MGSV: THE PHANTOM PAIN - E3 2014 Trailer (jp) [up: English]

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You mean PW, right?

Nope. PW is just a further "lets spell it out". The end of MGS3 already tells you everything you need to know. It tells you in one cutscene that Big Boss has changed completely. That he's lost all faith in the systems he previously was completely loyal to. At the begining of the game Boss even claims that he is so loyal to the President/ruling party that without question he would follow thier orders.

Yet at the end of game we see that Snake wants nothing to do with them. He won't shake thier hand. He's pissed off, the boss was betrayed by them in his eyes. Everything he believed is shattered.

It's pretty easy to see from there why he takes up the creed of the boss and does what he does in MG1 and MG2.

Or it would have had PW and PO not come in change things around, because at this point I don't even know what the character Big Boss is since PO and PW keep changing the characterization. And also changing what operation Snake Eater was. None of this for the better as things become even more convulated. After 3, everything was pretty simple.

Sure a fallen hero, but really not a horrible person he's supposed to be by Metal Gear. If they took the whole child soldier + abuse thing with the normal MG tone I'm pretty sure this game would get A LOT of negative controversy.
But those things are already in older MGS games. I also never got the impression of him being some monster from the previous MGS games including 4. But then again this is a series that made the friendly people on your support team from MGS3 into the entire series over arching villians somehow.
 
I feel bad for laughing at this.

Imagine recruiting monkeys in a forest area. Take like 3 of them back home, finish your mission and return back to base. All the sudden you see a group of men huddled in circles shouting. Upon investigating, you find men betting cigarettes and money while watching the monkeys have a knife fight.

ITS JUST SO PERFECT.
 
Is there any indication that they're going to change how guards call in alerts? If you had reflex mode turned off in GZ, the guards didn't have to radio in for the full base to go on alert.

They should bring back guard radios.
 
"1.Mother Base can be attacked at any time
2. You can train your troops
3. You can Fulton anyone and anything
4. You can lose recruits in attacks if Mother Base defenses aren't up to snuff
5. There will be an economy system to pay for Fultons, Supplies, Motherbase Upgrades
6. You can tour your entire base in game mode at your leisure.
7. Fulton Recovery is @ 80% on good weather.
8. Fulton Recovery is less than that in bad weather
9. Fulton Recovery is 0% indoors/underground"

Jesus christ, I need this now. NOW.

Imagine, walking in a barn, you find a goat. You fulton that goat, the balloon fills up, and takes off. It hits the ceiling, pops violently and that goat falls and breaks its neck. The noise is loud enough to attract guards. All they'll find is a goat with a broken neck and a dent in the ceiling.

Imagining that makes me want the game even more. The level of detail this game will have will drive me crazy.

"Excellent speech, my friend."
 
Were Big Boss and pals preparing to torture Huey? Did I see that right? That makes me sad. :(

I guess they are trying to force him into building a Metal Gear for them, which he has refused for ethical reasons?

You see him celebrate in that room, so I think he's just happy to have past the torture/test. It would be weird for him to have his head uncovered and be in his mechanical legs, cheer, and then they put a mask on his head and sit him on a chair.

So I think he is definitely still on their side.

edit: the fulton thing is so dumb aaaaaaaaaaaaah. Bring back MGS1/MGS2/MGS3 MGS, it's gotten a bit too silly in the main gamelay department. I don't mind funny easter eggs and such on the side, but the core gameplay being so cartoony is a bit much:( Curious to see what MGS will be like when it's no longer cross-gen. At least the overall gameplay sounds much better than MGS4. The best parts of MGS3 were when you could destroy the locations like the wood house location or the ammo deposits. This MGS sounds a lot more like Kojima's original vision for MGS4.
 
Imagine recruiting monkeys in a forest area. Take like 3 of them back home, finish your mission and return back to base. All the sudden you see a group of men huddled in circles shouting. Upon investigating, you find men betting cigarettes and money while watching the monkeys have a knife fight.

ITS JUST SO PERFECT.

If we can Fulton chickens, maybe there will be cockfights. Then we see Big Boss come out tying a red bandana on his head and wrapping his fists in cloth to take on... a chicken.
 
Or it would have had PW and PO not come in change things around, because at this point I don't even know what the character Big Boss is since PO and PW keep changing the characterization.

Portable Ops is just about Big Boss being given the idea of creating a paradise for soldiers as well as gaining the funds to do so.

Peace Walker is just about Big Boss developing his private army and building his first attempt at Outer Heaven.

