Guild Wars 2 receives Journal feature (content updates will be permanent from now on)

Phazon

Member
Usually Guild Wars 2 news regarding the ongoing Living World (content updates) doesn't reach the Gaming News, but I think this is a pretty big or important announcement. Looks like they are going for permanent content additions starting with Season 2 of the Living World content updates. PR message explains it very well and detailed, so I'm just going to include it together with the screenshots I got. More info is available via their blog

ArenaNet introducing content save and replay functionality for all future Living World updates starting with Season 2 premiere

PR Release:

BRIGHTON, UK – 5th June, 2014: NCSOFT® and ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, today announced the Living World Journal for Guild Wars 2, adding a highly ancitipated new feature that enhances how the award-winning MMO game releases new content. Starting with the premiere of Living World Season 2 on 1st July, the Journal feature introduces the ability to save and revisit each new episode. The Journal brings DVR-like replay functionality for players who immserse themselves in the Living World’s endless storyline.

The Living World has given Guild Wars 2 players a regular cadence of new game content delivered through seasons, similar to a television series. ArenaNet has released more than two dozen Living World updates, with each release introducing new storylines, characters and game play that expand on the rich lore of the Guild Wars universe. All of the content is playable free of charge, part of the studio’s global business model for Guild Wars 2 as a one-time purchase MMO game for PC with no subscription fee.

In a blog post introducing the new Journal feature, ArenaNet game director Colin Johanson writes, “The Living World exists to drive the story of Guild Wars 2 forward and create a sense of speculation, wonder, and intrigue around the world of Tyria and its characters. We want to create the feeling that anything in Tyria can change and get players looking forward to what might happen next. A natural system that provides story and context for these changes makes sense when we regularly expand the experiences in our game".

ArenaNet recently revealed that Season 2 of the Living World will premiere on 1st July of this year, following up on last season’s cliffhanger ending. The Season 1 finale left in ruins the capital city of Lion’s Arch, a key trading hub for players, and revealed a new threat to the game world of Tyria. With Season 2, the heroes of Guild Wars 2 – players and the iconic characters who stand by their side – are primed for an epic showdown that will decide the fate of Tyria.
Starting with the Season 2 premiere, each new Living World release will be accessible for any player regardless of their level in the game or ability to immediately play that episode. Players can bank new content in their Journal simply by logging into the game during the two-week period that the release is live. Players who don’t log into Guild Wars 2 during the period that a given episode is live can still access that same content and save it for replay by spending a small amount of in-game currency.

Writes Johanson, “With this addition to the story Journal, content from Living World episodes will be a mix of new story steps and open world content. Story steps will work just like existing story steps in the game today by taking you on a journey specific to your selected episode, which ties into a broader narrative from the season’s continual story progress. Open world content additions to Living World updates will permanently expand or change the world of Tyria and will tie to the theme and story of the episode”.

ArenaNet is detailing how the new Journal feature works, including how rewards and achievements will function, on the official Guild Wars 2 blog.

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I guess it only concerns the 'story steps' they are talking about and not the open-world content ? it's not very clear :P

Edit : WTF ? 'Buy now for 200 gems' ?
 
I wonder if the journel will let you play the world events over again, which is honestly what a lot of folks grips about when they mention content vanishing.
 
I guess it only concerns the 'story steps' they are talking about and not the open-world content ? it's not very clear :P

Edit : WTF ? 'Buy now for 200 gems' ?

You can unlock and episode for free when you login (no need to do anything else) during the weeks the episode launched and is live. If you missed that, you can buy it with 200 gems yes.
 
I guess it only concerns the 'story steps' they are talking about and not the open-world content ? it's not very clear :P

Edit : WTF ? 'Buy now for 200 gems' ?

Read the article; if you log in once during the event, you get the content added to your journal for free, if you don't you can buy it up later. 200 gems is also about $2, and if there are exclusive rewards tied to completing that storyline (the mockup clearly shows a "Complete this episode to unlock rewards and achievements" message) that's probably well worth it.

I wonder if the journel will let you play the world events over again, which is honestly what a lot of folks grips about when they mention content vanishing.

