PROJECT BEAST (PS4, From Software/SCE Japan Studio) - First WebMs [Port beg = ban.]

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The real issue with a 2014 release wouldn't be the game being ready or not but if Sony would put out a game with such a short time available for the marketing push.
I don't see why not. It's the beginning of a generation so there were those launch shenanigans (which meant that Sony just basically focused on the launch & Spring line-up for the first half a year) and developers might not be able to show their games too far away from release since building a game on a new platform means everything doesn't necessarily start coming together until a bit later in the development cycle. So Sony has basically just been so busy trying to get the PS4 out in a lot of regions instead of focusing too much on the future.

And look at MS, they just announced Forza Horizon 2 for a Fall 2014 release, no reason why Sony couldn't do it for 1-2 games around E3 still. If they announce a game now for a November or December release, that's still 5+ months of marketing + Gamescom, TGS and other smaller conventions where they can show the game. It would be quite uncharacteristic of Sony to not have a game for their most important platform in September, November & December. I mean, even if something like The Order was revealed a year ago, it's not like we've really seen all that much from it, so it's not like Project Beast would really end up getting all that much less exposure. And it might be actually be better for, say, Project Beast's hype if they reveal it now for a Fall 2014 release and people know it's not another 1-1,5+ year wait like DriveClub, inFamous:SS and The Order have ended up being.

I think Sony pretty much HAS to announce at least one big game that will still be released in 2014, otherwise they'll have a pretty poor Fall and holiday line-up (I know, Destiny and multiplatforms, yada yada yada, but Sony can't just have DriveClub as their one and only original 2014 retail release for the rest of the year). Either that or Rime, Shadow of the Beast and such are 2014 releases even though it was rumored they wouldn't happen until 2015. Not to even mention we are very far from Sony's promised 20 games during the first year or so of PS4's launch. Even if something like The Order was delayed and SCEA SM's one game was cancelled and even if there have been a couple of other delays or cancellations, there should still be quite a few new games to announce for 2014. Most are probably PSN games, but there might be 1 or 2 bigger retail releases amongst them as big surprises.
 
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EDIT: Beaten.
 
http://puu.sh/8wdsg[img]

Nope[/QUOTE]
[quote="Cow Goes Moo, post: 114486766"]nope the image was shown before

[IMG]http://puu.sh/8wdsg[IMG]

beaten[/QUOTE]

That's what I get for not double checking the original thread. I stopped at the Project Beast logo but there are a few pictures below, my bad.
 
I don't see why not. It's the beginning of a generation so there were those launch shenanigans (which meant that Sony just basically focused on the launch & Spring line-up for the first half a year) and developers might not be able to show their games too far away from release since building a game on a new platform means everything doesn't necessarily start coming together until a bit later in the development cycle. So Sony has basically just been so busy trying to get the PS4 out in a lot of regions instead of focusing too much on the future.

And look at MS, they just announced Forza Horizon 2 for a Fall 2014 release, no reason why Sony couldn't do it for 1-2 games around E3 still. If they announce a game now for a November or December release, that's still 5+ months of marketing + Gamescom, TGS and other smaller conventions where they can show the game. It would be quite uncharacteristic of Sony to not have a game for their most important platform in September, November & December. I mean, even if something like The Order was revealed a year ago, it's not like we've really seen all that much from it, so it's not like Project Beast would really end up getting all that much less exposure. And it might be actually be better for, say, Project Beast's hype if they reveal it now for a Fall 2014 release and people know it's not another 1-1,5+ year wait like DriveClub, inFamous:SS and The Order have ended up being.

I think Sony pretty much HAS to announce at least one big game that will still be released in 2014, otherwise they'll have a pretty poor Fall and holiday line-up (I know, Destiny and multiplatforms, yada yada yada, but Sony can't just have DriveClub as their one and only original 2014 retail release for the rest of the year). Either that or Rime, Shadow of the Beast and such are 2014 releases even though it was rumored they wouldn't happen until 2015. Not to even mention we are very far from Sony's promised 20 games during the first year or so of PS4's launch. Even if something like The Order was delayed and SCEA SM's one game was cancelled and even if there have been a couple of other delays or cancellations, there should still be quite a few new games to announce for 2014. Most are probably PSN games, but there might be 1 or 2 bigger retail releases amongst them as big surprises.