And yes, his character is changing, that's how an arc works. He's no longer the doe eyed pupil idolizing The Boss, he's moving farther and farther away from the person his mentor wanted him to be, and The Phantom Pain will show him fully turning to the dark side.

The end of MGS3 was just the start of his journey, and gave him the impetus to start down the road to be the villain he'll later become. Going from the hero at the end of MGS3 to a warlord who recruits child soldiers and starts conflicts just to create even more war orphans to assimilate into his own so called 'heaven' would be a big stretch, but by the time Phantom Pain ends we'll hopefully understand how he turns into such a monster.
 
Portable Ops is just about Big Boss being given the idea of creating a paradise for soldiers as well as gaining the funds to do so.
While changing around who knew about Operation Snake eater to the point that Volgin's actions make no sense. Making Solkolov alive for no reason. Fudging with grey fox for no reason. Also those funds mysteriously disappear. But yes he did get the idea from Gene.


Peace Walker is just about Big Boss developing his private army and building his first attempt at Outer Heaven.
And crapping on The Boss. Now her sacrifice wasn't really a sacrifice. Coleman planned Snake Eater the entire time to go the way it did. Now we've diminished her character for no reason.

And yes, his character is changing, that's how an arc works.
I know how an arc works thank you and it's good when character arcs make sense. His dosen't make sense. It's clear in MGS4 that the entire conflict between him and Zero all goes back to how they view the Bosses' will and plan to implement it. Zero did what the patriots did. Snake went unto create a world for soldiers. All of their actions all make sense and go with how MGS3 ended.

He's no longer the doe eyed pupil idolizing The Boss, he's moving farther and farther away from the person his mentor wanted him to be, and The Phantom Pain will show him fully turning to the dark side.
And that dosen't make any sense with his actions in MGS4.

You're saying he no longer idolizes the Boss and that's because PW decided to change that. Big Boss's storyline was over with in three. His arc was done and we could figure out how we became the person did, but now since Kojima can not drop this storyline and either do something new or reboot MGS. He must keep filling in the wholes that are un-needed. Yes in PW we have to get another story, but this time we find out that the Bigg Boss actually got over the Boss. Now the entire ideology fight that MGS3 planted the seeds for and MGS4 is about dosen't make much sense. Why would Zero and Big Boss have a conflict in ideology over how to make the Boss's world a reality(Fuck thats almost the line from Ocelot "it's all about making the world she envisioned a reality") if Big Boss no longer even has an interests in that and no longer cares about her views. Which is basically what PW tells us. Instead of being the person who strikes out on his own to follow his own cred as seen in MGS4 and MGS3 we have a character who's basically resigned to fate(I am a gun) and seemingly created outer haven not as a a place where soldiers can be soldiers not tools, but a place where soldiers are tools. Thats basically what PW's end speech is about and it dosen't jive with how the character is presented in games outside of PW and now MGS5.

I guess MGS6 is going to be about Big Boss rising from the ashes. All while forgetting that Metal Gear as a series was of course about Solid Snake.

But this entire thing is boring and tiring. We already know where these stories go and quite honestly they didn't need to be told.
 
And crapping on The Boss. Now her sacrifice wasn't really a sacrifice. Coleman planned Snake Eater the entire time to go the way it did. Now we've diminished her character for no reason.

MGS3 made it pretty clear that Philosophers had planned for The Boss to be sacrificed. I mean, EVA said it pretty explicitly in the endgame speech, that the Boss knew her mission would end with her dying.

But this entire thing is boring and tiring. We already know where these stories go and quite honestly they didn't need to be told.

Then don't play it. No one's forcing you.
 
MGS3 made it pretty clear that Philosophers had planned for The Boss to be sacrificed. I mean, EVA said it pretty explicitly in the endgame speech, that the Boss knew her mission would end with her dying.
That's actually not what happen at all.

The Philosphers are hardly a thing by that time, but that's not the point. I think you need to go watch the cutscene again. Eva's speech tells you eaxctly what happen and that The Bossess death is an accident.

The original plan is that she is sent to steal the Legacy, but it is Volgin who decides to use the Nuke which complicates everything. Now Russia wants answers since the Nuke is American. So they have to again send Snake to kill the Boss. The Boss' mission changes from "steal the legacy" to "die so we can prove our innocence". The point being is she chooses to do her mission to the end.

That's what Eva's speech is about.

Then PW and PO change this. First somehow Volgin was in on it to actually Coleman set the whole thing up because the FBI feared her influence. Either way it diminishes the plot for no reason really.