That seems to be exactly what the Journal is for:

Edit: From the blog:
With this addition to the story Journal, content from Living World episodes will be a mix of new story steps and open world content. Story steps will work just like existing story steps in the game today by taking you on a journey specific to your selected episode, which ties into a broader narrative from the season’s continual story progress.

Open world content additions to Living World updates will permanently expand or change the world of Tyria and will tie to the theme and story of the episode. This means you can play the open world content and the story content (if you’ve unlocked that episode) anytime you want, on every character you ever make on your account! You’re no longer limited to completing the episode during its two-week release window. This means that going forward, all of the content and all of the rewards for Living World will be permanent.
 
Did the NCSoft/Sony deal of yore ever amount to something? I always hoped it would translate in GW2 on PS3, and after getting addicted on FFXIV on PS4, the thirst got even more real.
 
I wonder if the journel will let you play the world events over again, which is honestly what a lot of folks grips about when they mention content vanishing.

Judging by the blog-post that elaborates on the PR, yes you will be able to.

Don't really know what to think about all this honestly.
 
Seems pretty neat, I fell off the Guild Wars wagon a little while after launch but it's cool that something like this still exists in the MMO space. I always wanted to go back and give it another shot but I couldn't really bring myself to look up the best builds and such all over again.
 
Did the NCSoft/Sony deal of yore ever amount to something? I always hoped it would translate in GW2 on PS3, and after getting addicted on FFXIV on PS4, the thirst got even more real.

They've pretty much ruled out Console versions of Guild Wars 2: they simply cannot update fast enough to meet the game's demands. GW2's server architecture is pure wizardry (which is to be expected from a company founded by the guy who single-handedly crafted Battle.net); no regular maintenance, maybe 10 hours total downtime over two years, no queues outside of their WvW mode (which is a balance mechanic, not a server issue).
 
They've pretty much ruled out Console versions of Guild Wars 2: they simply cannot update fast enough to meet the game's demands. GW2's server architecture is pure wizardry (which is to be expected from a company founded by the guy who single-handedly crafted Battle.net); no regular maintenance, maybe 10 hours total downtime over two years, no queues outside of their WvW mode (which is a balance mechanic, not a server issue).

Thats a shame, my computer runs this like crap but I still have a blast. I would totally double dip on the PS4.
 
Read the article; if you log in once during the event, you get the content added to your journal for free, if you don't you can buy it up later. 200 gems is also about $2, and if there are exclusive rewards tied to completing that storyline (the mockup clearly shows a "Complete this episode to unlock rewards and achievements" message) that's probably well worth it.

Didn't have the blog post at hand when I saw this :P

I like the idea of being able to grab the rewards (mainly skins) of past events because the game focuses big time around that, and it's always frustrating to browse the wardrobe to realize half of the things are not available anymore.
And well as someone who missed most of season 1 I would certainly like to be able to do that one day.

On the other hand I'm having a hard time with the fact that you'll just be able to hop back in time through a simple menu, it kind of 'fragments' the time-line of the game, and makes the actual ongoing episode of the LS less special, as you can just save it for later.
I feel a more elegant way would have been to tackle that in a way similar to fractals with a bit of context to the whole 'jump back in time' and experience those events.

Curious to see how that works in the end.

20g per chapter unlock seems somewhat steep. We'll see how it goes. Gon' unload my ectos now just to be safe.

20g on a good day ... gems are pricier than that for quite a while now :(
 
I like the idea of being able to grab the rewards (mainly skins) of past events because the game focuses big time around that, and it's always frustrating to browse the wardrobe to realize half of the things are not available anymore.
And well as someone who missed most of season 1 I would certainly like to be able to do that one day.

Yeah, with the wardrobe function added in April, it's very obvious now when you've missed something. I'm guessing we'll see Season 1 added in as part of a Feature Update in the future, that would be a huge chunk of content dropped right in the middle of the break between seasons.

On the other hand I'm having a hard time with the fact that you'll just be able to hop back in time through a simple menu, it kind of 'fragments' the time-line of the game, and makes the actual ongoing episode of the LS less special, as you can just save it for later.
I feel a more elegant way would have been to tackle that in a way similar to fractals with a bit of context to the whole 'jump back in time' and experience those events.

