Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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Would've prefered a hub-style approach but connected world like DkS1 is fine as well!
 
To be honest, hearing that its a lot different to play than DS has tampered my hype. I don't know why every one expects this to works just as good as the Souls gameplay - especially because From wasn't that well known as studio before Souls IIRC.

I'll keep my expecations down until I see that the gameplay is as fun as the Souls gameplay. The mentioning of it being more aggressive is not really helping to up my expecations. In DS2 you had to be more aggressive than in the first two Souls games and it was worse than both especially because of that.
 
It almost looks like players can customize the switchblade thing a bit. Unless my eyes are deceiving me, I've seen a few different variations of it.
 
To be honest, hearing that its a lot different to play than DS has tampered my hype. I don't know why every one expects this to works just as good as the Souls gameplay - especially because From wasn't that well known as studio before Souls IIRC.

What? From was very well known before Souls. They weren't EA or Ubisoft, but if you are a gamer on NeoGAF, you knew about From Software almost certainly.

Additionally, we're believing it works because hands on impressions and praise - including from many Demon/Dark Souls devotees - has been over-the-top effusive. They say believe the hype, that the strategic elements of the demo are clearly there and work demonstrably well, that this game takes elements people love about DS/DS and converts into a new type of methodical strategy game, only one where you require even better reflexes and a faster sense of speed. One where hiding behind a shield is not an option and replaced by an active participation in stopping your enemies: your shotgun stuns them, fires extremely quickly when ready and has a cooldown for balance.


I'll keep my expecations down until I see that the gameplay is as fun as the Souls gameplay. The mentioning of it being more aggressive is not really helping to up my expecations. In DS2 you had to be more aggressive than in the first two Souls games and it was worse than both especially because of that.

It's probably smart to keep your expectations down anyway, but there's no big conspiracy about why people are excited and why people think this works. People think this works because not a single person so far who has seen or played it has said a single negative thing about it, including those who love Dark Souls/Demon Souls. They say the precise opposite - this is the real deal.
 
How would that work in a city setting?
Like it would in any settings of Demon's Souls.

You go to a cool looking place, you kill a boss, you return back to a safe haven (Nexus, in DS) and then you could either return to that place or go to another world.
 
I'm glad the hub aka Nexus didn't return. Here's hoping Character and World Tendency stays dead, too. And sex specific Armor Sets need stay dead, too.

Like it would in any settings of Demon's Souls.

You go to a cool looking place, you kill a boss, you return back to a safe haven (Nexus, in DS) and then you could either return to that place or go to another world.

It's not an interconnected world like Dark Souls, if it has a Nexus like Demon's. While Dark had a main area that connected to a few areas, you didn't have access to every world, and every area through warp zones/Archestones.
 
The way the combat is described as being different from Demon's has me really worried. It would be a travesty if this turned into a button mashing hack and slash. There's nothing inherently wrong with those, but personally I feel that a lot of the appeal of the Souls combat is how satisfying and strategic it is; there's weight behind the attacks, and every swing counts. The combat keeps people coming back for more.

This sounds like it could potentially stray quite far away from that :( - we'll see. I hope it finds a balance, and doesn't force you to play as a ninja if you would prefer a different playstyle. That's another great aspect that I hope ends up in Bloodborne - choice.
 
It's not an interconnected world like Dark Souls, if it has a Nexus like Demon's. While Dark had a main area that connected to a few areas, you didn't have access to every world, and every area through warp zones/Archestones.
I know all of this... I was just saying I would've prefered if it did indeed have a Nexus-style hub :)
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.
 
To be honest, hearing that its a lot different to play than DS has tampered my hype. I don't know why every one expects this to works just as good as the Souls gameplay - especially because From wasn't that well known as studio before Souls IIRC.

I'll keep my expecations down until I see that the gameplay is as fun as the Souls gameplay. The mentioning of it being more aggressive is not really helping to up my expecations. In DS2 you had to be more aggressive than in the first two Souls games and it was worse than both especially because of that.

In what way?
I'm less aggressive in DS2 than I even was DS1.
Overall thats all build related though
 
  • No, Project Beast will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.

Needs to be in OP, along with all screenshots and links to interviews and first impressions.
 
Like it would in any settings of Demon's Souls.

You go to a cool looking place, you kill a boss, you return back to a safe haven (Nexus, in DS) and then you could either return to that place or go to another world.
I know how it works but this game seems to take place in a large city with interconnected areas. The leak also shows a area that seems to be right outside of a city. How would a hub system work in this type of setting? I doubt they ever even considered the thought of a hub game with broken off sections.
 