Then don't play it. No one's forcing you.
Regardless if I play it or not. I'm allowed to voice my problems about a series I'm pretty invested in.
 
But this entire thing is boring and tiring. We already know where these stories go and quite honestly they didn't need to be told.

So if you know the end game the journey isn't interesting to you? I love this series and I'm more than happen we get to see Big Boss go down the path of the dark side.
 
While changing around who knew about Operation Snake eater to the point that Volgin's actions make no sense. Making Solkolov alive for no reason. Fudging with grey fox for no reason. Also those funds mysteriously disappear. But yes he did get the idea from Gene.

Kojima has already said that Portable Op's is both canon and non-canon, in that the overall plot points of Big Boss getting the idea and partial funds to build his militia outfit is canon, but Null, Sokolov, and most of the other details aren't considered canon.

And crapping on The Boss. Now her sacrifice wasn't really a sacrifice. Coleman planned Snake Eater the entire time to go the way it did. Now we've diminished her character for no reason.

What? It was clearly stated in MGS3 that the US government revised and expanded the operation to rescue Sokolov and that it included sacrificing The Boss to prove their innocence to Russia.

So what if Coldman was the one who came up with it? We already knew someone/s in the government did anyway. How does that negate The Boss's sacrifice in any way, shape or form? It literally doesn't change a thing about Snake Eater's plot, other than telling us that hey, Coldman was the one who came up with Operation Snake Eater.

I know how an arc works thank you and it's good when character arcs make sense. His dosen't make sense. It's clear in MGS4 that the entire conflict between him and Zero all goes back to how they view the Bosses' will and plan to implement it. Zero did what the patriots did. Snake went unto create a world for soldiers. All of their actions all make sense and go with how MGS3 ended.

Except they don't. The Zero we see in 3 and the Zero we see in 4 are very different people. As Kojima has hinted, we might see more of the man he turned into that could become the feared, all powerful head of Cypher in Phantom Pain.

At the end of MGS3, Big Boss simply lost faith in the US, and went on to find his own cause. The idea for Outer Heaven, the growth of his private army, the transformation into a villain that uses child soldiers was totally not set by that point. Just that he should find something to be loyal to.

And that dosen't make any sense with his actions in MGS4.

Now the entire ideology fight that MGS3 planted the seeds for and MGS4 is about dosen't make much sense. Why would Zero and Big Boss have a conflict in ideology over how to make the Boss's world a reality

Zero felt that The Boss's actions meant the world should be controlled by a single group and unified, in this case by The Patriots.

Big Boss felt that The Boss wanted a world where soldiers wouldn't be used as tools of the government.

He didn't abandon The Boss's ideal at the end of Peace Walker, since it was something he agreed with anyway, but he did abandon some of his respect for her as a soldier. Believing that her act of putting down her gun abandoned the principles she taught him for being a soldier and was a betrayal of not only him, but herself as well.

This fits with what Big Boss says in MGS4, that he misinterpreted her actions and went the wrong way because of it.
 
That's actually not what happen at all.

The Philosphers are hardly a thing by that time, but that's not the point. I think you need to go watch the cutscene again. Eva's speech tells you eaxctly what happen and that The Bossess death is an accident.

The original plan is that she is sent to steal the Legacy, but it is Volgin who decides to use the Nuke which complicates everything. Now Russia wants answers since the Nuke is American. So they have to again send Snake to kill the Boss. The Boss' mission changes from "steal the legacy" to "die so we can prove our innocence". The point being is she chooses to do her mission to the end.

That's what Eva's speech is about.

Then PW and PO change this. First somehow Volgin was in on it to actually Coleman set the whole thing up because the FBI feared her influence. Either way it diminishes the plot for no reason really.



Regardless if I play it or not. I'm allowed to voice my problems about a series I'm pretty invested in.

100% agree with you. MGS went crazy after MGS3. MPO was actually still fine story-wise, even if not necessary at all, yet it might not even be cannon anymore.

Kojima has already said that Portable Op's is both canon and non-canon, in that the overall plot points of Big Boss getting the idea and partial funds to build his militia outfit is canon, but Null, Sokolov, and most of the other details aren't considered canon.



What? It was clearly stated in MGS3 that the US government revised and expanded the operation to rescue Sokolov and that it included sacrificing The Boss to prove their innocence to Russia.

So what if Coldman was the one who came up with it? We already knew someone/s in the government did anyway. How does that negate The Boss's sacrifice in any way, shape or form? It literally doesn't change a thing about Snake Eater's plot, other than telling us that hey, Coldman was the one who came up with Operation Snake Eater.

