Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

I'm loving Cadwell Park:

https://www .youtube.com/watch?v=KEn0UVzP5lE

It's like the 49 was made for this track.

I still don't understand why racing games can't predict when a gear change will be necessary and get the hand off the wheel and on to the gearstick in advance so the shifting animation is in synch and doesn't badly lag behind the actual shift itself.

No game seems able to do this and it's REALLY distracting. Not as distracting as Forza 5's ridiculous electric shock paddle shift animation, but distracting nevertheless.

Has it ever been discussed on the WMD forums?
 
I still don't understand why racing games can't predict when a gear change will be necessary and get the hand off the wheel and on to the gearstick in advance so the shifting animation is in synch and doesn't badly lag behind the actual shift itself.
Pretty sure several games do this. I know for sure Assetto Corsa does.

It looks silly.

Nobody drives with a ridiculously slow and dramatic gearchange like that.
 
I still don't understand why racing games can't predict when a gear change will be necessary and get the hand off the wheel and on to the gearstick in advance so the shifting animation is in synch and doesn't badly lag behind the actual shift itself.

No game seems able to do this and it's REALLY distracting. Not as distracting as Forza 5's ridiculous electric shock paddle shift animation, but distracting nevertheless.

Has it ever been discussed on the WMD forums?
Yes, because every solution introduces other problems and makes that one look bad. You cannot predict if someone is going to shift or not, based on RPM alone. If you do it on RPM (what some do), you often have a hand hovering over a shifter when there is no shifting going on.
 
Yeah. Besides, it's only distracting when you're watching a video. Playing you really don't notice the hand that much. Anyway, I think animations are not final, although I wouldn't expect a big change there.
 
having a representation of the driver, wheel or stick seems dumb to me anyway. I'm already sitting there with a wheel, gearstick and my own arms, I don't need to see a virtual one too.
 
Pretty sure several games do this. I know for sure Assetto Corsa does.

Interesting - any links?


It looks silly.

Nobody drives with a ridiculously slow and dramatic gearchange like that.

Yeah, looks daft, but not as daft as Forza 5's OTT am-dram I AM CHANGING GEAR LOOK AT ME LOOK AT ME jazz hands. Seriously, who the hell came up with that in the first place, and who the hell signed it off?
 
I still don't understand why racing games can't predict when a gear change will be necessary and get the hand off the wheel and on to the gearstick in advance so the shifting animation is in synch and doesn't badly lag behind the actual shift itself.

No game seems able to do this and it's REALLY distracting. Not as distracting as Forza 5's ridiculous electric shock paddle shift animation, but distracting nevertheless.

Has it ever been discussed on the WMD forums?

Pretty sure GT5 does exactly that.
 
UK-GAF: how much green are we talking for a PC rig, built from scratch, capable of running pCARS with all the bells and whistles cranked up to medium-high, rock-solid 60fps and 1080p? I know less than zero about PC gaming.

I have fears that the PS4 version will be gimped and/or Fanatec won't be supported, so am starting to form a contingency plan.
 
UK-GAF: how much green are we talking for a PC rig, built from scratch, capable of running pCARS with all the bells and whistles cranked up to medium-high, rock-solid 60fps and 1080p? I know less than zero about PC gaming.

I have fears that the PS4 version will be gimped and/or Fanatec won't be supported, so am starting to form a contingency plan.

600?
 
Nope. But I would say go the PC build thread. They have great stuff to help you.
I didn't really want to be super pessimistic, but I would say with Windows included, it might be more than $600. I'm assuming you already have a PC-compatible wheel.

It is difficult to say right now since I don't know that there is a system that can get an absolutely locked 60 fps, but presumably optimizations aren't done yet for places like the starting lines.
 
Really? This game cant do a locked 60fps no matter what the settings?

That's worrying.
It could be my computer, it could be I have some settings too high, it could be because it's beta software, it could be because of LOD, it could be because of buildings, it could be because of shadows, it could be because of weather (wet road reflections are definitely performance-intensive).

Right now it's quite a nice-looking game so presumably (especially for consoles) things will get optimized before release.

If you're having performance problems a month before release then it may be cause for concern, but I would not worry just yet.
 
Whenever I see talk about this game it's all about the graphic, I've always wondered where does this game stand as a sim? So, people who played the game, how much of a sim is it, GRID/NFS:S level, GT/Forza, GTR2 or PC hardcore sim(doesn't look like it)?
 
Whenever I see talk about this game it's all about the graphic, I've always wondered where does this game stand as a sim? So, people who played the game, how much of a sim is it, GRID/NFS:S level, GT/Forza, GTR2 or PC hardcore sim(doesn't look like it)?

Towards GTR2.
 
How does it perform with, say, 16 cars on track?
The same. Only time it takes a hit is when there're lots of particles, from heavy braking fom various cars or a big crash. Once you set envmap and shadows to high instead of Ultra, it's not that hard to get rock solid 60fps (provided you have a capable system).

Whenever I see talk about this game it's all about the graphic, I've always wondered where does this game stand as a sim? So, people who played the game, how much of a sim is it, GRID/NFS:S level, GT/Forza, GTR2 or PC hardcore sim(doesn't look like it)?
Making altitude a factor is in the plans. So you decide whether the game is a sim.
 
The same. Only time it takes a hit is when there're lots of particles, from heavy braking fom various cars or a big crash. Once you set envmap and shadows to high instead of Ultra, it's not that hard to get rock solid 60fps (provided you have a capable system).
Your rig sounds pretty capable. Mind if I ask roughly how much it cost?
 
Ah, OK.

Anyone know whether pCARS is planned for E3?
There finally is an answer to that question;) , it is playable at the Sony booth.


Play Project CARS at E3

Visitors to the Sony booth at the Electronics Entertainment Expo in Los Angeles next week will be able to play an exclusive demo of Project CARS running on PlayStation 4.

Get behind the wheel of a Mercedes-Benz SLS AMG GT3 and take it for a spin at the iconic Brands Hatch to see why Project CARS is the premier choice for serious racers this Fall.
........
 
Would be nice if the members could get early access to the ps4 version.

Btw I have to try the new Ford tomorrow, looks great.
 
I wonder if we'll ever see a true multiplatform ffb wheel this generation a la Fanatec?

Maybe Thomas is already working on one.
 
So does anyone know enough to know if this game is more CPU dependent or GPU dependent? I used to play a lot on my GTX560 and i5 3570 and get "meh" performance. I bought a GTX780 recently and there's not much improvement with the same CPU. Any ideas?
 
So does anyone know enough to know if this game is more CPU dependent or GPU dependent? I used to play a lot on my GTX560 and i5 3570 and get "meh" performance. I bought a GTX780 recently and there's not much improvement with the same CPU. Any ideas?
Define meh. The game is demanding on both GPU and CPU.
 
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