Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

Girahim is up higher just because he's more recent and more prominent in the game (you fight him more than once). King boo is so low because he's not the REAL antagonist of the first game, and doesn't have much presence outside of being the last boss in Dark Moon. He's also (despite me saying so in the header of my post) not really that capable of being a playable fighter, and is really more suited to be an assist trophy or stage boss. Zant should honestly be lower on my list, the more i think about it. Definitely below king boo.

I'd love captain syrup to be higher, too, but outside of people who played those games, most people don't know who she is.
Wait, did LM2 retcon the first game? Because King Boo was totally the real antagonist of the first game.
 
Wait, did LM2 retcon the first game? Because King Boo was totally the real antagonist of the first game.

Maybe i'm misremembering. I need to watch the ending again. I thought it was bowser after all. Maybe it was bowser, but then king boo after all! Brb.

Edit: Yeah, i remembered it backwards. Thanks! He's definitely higher up than zant, but I still think he'd be a poor playable character choice, and would be WAY better as a stage boss on a luigi's mansion stage.
 
Love the list of characters. Allow me to break it down, add some, and rank in order of worthiness (my opinion, don't flip out). Worthiness is based on relevance to franchise/nintendo and not necessarily on how well they'd transform into a playable character.

Main protagonist
  1. Chrom (1 game, but best selling and most recent)
  2. Shulk (1 game, but recent. New game by same developer due out soon)
  3. Dixie Kong (DKC3) (1 game, sidekick in 2 more games)
  4. Lucina (1 game, but best selling and most recent)
  5. Isaac (1.5 games, assist trophy)
  6. Takamaru (1 game, japan only, cameo in other games)
  7. Andy (3 games)
  8. Roy (2 games, 1 japan only, dlc in awakening, already a smash vet, but cut in brawl)
  9. Chibi Robo (3 games)
  10. Tingle (2 games, spinoff of zelda series never released in US, NPC, Assist trophy)
  11. Wonder Red (1 game, trophy)
  12. Saki Amamiya (protagonist in 1 game, assist trophy. Icon of sin and punishment franchise)
  13. Mach Rider (1 game, trophy)
  14. Paper Mario (4 games)
  15. Dillon (2 games, assist trophy)
  16. Tempo (1 game, eshop only, very recent)
  17. Robin (same as chrom, but 'player created')
  18. Sukapon (the 'Ryu' of his fighting game, i think the protagonist of story mode)
  19. Heracles (Was originally a data east game, nintendo acquired rights in 2003)
  20. Captain Rainbow (1 game, japan only)
  21. Lyn (already an assist trophy)
  22. Starfy (6 games, assist trophy)
  23. Jill (1 game, assist trophy)
  24. Sheriff (2 games, arcade, generic)

Main Antagonist
  1. King K. Rool (4 mainline games)
  2. Dark Samus (2 games, assist trophy)
  3. Pig Ganon (not ganondorf, MANY games)
  4. Medusa (1 game main, 1 game secondary, more iconic than hades)
  5. Ghirahim (1 game, though not final boss)
  6. Vaati (3 games)
  7. Fawful (3 games, antagonist in 2)
  8. Hades (1 game)
  9. Captain Syrup (only a boss in 1 game, NPC in others)
  10. Yuga (1 game)
  11. Zant (1 game)
  12. King Boo (2 games)

Recurring Antagonist
  1. Ridley (debatably 'primary' antagonist, though rarely the last boss)
  2. Black Shadow (debatably main antagonist, but i'm not familiar w/ F-Zero LORE)
  3. Bowser Jr.