They've actually done exactly that in the past; the Molten Facility and Aetherblade Retreat dungeons were added as fractals. The problem is, those are both dungeons that fit nicely into the structure of Fractals, but there's much larger chunks of content out there like the Nightmare Tower (October 2013) or the Marionette fight (January 2014) that were large, open-world affairs. And both of those encounters would lose something rather significant if they were modified to be 5-manned via Fractals (The Marionette's frantic lane defense + platform fights wouldn't be nearly as interesting).

I think at the end of the day a Journal interface is a fast, easy way to access all past content in one place. A lot of GW2 is all about convenience, this strikes me as the most effective and least confusing way to handle it.
 
Eh, feels like too little too late now as I've moved on to other things. If this feature was here on launch of the original living world content I'd probably (maybe) still be playing GW2, but having your content wiped every two weeks got old fast and soured my mood even further on that game.
 
Am I the only one that could not care less about the Living World? I wished they spent more time adding actual content (new armor, weapons, features [like the LFG], dungeons, etc.)

I guess it's not for me anymore and that's why I got bored.
 
I haven't played the game in a while...(haven't played it since a few months after launch)

Am I already to late to get season 1 for free?
(if not, how/where can I get it?)
 
I think at the end of the day a Journal interface is a fast, easy way to access all past content in one place. A lot of GW2 is all about convenience, this strikes me as the most effective and least confusing way to handle it.

It's certainly efficient, but on of the things that weirds me out about it is that it's a way that is very disconnected from the game world itself.

I quoted fractals because, as you mentioned they partially did it in the past there, but there is a little back-story to why you're able to jump back and experience those events again, and it's well integrated in the world of Tyria.

The way they introduce this feels just like 'hey, you're in a videogame, click there !'
 
I haven't played the game in a while...(haven't played it since a few months after launch)

Am I already to late to get season 1 for free?
(if not, how/where can I get it?)
Season 1 isn't a package. It's a series of updates. Since you haven't logged in, you'll have to buy the individual content updates at 2.50$ each.

The way they introduce this feels just like 'hey, you're in a videogame, click there !'
It's a MMO with daily quests, where everyone is a hero living in one of 5 houses. It's a videogame, and there's no reason to shy away from that if it makes everyone's lives easier.
 
You can unlock and episode for free when you login (no need to do anything else) during the weeks the episode launched and is live. If you missed that, you can buy it with 200 gems yes.

Great, if I ever decide to come back it'll cost me an arm and a leg to experience Christmas 2013.
Worth it.
 
Season 1 isn't a package. It's a series of updates. Since you haven't logged in, you'll have to buy the individual content updates at 2.50$ each.

Which they said will be available 'some day' because it wasn't created with this system in mind.
No rush then :P

Am I the only one that could not care less about the Living World? I wished they spent more time adding actual content (new armor, weapons, features [like the LFG], dungeons, etc.)

I guess it's not for me anymore and that's why I got bored.

With this system in place they'll certainly change the way they approach those living story 'episodes' so it might have nothing to see with was already done.
 
If this system moves Living World updates towards a more mission-like structure ala Guild Wars 1, allowing them to make Normal and Hard mode versions of each mission, I can see the merits in this.
 
Great, if I ever decide to come back it'll cost me an arm and a leg to experience Christmas 2013.
Worth it.

Holidays and festivals will still be temporary content (Bazaar, Pavilion, Dragon Bash, Halloween, and Christmas). Then there will still be perpetual WvW Seasons and there was the promise of future PvP Leagues.
 

That's how it is in all MMOs that have holiday-themed content. Gotta have something on a rotation, people like that kind of thing.

As for how they're changing Living World:

They always said they wanted to have the episodic content updates been kind of like a TV show. Now it's getting close to that, where if you miss an episode you can go back and (for a small fee) grab it or just wait for the season to be done and buy the DVD. Expansion style content, delivered in small slices over a set period, instead of having years of nothing and then a bit dump of it that people get through in a week.
 
Wow, I like this change.
I haven't really played much at all since I got my legendary and season 1 ending, but this is fantastic. Now I won't feel so pressured to make sure I get the story done ASAP before the next update.
I'm also glad they've moved away from the meta-rewards.
 
It's a MMO with daily quests, where everyone is a hero living in one of 5 houses. It's a videogame, and there's no reason to shy away from that if it makes everyone's lives easier.

