Yeah, albeit a subtle difference,
here's the Digital Foundry article on it.
I'd imagine if SE REALLY wants to and doesn't significantly overhaul the grpahics otherwise they could probably do similar here on both systems, doubly so if they lock to 30 fps for some reason.
I also suspect one of their problems is ignoring "the more changes the more that stays the same." Atlus is still in business and had more issues with some of the higher ups than actual sales performance, XSEED, NISA, and Aksys all seem to be doing alright... SE's traditional fanbase IS there, I guess the question is how best to sell to them. And admittedly PSP probably wasn't good enough then, but just because it wasn't doesn't mean Vita is no good either, and it doesn't mean you can't go for BOTH Vita and consoles.
I've suspected their problem is that they want to be an AAA publisher but are best at developing niche games, and so kind of have an identity crisis. Probably also why they got Eidos only for Eidos output to rapidly downscale since.