Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I hope Jason Schreier does what he did last year, and ask GAF if they might have any questions for Sakurai.

They will announce Smash TV (or something of the sort) so I wouldn't ask that. I would probably ask how confident they were in the online component. Especially after how smooth MK8 is when you can actually get into a game.
 
About the bosses: Again, there are FD forms of the stages. If the bosses are as annoying as you make they seem to be, just play in the FD form of the stages.
This is not a fix, it's a sloppy band-aid. It removes everything about the stage, not just the boss, a stage that could be entirely decent on its own without it.

There is a gray area of players in Smash who aren't Final Destination only players but also don't enjoy super intrusive stage hazards. This Final Destination mode or nothing attitude does nothing to serve them.
 
About the bosses: Again, there are FD forms of the stages. If the bosses are as annoying as you make they seem to be, just play in the FD form of the stages. It is simple. That said, I don't suppose the majority of stages will have bosses.

Again, though, this isn't a fix. You're just playing a reskinned FD, and you're missing out on the actual stage. If you want to play FD, this is fine, as it can offer some variability. However, if you want to actually play a new stage, the FD form really doesn't serve that purpose - you get to experience the aesthetics, but not the actual stage.

Assuming we get ~30 brand new stages, there needs to be 5 or less that have bosses. If there are more than that, then I'm going to be pretty disappointed (assuming there is no way to turn them off).
 
Fair point, but we still don't know who the boss in the Pyrosphere is and if the boss is Ridley (I don't thin he is, if he was, Sakurai would have revealed he as a boss in the Smash Direct), we don't know what kind of stuff he will do during the matches.

About the bosses: Again, there are FD forms of the stages. If the bosses are as annoying as you make they seem to be, just play in the FD form of the stages. It is simple. That said, I don't suppose the majority of stages will have bosses.

I don't know who that shadow could have belonged to if not Ridley, but I guess we'll just have to wait and see.

Just playing on the FD version isn't really a good substitute, though. The FD version isn't the original stage minus the hazards/bosses; it's FD with some aesthetic changes. That means, for example, that the four platforms on Pyrosphere would be gone in the FD version. So If I want to play on Pyrosphere but don't want Ridley/whoever the boss is causing trouble, I'm out of luck.

Still, you're right: I doubt we'll see more than two or three bosses in each version.

EDIT: Find Mii (assuming there's an FD version of it, which, since the point of FD versions seems to be to remove big hazards and bosses, there probably is,) is an even better example of why FD versions aren't a good solution. Here, you wouldn't just be removing a few platforms; you'd be changing the basic structure of the ground.

640px-FindMii3DS.png
 
This is not a fix, it's a sloppy band-aid. It removes everything about the stage, not just the boss, a stage that could be entirely decent on its own without it.

There is a gray area of players in Smash who aren't Final Destination only players but also don't enjoy super intrusive stage hazards. This Final Destination mode or nothing attitude does nothing to serve them.
That is too bad, then. They couldn't possible please everybody with the game anyway. I am fine with a stage having hazards, bosses or nothing at all, it doesn't matter much to me. I only really dislike auto-scrolling stages.
 
Again, though, this isn't a fix. You're just playing a reskinned FD, and you're missing out on the actual stage. If you want to play FD, this is fine, as it can offer some variability. However, if you want to actually play a new stage, the FD form really doesn't serve that purpose - you get to experience the aesthetics, but not the actual stage.

Well, the edges appear to be the same as the original stage, rather than being FD edges, so that's something.
 
Still, you're right: I doubt we'll see more than two or three bosses in each version.
Glad we agree on something.

I will not discuss about Ridley. If he was a boss, there was no point in showing just his (surprisingly small) shadow in the Direct. Lets wait more six days and see if he is the boss or not.
EDIT: Find Mii (assuming there's an FD version of it, which, since the point of FD versions seems to be to remove big hazards and bosses, there probably is,) is an even better example of why FD versions aren't a good solution. Here, you wouldn't just be removing a few platforms; you'd be changing the basic structure of the ground.

QUOTE]I understand what you are trying to say. My point was that if there is no other way (like an option to disable bosses), at least there will be the FD forms with no bosses or hazards. It is not a fix, but it is something.
 
I don't know if I'm the only one here feeling this, but I actually like the idea of bosses in some of the stages =/
no /s here

Pyrosphere and Wily's Castle don't look compelling enough for me personally to choose them repeatedly if there wasn't some hook to them
 
Glad we agree on something.

I will not discuss about Ridley. If he was a boss, there was no point in showing just his (surprisingly small) shadow in the Direct. Lets wait more six days and see if he is the boss or not.
People did a size comparison, that shadow is huge. Way bigger than bowser.
 
Glad we agree on something.

I will not discuss about Ridley. If he was a boss, there was no point in showing just his (surprisingly small) shadow in the Direct. Lets wait more six days and see if he is the boss or not.

So they'd have something BIG to show at E3.
 
Wario's booty?

That is not what I saw with the comparisons on Smashboards.