Like I don't know that ... but there are times you can make it less obvious and it can be of importance especially in RPG's.

Have it work the same way (recording the events you were ther and not), but just give access to the actual menu after a simple quest that say, lets you search for a Quaggan Seer that knows how to craft 'vision crystals', or introduce a place like 'The Temple of ages' that you just have to visit or something wouldn't change a thing to what they are trying to accomplish but it would give some context to that, and really connect it to the 'living' world they seem to be so eager to create.
 
Like I don't know that ... but there are times you can make it less obvious and it can be of importance especially in RPG's.

I know what you mean. I'm also for "theming" things, to make them part of the narrative of the world, instead of a UI menu - but on the flip side, the more you do that kind of thing, the more obfuscated things are. Guild Wars 1 for example, is a great test case on how this kind of thing can go wrong. After all the expansions were done, they added a bunch of new content hidden behind NPCs you had to find, and I hated that. It made doing simple things far more obtuse, because you had to google where the NPC was, google how things work, google to make sure you didn't miss a step or an NPC along the way, or an item you needed further down the line.

Granted, it can be done "better", but there's always an inherent risk in trying to be too clever and theming too much "function" into the world.

Sometimes, a menu is just better, even if it isn't "thematic" or "ruins immersion". Not that GW2 was ever about immersion, though it still manages to do it slightly better than some of its peers in my opinion.

EDIT: Though on the flip side, they could just put an NPC in front of the Fractals of the Mist that does the same thing as the Journal and send players a mail indicating it was there. Because players totally read the in-game mails they receive telling them about changes/updates. :P
 
This is a great update.

I'm sure there is a meltdown on the official forums right now though because paying 200 gems when you miss an update is obviously worse than never getting to play it.
 
Like I don't know that ... but there are times you can make it less obvious and it can be of importance especially in RPG's.

Have it work the same way (recording the events you were ther and not), but just give access to the actual menu after a simple quest that say, lets you search for a Quaggan Seer that knows how to craft 'vision crystals', or introduce a place like 'The Temple of ages' that you just have to visit or something wouldn't change a thing to what they are trying to accomplish but it would give some context to that, and really connect it to the 'living' world they seem to be so eager to create.

This is a game where you can click two different icons on the upper left corner of your screen at any time and be instantly whisked away to PvP zones that are purely "gamey".

This is also a game that allows you to teleport instantly pretty much all over the world, if you're not in an instance.

Yeaaaah...

Having had my fill of warping to a city to talk to a dood to queue up for a match to be teleported to a place, i'll take ease of use over immersion almost every single time.
 
I guess it only concerns the 'story steps' they are talking about and not the open-world content ? it's not very clear :P

Edit : WTF ? 'Buy now for 200 gems' ?

You can unlock and episode for free when you login (no need to do anything else) during the weeks the episode launched and is live. If you missed that, you can buy it with 200 gems yes.

Read the article; if you log in once during the event, you get the content added to your journal for free, if you don't you can buy it up later. 200 gems is also about $2, and if there are exclusive rewards tied to completing that storyline (the mockup clearly shows a "Complete this episode to unlock rewards and achievements" message) that's probably well worth it.

This is what I read in the blog post.

Players who don’t log into Guild Wars 2 during the period that a given episode is live can still access that same content and save it for replay by spending a small amount of in-game currency.

200 gems is not that. And 20 gold (which I assume would be the current exchange rate?) isn't a "small" amount by my experience. Also, being a European, its more expensive purchasing gems. 800 gems is 10 USD, but in Europe its 10 Euros == 13.5 USD. In England its worse, 8.5 GBP == 14.2 USD.
 
If this system moves Living World updates towards a more mission-like structure ala Guild Wars 1, allowing them to make Normal and Hard mode versions of each mission, I can see the merits in this.

One thing about the Journal thing. Is it retroactive? Meaning I can pay 200 gems for a bit of Living Story season 1 and fill myself in/get old rewards?
 
Am I the only one that could not care less about the Living World? I wished they spent more time adding actual content (new armor, weapons, features [like the LFG], dungeons, etc.)

I guess it's not for me anymore and that's why I got bored.

