Grand Theft Auto 6 delayed to May 26, 2026

When Ghost of Yotei was announced for October 2nd release I knew GTA6 wouldn't be earlier than November or December

Skipping another 6 months hopefully means Rockstar knows it's important to get it right after all this time
And Borderlands late September was a big hint but it being moved forward 2 weeks was the only time I thought maybe GTA Will be November.

It's been delayed to May. Personally I could see it delayed another few months as R* don't seem too keen on crunch.
 
You might be joking, but I 100% expect this game to get a Switch 2 release. And hell, with the delay, it might be Day 1.

Gonna bookmark these posts.



Too bad. And honestly, the industry deserves the contraction.

There'll still be some growth due to Switch 2, and this delay doesn't impact Nintendo much at all, but I imagine SIE are probably a bit stressed about it. If they planned a price increase to ride off GTA6 hype, they either now delay that price increase or go through with it this year with no GTA6 to soften the blow.

Microsoft are stressed too, but to a lesser extent only because Xbox hardware is basically dead in sales almost everywhere (GTA6 wasn't going to revive them that much).

This is what happens when you put all your eggs into one basket.
Sony has already raised prices pretty much everywhere apart from the US anyway. I do think there's a decent chance they raise prices in the US too, but it will be in response to tarrifs rather than GTA VI.
 
Maybe not in the US but it is in the uk and Europe. I can't share Gfk data bit pc is growing faster than console.

Until switch 2 arrives at least. So that's going to skew the numbers this year and beyond.
Newzoo data includes Europe as well. Specific Euro data I've seen outside of that really doesn't indicate any spike in growth - bearing in mind that revenue is way behind consoles.
 
Im hoping you mean 200m WORTH of copies. Because otherwise you're claiming this games budget is 10 billion dollars.

And it will sell 200m copies unless we're in a global recession the likes of which haven't been seen in a century.
Think for a sec here, when investors/publishers forked up 2b usd for game budget, for well over 10years, starting from maybe around 2016 or even earlier, they wont want 2b usd back, they want way more, at the very least 2 but preferably 3x+ more, otherwise they would put that money for some super safe investment with 0 risk or put it somewhere with more risk that actually makes even more money.
And we talking 2x or 3x of game budget in profit, not revenue, steam/sony/ms will take 30% cut from that 80usd game price right away even if sold digitally, and obviously game gonna be in retail stores, thats cut rockstar taking too.

TLDR: GTA6 gotta sell comparably if not better to its extremly succesful predecesor, its probable, hell its very likely, but still its not 100% sure, thats why we got the delay, rockstar rather prefer to sacrifice another 8 months of devtime and 50-100m usd more budget for the game, than risk launching not extremly topend product(90meta wont be enough, i bet they aiming for 95+, very close to flawless from most review outlets).
Why- coz they wanna sell that game at premium price for next 15 if not 20years- ofc it cant be another yearly fifa/madden/nba2k, it cant even be another cod, it really has to be top of the foodchain, apex predator of a game.
dfat7uf-e49435f9-e560-43dd-8922-b381ba45f082.gif
 
First thing I thought was this based on upcoming tech that will be in the next generation Xbox and PS6. What, with the new Xbox coming out 2026? Just a thought that may have some reasoning behind the delay.
 
Think for a sec here, when investors/publishers forked up 2b usd for game budget, for well over 10years, starting from maybe around 2016 or even earlier, they wont want 2b usd back, they want way more, at the very least 2 but preferably 3x+ more, otherwise they would put that money for some super safe investment with 0 risk or put it somewhere with more risk that actually makes even more money.
And we talking 2x or 3x of game budget in profit, not revenue, steam/sony/ms will take 30% cut from that 80usd game price right away even if sold digitally, and obviously game gonna be in retail stores, thats cut rockstar taking too.

TLDR: GTA6 gotta sell comparably if not better to its extremly succesful predecesor, its probable, hell its very likely, but still its not 100% sure, thats why we got the delay, rockstar rather prefer to sacrifice another 8 months of devtime and 50-100m usd more budget for the game, than risk launching not extremly topend product(90meta wont be enough, i bet they aiming for 95+, very close to flawless from most review outlets).
Why- coz they wanna sell that game at premium price for next 15 if not 20years- ofc it cant be another yearly fifa/madden/nba2k, it cant even be another cod, it really has to be top of the foodchain, apex predator of a game.
dfat7uf-e49435f9-e560-43dd-8922-b381ba45f082.gif

IMO GTA6 isn't going to do the 200 million copies GTA5 did. I feel GTA5 is an anomaly for the IP; like yeah GTA's been big since 3, but usually in the 20-30 million or so range IIRC. GTA5 went well beyond that, but a lot of market conditions lined up perfectly for it.

I think GTA6 will probably tap out at ~ 150 million units lifetime tops by the time GTA7 is ready, because it's gonna cost more than 5 and go on sale much less often. Also, it's not like GTA5 will suddenly stop getting made or GTA Online for V will cease functioning the moment GTA6 drops.

Day and Date for PC now?