Playable character (but not main)
  1. Mewtwo (Veteran, Unless they starred in a spin off (pikachu!) all pokemon fit into this category)
  2. Other popular pokemon
  3. Waluigi
  4. Impa (only hyrule warriors. recurring NPC otherwise)
  5. Anna (only playable in awakening, otherwise NPC)
  6. Ashley (assist trophy)
  7. Daisy
  8. Toad
  9. Geno or Mallow (technically 3rd party, but beloved by fans)

NPC
  1. Palutena (not playable in any game, but plot revolves heavily around her.
    Is a boss at one point)
    )
  2. Krystal (only playable in 1 segment in star fox adventures, and multiplayer in assault)
  3. Peppy
  4. Slippy
  5. Professor E.Gadd (playable in mario... golf?)
  6. Duck Hunt Dog

Hard to classify
  1. Someone from Rhythm Heaven (e you PLAYING as them? )
  2. Agent J (While the 'face' of elite beat agents, he's just the US counterpart to japanese ouendan)
  3. Someone from Pilotwings 64 (no real main protagonist. Maybe Lark, but that's debatable)

Krystal is playable in command as well
 
Maybe i'm misremembering. I need to watch the ending again. I thought it was bowser after all. Maybe it was bowser, but then king boo after all! Brb.

Yeah, it was totally King Boo in a Bowser suit. And I'd say he had a lot of presence in LM2, as well: he was hinted at in the least subtle way possible at least once per mansion.

But it's a moot point because, as you said, he wouldn't make for a good character in Smash. AT would be the best for him, I think.
 
There are so many great Zelda characters by this point that I would be so disappointed if they just settled with the same 4 (two of them clones)
 
Stage boss would be the best. He'd be fantastic on a luigi's mansion stage.

I'd like to learn more about the stage bosses, as I'm still ambivalent towards them. Looking at the Yellow Devil in the Direct, I'm worried they'll be too obtrusive and will derail the game. I don't want to see everyone stop fighting so they can focus on taking out the Boss when it appears - which is what appeared to happen in the Direct.
 
There are so many great Zelda characters by this point that I would be so disappointed if they just settled with the same 4 (two of them clones)
There's 5, and at least four of them are the only Zelda characters who really show up more than once or twice. I guess next in line would be someone like Tingle, and they've been pretending he doesn't exist.
 
I still think Toon Zelda should be playable. She was planned for Brawl, she’s made appearances since then, she’s been merchandized, and she’d be a relatively easy addition (as far as newcomers go).

esscy3x.jpg

lhrPMv6.jpg


Of course, the popular argument against her is, “then why does regular Zelda use the Phantom?” The same reason Toon Link, Lucas, and Falco use special moves based on Link, Ness, and Fox. Obviously Toon Zelda would be a clone of sorts, and as a clone, she’d share regular Zelda’s special moves. Both characters would summon a Phantom. There’s nothing strange or unprecedented about that.

I think it would be nice to have Mario and Peach, Link and Zelda, Pit and Palutena, and Toon Link and Toon Zelda.
 
I'd like to learn more about the stage bosses, as I'm still ambivalent towards them. Looking at the Yellow Devil in the Direct, I'm worried they'll be too obtrusive and will derail the game. I don't want to see everyone stop fighting so they can focus on taking out the Boss when it appears - which is what appeared to happen in the Direct.

I think as long as they all have some unique mechanic, they'll be fine. I'm pretty confident they won't all behave like yellow devil (Take up big portion of the screen, move around, do attacks, explode on defeat).

Ridley might swoop in, fly away, do the tail pogo, breathe fire, swing tail, something. Upon defeat, he'll fly up, breathe fire on the whole stage, then fly away into the hole.
Spoilers for other M: https://www.youtube.com/watch?v=GrwN5jS4bt4

King boo
King boo could come in, and cause furniture to fly at people, reanimate knight armor statues, etc and upon defeat could cause ghosts to go after all the other players, or maybe grow huge and push other players (think jigglypuff final smash).
Spoilers for Luigi's Mansion Dark Moon: https://www.youtube.com/watch?v=V1Z4TqG3zWA

King K rool (sorry)
K rool could hang in on the sidelines and throw his crown or shoot his blunderbuss. He could then occasionally charge through the stage and hit everyone in his way. If you defeat him, he calls in cannonballs to rain through the stage.
DKC spoilers: https://www.youtube.com/watch?v=TvpRdZJpZnU
 
4 games, actually. There was a DS game that never came out in the west, but man do I wish it did.

Sorry for being anal.