No, PW says that they planned FROM THE START to have The Boss killed because of her influence, and that Volgin fired the nukes for that end. It's really stupid. It makes no sense, it's only after Volgin fires the nuke that they actually are screwed and have to sacrifice The Boss.
 
MPO was actually still fine story-wise, even if not necessary at all, yet it might not even be cannon anymore.

Kojima has stated this before; if the game was not made by Kojima himself, it does not fit into the main timeline. However, it is an offshoot story within the universe... a parallel universe of MGS.
 
No, PW says that they planned FROM THE START to have The Boss killed because of her influence, and that Volgin fired the nukes for that end. It's really stupid. It makes no sense, it's only after Volgin fires the nuke that they actually are screwed and have to sacrifice The Boss.

Even so, The Boss still had to die, even if it was orchestrated from the get go of the Virtuous Mission just to get rid of her, the situation was such that had she lived a war could have started.

Her loyalty to her country remains the same in either case, and Big Boss and Zero wishing to carry on her will isn't affected by Peace Walker's revelation.

Peace Walker's revelation just tells us that Coldman and the government are sleazy bastards who used The Boss's soldier abilities for their own end and feared her influence.
 
What? It was clearly stated in MGS3 that the US government revised and expanded the operation to rescue Sokolov and that it included sacrificing The Boss to prove their innocence to Russia.

So what if Coldman was the one who came up with it? We already knew someone/s in the government did anyway. How does that negate The Boss's sacrifice in any way, shape or form? It literally doesn't change a thing about Snake Eater's plot, other than telling us that hey, Coldman was the one who came up with Operation Snake Eater.
No, that's not what happen.

PW states that straight from the begining the plan was for her to die. It was an assassination because they feared her influence. Everything else is just a cover, a ruse done by Coldman.

How does it negate her sacrifice? Because it hurts the story in my opinion. Just like it would if Spider-Man getting his powers was destiny and not just fate. It puts a new angle on the story that's less interesting to me. Instead of those normal dude being normal and getting powers that flips everything upside down, he now becomes someone slightly abnormal because destiny was going to always give him powers. Instead of a soldier who is just so damn awesome that she takes her terrible mission and says "I"m FUCKING AWESOME AND I"M GOING TO DO THIS", it becomes "oh but they always were going to kill her and she never had a choice. That's not as interesting and it's a retcon put in for no reason. Yet that's what all these MGS games have become. More and more info dumped unto a story that did'nt need it. That's my problem.

Except they don't. The Zero we see in 3 and the Zero we see in 4 are very different people. As Kojima has hinted, we might see more of the man he turned into that could become the feared, all powerful head of Cypher in Phantom Pain.
You're right he is a different person and seeing how he becomes that person may be the only interesting thing to come from 5. Only because that turn is widely out of character from the dude in MGS3.

But want don't they do? Even in MGS4, Eva states clearly that the conflict between them is from how they view the bosses will to make the world whole.

At the end of MGS3, Big Boss simply lost faith in the US, and went on to find his own cause. The idea for Outer Heaven, the growth of his private army, the transformation into a villain that uses child soldiers was totally not set by that point. Just that he should find something to be loyal to.
No, he literately does not state that he is going to follow the Bossess will in MGS3. He didn't have to.

It's clear from anyone who plays MGS games though. Thanks MGS1 and MGS2's constant talk of the world big Boss tried to make we know what that concept is. In MGS3 we are introduced to where that concept comes from with the Boss's final speech. Clearly her talk before the fight is one of the most important parts in the game. From there we see how sour the boss is over the whole thing. Put two and two together it's not hard to see where things went. PO is only extra icing on the cake thanks to Gene. Did we need two games to spell this out? I guess but thanks to them the story has only become further confusing.

He didn't abandon The Boss's ideal at the end of Peace Walker, since it was something he agreed with anyway, but he did abandon some of his respect for her as a soldier. Believing that her act of putting down her gun abandoned the principles she taught him for being a soldier and was a betrayal of not only him, but herself as well.

This fits with what Big Boss says in MGS4, that he misinterpreted her actions and went the wrong way because of it.
No I didn't think about this and I think this makes things slightly better, so I say thanks for mentioning it. But I also think that can be read as he is strictly referring to thier in-fighting and not anything else.
So if you know the end game the journey isn't interesting to you? I love this series and I'm more than happen we get to see Big Boss go down the path of the dark side.
It's significantly less interesting. I would like new stories and new characters. Not stories I already know how they end or characters who's fates are already known. I also don't like stories where I could easily be the same not knowing them. MGS5 may have a fantastic story, but at the end of the day if it did'nt exist it's not like all of MGS would be for the worse. Like I said I personally already feel like MGS3 told me enough and I did'nt need more.
 
