one really cares very passionately about the end product. They do their part, expect others to do theirs and go home with their paycheck. If this was made by a smaller team (which is nearly impossible for a game of this scale) someone would have stepped in and said, "We worked so hard on this, now lets make sure it actually runs well on all systems." Then again, I could be wrong and it could be the publisher's fault for rushing it out, but they had an extra six months to do this. Optimization should have been at the very top of their list of priorities.
 
Alright guys, decided to to download a "test" version of the game before my Origin key gets unlocked on Tuesday.

My Specs:

i5 4670K @ 4.5GHz
R9 270 OC
8 GB RAM
Windows 8.1

I locked the game to 38 fps (half of my refresh rate of 75 Hz) and have a couple of custom settings both in-game and through RadeonPro. RadeonPro works very well at forcing v-sync, triple buffering, and a locked framerate when you use the 64-bit version. I also forced low SMAA and x16 anisotropic filtering through RadeonPro as well. Runs pretty smooth at these settings with no drops in frames (although my resolution is helping me a lot lol):

daS6myB.png

LsEGBIL.png

kqqFRpj.png

can you post some screens of the game at those settings?
 

Jesb

Member
Yes, probably better (about 40 FPS or more). Probably the biggest problem with the game is the stuttering caused by data being swapped in and out all the time when you're driving large distances. That's where the frame rate drops seem to come from a lot of the time.

Sounds good, will probably go for PC version whenever I get this than.
 

HRose

Banned
Everyone with a 2500K just OC it to or beyond 4.5GHz and we are more than sweet depending on the graphics card.

Yeah, let's make people freak out even more.

Has anyone run benchmarks confirming that even 500Mhz make a difference? Because what I imagine is that this game benefits from hyperthreading, but I doubt you see a real difference through OC.

Even in games that didn't really use HT the case was that an i7 was running faster than a i5 pushed to +1Ghz.

So before encouraging people to take risks and OC their CPUs, prove that it actually makes a difference.
 

Tahnit

Banned
Decided to go back to "dummy" oc while i wait for my Corsair Hydro Series H90 140 mm High Performance Liquid CPU Cooler to get here.

Closed loop seems like the way to go.
 

Vlodril

Member
I am going to buy this game in a couple of days. was going to be buying it on ps4 but 900p and all. So now i am wondering if my pc is going to run it effectively.

I have an i5 - 4570
gtx 660 ti
12 gigs of ram.

So can i run it decently? and by decently i mean high by at least 30 fps (i dont care about 60 or anything).
 

FLAguy954

Junior Member
can you post some screens of the game at those settings?

RadeonPro gives me a white screen after taking a screen, let me try with FRAPS...

EDIT: FRAPS did the trick:

vdE0D0P.png


I changed my AA to SMAA Ultra in RadeonPro with in-game AA disabled, it won't show up in screens though as it's technically post processing. I can assure you that it looks great with it on with a minimal performance hit.
 

crun

Banned
i5-4670k @ 4.4
780 @ 1226 core (337.50)
8GB DDR3 @ CL9/1800MHz
pagefile on SSD, game installed on HDD

I am running the game in 1080p, 2xMSAA, HBAO+ low and everything rest maxed out (including ultra textures)

Game runes decent indoors, 60+ fps. However, it gets painful outdoors where it dips to 30-40 when driving fast and microstutters A LOT. I've tried high textures but no change.
 

HRose

Banned
Summary for those who think on playing on PC:

- Expect it to run generally really bad.
- Expect keeping textures at "high" if you have 2/3Gb video memory. High + AA may even surpass 2Gb.
- Expect the number of core/threads mattering far more than your videocard or frequency clock.
 

Dries

Member
Yeah, let's make people freak out even more.

Has anyone run benchmarks confirming that even 500Mhz make a difference? Because what I imagine is that this game benefits from hyperthreading, but I doubt you see a real difference through OC.

Even in games that didn't really use HT the case was that an i7 was running faster than a i5 pushed to +1Ghz.

So before encouraging people to take risks and OC their CPUs, prove that it actually makes a difference.

True. My 2500k is not overclocked (stock speed is 3.3ghz) and I'm also not planning on doing so. I've got 8 GB ram and a GTX 770 2 gig. I'm curious to see how my performance will be with my non-OC'ed CPU.
 

Pyronite

Member
I think this is the problem with games that have lots of people working on them. Since there are so many people working on it, no one really cares very passionately about the end product. They do their part, expect others to do theirs and go home with their paycheck. If this was made by a smaller team (which is nearly impossible for a game of this scale) someone would have stepped in and said, "We worked so hard on this, now lets make sure it actually runs well on all systems." Then again, I could be wrong and it could be the publisher's fault for rushing it out, but they had an extra six months to do this. Optimization should have been at the very top of their list of priorities.