Oh right, thanks! I was only thinking about GC, park patrol, and the eshop one. He'd be a great playable character, honestly. Probably a fantastic assist trophy though.
 
Man, I'd love Toon Zelda, even if we probably wouldn't get Toon Sheik anymore (which I guess actually increases TZeldas chances). I'm not getting my hopes up though.
 
Man, I'd love Toon Zelda, even if we probably wouldn't get Toon Sheik anymore (which I guess actually increases TZeldas chances). I'm not getting my hopes up though.

How much of a clone would she be? The same as toon link is to link? I mean, maybe the MAIN reason zelda has the phantom slash as her down B is because it's toon zelda's move, and they're basically clones of each other in the same way that link/toon link are clones. Different normals, similar specials (that behave differently).

Maybe she uses the torch phantom from spirit tracks

Torch_Phantom.png


Maybe din's fire works like it does in project M or becomes a trap, similar to snake's landmine or C4 (but highly visible).
 
How much of a clone would she be? The same as toon link is to link? I mean, maybe the MAIN reason zelda has the phantom slash as her down B is because it's toon zelda's move, and they're basically clones of each other in the same way that link/toon link are clones. Different normals, similar specials (that behave differently).

Maybe she uses the torch phantom from spirit tracks

Torch_Phantom.png


Maybe din's fire works like it does in project M or becomes a trap, similar to snake's landmine or C4 (but highly visible).
Yeah, I'd hope that she'd be basically exactly the same but maybe faster, with a new FS. That'd make me happy.

Actually, it'd make a ton of sense to keep her FS as light arrows, huh?
 
Yeah, I'd hope that she'd be basically exactly the same but maybe faster, with a new FS. That'd make me happy.

Actually, it'd make a ton of sense to keep her FS as light arrows, huh?

Absolutely, yes, but it'd be cool if it was different, like how sheik's was in brawl, or maybe more different. I also think sheik needs a new final smash.
 
Stage bosses look really annoying an obtrusive indeed.

Let's hope there aren't more than two on each game.

We have Yellow Devil and assumingly the Find Mii guy.
 
Stage bosses look really annoying an obtrusive indeed.

Let's hope there aren't more than two on each game.

We have Yellow Devil and assumingly the Find Mii guy.

Yeah, I wonder if he's a boss or a hazard, but boss seems fitting. And with 'final smash' versions of stages, it doesn't seem like a big deal. I'd equate them to when the halberd goes into 'attack mode' for a minute, spamming the claw and lasers everywhere. The seem like 30 second encounters, tops, probably occurring no more than once every 5 minutes or so. (hopefully)
 
I picture Toon Zelda as a quick little magic user. We don't really have anybody like that in Smash Bros. She'd have the same core move set as regular Zelda, but she'd have different "poses," visual effects, and properties for her special moves.
 
I picture Toon Zelda as a quick little magic user. We don't really have anybody like that in Smash Bros. She'd have the same core move set as regular Zelda, but she'd have different "poses," visual effects, and properties for her special moves.

I'd prefer that playstyle go to a Fire Emblem caster before we get a clone of Zelda, but if it comes to it that'd probably be the best way to go.
 
I've said it before but I really hope there's a way to turn off bosses without having to get rid of the platforms because they look incredibly intrusive and the stages they are on look like they could be perfectly serviceable neutral stages without them.

I also really hope Sakurai doesn't see the Final Destination mode for stages as an excuse to skimp on more neutral stages, because I'm not really big into extremely hazard filled stages or ones with excessive walls or walk off edges but at the same time I'm not big on Final Destination either.
 
I'd prefer that playstyle go to a Fire Emblem caster before we get a clone of Zelda, but if it comes to it that'd probably be the best way to go.

Me too, 100%, just so another franchise gets more rep. I do love zelda and toon zelda, and she does seem to have been a scrapped character. Unfortunately, her chances are probably higher than a fire emblem caster.
 
