Destiny Alpha Thread: Impressions from the wild [Code Begging=ban]

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Jeff was also at a lower level than his fireteam and at least 4 levels lower than the enemies they were fighting, so his damage output was really low.
This has always bugged me about games with levels. I've never seen how they improve a game, just how they gate content and make grouping more difficult.

But considering that level disparity in mind, whats Jeff's recourse? Can he use a more powerful weapon? Are there interesting tactics he can use to overcome his damage deficit? Or is he just an extra wheel in his fire team?

This has been my number one point of curiosity with this game from day one, as people I'll group with will have very different schedules and the chances are high that we'll have some significant level disparities when we do manage to group up.
 
Momentum carries on the titans special shockwave punch. Keep sailing past my intended target, haha. Getting used to it. Freeroam is pretty neat, many things were punched and shotgunned. Was neat being covered by some random friendly sniper as things were punched. Hoping to run into a public event soon.

EDIT: After I try hunter. Knife!
 
If anyone has any spare codes for a long time Bungie fan, I'd love one. Like Halo and the Xbox back in 2001, Destiny is the only reason I'm picking up a PS4. The beta can't come soon enough.
 
Warlock has sort of a jet pack type thing. They are just as mobile if not more mobile than hunters. I love getting on top of stuff as Warlock and sniping down on peeps. As for the skill trees, give me a bit and I'll try to get something together.

Awesome! Thank you very much.
The jet pack thing sounds even cooler!
 
Gaz is OP. Neat that you can see your squads members ships on the destination and loading screens, nice touch.

Knifing things may be more satisfying than punching them. Really felt quite a bit squishier than my titan, that's for sure.
 
Gaz is OP. Neat that you can see your squads members ships on the destination and loading screens, nice touch.

Knifing things may be more satisfying than punching them. Really felt quite a bit squishier than my titan, that's for sure.

Dude I got this gun from this Strike that I went on. Fire rate is 900 and it does more damage than my single shot Scout Rifle. The thing is a beast, but the recoil is equally outrageous.
 
Dammit Bungie, making me buy a next-gen console for this game. It looks amazing. Whats the word on last-gen support? I'm assuming you won't be able to play between gens? Do characters transfer?
 
Dammit Bungie, making me buy a next-gen console for this game. It looks amazing. Whats the word on last-gen support? I'm assuming you won't be able to play between gens? Do characters transfer?

I believe they mentioned a character transfer between generations on the podcast.
 
Dude I got this gun from this Strike that I went on. Fire rate is 900 and it does more damage than my single shot Scout Rifle. The thing is a beast, but the recoil is equally outrageous.

Speaking of recoil, I noticed the starter shotgun is up there. That took some getting used too, but it's not awful. I actually like the touch.
 
If you fight enemies that are higher level, the result is bullet sponginess. To force people to upgrade I am not sure what the solution is to this. If they went down quick, why upgrade? If you never see these high level enemies, what would compel you to upgrade?

Yeah that's super fine then. The bosses of course should take a lot of damage to take down. Hopefully the bosses have various 'stages' where they change tactics during the course of a battle so it won't just be tedious 'fire 500,000 bullets, rinse, repeat'.

I'd love to see some bosses akin to the side-scroller bosses of old where you slowly break off pieces of the boss, and as you do his tactics change and the difficulty ramps up.

But yeah the vanilla enemies definitely need threat levels to make it 'gear appropriate'. That's what I meant about it ruining what was left of Defiance, because you could have the top-tier best equipment in the game, but if a passing group bumped up the threat level to 10, you would be left fighting an enemy that would run your ammo dry even though you were max level with top-end gear. Quite asinine and from the sounds of it Destiny won't suffer that same sillyness thankfully.

This has always bugged me about games with levels. I've never seen how they improve a game, just how they gate content and make grouping more difficult.

But considering that level disparity in mind, whats Jeff's recourse? Can he use a more powerful weapon? Are there interesting tactics he can use to overcome his damage deficit? Or is he just an extra wheel in his fire team?