Maybe, but that's not how they usually operate since they it almost always takes a year (roughly) from the announcement to the release. But, yeah, I mean, I can see them pushing something to this fall since The Order got delayed but I don't think they'd be particularly in trouble if that didn't happen.

DSII isn't exactly old so I think it might be beneficial to Project Beast a bit of a cooldown.
 
lol would be craziest thing I've seen in a minute on GAF. Since this little nugget

The way Castlevania Souls was rumored, leaked, and described from GAF members who work at Sony lends us to believe it is NOT multiplatform. But even if it were, the Final Fantasy XIII multiplat thread is a once in a lifetime sort of thing.

Sony owners that generation were paying out the nose for their console, playing emaciated ports, and were losing exclusives hand over fist. It mirrored the Xbox One / PS4 situation but on a much grander scale.

In those days, FFXIII moving to Xbox amounted to making Halo multiplatform; that's how much clout it had for the Sony faithful.

In any case, the announcement itself sent shivers down spines and made PlayStation faithful gasp in unison. I look forward to the next big moment where we see gamers absolutely stunned and lost as the events unfold around us.
 
The way Castlevania Souls was rumored, leaked, and described from GAF members who work at Sony lends us to believe it is NOT multiplatform. But even if it were, the Final Fantasy XIII multiplat thread is a once in a lifetime sort of thing.

Sony owners that generation were paying out the nose for their console, playing emaciated ports, and were losing exclusives hand over fist. It mirrored the Xbox One / PS4 situation but on a much grander scale.

In those days, FFXIII moving to Xbox amounted to making Halo multiplatform; that's how much clout it had for the Sony faithful.

In any case, the announcement itself sent shivers down spines and made PlayStation faithful gasp in unison. I look forward to the next big moment where we see gamers absolutely stunned and lost as the events unfold around us.

Indeed. Was a crazy time on GAF back than. These first few E3's of new gen will have a moment sometime I'm sure.
 
In any case, the announcement itself sent shivers down spines and made PlayStation faithful gasp in unison. I look forward to the next big moment where we see gamers absolutely stunned and lost as the events unfold around us.

Is that moment soon upon us???!
 
Is that moment soon upon us???!

I don't think so. Sony Japan Studio is working with this game along with From, which leads us to the conclusion that it's exclusive. Besides, I feel like exclusivity could get this game some mainstream publicity that it deserves. Why do you think Without Memory has gotten as much attention as it has? Lets just say the initial concept art doesn't look very promising.
 
My unprofessional opinion assumes this title helps From and SCEJ form a tighter relationship. Having both teams combine technology, assets, and talent is something that can help shuffle up a redundant and laconic development ecologies.

The biggest issue with Japan is just how pedestrian they've been with entering the HD generation. PS3/360 blew right past them. I know Demon Souls/Dark Souls laughs in my face, but the Souls series succeeded for many reasons, but NONE of those reasons included cutting edge technology.

SCEJ performing a Pheonix Down itself, Allan Becker repurposing developers, and Sony actively trying to get their developers up to speed in terms of modern day visual expectations- this relationship combines a team known for excellent gameplay and one that is trying to exemplify what Japan is capable of on technical level.

I'm most excited by THIS aspect. The return of SCEJ and Japan.
 
I think you both missed the point. Suda51 slaps his name on games without working on them a whole lot since he became CEO.

He never made good games to begin with, therefore there is no real comparison truthfully. Well besides the visual novels he did...
 
My unprofessional opinion assumes this title helps From and SCEJ form a tighter relationship. Having both teams combine technology, assets, and talent is something that can help shuffle up a redundant and laconic development ecologies.

The biggest issue with Japan is just how pedestrian they've been with entering the HD generation. PS3/360 blew right past them. I know Demon Souls/Dark Souls laughs in my face, but the Souls series succeeded for many reasons, but NONE of those reasons included cutting edge technology.