I don't agree with this, but I understand why people might think it's the case.

I worked for an Ubisoft studio (Red Storm) for years. Everyone was incredibly professional and passionate and worked every day to create their best work, even if they were just working on a small portion of the final product. Their reputation (even if just inside the studio/company) rode on it. Additionally, the roles they filled (UI/lighting/animation/concept art/etc.) are what they were passionate about and the reason they got the job in the first place.

I honestly never got the idea that anyone was just doing it for the paycheck. The situation may be in different in other Ubi studios around the world, but we often had people transferring back and forth between them and I really saw no sign of complacency. You have to care at least minimally about the end product – gaming is a volatile business and your studio/role could be shut down if the game's performance is subpar. It's not like Ubi doesn't know or care when their reputation takes a hit or XYZ role could have been done better.
 
To people running the game on over locked CPUs, can you try running on stock speeds and recording the frame rates? I don't feel like we have gottn this viewpoint
 

lmbotiva

Junior Member
usually what kills framerates on ubi pc games is the level of detail setting, has anyone tried changing this to see what visual and performance difference there is?
 

Xyber

Member
True. My 2500k is not overclocked (stock speed is 3.3ghz) and I'm also not planning on doing so. I've got 8 GB ram and a GTX 770 2 gig. I'm curious to see how my performance will be with my non-OC'ed CPU.

If you are not planning on overclocking, why did you even bother with the K version?

Even if you just have the stock cooler, you can just bump that thing up to 4GHz and it won't run any hotter and you won't need to touch any other setting.

It's free performance you are just ignoring for absolutely no reason.
 

kharma45

Member
True. My 2500k is not overclocked (stock speed is 3.3ghz) and I'm also not planning on doing so. I've got 8 GB ram and a GTX 770 2 gig. I'm curious to see how my performance will be with my non-OC'ed CPU.

OCing is so easy I can't see why you'd do it. All you need is a $20-30 heatsink.

Why too bother with a K CPU if you don't use it properly?

Yeah, let's make people freak out even more.

Has anyone run benchmarks confirming that even 500Mhz make a difference? Because what I imagine is that this game benefits from hyperthreading, but I doubt you see a real difference through OC.

Even in games that didn't really use HT the case was that an i7 was running faster than a i5 pushed to +1Ghz.

So before encouraging people to take risks and OC their CPUs, prove that it actually makes a difference.

Bollocks. Show me something to back that up.

Also, there is no risk in OCing. None at all.

As for proving it makes a difference here's Tribes and the difference OCing makes with a 3570K


mkenyon has done other games too but I can't find the graphs for them atm.

Edit - More

But sure hey, OCing makes no difference as you say.
 

K.Jack

Knowledge is power, guard it well
4700MQ
780M
16 gig

I should be able to play it at good settings unless CPU bottlenecks my video card. I suffer from this in ARMA 3/ DayZ heavily. What do you think?

Well, they said you need a Passmark score of 9000 for Ultra, and the i7-4700MQ scores 7700 @ 3.2Ghz. You can raise the multipliers to 3.5Ghz in Intel XTU.

They said you need a GTX 670 for Ultra, and the GTX 780M has performance in between the desktop 670 and 680. Plus the 780M has 4GB of VRAM.

So yeah, you'll be fine.
 

Dries

Member
If you are not planning on overclocking, why did you even bother with the K version?

Even if you just have the stock cooler, you can just bump that thing up to 4GHz and it won't run any hotter and you won't need to touch any other setting.

It's free performance you are just ignoring for absolutely no reason.

Well, for starters, I didn't know this until now.
 

Xyber

Member
To people running the game on over locked CPUs, can you try running on stock speeds and recording the frame rates? I don't feel like we have gottn this viewpoint

1080p, 680 2GB@1240MHz, 8GB RAM, Win 7.

i7 4770K@3,6GHz
Code:
Frames, Time (ms), Min, Max, Avg
  5449,    118296,  10,  54, 46.062

@4,3GHz
Code:
Frames, Time (ms), Min, Max, Avg
  5062,    108389,  20,  55, 46.702

Reloaded checkpoint and took the exact same route both times, half the time was running and half the time was driving.

This was played at daytime with these settings.

The lowest fps was from stuttering, might be because of low VRAM or that the engine just needs some more work and a new graphics driver. Overall I would say it pretty much identical in both runs. If Asus Suite would let me disable hyperthreading without restarting the PC I would give that a try as well, but I'll leave that to someone else.
 
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