Not a rumor. Confirmed by Phil:
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I called it? I called it.
Why would a current "high end PC" crawl down to 2 FPS because there's 30k objects in a scene with graphics from 10 years ago?
Because they are doing it as inefficiently as possible to show you the extremes. The numbers don't add up for cloud gaming.
If crackdown sells 1 million copy at launch and has 500k players on at the same time, will MS have that much power available... and for how long. What happens 6 months later when another "cloud" game comes out. How is long term "cloud gaming" support financially viable without a monthly fee?
And he said it was EARLY crackdown work.
He did not say the tech would be implemented in the game (yet) /
Interesting though, say a 500,000 games try to play crackdown online, how much CPU power would the data banks need if its 100 x a high end CPU for each game being played.
Cant get my head around that, seems a very expensive proposition...
That is the beauty of the dynamic server allocation that a cloud infrastructure provides.And he said it was EARLY crackdown work.
He did not say the tech would be implemented in the game (yet) /
Interesting though, say a 500,000 games try to play crackdown online, how much CPU power would the data banks need if its 100 x a high end CPU for each game being played.
Cant get my head around that, seems a very expensive proposition...
They have a monthly fee.
Xbox live revenues at over 1 billion dollars/year in subscription, that looks more than enough to rent cloud servers capable of supplying data crunching for whatever online players are logged into xbox live at the same time.
Because offloading trivial prebaked/non-dynamic/non-interactive/high latency stuff is the only thing you can do with cloud+todays internet speeds.
They won't need to rent anything.... they already own and operate the most robust cloud platform in existence.
And he said it was EARLY crackdown work.
He did not say the tech would be implemented in the game (yet) /
Interesting though, say a 500,000 games try to play crackdown online, how much CPU power would the data banks need if its 100 x a high end CPU for each game being played.
Cant get my head around that, seems a very expensive proposition...
Currently, Azure is comprised of roughly 1.5 million servers in 24 countries. By years end, that number should be around 1.7-2 million servers. That is a massive pool of server resources that MS potentially has for XBL.
Why not? They are throwing cloud resources at every other game on their system.Running business software around the world. Still don't think MS will throw cloud resource at crackdown.....its not how their business minds work in my opinion...
We shall see.
Still don't think MS will throw cloud resource at crackdown.....its not how their business minds work in my opinion...
We shall see.
Azure isn't only used for online gaming and server availability scales appropriately according to a product's current demand. I'm pretty sure MS knows what they're doing in this area.
And I don't know if games like Crackdown will require gold to play, but co-op and multiplayer (Crackdown co-op was amazing) will continue to push gold subs. There is your fee.
Again, Azure server availability scales according to the current population of a product. If no one is playing a cloud heavy or multiplayer game those servers will just be used for other game/enterprise products. It costs MS almost nothing to continue supporting games on Azure regardless of how few people are playing.