I'm not understanding your complaint; the Living World is literally their method of adding those kind of things you mentioned into the game, every two weeks. The problem is that large chunks of that content were temporary (for example, they added two new dungeons in Season One, but they were removed, though later added in as Fractals), and this solves that issue.

Also, LFG has been in since September of last year. There was a huge feature update in April too that added a lot of stuff as well (account-wide dyes, wardrobe, mega-servers, etc.).

I haven't played the game in a while...(haven't played it since a few months after launch)

Am I already to late to get season 1 for free?
(if not, how/where can I get it?)

Because of the way Season One was done, it won't be available via the Journal at first. No ETA on when they'll fix it, or if it's one of those things that will fall through the cracks as often happens with MMOs.

If and when they do get around to adding it, I imagine tracking every account's login during that first year would probably be more trouble than it's worth. If they don't give it away free as part of a Feature Update, I imagine they'll sell it at a discounted rate. At least I should hope so.

The way they introduce this feels just like 'hey, you're in a videogame, click there !'

I don't disagree. Some of the best little touches in this game are the ones that 'explain' things in non-game terms. You could just get mail anywhere at any time, but they went and added the little messenger pigeons.

It sounds to me like you won't directly access the Living Story chapters straight from the Journal. In the fourth example image, at the top it says "Currently: Demo Season", which makes it sound like you'll just pick one storyline to be 'active' and the game will then direct you towards the relevant location (just like the Personal Story is now). It'd be cool of they added some kind of special portal at those locations, to kind of give you the impression a rift has opened in time or whatever... but I wouldn't hold my breath. We'll know more soon, I imagine.

Expansion style content, delivered in small slices over a set period, instead of having years of nothing and then a big dump of it that people get through in a week.

Yep, I know some people are driven off by the steady drip of content, but I'd much rather have a regular supply and healthy variety of things to do rather than be starved for months or even a year and then have a huge gluttonous orgy of content that's completed far too soon.

200 gems is not that. And 20 gold (which I assume would be the current exchange rate?) isn't a "small" amount by my experience.

200 gems is exactly $2.50 (the cash-to-gem rate is always the same, 80 gems / $1). That's certainly much less than most of the cosmetic or convenience items (the permanent harvesting tools were 800 gems each), so yes, it is "a small amount of in-game currency." The conversion rate of gold to gems fluctuates all the time too. It's ~8.25g for 100 gems now, but it's dipped as low as 6.54g/100 this week.

I'm not sure I'd consider 20g to be especially difficult to obtain either. A weekend or two of dungeons, some world bosses, maybe a decent drop here and there. From personal experience, I can usually get 2-4g from a couple of the faster dungeon paths and a world boss or two. I certainly wouldn't sneeze at 20g, but it's not like it takes forever.

One thing about the Journal thing. Is it retroactive? Meaning I can pay 200 gems for a bit of Living Story season 1 and fill myself in/get old rewards?

Since they're not adding Season One in when the Journal goes live, it doesn't really matter. We're not sure how the rewards will work either, but in theory yeah, you would be able to do that. Still a lot up in the air, it's just something we'll have to see working in-game.
 
I can't help but look at this in a somewhat cynical light. I don't see the "worthwhile' open world content (like the marionnete and tower) being readily accessible through this system. That content was not soloable in any way and it'd be beyond frustrating to pop into one of those fights and discover you are one of three people that are currently doing it, thus making it impossible.

I can see them tossing in some of the more bland open-world stuff using this system and then the relatively terrible instanced fights.

Of course, I have an incredibly negative opinion of the game at large considering that nothing is obtainable without either insane grinding of content (something the devs talked down on pre-launch) or through the gem store. So I may be a bit biased.
 
You can unlock and episode for free when you login (no need to do anything else) during the weeks the episode launched and is live. If you missed that, you can buy it with 200 gems yes.

Okay, so are the events going to be added in the journal one at a time and if you log in during that time you get it for free?
 
200 gems is exactly $2.50 (the cash-to-gem rate is always the same, 80 gems / $1). That's certainly much less than most of the cosmetic or convenience items (the permanent harvesting tools were 800 gems each), so yes, it is "a small amount of in-game currency." The conversion rate of gold to gems fluctuates all the time too. It's ~8.25g for 100 gems now, but it's dipped as low as 6.54g/100 this week.

