Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

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Our Hero has arrived.
Watch this be the only real leak.

There's even a NFP in the background. Maybe we'll get a Reggie NFP :D
 
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So with both Melee and Brawl having Tournament modes I think its a safe bet to predict/speculate about SSB4 Tournament modes. With MK8s new online recurrent tourneys, is anyone expecting a tournament overhaul? Without a SSE mode, Sakurai could likely have more dev time to overhaul tournaments.

I'm personally hoping they use the Invitational Tournament on June 10th to reveal it. To me, that makes sense if there even is a touney mode at all.
It would be great for GAF if they did have a good online tournament structure. Weekly tournaments would be so much fun.
 
Kirby buff/nerf

Kirby's Up Special change
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1/2 speed on the left.

The Final Cutter's (Up Special) projectile distance has been shortened by quite a bit. In Brawl, if you used it from the edge of Final Destination, it would go all the way to the middle of the stage.

Now the upside to this is that the animation takes less time which means Kirby can get out of it faster. Kirby would be unable to do anything else till the projectile disappears.

I've never really seen people using the projectile part of the attack much, let alone land on the stage using that move, so in the end, it doesn't really mean much lol. I guess for those that use it the way this GIF seems to use it, it is a welcome change. It would be a 3-hit move that finishes more quickly now, though it is really easy to DI out of, so yea...
 
I know I'm asking too much but I want individual target test per character. It was super fun in Melee.

The character specific break the targets is how I started getting good at Smash 64. Wish it was possible to do them, but with the number if characters, seems pretty unlikely.

Also, Happy Birthday Troubled Bad. Mine is tomorrow, so hoping for another good PotD.
 
The character specific break the targets is how I started getting good at Smash 64. Wish it was possible to do them, but with the number if characters, seems pretty unlikely.

Also, Happy Birthday Troubled Bad. Mine is tomorrow, so hoping for another good PotD.

They're generic art asset levels. They could literally use whatever they're using for stage creator (if it still exists) and design new ones for each character.

I think part of the reason we didn't have them in brawl was SSE cutting into dev time for everything. SSE was supposed to be the 'big' single player portion of the game. With no subspace/story mode, he'll have to put in more single player content. Target smash is a perfect was to do that w/ low dev costs.
 
Exactly 2 weeks left!

The character specific break the targets is how I started getting good at Smash 64. Wish it was possible to do them, but with the number if characters, seems pretty unlikely.

Also, Happy Birthday Troubled Bad. Mine is tomorrow, so hoping for another good PotD.

Happy birthday.
 
They're generic art asset levels. They could literally use whatever they're using for stage creator (if it still exists) and design new ones for each character.

The art isn't the problem. Each target test required you to know each of the characters abilities and how to combine them. Each level would have to be tested multiple times, and adjusted whenever they made any change to the character. For instance, the Jigglypuff target test in Smash 64 required very specific timing on his Neutral B to actually get to the last target. They were essentially very tight platforming levels geared around each individual character.
 
Yeah, my expectations for character exclusive target smash sages are pretty low, specially since Smash Run seems to include a break the targets section, or even a full event.
 
The art isn't the problem. Each target test required you to know each of the characters abilities and how to combine them. Each level would have to be tested multiple times, and adjusted whenever they made any change to the character. For instance, the Jigglypuff target test in Smash 64 required very specific timing on his Neutral B to actually get to the last target. They were essentially very tight platforming levels geared around each individual character.
I didn't do that. I just up slapped.
 
I would prefer one Target Test per franchise rather than one per character.

- Background and art assets are made specifically for Target Test. Same across all characters per franchise. Not terribly taxing because there won't be as many franchises as there will be characters.

- Positioning of targets and platforms is mostly the same across characters, but is tweaked slightly for each one to challenge each one's strengths. Example: Bowser's targets may be a little lower/closer to platforms than Peach's to compensate for weight differences, or maybe they have slightly different placement to reach with his fire breath.

I think it's a happy middle ground. The same five stages for everyone was pretty lame, but having 50 or so completely unique Target Tests is a lot of work. And I'm honestly not sure I'd be that thrilled with that much work going into Target Test.
 
Yeah, my expectations for character exclusive target smash sages are pretty low, specially since Smash Run seems to include a break the targets section, or even a full event.

That mode -is- exclusive to the 3DS, who's to say the U version won't have a meaty Target Test mode on its own? Here's hoping....
 
I would prefer one Target Test per franchise rather than one per character.

- Background and art assets are made specifically for Target Test. Same across all characters per franchise. Not terribly taxing because there won't be as many franchises as there will be characters.

- Positioning of targets and platforms is mostly the same across characters, but is tweaked slightly for each one to challenge each one's strengths. Example: Bowser's targets may be a little lower/closer to platforms than Peach's to compensate for weight differences, or maybe they have slightly different placement to reach with his fire breath.

I think it's a happy middle ground. The same five stages for everyone was pretty lame, but having 50 or so completely unique Target Tests is a lot of work. And I'm honestly not sure I'd be that thrilled with that much work going into Target Test.

I could imagine that they would have time to working on those kind of things after SSB3DS went gold but we will see anyway.

Yeah, I would be fine with franchise target test. It's definitely way better than only 5 for everyone.
 
I would prefer one Target Test per franchise rather than one per character.

- Background and art assets are made specifically for Target Test. Same across all characters per franchise. Not terribly taxing because there won't be as many franchises as there will be characters.

- Positioning of targets and platforms is mostly the same across characters, but is tweaked slightly for each one to challenge each one's strengths. Example: Bowser's targets may be a little lower/closer to platforms than Peach's to compensate for weight differences, or maybe they have slightly different placement to reach with his fire breath.

I think it's a happy middle ground. The same five stages for everyone was pretty lame, but having 50 or so completely unique Target Tests is a lot of work. And I'm honestly not sure I'd be that thrilled with that much work going into Target Test.

Although that'd definitely be a nice way to go about it (especially when we have the Ice Climbers and G&W ones from Melee to look at as an example), I don't think there's a real issue with making a lot of standard stages kind of like Brawl did - as long as they don't do something as stupid as A) only making five of them and B) adding items to them.
 
The art isn't the problem. Each target test required you to know each of the characters abilities and how to combine them. Each level would have to be tested multiple times, and adjusted whenever they made any change to the character. For instance, the Jigglypuff target test in Smash 64 required very specific timing on his Neutral B to actually get to the last target. They were essentially very tight platforming levels geared around each individual character.

Yeah, that's fine. I'm sure the people there are more than familiar with the characters to design target smash stages relatively quickly. I don't think it'd be THAT hard. Has to be easier than making a Mario stage for the NSMB levels. Nintendo has masters of platforming designing those.

Yeah, it'll take up a chunk of time, but they have the time now that they're not designing SSE levels.
 
What's everyone's thoughts of them releasing the 3DS version this summer with say 35 characters and then updating it with free DLC once the Wii U version comes out?

Basically as a way to not lose the draw of the Wii U once we know the cast with the 3DS version. It also would allow the game to come out earlier since the 3DS is likely not going to have as much content- as we've seen with music choices.
 
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