Disappointed by Ending of Tomb Raider Reboot [spoilers duh]

Is it me or does it feel like the final hour (or so) of the game just gives up on trying...

i was anticipating the battle with the giant samurai beast since he was introduced maybe halfway through the game...and once that battle was over it felt like the most boring let down of a boss battle.

THEN

the end battle with the the cult leader, christ, if you can even call it that....

just pure disappointment for such an exciting preceding adventure

I feel like once you were done with the beach sections the game just started falling flat, with story, action, challenge, fights...everything.

game should have been some hours shorter.

overall a well tailored experience though.
 
When she picks up the gun and dual wields to shoot that bastard off the pedestal, I was really impressed. And I was never a big TR fan. But I loved this Tomb Raider.
 

Manu

Member
What I hated about the final battle with the cult leader was [spoilers] that I got my second gun and the prompts to shoot at him. I aimed and fire at his face probably five times, but he wouldn't die, so he killed me. Turns out you gotta shoot him until he falls off the edge. Why do you tease me with the dual guns if your only chance to use them is a QTE?
 
When she picks up the gun and dual wields to shoot that bastard off the pedestal, I was really impressed. And I was never a big TR fan. But I loved this Tomb Raider.

best part about the ending was that moment...solely because it was cool to duel wield...i felt it didn't add much to the "fight" though.

i've never been much of a TR fan either, but this reboot really sold me.

That's why i'm so disheartened by the lackluster ending.
 

TimmiT

Member
When she picks up the gun and dual wields to shoot that bastard off the pedestal, I was really impressed. And I was never a big TR fan. But I loved this Tomb Raider.

While I thought it was neat that she dual wielded two guns, the final boss pretty much being a QTE is something I really wish modern AAA games would stop doing.
 

The Llama

Member
I didn't really think any part of the story was that great tbh so I wasn't really disappointed by the ending. Good game though.
 

Mman235

Member
Making the final "boss" a QTE was lol-worthy (even if there was technically another boss before), any coolness of the Pistol reveal was undermined by the fact you never actually got to do anything with them. They could have been great as a kind of final "power" to go all-out with in the final battles but nope.
 

Thretau

Member
I started disliking the game further it went. It started off great but became more and more silly. The final 30 minutes was stupid, having to fight those samurai guys and the final boss, uh. They teased the akimbo pistols earlier which I liked and in the end when you finally get the pistols it was a really nice moment.

I've never completed any other TR games and I somehow expected more serious story. I talked to a friend who has played some older games and he told me it's always been like this. The story was just poorly written and overly silly for me.

I may sound very negative but I think this was a solid 8.5-ish of a game.
 

Ferr986

Member
I started disliking the game further it went. It started off great but became more and more silly. The final 30 minutes was stupid, having to fight those samurai guys and the final boss, uh. They teased the akimbo pistols earlier which I liked and in the end when you finally get the pistols it was a really nice moment.

I've never completed any other TR games and I somehow expected more serious story. I talked to a friend who has played some older games and he told me it's always been like this. The story was just poorly written and overly silly for me.

I may sound very negative but I think this was a solid 8.5-ish of a game.

older TR (especially Core TR) were very light in story, with very few cutscenes and no QTE. They also had more fantastic creatures.
 

Google

Member
Is it me or does it feel like the final hour (or so) of the game just gives up on trying...

i was anticipating the battle with the giant samurai beast since he was introduced maybe halfway through the game...and once that battle was over it felt like the most boring let down of a boss battle.

THEN

the end battle with the the cult leader, christ, if you can even call it that....

just pure disappointment for such an exciting preceding adventure

I feel like once you were done with the beach sections the game just started falling flat, with story, action, challenge, fights...everything.

game should have been some hours shorter.

overall a well tailored experience though.


I'm with you on the final hour.

It didnt affect my overall enjoyment of the game because I found the gameplay to be extremely well designed; but yeah, that fucking ending...
 

Hystzen

Member
I think I hated more the ONI in general being just regular enemies. They should been fewer and super powerful due to the memos and people talking about how dangerous they are. Instead headshot boom taken care off should turned up that supernatural dial and gone more horror.

Still enjoyed the game though the sequel has so much potential it crazy
 
I think I hated more the ONI in general being just regular enemies. They should been fewer and super powerful due to the memos and people talking about how dangerous they are. Instead headshot boom taken care off should turned up that supernatural dial and gone more horror.

Still enjoyed the game though the sequel has so much potential it crazy
I thought you had to shoot them from behind. What was fucking annoying were those assholes with the Oni that would shoot me while I'm trying to kill that big fucker. God, so annoying.

I'd agree that the game had pacing issues, but I don't think the last hour was the problem. Scaling the Zephyr was one of the game's highlights and the Samurai boss was one of the few legitimately satisfying challenges. The real problem is that the game just dragged on for too long. The plot moved forward so slowly, which wouldn't be a problem if the characters weren't so bland or the game play wasn't so repetitive. The first time you rescue Sam and escape the burning temple felt like the real ending, but then it just kept going and going for several hours after that.