I still think Toon Zelda should be playable. She was planned for Brawl, she’s made appearances since then, she’s been merchandized, and she’d be a relatively easy addition (as far as newcomers go).

lhrPMv6.jpg
The better choice for a Zelda newcomer is pictured here as well. ;P
 
Wait, people are actually ASKING for clone characters? Now I've seen everything...
I'm not "asking for a clone" -- I'm asking for Toon Zelda, who just happens to be a clone. I like her as a character, and I like the Wind Waker character designs. There's nothing inherently evil about clones so long as they make sense (unlike Falcondorf). Sakurai has said that they take much less time to make than an original newcomer, and if it comes down to it, an extra clone or two is better than nothing.
 
Absolutely, yes, but it'd be cool if it was different, like how sheik's was in brawl, or maybe more different. I also think sheik needs a new final smash.
Oh yeah, Sheik needs something new. Maybe a cinematic lasso attack or something. Maybe TZelda's arrows could bounce off of opponents or something?

Stage bosses look really annoying an obtrusive indeed.

Let's hope there aren't more than two on each game.

We have Yellow Devil and assumingly the Find Mii guy.
Don't forget Ridley! I think Find Mii guy might be like K&K on the OoT stage though. But yeah, that's a great part about FD mode.

Wait, people are actually ASKING for clone characters? Now I've seen everything...
Zelda is so incredibly bad in Brawl that maybe Toon Zelda would actually be useful. Plus Toon Zelda looks cooler and is from a better game, and has a personality that exists.
 
I've said it before but I really hope there's a way to turn off bosses without having to get rid of the platforms because they look incredibly intrusive and the stages they are on look like they could be perfectly serviceable neutral stages without them.

Yeah, a stage-hazard-less version of every stage would be dreamy. I'd also settle for a battlefield version of each stage. Final destination is cool and all, but he's missing the mark again.
 
Wait, people are actually ASKING for clone characters? Now I've seen everything...

I would be fine with Toon Zelda as clone character. I don't mind Medusa to be clone character of Palutena, at long they changed her special moves. Since both characters used staves as their weapon.

I would be okay if they are going to make Hades as third captain falcon clone. :o
 
Oh yeah, Sheik needs something new. Maybe a cinematic lasso attack or something. Maybe TZelda's arrows could bounce off of opponents or something?


Don't forget Ridley! I think Find Mii guy might be like K&K on the OoT stage though. But yeah, that's a great part about FD mode.


Zelda is so incredibly bad in Brawl that maybe Toon Zelda would actually be useful. Plus Toon Zelda looks cooler and is from a better game, and has a personality that exists.
Twilight princess zelda has personality.

It just isn't tied to being tetra, like toon zelda. Because that's where all her personality is.
 
I would be fine with Toon Zelda as clone character. I don't mind Medusa to be clone character of Palutena, at long they changed her special moves. Since both characters used staves as their weapon.

I would be okay if they are going to make Hades as third captain falcon clone. :o

I'm ok with clones where they're thematically acceptable. Your examples are perfect.

Black shadow clone of captain falcon
Toon zelda for zelda
Impa for sheik
Daisy for peach
Alph for olimar
Ike for Donkey Kong
Protoman for mega man
Andy or mach rider for Snake
 
I think as long as they all have some unique mechanic, they'll be fine. I'm pretty confident they won't all behave like yellow devil (Take up big portion of the screen, move around, do attacks, explode on defeat).

...

All good ideas, but except for the words "upon defeat," everything you're saying sounds like the description of a stage hazard (and, again, I think those are all great ideas for stage hazards.) That's the problem with bosses, though: I don't see how to make them unobtrusive without reducing them to mere stage hazards. At this point, I'm simply hoping that you'll be able to turn stage bosses off or on like you can with items.

Ryce said:
I picture Toon Zelda as a quick little magic user. We don't really have anybody like that in Smash Bros. She'd have the same core move set as regular Zelda, but she'd have different "poses," visual effects, and properties for her special moves.

If you want a sorcerer from Zelda, I think Vaati is a better choice than Toon Zelda. I'd rather have a totally different character than a different version of an existing character - it's more interesting that way. Really, though, as others have said, an FE character should fill that role. Preferably Robin, though I wouldn't mind seeing Soren.
 
Top Bottom