FunkyLounge
Member
Just bought it when saw the sale about 2 hours ago. Perfect timing.
Do stats and achievements automatically carry over?
The problem is that setting it to push-to-talk in the Steam settings does nothing at all.
@joffocakes They do. I think. Saw 1000 popups for achievements when I carried over my savegame. I dont care for achievements so maybe it was something else from steam
Same. Amazon GFWL non Steam key redeemed on Steam.I redeemed my digital copy w/o an issue yesterday. Picked it up on sale some time ago during an Amazon sale.
Seems inconsistent. One of my friends had the same thing I had where achievements would pop up for, say, 100 ranked wins when he fought one match but the similar Endless achievements stayed locked.
Seems strange.
Online lag is about the same as before. Performance is massively improved on lower end systems. I could just about maintain 60fps before the patch, with everything set to lowest. Now I can actually set stage quality to high (so it's not just a black background) and still get 70+ fps on every stage.
The game also loads much faster, no more waiting around for gfwl to sign in. The announcer issue should be an easy fix. I've played with people from all over Europe so I'm not experiencing this region lock you're talking about.
All in all, I'm very happy with the patch. 1 or 2 little fixes and it will be perfect.
my biggest issue is the dumb steam cloud. if you disable it you cant play online and when you enable its such a a huge file being uploaded at 10kb/s that it takes ages to finish
EDIT: yup, reinstalled game, and ever since i disabled stea cloud i have not been able to recover it and amke it work, thus i cant play online. disabling it prevents me from going online, if i enable it, it gets stuck at synchronizing steam cloud in menu and nothing happens as steam cloud is broken with this game.
For some reason the DS4 program is messing around with me, it was working fine yesterday but now I can't do light attacks and Circle has changed to X even though the button layout is fine in the options...![]()
GFWL > Steam
KOF13 is probably the best fighting game on Steam right now, too bad people don't seem to want to play it. The netcode is awesome. That isn't really the point of the thread though[trollmode][/trollmode]
You can't mute mics? That's a hilariously dumb oversight.
KOF13 is probably the best fighting game on Steam right now, too bad people don't seem to want to play it. The netcode is awesome. That isn't really the point of the thread though![]()
KOF13 is probably the best fighting game on Steam right now, too bad people don't seem to want to play it. The netcode is awesome. That isn't really the point of the thread though![]()
Wait, what? I always thought KOF had notoriously bad netcode. It's actually good?
Well, shit. How big is the community on PC? Is it like super small?
edit: in regards to KOF 13
Well, it's KOF, so...Well, shit. How big is the community on PC? Is it like super small?
edit: in regards to KOF 13
Pretty much this. In my experience most of the KOF community is pretty interested in getting new people into the game, so they're really understanding if you're kinda nooby, etc.Small but active enough. Best bet is to find people to add to your friends list and ask them to play.
-Introduced lag which wasn't there before and a box pops up in every match saying waiting for opponent.
KOF13 is probably the best fighting game on Steam right now, too bad people don't seem to want to play it. The netcode is awesome. That isn't really the point of the thread though
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Console KOF netcode is basically torturing yourself. Steam Edition netcode is quite playable, but not GGPO grade.
You aren't thinking of KOF console netcode, are you? Even when it was on GFWL, I had better connections/matches in KOF than I did Street Fighter. opinions/anecdotal evidence though.KoF is not the best, even with Capcom's cluster fuck upgrade of AE it still better than KoF, KoF netcode is ok at best, and the interface is terrible, why can't we link up once? it always have to link up after every fucking match...
You aren't thinking of KOF console netcode, are you? Even when it was on GFWL, I had better connections/matches in KOF than I did Street Fighter. opinions/anecdotal evidence though.
I'm sorry, I really can't take you seriously about this, especially since you said that AE is still better even with all the shit that is broken in it right now. I've pretty much only ever set up lobbies in KOF though.PC gamer, I don't know the issues it had on consoles but when i compare KoF to AE they are miles apart in the online department...AE wins easily..
I'm sorry, I really can't take you seriously about this, especially since you said that AE is still better even with all the shit that is broken in it right now. I've pretty much only ever set up lobbies in KOF though.
I know which game slows down when its netcode needs to think (and right now it completely stops, too), and it ain't KOF.
Not what I said, thank you. If you read, I said that my experience with KOF's netcode was already better even when AE was running on GFWL. I'm not talking features, by the way, I mean get into a match, and how smoothly that runs. I wouldn't give a shit about the AE netcode before and after if I didn't like playing it.So basically you just jumping on the PRO KOF bandwagon while AE transition to steamworks is buggy, so when all is fixed what's your excuse for KoF being just OK?
So basically you just jumping on the PRO KOF bandwagon while AE transition to steamworks is buggy, so when all is fixed what's your excuse for KoF being just OK?
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