Agree that the "final boss" QTE was bull. Nothing but shallow fan service masquerading as real game play.
Shoehorning a new gameplay feature that far into the end would have been lame, as well. In TR2, they can have dual wielding. In this game, might as well make it a QTE.

I will agree that most of the characters were bland, though. The scene where you have to go save Alex in the ship, and the message says "Meet up with Alex in the ship" or whatever...I was thinking to myself, "Who the fuck is Alex?" I 100%'d the game, so I did get the character documents, but it would have been more valuable had there been multiple documents from all of the shipmates, not just one or two. But meh, minor quibbles for a game that got me into the series. Looked and played great. A lot of fun.
 
I'd agree that the game had pacing issues, but I don't think the last hour was the problem. Scaling the Zephyr was one of the game's highlights and the Samurai boss was one of the few legitimately satisfying challenges. The real problem is that the game just dragged on for too long. The plot moved forward so slowly, which wouldn't be a problem if the characters weren't so bland or the game play wasn't so repetitive. The first time you rescue Sam and escape the burning temple felt like the real ending, but then it just kept going and going for several hours after that.

Agree that the "final boss" QTE was bull. Nothing but shallow fan service masquerading as real game play.
 

Hystzen

Member
I thought you had to shoot them from behind. What was fucking annoying were those assholes with the Oni that would shoot me while I'm trying to kill that big fucker. God, so annoying.

Been while since played but regular small sword oni can be head shotted same with bow users.
It the massive version need move around for
 

Brandon F

Well congratulations! You got yourself caught!
I've never completed any other TR games and I somehow expected more serious story. I talked to a friend who has played some older games and he told me it's always been like this. The story was just poorly written and overly silly for me.

I may sound very negative but I think this was a solid 8.5-ish of a game.

Older TR games went far more overboard on the fantastical nutty stuff. Whatever artifact or MacGuffin you are trying to discover always releases some ancient demon magical being that you must contend with. They are almost never down to earth plotwise(Chronicles came closest prior to 2013), but they also never were as self-serious as the new game either. I wasn't bothered by the overt dramatization and fantasy mix, I was more miffed at the lack of quality tomb plundering and environmental puzzles. Still a fun romp though.
 

Arklite

Member
I liked it, the game throws you a good final gauntlet of supernatural enemies in that desert battlefield before hitting the boss. Pacing didn't really feel any different from things like Indiana Jones or Uncharted where the supernatural stuff hits you face to face in the end. I can understand the disconnect with the game's different phases, though.
 

Ganondorfo

Junior Member
Is it so difficult to create a Tomb Raider with the complexity puzzles of the first 4 games. These games made me think unlike the newest Tomb Raider, which was one of the best graphical games I played, but missed that difficulty curve in puzzle design.
 
Been while since played but regular small sword oni can be head shotted same with bow users.
It the massive version need move around for
Oh, I thought those small guys weren't oni at all. I thought they were just random samurai foot soldiers. I thought only the big guys were oni.

Clearly not well identified enough for me lol.
 

JohnnyFootball

GerAlt-Right. Ciriously.
THe last hour of the game was garbage. It basically became a high octane third person shooter at that point.

The next Tomb Raider needs to have more Tomb Raiding.
 

Timeaisis

Member
That whole final boss encounter with the swirling vortex thing was kind of dumb. The rest of the game was really fun for me, though. Especially the beach part. Should've ended with some crazy escape sequence after that, IMO.
 
I think most western games are just done with final boss fights or major boss fights. They don't want to design them, they don't think (perhaps rightfully) that players want to deal with them.

I think there's common thinking that the player should never have to get to the end of a game and then quit because they can't beat the boss.
 

Draft

Member
Exploring stuff, doing the EZ mode platforming, and maybe getting into little fights was the most fun in Tomb Raider Rebooted. The last segment stacks the game mechanics in the wrong order: it's mostly getting into fights, there was just one platforming segment that was very EZ mode, and almost no exploring. Just a fixed path to the boss.

I did think it was cute how Lara ends up with the dual pistols, though. Fan service at it's most pleasing.
 
I thought it was ok but the ending was a bit of a cheat. I agree that it needed more tomb raiding, which is a bizarre statement to make.

When I think back to the cool tomb puzzles, I confuse myself because the best were all in the Uncharted series.
 
I think most western games are just done with final boss fights or major boss fights. They don't want to design them, they don't think (perhaps rightfully) that players want to deal with them.

I think there's common thinking that the player should never have to get to the end of a game and then quit because they can't beat the boss.

this might be an interesting thread topic - boss discussion in general
 

thejpfin

Member
The next Tomb Raider needs to have more Tomb Raiding.

