Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

Nice. First look at night racing on the PS4 version too.

Has Shaun left ISR then?
Shaun and Darin had, whatever they were, issues with each other. Hence we now have two different sim racing shows, so yes he left ISR.

Also it is amazing the difference the videos from day 2 our compared to day 1, when they used to completely borked "world movement" settings and that weird "camera shake". Day 2 people were actually able to control the car a little, day one they were all over the place (with out sound it is probably still hard to know the limit of your car/tire)
 
Shaun and Darin had, whatever they were, issues with each other. Hence we now have two different sim racing shows, so yes he left ISR.

Also it is amazing the difference the videos from day 2 our compared to day 1, when they used to completely borked "world movement" settings and that weird "camera shake". Day 2 people were actually able to control the car a little, day one they were all over the place (with out sound it is probably still hard to know the limit of your car/tire)

Yeah, it looked a lot better. There must be some better footage out there of the full Brands Hatch race on the PS4, showing the day/night transition, headlights and envirnoment lights coming on etc.
 
Darin posted his video impresssions yesterday as well. Didn't see it posted here, I'm sure some of you have already seen it.

http://www.youtube.com/watch?v=hoi-aZx7GhQ&list=UUcpArg0eZs6FlhlCALfXFxA

I have to say, this is the most anticipated title for me, hands down. I just traded in the 360 last week and got a ps4. Sad to trade in Shift 1 and FRL, still played those a ton, all while dreaming of playing pCARS on console. Love the cockpit and lighting in SMS games.

Say what you will of the physics of the Shift games, but no other dev nailed the intensity of being in a race car like they did IMO.

I'm glad to hear these guy's reports of how the game is shaping up. Love that Darin stated flat out, pCARS is not another Shift type game, it's a sim.
 
Darin posted his video impresssions yesterday as well. Didn't see it posted here, I'm sure some of you have already seen it.

http://www.youtube.com/watch?v=hoi-aZx7GhQ&list=UUcpArg0eZs6FlhlCALfXFxA

I have to say, this is the most anticipated title for me, hands down. I just traded in the 360 last week and got a ps4. Sad to trade in Shift 1 and FRL, still played those a ton, all while dreaming of playing pCARS on console. Love the cockpit and lighting in SMS games.

Say what you will of the physics of the Shift games, but no other dev nailed the intensity of being in a race car like they did IMO.

I'm glad to hear these guy's reports of how the game is shaping up. Love that Darin stated flat out, pCARS is not another Shift type game, it's a sim.

Yeah. I cant wait to play this.

I wish these E3 demos were availible on the PS Store lol.

=)
 
Say what you will of the physics of the Shift games, but no other dev nailed the intensity of being in a race car like they did IMO.

*brofist*

Still thrilling playing Shift 2 on the 360 - there's a dirty rawness that it captures superbly. You can almost smell the track.

Christ, I hope that carries over to pCARS. I'll either buy a ps4 or pc for this game if it delivers on its promise.
 
*brofist*
Yup. The first Grid was pretty good, too. To a lesser extent PGR4 had a good in-car view that shook around enough, but there wasn't really any post-processing effects beyond that to speak of. Don't mind if a game is "Hollywooded" up a little for the sake of some excitement, as long as it's not to the detriment of the handling or overall experience.
 
Say what you will of the physics of the Shift games, but no other dev nailed the intensity of being in a race car like they did IMO.

*brofist*

Still thrilling playing Shift 2 on the 360 - there's a dirty rawness that it captures superbly. You can almost smell the track.

Christ, I hope that carries over to pCARS. I'll either buy a ps4 or pc for this game if it delivers on its promise.

Agree, best "feature" in Shift. Some tracks in pCARS are already pretty close to this feeling, for example Brands Hatch, Moravia and the latest version of Oulton Park.
Also the Marek prototype gives a great sensation of speed and rumbling :)
 
Agree, best "feature" in Shift. Some tracks in pCARS are already pretty close to this feeling, for example Brands Hatch, Moravia and the latest version of Oulton Park.
Also the Marek prototype gives a great sensation of speed and rumbling :)

Good to hear.