Even as someone who didn't like Demon's Souls (based on the little I played anyway), it's hard not to feel a tinge of excitement for this game based on the impressions.
 
Im pretty glad it's not a demons souls sequel, As i felt a new direction would feel more fresh, We just got DS2, And it would have been classed as more of the same per se', So at least this feels fresh but with some traits of the souls series.

I for one cant wait, I wonder if it's a system seller to the point of the hardcore PC crowd who adore the souls series., Would they buy the ps4 just for this game?

The atmosphere will be incredible in this game.
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.
Fk me, I love hubs.
 
I know all of this... I was just saying I would've prefered if it did indeed have a Nexus-style hub :)

Urns, BOOOOOOOOOOOOOOOO!

So glad they've opted for an interconnected world.

Can you imagine how awesome it will be to slowly unlock new areas of Yharnham - shortcuts, possible modes of transportation (gothic ferries/gondolas, anyone?) - until you've an entire Horrortropolis sprawled out before you, accessible in a myriad of ways?

In veins, yo. In veins.
 
Oh and apparently the Dengeki Playstation interview with Miyazaki further confirms that you can create a female character too. So those worrying about a "fixed" character probably don't have anything to worry about. :P
Oh nice I was wondering this as well very happy to hear as I usually make a female character.
 
Can you imagine how awesome it will be to slowly unlock new areas of Yharnham - shortcuts, possible modes of transportation (gothic ferries/gondolas, anyone?) - until you've an entire Horrortropolis sprawled out before you, accessible in a myriad of ways?

In veins, yo. In veins.
I actually wouldn't mind having a sewer level in this game, or an alternate path. Potentially overwhelming nastiness
 
I was going to say, why is having a hub a bad thing? I love Firelink Shrine and Majula. It's nice having an area of respite in a world that's constantly killing you.

I don't think this is talking about a hub area like Firelink or Majula, which will probably be in the game, but a "real" hub that is not directly connected to the world like the Nexus in Demon's Souls
 
It seems somewhat interesting that the design that initially felt more Van Helsing/Solomon Kane ended up having a more French Highwayman/Brotherhood of the Wolf design.

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I was going to say, why is having a hub a bad thing? I love Firelink Shrine and Majula. It's nice having an area of respite in a world that's constantly killing you.

Not to mention a hub creates a sense of safety that can be used to great effect. The
Yurt event
in Demon's was much more impactful than
that thing with Lautrec
in Dark.
 
It is for me. I don't see how that's odd or surprising. Demon's Souls sold me a PS3. Bloodborne now sells me a PS4.


I'm just a little stunned that 1 game sells people consoles =p

Or because I really don't get the Souls games at all.
 
People talking like a hub in a non linear game is good...uh, have fun having to cross really fucking long areas when you go the wrong way or you gotta get some upgrade thing because lol game doesn't give a shit. Remember all that time spent just running to the blacksmiths? Yeah, that was great.

Don't get me wrong it was cool that Dark Souls had an interconnected world but you could still do that while having a hub and the ability to warp. It's just a matter of convenience, and when it's a non linear game (assuming this will be), convenience matters big time. As I played Dark Souls 1, the longer I went the more I got annoyed with having to run all over the place, especially with how many long stretches there were where I could pretty easily avoid enemies.
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.

Yes! Needs to be in op.
 
People talking like a hub in a non linear game is good...uh, have fun having to cross really fucking long areas when you go the wrong way or you gotta get some upgrade thing because lol game doesn't give a shit. Remember all that time spent just running to the blacksmiths? Yeah, that was great.

Don't get me wrong it was cool that Dark Souls had an interconnected world but you could still do that while having a hub and the ability to warp. It's just a matter of convenience, and when it's a non linear game (assuming this will be), convenience matters big time. As I played Dark Souls 1, the longer I went the more I got annoyed with having to run all over the place, especially with how many long stretches there were where I could pretty easily avoid enemies.

In a direct counter-argument, I would say that all of the necessary traversal in DS1 does wonders for a first play-through. The sheer face-melting awesomeness of discovering that this shortcut leads here and that those stairs actually take you to an area you left 3 hours ago is something that can only be achieved through pacing all of those steps in-game. It adds exponentially to the sense of journey; to the sense of progress. It basically elevates everything when done properly. Sure, add in some quick-travel stuff later, but let us discover Yharnham step-by-step for the majority of the game.

This is EXACTLY why DS2 pales to the colour of sticky white stuff in comparison when it comes to atmosphere.
 
I was going to say, why is having a hub a bad thing? I love Firelink Shrine and Majula. It's nice having an area of respite in a world that's constantly killing you.
Firelink Shrine is interconnected to the main world.

I was under the impression hubs = Demon's Souls style where you enter portals.
 