Yeah, less mass murder raiding and more actual tomb raiding.

Even though the new TR is nothing like those ps1 TR games, I still got nostalgia vibes when I played this new TR. Dunno why. Well there was that dual pistol section...
 

Curufinwe

Member
Yeah, less mass murder raiding and more actual tomb raiding.

Even though the new TR is nothing like those ps1 TR games, I still got nostalgia vibes when I played this new TR. Dunno why. Well there was that dual pistol section...

Well, TR2 was jam packed with human enemies you had to kill.
 
Shoehorning a new gameplay feature that far into the end would have been lame, as well. In TR2, they can have dual wielding. In this game, might as well make it a QTE.

I'm not suggesting that they shoehorn it in the game play at the end. Dual wielding should have either been left out altogether or included as part of the final cut scene. It's such a downer to go through that final gauntlet, be told that you've got this legacy ability, but then all you get to do with it is mash buttons for 10 seconds. It's so anticlimactic and unsatisfying. It felt like they just threw it in haphazardly as an advertisement for the inevitable sequel.

I will agree that most of the characters were bland, though. The scene where you have to go save Alex in the ship, and the message says "Meet up with Alex in the ship" or whatever...I was thinking to myself, "Who the fuck is Alex?"

HAH! I did the same thing at that moment. And all of that for a stupid wrench or whatever it was. I don't mean to imply that the game is bad. I don't finish bad games, especially long games. The core game play was fun, the graphics were great, and I really loved the item progression and crafting. But there were issues that got in the way of the fun, hence this thread.
 

ChawlieTheFair

pip pip cheerio you slags!
Is it me or does it feel like the final hour (or so) of the game just gives up on trying...

i was anticipating the battle with the giant samurai beast since he was introduced maybe halfway through the game...and once that battle was over it felt like the most boring let down of a boss battle.

THEN

the end battle with the the cult leader, christ, if you can even call it that....

just pure disappointment for such an exciting preceding adventure

I feel like once you were done with the beach sections the game just started falling flat, with story, action, challenge, fights...everything.

game should have been some hours shorter.

overall a well tailored experience though.

I thought it was cool when she had the two handguns, it was like she was completing the circle :3.

Yeah I thought the ending was pretty bollocks, never cared for the girl she was trying to save (can't even remember her name, or the villain's name).
 
I think most western games are just done with final boss fights or major boss fights. They don't want to design them, they don't think (perhaps rightfully) that players want to deal with them.

I think there's common thinking that the player should never have to get to the end of a game and then quit because they can't beat the boss.

That might explain Uncharted 2 vs Uncharted 3 final boss battles...
 

GQman2121

Banned
I just wanted the game to end by that point. I didn't care for any of the characters and the overall narrative was shit. It's a pretty game in spots though.
 

X05

Upside, inside out he's livin la vida loca, He'll push and pull you down, livin la vida loca
All of TR2013 was garbage, well except the graphics, it looked real pretty.

That might explain Uncharted 2 vs Uncharted 3 final boss battles...
Uncharted 2 wasn't difficult but having to run around constantly was kinda weird, also
it was hilarious because after killing an amount of people akin to a small nation, Nate was totally unwilling to kill Lazarevic. wat.
 

Arrrammis

Member
Personally, I enjoyed most of Tomb Raider. The survival aspect in the first few hours was awesome, and I really enjoyed the stealth segments. Then, she got a machine gun with a grenade launcher, and it just went downhill for me. It turned into a game where you had to face hundreds of enemies to start to pose a challenge.

I guess games need to turn up the intensity later in the game, but for me Tomb Raider lost the entire tone of the game at that moment.
 

Grisby

Member
Twas alright. I kinda wish the big samurai fight had been a little more involving but I appreciate the need to not end with Lara taking on another 80 or so more dudes.

Felt like it wrapped up in a timely fashion.

Also, got a big grin when:
 
All of TR2013 was garbage, well except the graphics, it looked real pretty.


Uncharted 2 wasn't difficult but having to run around constantly was kinda weird, also
it was hilarious because after killing an amount of people akin to a small nation, Nate was totally unwilling to kill Lazarevic. wat.

My point was that Uncharted 2 had an actual final boss fight, which was quite annoying for some people, and in Uncharted 3 we basically got a QTE final fight.
 

EmpReb

Banned
Twas alright. I kinda wish the big samurai fight had been a little more involving but I appreciate the need to not end with Lara taking on another 80 or so more dudes.

Felt like it wrapped up in a timely fashion.

Also, got a big grin when:
BA Lara Comfirmed. I am totaly on board for the next game unlike everyone else. I loved Lara bad ass nature and that basically she is a killer and doesn't give a shit and wants to do it again. They could really play off of her wanting to kill things.(I don't know about you but I was pretty sure she was enjoying it 2/3s of the way through the game.)
 
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