Even if the PS4 version of pCARS turns out to be superb I'll probably still lean towards building a gaming PC and going that route. Part of the equation is the thought of being able to replay games I've previously played on consoles (like Shift 1 & 2) at much better resolutions and framerates, and try the various physics mods. There's also the access to other sims like Assetto Corsa to be considered, with all their user-created content and modding. Another big consideration is Fanatec-friendliness, which it looks like PS4 won't be.

Got some big decisions to make towards the end of this year regarding hardware and expenditure. A lot will rest on how pCARS turns out.
 
Darin posted his video impresssions yesterday as well. Didn't see it posted here, I'm sure some of you have already seen it.

http://www.youtube.com/watch?v=hoi-aZx7GhQ&list=UUcpArg0eZs6FlhlCALfXFxA

I have to say, this is the most anticipated title for me, hands down. I just traded in the 360 last week and got a ps4. Sad to trade in Shift 1 and FRL, still played those a ton, all while dreaming of playing pCARS on console. Love the cockpit and lighting in SMS games.

Say what you will of the physics of the Shift games, but no other dev nailed the intensity of being in a race car like they did IMO.

I'm glad to hear these guy's reports of how the game is shaping up. Love that Darin stated flat out, pCARS is not another Shift type game, it's a sim.

It look nice, but i just hope the controls can feel as good as Forza. Choose my PS4 over my x1, but i do really miss Forza. Im just hoping it will feel as good as Forza. Anyone around here got a chance to play it and can tell how the controls feels??
 
Gameplay in the Azure Coast track (stage 3), with the wet asphalt, and from the onboard camera of the Ariel Atom Mugen.
Thanks for your videos, Adrián, much appreciated.

I don't really get the "Côte d'Azur" vibe from this track.
The palm trees and speed camera's warning board are there, but well.
Do you actually get to see the Mediterranean sea from it?
 
*brofist*

Still thrilling playing Shift 2 on the 360 - there's a dirty rawness that it captures superbly. You can almost smell the track.

Christ, I hope that carries over to pCARS. I'll either buy a ps4 or pc for this game if it delivers on its promise.

Shift 1 was insane. The head/camera movement is sorely missing in pcars :(

I've got it set to helmet view with all the head movements set to full and the helmet texture off but it doesn't even come close to this.

http://www.youtube.com/watch?v=xbV-r8gI6aE
 
What nature of a beast-rig do you need to handle everything this game can throw your way at 1080p/60?

Something like i5 / 8 GB RAM / GTX 760/670 should do. The only thing that really tanks the FPS is rain, but it will be optimized eventually.

Speaking of everything the game can throw your way, I made a 1440p video with time lapses and short gameplay demonstrating how good the game actually looks. Godrays and improved grass are still to come, can't wait.

https://www.youtube.com/watch?v=9in_nP1VtIk
 
I've just gotten a 780 Ti Classified and damn Azure Coast in the wet with pouring rain tanks my fps to around high 20's low 30's. Settings are all max with AA set to DS2X. Gonna do more testing.
I have an i7 2600k @ stock and 16 GB memory.
 
Thanks. i5 2500K 4.5 Ghz | 8 GB RAM | GTX 780. I get stable 60 fps maxed out (without insane AA) in 1440p with clear weather. Some tracks with a lot of stuff around are a noticeable hit, but i think the performance is reasonable for alpha.

So basically, I need to assemble the baddest-ass bastard of bad-ass machines come November.

Noted.
 
i5 4670k at 4.5ghz, 8gb ram, w/ GTX770 2gb at slightly under max settings (shadows one tick below max and motion blur on low), low AA 2X (off is better), gets you 50-60fps with about 16 cars on track (some tracks have FPS hits at certain sections so I sometimes see 40fps). TOD can hit FPS a bit when there are more shadows. 24 or more cars and a low sun gets you close to 30fps. Anything with rain is 20 or less. 55 cars = game over.
 