This has been my number one point of curiosity with this game from day one, as people I'll group with will have very different schedules and the chances are high that we'll have some significant level disparities when we do manage to group up.



That's the nature of the beast with persistent-world games. You absolutely must level-gate or gear-gate content if you want people to keep playing the game. How much replay value would there be if we could just run straight to the end-game content day one with starting gear? I'm quite sure that if WoW's end-game content was doable at low levels, it wouldn't still be making millions upon millions in subscription fees every month/year.

It's unfortunate that as adults we have varying schedules and can't all dedicate the same number of hours at the same times to play through games like this from start to finish with longtime friends, but hopefully their dynamic matchmaking will put you with people level-appropriate on the fly.
 
Destiny is the only reason I'm picking up a PS4. The beta can't come soon enough.

This just became me after watching Giant Bomb's quicklook. I really don't want to buy any new hardware right now especially since I'm planning on upgrading my GPU soon and I can't see myself playing any multiplats on the PS4, but I need Destiny.
 
Man I hope get that Alpha code with a quickness. Cant wait to check this game out and stream it/photo bomb it for friends. I am excite guys!
 
This just became me after watching Giant Bomb's quicklook. I really don't want to buy any new hardware right now especially since I'm planning on upgrading my GPU soon and I can't see myself playing any multiplats on the PS4, but I need Destiny.

a) Yes, the GB QL got me so pumped b) Weird they aren't planning PC. The menus seem designed around mouse control. Would love a PC release.
 
a) Yes, the GB QL got me so pumped b) Weird they aren't planning PC. The menus seem designed around mouse control. Would love a PC release.

Knowing my luck I'll cave, sell my Rift DK2 to fund getting a PS4, and Bungie will announce a PC version shortly after.

I feel like a PC version is definitely going to happen at some point or at least for the inevitable sequel, but right now it feels like it could be a ways off.
 
How does loot work when you're with other people? Is it the typical horrible shit fight to get there first, or get the last shot in, or does everyone get loot equally?
 
This post left a bad taste in my mouth. People just want gameplay impressions man. Referring to a stream as a pro just comes off in poor taste. You could've simply said 'active alpha gameplay streaming now' and you likely would've had a lot more people tune in.

I'm no slouch at shooters. I'm not a pro, but I'm no slouch, and certainly not intimidated by watching pro players. That said, when someone refers to a streamer as a 'pro', I'm immediately turned off by it. Even if they're not promoting their own stream.

OT: From the sounds of it this game is shaping up to be exactly as I expected it to be, which is definitely not a bad thing. :)

Jesus Christ.
 
Well, Gaz and I ran into a ?? Hallowed Knight. That was terrifying. Also did my first public event, had to defend/transmit something from a point. Got real chaotic, real fast.

Exploring in this game is a ton of fun so far. Lots of paths to go "ooooh, what's over here?!". Enemy levels seem a bit all over the place, that's something of a slight concern for me at the moment but it wasn't too bad over in that regard.

Hunter may not be my thing, but they look cool. Flame pistol skill they get seemed to wreck things. Also knifing things is verrrry satisfying. I also suck at sniping still. Very much wanted to close distance and start punching things. Titan all the way for me, atm.

Can't wait to play more after I get some sleep. I hope a lot of you guys get in this, it needs to be felt. Don't think words do it justice, to echo earlier sentiments.
 
Streamed myself playing for a couple of hours tonight- had a lot of people watching! I was surprised.

I'll probably streaming again tomorrow night, I wanna try the Crucible and more quests. Twitch: matthewrex !
 
That's the nature of the beast with persistent-world games. You absolutely must level-gate or gear-gate content if you want people to keep playing the game. How much replay value would there be if we could just run straight to the end-game content day one with starting gear? I'm quite sure that if WoW's end-game content was doable at low levels, it wouldn't still be making millions upon millions in subscription fees every month/year.

