This really should be next week's thread titleNext week's thread title pretty much has to be FGW | we_put_Q_in_EVO
Does GGPO even work with Unreal Engine 3.
Doesn't KI use a GGPO like system?3D fighters can use GGPO?
As long as the project is written in C++ and has some working implementation of savestates/serialization, GGPO can run on it.
3D fighters can use GGPO?
And also cheap enough that the hardware can run many ticks at once. It's a bit of a bummer if you want a big flashy 3d thing.
It wouldn't be a problem if the engine is written from the ground up with that in mind. However, if it's not, you have a significant refactoring challenge on your hands.This is why you separate logic from rendering, since with rollbacks it's the former that's being considered. It's not a problem, especially not for fighting games.
It wouldn't be a problem if the engine is written from the ground up with that in mind. However, if it's not, you have a significant refactoring challenge on your hands.
@ Rice
How's Evil Ryu matchup against Yun, Viper and Ibuki?
Yep, really if it wasn't for the BP ranking tracking this could be his Cammy or Akuma all over again. Who honestly wouldn't be surprised if he's playing Yun by the end of the year?
Anyone wanna play AE on 360?
So here we are, on the eve of Ultra, and the only thing worth paying attention to in the FGC on a Sunday afternoon is... Brawl?
FML
If I go to EVO can I talk shit to you guys IRL?
Hopefully I'll see you at Evo this year! Would like to meet you
TamerGag:
BumblebeeCody. I'm proper rusty though so lesss gooo!
Play Project M instead.
He got almost all buffs, except one nerf to scale his command grab. He's probably solid mid-tier or upper mid-tier..So, I was gone and without internet access most of friday, all of yesterday, and today morning. Did anything interesting happen during that time? Cross-gen MKX leak aside I guess.
Since I did just get PC AE on my laptop, I spent a while playing that and I think I'm starting to like using Yang again. How's he looking like in Ultra? Haven't really paid much attention to him there.
He got almost all buffs, except one nerf to scale his command grab. He's probably solid mid-tier or upper mid-tier..
I'll log back on.Sorry, just saw your message now. I'm still around if you're down to play.
He's upper mid now in AE2012, he's going straight to top tier if he can land a red focus off his rekka.
MEW2KING! MEW2KING! MEW2KING! MEW2KING! MEW2KING! Bloody amazing.
What makes you say that? Yang is like +9 after Rekka FADC on hit, allowing him to connect both ultras or go for max damage combos.
I agree, but this goes back to my original statement wrt the new MK; that a new title is a good opportunity to get exactly that in order.
I mean, people have rollback code working in Unity...
It's true that you need to make sure loading a savestate isn't computationally expensive. This does takes more effort/attention to do for 3D fighters. But planning is the only real difference. When a FG can't use GGPO because it's 'RAM-limited', that is all that it means. Not that the hardware or the engine doesn't have the resources to do it, but because considering netcode wasn't part of the picture early enough.
Looks like Yatagarasu has a decent chance of getting in the next Greenlight batch- #5 on there right now.
greenlight still confuses me
Y'know I'm starting to wonder why I never fucked with Akuma and Gouken. Probably because I see both as overpowered/boss-ish characters.
Play Project M instead.
With the shutdown of the Nintendo WFC, do you know if Project M online multiplayer is finished as well?
Doesn't KI use a GGPO like system?
Keits would know. I always thought the GGPO thing was an issue of RAM that's why it was harder to get the more high end fighters to have GGPO.
Looks like Yatagarasu has a decent chance of getting in the next Greenlight batch- #5 on there right now.
FOr those folks having rollback working in Unity- do they offer technical links/aid anywhere? I know someone making his own dojin game in Unity and could probably use the help.
KI does use a GGPO like system, they had the guy behind GGPO consult on it if I am recalling correctly.
The fuck
KI uses a rollback based netcode, yes.
Can you tell us how much RAM that uses? I suspect RAM is the reason we don't see rollback 3d on last-gen consoles.
How work intensive is it to implement though? Do you have to rebuild key components of the engine to implement it? Because people wondered why for USF4 they didn't at least try to implement rollback netcode :/.SFxT uses rollback netcode.
How work intensive is it to implement though? Do you have to rebuild key components of the engine to implement it? Because people wondered why for USF4 they didn't at least try to implement rollback netcode :/.
How work intensive is it to implement though? Do you have to rebuild key components of the engine to implement it? Because people wondered why for USF4 they didn't at least try to implement rollback netcode :/.
Weird with all the last gen sighing on Mortal Kombat.
Nobody minded with Guilty Gear Xrd, in fact, most are happy about it.
I thought we knew GG Xrd was coming to PS4 before the PS3 port?It is all about the reveal. Guilty Gear was shown as last gen, but it also looked amazing. MKX needs to have a huge jump in the graphical department in my opinion (appearance and animation) so still being constrained to last gen is not a good sign.
It could all work out well, but we'll just have to see.
I thought we knew GG Xrd was coming to PS4 before the PS3 port?
Like I mentioned in the MK thread, I think people should be worrying about them optimizing framerates for that many platforms as opposed to just the looks, which we already know will be a significant step up from MK9.