But again, I would rather wait and see, I don't have the energy to keep arguing about Ridley anymore. I just want a confirmation or the opposite already.
Hmmm, perhaps you saw the wrong comparison? I just thought I'd point out one of the many errors in your post, I don't think there's really any point in discussing it when he'll likely be deconfirmed within the week anyway.
 
Hmmm, perhaps you saw the wrong comparison? I just thought I'd point out one of the many errors in your post, I don't think there's really any point in discussing it when he'll likely be deconfirmed within the week anyway.
Classy.

You see, IntelliHeath, that is why I don't post here often.
 
Classy.

You see, IntelliHeath, that is why I don't post here often.
Yeah, I thought it was confusing because you said you weren't going to discuss Ridley, but then spent the rest of your post trying to argue why he could still be playable lol

Also, was that last part really necessary? Classy.
 
I don't know if I'm the only one here feeling this, but I actually like the idea of bosses in some of the stages =/
no /s here

Pyrosphere and Wily's Castle don't look compelling enough for me personally to choose them repeatedly if there wasn't some hook to them
Bosses definitely seem like a fun idea, just not something I'd personally want to deal with every single time I play a certain stage. I'm more or less of the opinion that your foremost concern in a Smash game should be the players, not the stage, and bosses intrinsically pull focus way into the latter territory. Like, you mentioned how you wouldn't find it compelling to repeatedly pick Pyrosphere or Wily's Castle without a hook like bosses in them, I'm not sure I'd find it compelling to repeatedly pick Pyrosphere or Wily's Castle if that hook were always there all the time.

Opinions and all that.
 
Hmmm, perhaps you saw the wrong comparison? I just thought I'd point out one of the many errors in your post, I don't think there's really any point in discussing it when he'll likely be deconfirmed within the week anyway.

Just going straight for the throat here, aren't we?

:P
 
Bosses definitely seem like a fun idea, just not something I'd personally want to deal with every single time I play a certain stage. I'm more or less of the opinion that your foremost concern in a Smash game should be the players, not the stage, and bosses intrinsically pull focus way into the latter territory. Like, you mentioned how you wouldn't find it compelling to repeatedly pick Pyrosphere or Wily's Castle without a hook like bosses in them, I'm not sure I'd find it compelling to repeatedly pick Pyrosphere or Wily's Castle if that hook were always there all the time.

Opinions and all that
.

Indeed. =] It would be pretty dumb though if there wasn't a choice to toggle the bosses because, like you say, they will be intrusive; so, I agree with you and most other people here on that point.

I'm looking forward to grabbing and throwing the other fighters into the Yellow Devil explosion
 
How about if there's only something like a 10% chance of the boss showing up, so you only see him one out of every ten fights?

Nah, if Sakurai's going to put bosses in, then he'll do it wholeheartedly - that is, the bosses will be an integral part of the stage and will always appear. And while a boss toggle would be ideal, Reila's correct that there will probably only be a couple bosses, so you can just turn those stages off. There have always been a handful of stages I've turned off because they're a pain to play on, so that would be nothing new.
 
Nah, if Sakurai's going to put bosses in, then he'll do it wholeheartedly - that is, the bosses will be an integral part of the stage and will always appear. And while a boss toggle would be ideal, Reila's correct that there will probably only be a couple bosses, so you can just turn those stages off. There have always been a handful of stages I've turned off because they're a pain to play on, so that would be nothing new.

New Pork City is the only stage I've ever turned off. It's just that horrible.
 
lol

There is not even a boss confirmed for Pyrosphere. And even if Ridley is the boss there, we don't know what the hell he will be doing during the matches.

Anyway, since there are FD forms for the stages, I am actually hoping most of them have hazard/bosses. I think they add a lot to the matches.

As previously mentioned though, this is not a good fix for most people. I like stages more complex than final destination, but I don't want to have random hazards or bosses most of the time I play.

If you can't turn off the bosses then these stages will just be lame gimmick stages I'll probably play once or twice then ignore. They look like fun stages though so I'd like to be able to play them without the bosses but not in final destination mode.
 
I don't know if I'm the only one here feeling this, but I actually like the idea of bosses in some of the stages =/
no /s here

Pyrosphere and Wily's Castle don't look compelling enough for me personally to choose them repeatedly if there wasn't some hook to them

I love chaotic fights, and boss like hazzards help with that. Its one of the reasons why I love the halberd Kirby stage. Busy Background also helps.
 
Just unlocked rosalina in mario kart, cant wait to unlock her in smash 4, altho she is probably not a hidden character.
 
It could be the case that, while Sakurai doesn't want to let you turn off stage hazards, bosses are a special case and get a very specific toggle option.
 
New Pork City is the only stage I've ever turned off. It's just that horrible.

75m and Brinstar Depths were worse. At least New Pork City didn't spin around or launch outrageously-damaging projectiles at you.

Karsticles said:
You know what would be hype? If an unannounced character got unlocked mid-tournament.

Have the Challenger Approaching! alert right after the finals, and then have Sakurai battle the winner as whoever was just unlocked. Too hype to be real.
 
Top Bottom