It's unfortunate that as adults we have varying schedules and can't all dedicate the same number of hours at the same times to play through games like this from start to finish with longtime friends, but hopefully their dynamic matchmaking will put you with people level-appropriate on the fly.
It really is the nature of the beast and it'll be a bummer if that reason more than anything else keeps me and my friends from playing this.

I think some of these game company employees can be caught too much in their own hardcore culture where everybody they know has the time to group up for the content in these games and the high end raids.

The best co-op games are the most flexible games imho. Bungie of all developers should know this very well. But its still in the early going and maybe they have plans up their sleeves to keep friends together, as they know that's the very best way to play.
 
This is looking a lot better than I was expecting. Any preorder deals out yet?

Well, we know GameStop and GAME pre-orders get a special red sparrow with boosted speed etc(though others are supposed to be able to equal/surpass it via upgrades or something). And we know there's a white PS4 bundle coming.

I'm still waiting for CE info haha.
 
It really is the nature of the beast and it'll be a bummer if that reason more than anything else keeps me and my friends from playing this.

Some games have taken to scaling up your stats to the level cap for things like PvP. Still really underpowered but at least you have the option of playing with friends and being able to contribute. It's not as doable for PvE, because it compromises in either direction.
 
Watching streams on Ps4's Live from Playstation is making me go like OMG. Is it thursday yet ohh man I would love to play this so bad.

Ji66a-man I'm watching your stream right now :). Wish I could play with ya bro!
 
Alright someone asked about the skill trees and all that stuff and how it all works.

So far the basic set up is that you have 4 "active" skill lines first. These relate to your grenade, your movement skill, your "super" skill, and your melee attack. As you gain XP, you move down the line and unlock different modifiers and such. These general skill lines are present with everyone, but the actual skills are way different. They all get different types of grenades, melee moves(Tank=Punch, Hunter=Knife, Warlock=Force Push), movement moves (Tank=Jetpack, Hunter=Double Jump, Warlock=Magic Jetpack), and supers, along with all the types of modifiers for their respective skills.

Then, you have passive skills that boost stats, etc. It seems that eventually you level into a subclass and any decisions you've made in regards to your active skill lines are locked in and you move onto the next subsection of abilities. I don't think you can get high enough level to do that in the Alpha.
 
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Alright someone asked about the skill trees and all that stuff and how it all works.

So far the basic set up is that you have 4 "active" skill lines first. These relate to your grenade, your movement skill, your "super" skill, and your melee attack. As you gain XP, you move down the line and unlock different modifiers and such. These general skill lines are present with everyone, but the actual skills are way different. They all get different types of grenades, melee moves(Tank=Punch, Hunter=Knife, Warlock=Force Push), movement moves (Tank=Jetpack, Hunter=Double Jump, Warlock=Magic Jetpack), and supers, along with all the types of modifiers for their respective skills.

Then, you have passive skills that boost stats, etc. It seems that eventually you level into a subclass and any decisions you've made in regards to your active skill lines are locked in and you move onto the next subsection of abilities. I don't think you can get high enough level to do that in the Alpha.

Thank you for taking the time to write that stuff down. I appreciate it!
So essentially it's more of a variation between the main abilities. It would be nice to know what these specializations are down the line before deciding which class to pick but I'll manage. :)
Right now I'm leaning towards Warlock because I prefer that Super to the Hunter one but the Knife is tempting...
 
I have a spare BETA code.

Inbox me if you need one, fastest message gets it!.

EDIT Broony won!

I may have a couple more soon and maybe even a couple Alpha codes.

Will be posting messages in random destiny threads.

Good Luck!
 
I have a spare BETA code.

Inbox me if you need one, fastest message gets it!.

EDIT Broony won!

I may have a couple more soon and maybe even a couple Alpha codes.

Will be posting messages in random destiny threads.

Good Luck!

Today I will be mostly stalking you! ;)
 
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