SCEJ performing a Pheonix Down itself, Allan Becker repurposing developers, and Sony actively trying to get their developers up to speed in terms of modern day visual expectations- this relationship combines a team known for excellent gameplay and one that is trying to exemplify what Japan is capable of on technical level.

I'm most excited by THIS aspect. The return of SCEJ and Japan.

Yup, this mirrors my opinions on the matter. I am still shocked at how the abysmal
transition to HD content devastated Japanese devs last generation.
 
I'm most excited by THIS aspect. The return of SCEJ and Japan.


Yes please.

I don't care if Sony must do some wetwork, drag out a few execs among the Japanese game houses and make an example of them, please just get it done...Or you know invite them to a dinner and talk them into doing some games on something other than smartphones.
 
I'm most excited by THIS aspect. The return of SCEJ and Japan.

I just can't believe Japan will return to the way it used to be no matter how much I want to.

PS4 is selling worse than the Gamecube, and in the next fourth months only has 1 single Japanese game that isn't a late port of a game already released last year. And the bigger games coming out this year are all for PS3.
 
I don't suppose there's the slightest chance that From includes an easy mode for weaklings like me? ;(

Dark Souls was a torment. I don't think I can ever endure another game like that.
 
I don't suppose there's the slightest chance that From includes an easy mode for weaklings like me? ;(

Dark Souls was a torment. I don't think I can ever endure another game like that.

Not a chance, Git Gud
jk
.

It's not a game for everyone, but it is a game that requires a certain level of determination and resolve to get over the hump and really enjoy it.
 
Do people really care about Crash these days? Let's put aside potential developers...I mean do people really care about the IP? Or is it just hype because it used to be an old Sony IP?

Yes? Crash was awesome, and I'd love to be able to play another.
 
I just can't believe Japan will return to the way it used to be no matter how much I want to.

PS4 is selling worse than the Gamecube, and in the next fourth months only has 1 single Japanese game that isn't a late port of a game already released last year. And the bigger games coming out this year are all for PS3.
Like what happened to PS2, Jap developers have invested heavily in the PS3 and they want to milk it as much as possible. They are pretty risk-averse.
 
Not a chance, Git Gud
jk
.

It's not a game for everyone, but it is a game that requires a certain level of determination and resolve to get over the hump and really enjoy it.

You said it right, enjoy it. I finished Dark Souls, but I didn't enjoy a single minute of it. I persevered out of pride, like it was some kind of duty as a core gamer to beat this game.

That said, the Souls series is so unique in so many regards that I can't help but totally respect these games.
 
You said it right, enjoy it. I finished Dark Souls, but I didn't enjoy a single minute of it. I persevered out of pride, like it was some kind of duty as a core gamer to beat this game.

That said, the Souls series is so unique in so many regards that I can't help but totally respect these games.

It's not. If you didn't enjoy it, please don't buy another. Respect to Souls fans but the rest of us have to work to keep franchises alive--why should they get a pass just because people play it "just so I can say I beat it". :P
 
It's not. If you didn't enjoy it, please don't buy another. Respect to Souls fans but the rest of us have to work to keep franchises alive--why should they get a pass just because people play it "just so I can say I beat it". :P

Just to be fair, that feeling of duty was totally self-imposed on my part. :)
 
Not a chance, Git Gud
jk
.

It's not a game for everyone, but it is a game that requires a certain level of determination and resolve to get over the hump and really enjoy it.

Hmm, I remember some clown whining that The Souls games where to hard and they should be made easier to be more inclusive... Don't ever do it FROM...Or do a Nintendo but instead of unlocking hard(normal)mode unlock easy mode.
/S

It's totally ok to not be able to beat all games. It's totally ok to be nisched for core "gamers" only.

What's not ok is to bend over and abbondon what made you YOU. T
 
I don't suppose there's the slightest chance that From includes an easy mode for weaklings like me? ;(

Dark Souls was a torment. I don't think I can ever endure another game like that.

Summoning is easy mode.
It didn't work in DkS1 due to the shit online, but in DkS2 it works perfectly.
Summon at the bonfire for tour mode, and summon in front of the boss fog gate, to beat them swiftly.
 
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