This is probably a good time to ask: I want to return to Dark Souls but can't remember how to get to the Capra Demon from firelink shrine. Where do I go?

Also, is it true he's optional? I have the master key I think.

Thanks!
 
In a direct counter-argument, I would say that all of the necessary traversal in DS1 does wonders for a first play-through. The sheer face-melting awesomeness of discovering that this shortcut leads here and that those stairs actually take you to an area you left 3 hours is something that can only be achieved through pacing all of those steps in-game. It adds exponentially to the sense of journey; to the sense of progress.

This is EXACTLY why DS2 pales to the colour of sticky white stuff in comparison when it comes to atmosphere.

But the problem is it hurts the replayability, which is something I'm sure they care about seeing how many replay these games. You can still have the player traversing a large amount of space and getting a sense for the journey seeing how they still need to unlock bonfires, but spreading out black smiths and shops is just a pain in my ass.

Also I have mixed feelings on DKS2 atmosphere. I feel like the individual worlds actually have more going on in terms of being fairly well thought out and well paced, but yeah it's jarring how radically different they look when they're pretty close to each other, but it's not like they HAD to make that mistake. They can get the best of both worlds.
Also
 
  • Demo is 30 mins long
  • Bloodborne is more aggressive than Demon's Souls
  • The city is called 'Biarnhem' ?
  • City is very densely layered. 'More complex than Thief'
  • Combat is much more aggressive
  • They dual wielded in the demo: Firearm and what they call a 'Sawcleaver' one in each hand.
  • Firearms are a close-range weapon, to stun enemies, create counter-attack opportunities.
  • Sawcleaver was transformable, and many weapons will be.
  • 'You cannot play this the same way as Demon's Souls' - Have to be more aggressive
  • Targetting the same level of difficulty as Demon's Souls.


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The shield turtle focus is one thing about the Souls series that's getting a bit old, and I tend to avoid it because going shieldless is more risky and exciting, so I'm definitely interested in them tailoring the game towards more aggressive styles. Makes me curious how they can do that without making it much harder though.
 
But the problem is it hurts the replayability, which is something I'm sure they care about seeing how many replay these games. You can still have the player traversing a large amount of space and getting a sense for the journey seeing how they still need to unlock bonfires, but spreading out black smiths and shops is just a pain in my ass.

DS is one of those games that becomes a lot easier on your second play-through, though; once you know where to go, what to skip, etc, you can breeze through 90% of Lordran. And I'm sure the same will hold for BB. Basically, I don't want From making major at-odds-with design choices on the basis of facilitating repeated play-throughs. The maiden experience is king.
 
This is probably a good time to ask: I want to return to Dark Souls but can't remember how to get to the Capra Demon from firelink shrine. Where do I go?

Also, is it true he's optional? I have the master key I think.

Thanks!

Its optional.

I think the path to the boss starts at the side door where the red dragon is. The door is near the first time you meet solaire.
 
Firelink Shrine is interconnected to the main world.

I was under the impression hubs = Demon's Souls style where you enter portals.

That's how I've always defined it. I think just about everybody likes the idea of a safe zone, but definitely not a hub in the sense we're thinking of it. I have a hard time seeing how an actual Demon's type hub could be preferred to an open world that still contains a safe zone - I call them camps or bases.

What exactly is the appeal to just teleporting to wildly different areas, with no sense of connection between them? I'm not a big "immersion" fanatic, but hubs as they are in Demon's absolutely cheapen the entire atmosphere in my opinion. I think you should at least have to physically visit an area once before having the ability to port there.

This isn't related to the above, but have any of the previews divulged if Bloodborne has any kind of class system, or ways to play with a proficiency in a particular kind of weapon or combat? I'm really hoping for a lot of diversity in possible character builds; that adds an immense amount of replayability, and makes multiplayer far more interesting.
 
Not sure if posted, but Multiplayer.it says they'll show a demo at Gamescom: http://multiplayer.it/articoli/133188-bloodborne-patto-di-sangue.html
Gli sviluppatori hanno affermato che c'è inoltre un preciso filo conduttore narrativo legato a questo termine, ma non si sono sbilanciati rimandando il tutto ad una nuova demo che ci sarà alla Gamescom di Colonia il prossimo agosto.
Thanks to @FabioArapi on twitter for pointing this out. Can anyone confirm it? Google translation gives me gibberish.
 
I wonder if there will be projectiles in the game other than bullets

This is a major issue for me that play as mage first, i hope they will have something equivalent to magic in there

Any hints on that ?
 
I fucking loved and played the shit out of Nightmare Creatures.
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.

I vote to add this to the OP
 
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