I'm not sure I'd consider 20g to be especially difficult to obtain either. A weekend or two of dungeons, some world bosses, maybe a decent drop here and there. From personal experience, I can usually get 2-4g from a couple of the faster dungeon paths and a world boss or two. I certainly wouldn't sneeze at 20g, but it's not like it takes forever.

Right, forgot its an MMO. "Small amount" here is usually defined by the amount you can get together from around ~10 hours of active game play. Like how getting to the "fun part" of an MMO "just" requires to get to lvl 40 which takes 200 hours. :P

Seriously though, 20g probably doesn't take that long if you are good. I can see that, but my opinion remains that calling it a "small amount" is still not true.
 
Right, forgot its an MMO. "Small amount" here is usually defined by the amount you can get together from around ~10 hours of active game play. Like how getting to the "fun part" of an MMO "just" requires to get to lvl 40 which takes 200 hours. :P

Seriously though, 20g probably doesn't take that long if you are good. I can see that, but my opinion remains that calling it a "small amount" is still not true.

In GW2 it takes about four hours to get to level 40, quicker if you have Tomes of Knowledge saved up (you can get to level 20 instantly if you have a level 20 scroll from a character's birthday), quicker if you use a whole bunch of boosters. In GW2, if you're not having fun in the first 2 hours, you're likely not going to have fun 200 hours later. It's why I play GW2 - you don't have to be 80 to get to the "good bits" The good bits are there from the start.

Dungeon paths give between 1 to 3 gold per run, three runs per dungeon, the easy dungeons are 10 to 20 minutes per run, you don't have to be that good.

20 gold really is very easy to get. If you sell the materials you salvage from the dungeon runs, it goes even quicker. I consider 20 gold a small amount, and I'm hardly in the 1%. I know people who think 100g is "being poor".
 
Of course, I have an incredibly negative opinion of the game at large considering that nothing is obtainable without either insane grinding of content (something the devs talked down on pre-launch) or through the gem store. So I may be a bit biased.

Not true at all:/

1) GW2 is not a grind at all. It's by far the most speedy levelling game I have played. What you're talking about is the pursuit of legendary skins. Meant for those 1% players who simply need carrot-on-stick goals. For the rest of us, it's getting lvl 80, buying some exotic gear on the trading post for a few gold, and it's done.

Optional grinding is when you can reach towards items that don't make you stronger. Legendaries are not stat wise stronger than other content in the game. It's just a cool skin for those who like to use 800-1200 hours on getting a cool looking weapon. That's really all that is.



LS got a lot better towards the end. The early updates were really bad, but the latter ones were great.
 
Are any content in season 1 meant to be played with a large number of people? The current festival for example requires at least 60.
 
That's how it is in all MMOs that have holiday-themed content. Gotta have something on a rotation, people like that kind of thing.

As for how they're changing Living World:

They always said they wanted to have the episodic content updates been kind of like a TV show. Now it's getting close to that, where if you miss an episode you can go back and (for a small fee) grab it or just wait for the season to be done and buy the DVD. Expansion style content, delivered in small slices over a set period, instead of having years of nothing and then a bit dump of it that people get through in a week.

Except with expansion style content the developer is able to add large amounts of content that would be very difficult to do in small slices.

Expansions add new classes, new races, new continents, new dungeons, new features, new everything. All at once.

ArenaNet has talked about adding the above content but so far its only been wishful thinking. Hopefully they atleast have an announcement of something on the 2 year anniversary.

Also, players will complain about anything and everything and MMO players are especially bitchy.
 
Not true at all:/

1) GW2 is not a grind at all. It's by far the most speedy levelling game I have played. What you're talking about is the pursuit of legendary skins. Meant for those 1% players who simply need carrot-on-stick goals. For the rest of us, it's getting lvl 80, buying some exotic gear on the trading post for a few gold, and it's done.

Optional grinding is when you can reach towards items that don't make you stronger. Legendaries are not stat wise stronger than other content in the game. It's just a cool skin for those who like to use 800-1200 hours on getting a cool looking weapon. That's really all that is.



LS got a lot better towards the end. The early updates were really bad, but the latter ones were great.