No. Day and Date for Switch 2 ;)

First thing I thought was this based on upcoming tech that will be in the next generation Xbox and PS6. What, with the new Xbox coming out 2026? Just a thought that may have some reasoning behind the delay.

Why would Take-Two delay GTA6 to prioritize the next Xbox instead of PS5? Especially if the new Xbox is a PC-like hybrid like the leaks basically state?

(citation needed)

I mean, there's no evidence of course, but it just feels like common sense kind of. Prices for hardware are sky-high, and there are a lot of PS4 owners who've yet to jump to PS5.

Tho, there's room to also believe PS6 could come 2027. Not sure if it was here, or in some Youtube video I was watching, but someone said that if PS6 does come 2027, SIE might prefer PS4 owners to just skip the 5 and go straight to 6.

For various reasons, PS6 might end up more economically manageable to produce at lower costs vs. PS5. I don't know what ways specifically, but there might be a few.
 
IMO GTA6 isn't going to do the 200 million copies GTA5 did. I feel GTA5 is an anomaly for the IP; like yeah GTA's been big since 3, but usually in the 20-30 million or so range IIRC. GTA5 went well beyond that, but a lot of market conditions lined up perfectly for it.

I think GTA6 will probably tap out at ~ 150 million units lifetime tops by the time GTA7 is ready, because it's gonna cost more than 5 and go on sale much less often. Also, it's not like GTA5 will suddenly stop getting made or GTA Online for V will cease functioning the moment GTA6 drops.


Tho, there's room to also believe PS6 could come 2027. Not sure if it was here, or in some Youtube video I was watching, but someone said that if PS6 does come 2027, SIE might prefer PS4 owners to just skip the 5 and go straight to 6.

For various reasons, PS6 might end up more economically manageable to produce at lower costs vs. PS5. I don't know what ways specifically, but there might be a few.
Bro, u know we all love and respect u even for making that famous bootylicious topic u did, but those are some pretty bad takes here.
AAA games nowadays take longer to make, and that process will be irreversable for many years( we are far from photorealistic graphics, at least 3 if not 4 console gens).

In case of gta6 rockstar isnt stupid, they will launch it on current gen in 2026, sell 50m copies there, then just like they did it with with gta5 on ps4/xbox one they will relaunch gta6 on next gen consoles in 2027/2028 for next xbox/ps6 and sell another 100m copies there, and after that, "definitive" pc version in 2028 or 2029- for another 50m copies, thats already 150m copies right there before even 2030 which will be 3 years from launch.
And if game is really good/toprated/has great word of mouth like gta5- guess what, game will keep selling 20m+ copies every year after that, including re-re-release on next next gen consoles aka ps7 at least when finally console gamers gonna have game on pair with pc version(same like we got ps5/xbox series gta5 version) which will ofc bring another 20-30m copies on top of all of that(thats only 2036 so 10years after game's launch, gta7 wont even have reveal trailer by then :P ).

Game has crazy sales potential but to realise it(and top dogs at rockstar know it more than any1) it doesnt only have to have very high(around 95meta) review scores but even more importantly really good word of mouth(and yup, it will have very addicting and lasting online component, rockstar smelled money here already so they will never let it go).

Now about ps6- prices of chips are getting higher, and ofc for it to make sense console has to be more powerful not only from base ps5 but from pr0 too, and guess what, for that sony gonna need to have to buy newer and more expensive components, it will still have to be console form factor/around 250W powerdraw (ps5pr0 limit in games is 240W, measured from the wall by DF, its on yt if u wanna see for urself) and for that console die has to be manufactured on brand new and super expensive 3nm node(expensive coz its new, amd, nvidia, samsung/apple will definitely compete for it so ofc price will go up even more).
Ps6 gonna have either 24 or even 32gigs of vram, faster than that in ps5pr0 so ofc more expenses too, ssd will be even faster and definitely not smaller so again more expenses.
What will be most expensive is cost of cpu and gpu(apu so it will be on one chip), since base ps5/pr0 got zen2 archi, 2028 ps6 will likely have at the least zen5 that debuted in 2024 both laptops and desktops, or they will go with upcoming zen6(maybe late 2025 reveal, definitely 2026 launch) so even here it will be more expensive even if we still get 8cores/16threads cpu(which is more than fine for gaming, archi and frequency gainz will make it at least 2 if not 3x faster from current gen console cpu).

GPU is the biggest problem, it will likely eat most of 250W powerdraw(probably around 200) and gonna cost a ton, since again, it has to be at least 3x stronger from ps5 in raw performance but 15-20x faster if we include ai upscaling and in rt scenarios, since next gen rt will be standard feature, very big jump vs base ps5. And such a gpu, that is in raw performance on pair with 4090(which currently used is over 2k usd) will by no means be cheap to make, even if u consider massproduction/large orders likely such gpu alone will cost 500$ on its own, at least 150 for cpu(old switch cpu, was costing ninny 80$ btw, back in 2016 before crazy inflation) so whole apu close to 650 or even 700, console gonna launch at 999$/€ and it will be worth it, lets not forget ps5pr0 current price(even if it doesnt get price hike) is 700$/800€ and ps6 will be much better value proposition even at 1k bucks.
 
Top Bottom