What's the word on micro transactions for this game? I haven't been able to stand Microsoft and Sony's current offerings as both Forza and Gran Turismo continue to feature both micro transactions and excessive DLC. It'd be nice to get a console racer that doesn't have all that again, does anyone know what the devs are planning or if they've said anything regarding this game?
 
What's the word on micro transactions for this game? I haven't been able to stand Microsoft and Sony's current offerings as both Forza and Gran Turismo continue to feature both micro transactions and excessive DLC. It'd be nice to get a console racer that doesn't have all that again, does anyone know what the devs are planning or if they've said anything regarding this game?
No micro transaction, DLC (and other support) planned (cars+tracks integrated in to the carreer), but don't expect a small team to put out the same amount as bigger teams.
Anyone tried TrackIR with pCARS yet?

Thoughts?
Not tried it for pCARS, but it is supported and it does work the same way it does in all other sims. You need to get used to it a little but it really helps with your peripheral vision (glance left/right + mirrors)
 
Project CARS gameplay giving a lap at Circuit de la Sarthe, where has run, the last weekend, the 24 Hours of Le Mans. The video is with the Audi R18 TDI from the third-person camera.


http://www.youtube.com/watch?v=m437qBrvAKg

.
Missed this. So good.

re: DLC and the like, do we know if there are going to be officially supported track conversion tools? The PC sim racing community has created a, uh, I think the proper term is "metric assload" of tracks over the years, and while most of them aren't up to snuff graphically, it would be pretty cool to drag over the old favorites from NR2003 and race them here...
 
Missed this. So good.

re: DLC and the like, do we know if there are going to be officially supported track conversion tools? The PC sim racing community has created a, uh, I think the proper term is "metric assload" of tracks over the years, and while most of them aren't up to snuff graphically, it would be pretty cool to drag over the old favorites from NR2003 and race them here...
Don't count on it.
 
This might be the stupidest question ever but here it goes.

To those of you here currently working in conjunction with the devs or who have the early access or simple have access to the forums and stuff:

I have a 7.1 system and I freaking LOVE how good this game sounds both in the cockpit view and exterior. Will there be a way or possibility of creating a mod something to make the sound from the cockpit view come out of my front and side speakers, normally like the way its supposed to sound, and the sound of the exterior view or at least the muffler sound come out of the back speakers? If you can't understand what I mean, please let me know.

Or easiest way would be If you could tell me how the surround sound will work :P
 
I've just gotten a 780 Ti Classified and damn Azure Coast in the wet with pouring rain tanks my fps to around high 20's low 30's. Settings are all max with AA set to DS2X. Gonna do more testing.
I have an i7 2600k @ stock and 16 GB memory.

You're effectively rendering a 5120*2880 image here though. No matter how much rendering power you throw at it, that's a lot to ask of a 3GB VRAM card(s).
 
You're effectively rendering a 5120*2880 image here though. No matter how much rendering power you throw at it, that's a lot to ask of a 3GB VRAM card(s).

Oh shit. I thought DS2X was only down sampling from 2560*1600. Pretty sure since I currently only have a 1080p monitor.

Though, I've gotten 60 fps close to 95% of the time on Eifelwald with all max settings and DS4X. This is of course with no rain and some clouds.
 
Every time this thread gets bumped I'm hoping it's because they announced its on steam early access, and the disappointment continues
It will not happen, so get used to be disappointed until november.

Just curious, has there been any Xbox One forage of this game or is it all PS4?
99,9% footage shown from this game is PC. Only footage from PS4 is the offscreen footage recorded at E3. No Xbox or WiiU footage yet.
 
I hope the handling for this game improves a bit since after playing Assetto, I've kinda fallen in love with what Kunos is doing.

This game is still the better looker, but it's hard to go back.
 
Uith0SM.jpg
 
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