I don't really consider armor/weapon skins "optional content" in an MMO. In fact, I'd argue that the pursuit of "cooler" looking gear is one of the primary motivators for a lot of people that actively play those games. I'm not talking about just legendaries, either. If I'm remembering correctly, the Lions Arch update had a back-slot item that took a hefty amount of content grinding to obtain. Same thing with the tower of nightmares -- there was a head-slot item that took a good amount of time to obtain.

That on top of every single full armor set that came post-launch coming from the gem store rather than being obtained via meaningful content (dungeons, etc) put an incredibly sour taste in my mouth.
 
Are any content in season 1 meant to be played with a large number of people? The current festival for example requires at least 60.

I wanna say that most of the open-world, non-instanced content is intended for a decent amount of people.
 
Teach me your ways, master O_O

Don't say crafting plz

Nah, not crafting.

Laurel XP Booster. XP Booster. Killstreak Booster. Activate Guild XP Booster. Use Guild XP Flag. Go to level-appropriate zone. Eat some food (they all have XP boosts).

All that, combined with exploring a zone for an hour, hitting the Waypoints (gives great XP), the Vistas (gives great XP), doing some harvesting (decent XP), and hitting up some events with lots of things to kill (amazing XP), really adds up. The recent change to the Killstreak Booster had a HUGE impact on levelling.

If you see yellow-named creatures, kill them! It's unlikely anyone has done so in a while, and monsters that haven't been killed in a long time store up a big Bonus XP.

When the hour is up on all the boosters, you're probably way ahead of your Personal Story. Doing some of those missions while overleveled makes them go fast, and Personal Story mission always give half a level's worth of XP.

Getting from 1 to 40 is a blast, but it does start to slow down after that even though the XP curve flatlines at about 30. As you hit 40, you need to stay in your level-appropriate zones as often as possible.

Once you hit 35, doing Ascalonian Catacombs is also pretty quick and gives a big chunk of XP too.
 
In GW2 it takes about four hours to get to level 40, quicker if you have Tomes of Knowledge saved up (you can get to level 20 instantly if you have a level 20 scroll from a character's birthday), quicker if you use a whole bunch of boosters. In GW2, if you're not having fun in the first 2 hours, you're likely not going to have fun 200 hours later. It's why I play GW2 - you don't have to be 80 to get to the "good bits" The good bits are there from the start.

Dungeon paths give between 1 to 3 gold per run, three runs per dungeon, the easy dungeons are 10 to 20 minutes per run, you don't have to be that good.

20 gold really is very easy to get. If you sell the materials you salvage from the dungeon runs, it goes even quicker. I consider 20 gold a small amount, and I'm hardly in the 1%. I know people who think 100g is "being poor".

It was a generalization of MMOs, in the olden times it was a common argument when someone said a MMO wasn't fun, like "You wanna get to the PVP stuff, thats where the game is fun." "When is that?" "At lvl 40." "Which takes?" "200 hours if you grind a ton." "Right."

Wanna know why I consider 20g a lot? At most Ive ever had on me 36g, and that isn't because I was actively spending, that was me saving.

Lastly, what the fuck at 4 hours to reach 40? If that is the baseline for you I am sorry but I can't take anything you say as something a normal person can achieve.
 
Wanna know why I consider 20g a lot? At most Ive ever had on me 36g, and that isn't because I was actively spending, that was me saving.

Lastly, what the fuck at 4 hours to reach 40? If that is the baseline for you I am sorry but I can't take anything you say as something a normal person can achieve.

You probably have a lot of liquid assets stored up in your Collections tab that you've forgotten about. T1 through 5 materials have become worth a lot more since the Festival added in vendors to exchange unrefined basic materials for stuff, so check those out.

As for four hours to reach 40, I explain how I do it above your post. I've done it quite a few times now, and I really don't think it's that complex or hard. The boosters make a huge difference, especially the recent change to how the Killstreak Booster works. Sure, you need the boosters in the first place, but if you have one level 80 already, and have done dailies, you've probably got a few of the basic ones already.

I don't have that much time to play each day, so I tend to do things pretty simply. Most people don't bother using their Boosters when levelling a new character, which is a huge waste of the XP bonuses they give. Being in a Guild that activates the XP bonuses and drops XP bonus flags, is also a huge help.
 
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