Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I can understand a no hazards toggle but a no boss toggle seems too un-Sakurai since bosses are so much more impactful/distracting. He ranks near the top of video game developers, East or West, that like to give the players options.
 
Based on Google Translate, my own knowledge of Japanese, and some guesswork from the context, he's saying the game for the tournmanet is still in development, and so if anything goes wrong, just laugh and forgive.

That's what I'm going with until someone better at Japanese than me can translate it properly.
That's pretty much what it says. It's just your typical "This game is still under development etc." warning.
 
That's part of the hype! Everyone would be sitting and wondering while the matches are played. Zero info beyond the name.
Player 1 would have to do a quick stock match against the newly unlocked character immediately though due to how the Challenger Approaching mechanic works. So we would have some info beyond the name.

It would also interrupt the tournament so I doubt that'll happen.
 
zlCfzSAjM-8L8dgJuO


Pic of the day. Here's a new item that we've thrown in--the boomerang. As you'd guess, it'll fly back into your hands after you throw it, and if you keep catching it, its attack power grows with each throw! However, opponents can nab the boomerang out of the air, so it might be an easier item to use in Smash Run.
 
All of my friend's Brawl mains have been confirmed as returning except mine, even fucking Ike who I was almost certain would get cut made it in.

Confirm Wario already, SAKURAIIIIIIII!

EDIT: SAKURAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
 
I don't know who that shadow could have belonged to if not Ridley, but I guess we'll just have to wait and see.

Just playing on the FD version isn't really a good substitute, though. The FD version isn't the original stage minus the hazards/bosses; it's FD with some aesthetic changes. That means, for example, that the four platforms on Pyrosphere would be gone in the FD version. So If I want to play on Pyrosphere but don't want Ridley/whoever the boss is causing trouble, I'm out of luck.

Still, you're right: I doubt we'll see more than two or three bosses in each version.

EDIT: Find Mii (assuming there's an FD version of it, which, since the point of FD versions seems to be to remove big hazards and bosses, there probably is,) is an even better example of why FD versions aren't a good solution. Here, you wouldn't just be removing a few platforms; you'd be changing the basic structure of the ground.

640px-FindMii3DS.png

That's the point though. So you can play FD all you want, but have different backgrounds and music.
 
What's with your awkward pose male WFT? lol

Pretty interesting item. Would that be infinite while you get it back or will it have a usage/throw limit?
 
zlCfzSAjM-8L8dgJuO


Pic of the day. Here's a new item that we've thrown in--the boomerang. As you'd guess, it'll fly back into your hands after you throw it, and if you keep catching it, its attack power grows with each throw! However, opponents can nab the boomerang out of the air, so it might be an easier item to use in Smash Run.

That boomerang looks weird: it's got no texture, and it's got those ghost things behind it. My first instinct was that it was WFT's side smash because the blue color and the texturelessness seemed to match her art style.


Ah, I see. The texture is just covered up by Male WFT.

Kyzon said:
That's the point though. So you can play FD all you want, but have different backgrounds and music.

You're right, but I was responding to the argument that the FD versions were hazard-free substitutes for other stages.
 
The info about it being catchable by opponents is pretty interesting, seems like it will work much like Phantom Ganondorf's projectile in Zelda: OOT which is cool.

(P.s. Jedi Link, we must be kindred spirits as my name in miiverse is JediKnightLink, add me for MK8 and future smash if you want)
 
That is too bad, then. They couldn't possible please everybody with the game anyway. I am fine with a stage having hazards, bosses or nothing at all, it doesn't matter much to me. I only really dislike auto-scrolling stages.
All I read was: "Fuck you, got mine"

There's nothing stopping them from putting in a hazards on/off toggle, (which would please a lot of people), since the code would already allow for it. Sakurai just won't do it.
 
The info about it being catchable by opponents is pretty interesting, seems like it will work much like Phantom Ganondorf's projectile in Zelda: OOT which is cool.

(P.s. Jedi Link, we must be kindred spirits as my name in miiverse is JediKnightLink, add me for MK8 and future smash if you want)

You could always catch items right? They didn't take that away in brawl did they?
 
zlCfzSAjM-8L8dgJuO


Pic of the day. Here's a new item that we've thrown in--the boomerang. As you'd guess, it'll fly back into your hands after you throw it, and if you keep catching it, its attack power grows with each throw! However, opponents can nab the boomerang out of the air, so it might be an easier item to use in Smash Run.

Awesome, I wonder if theres a cap on the power or if it will eventually get to the point of OHKO
 
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