No, that's not what happen.

PW states that straight from the begining the plan was for her to die. It was an assassination because they feared her influence. Everything else is just a cover, a ruse done by Coldman.

How does it negate her sacrifice? Because it hurts the story in my opinion. Yet that's what all these MGS games have become. More and more info dumped unto a story that did'nt need it. That's my problem.

I'll be honest, I didn't even remember that Coldman had planned the whole thing before Snake Eater, so I do agree it was an unnecessary addition and I can understand if you felt it hurt the story.
 
Jesus, glad I'm in it more for the best game play the series has ever produced, rather than the batshit crazy story stuff.

This is the first time in a long time that I'm excited about playing the next Metal Gear game because of the gameplay rather than story. Kojima Productions has shown enough new elements and redefined existing ones to the point where it looks like the Phantom Pain will be the biggest leap forward for the series since the move to 3D.

If the story is great on top of that, then MGS V has the potential to be one of the best in the series.
 
Jesus, glad I'm in it more for the best game play the series has ever produced, rather than the batshit crazy story stuff.

tumblr_n5cn8bJIKs1s4mf80o1_400.gif


What are ya doing, man? Get in it for the batshit crazy story stuff and lose sleep over Para-Medic being Dr. Clark!
:-P
 
tumblr_n5cn8bJIKs1s4mf80o1_400.gif


What are ya doing, man? Get in it for the batshit crazy story stuff and lose sleep over Para-Medic being Dr. Clark!
:-P

Ha, that's a clip from a sharefactory vid I made. Cool to see somebody made a gif of that moment.

Yup, I still can't quite believe I'm here, but I've travelled from the UK to LA, currently sat in Hooters across from the convention centre :)

The gameplay demo was pretty extensive. Covered the real time weather effects, Fulton enhancements, cardboard box's new mechanics. Context-sensitive CQC is really nice, and the whole thing just feels like an exceptional MGS package. The biggest surprise was Mother Base. Genuinely thought it was gonna be Peace Walker v2, but it's so much more than that. The fact you can visit it at any point just makes it great

Cheers for the impressions, game sounds absolutely ace.
 
The gameplay demo was hands down the most impressive thing I've seen so far at E3. Absolutely stunning. Mother Base was a big surprise, the fact that each person's will be different is a great touch
 
Ha, that's a clip from a sharefactory vid I made. Cool to see somebody made a gif of that moment.

Hahaha!!!!! DUDE, you don't know how hard I was laughing when I watched that. The flashlight bit killed me. Best laugh I had in years; good stuff, fellow Diamond Dog!

The gameplay demo was hands down the most impressive thing I've seen so far at E3. Absolutely stunning. Mother Base was a big surprise, the fact that each person's will be different is a great touch

Whoa! Really? You were there? That's great! I cannot wait to see some footage.

Kojima-san, pls
 
Whoa! Really? You were there? That's great! I cannot wait to see some footage.

Kojima-san, pls

Yup, I still can't quite believe I'm here, but I've travelled from the UK to LA, currently sat in Hooters across from the convention centre :)

The gameplay demo was pretty extensive. Covered the real time weather effects, Fulton enhancements, cardboard box's new mechanics. Context-sensitive CQC is really nice, and the whole thing just feels like an exceptional MGS package. The biggest surprise was Mother Base. Genuinely thought it was gonna be Peace Walker v2, but it's so much more than that. The fact you can visit it at any point just makes it great
 
Man, I'm gonna be really salty if Kojima doesn't delve in into the rest of the Patriots, turning the MGS3 support cast into the Patriots was one of the most ridiculous things in MGS4 and he better own up to that instead of "ignoring" it like in PW.
 
Yup, I still can't quite believe I'm here, but I've travelled from the UK to LA, currently sat in Hooters across from the convention centre :)

The gameplay demo was pretty extensive. Covered the real time weather effects, Fulton enhancements, cardboard box's new mechanics. Context-sensitive CQC is really nice, and the whole thing just feels like an exceptional MGS package. The biggest surprise was Mother Base. Genuinely thought it was gonna be Peace Walker v2, but it's so much more than that. The fact you can visit it at any point just makes it great

how has the cqc changed from ground zeroes if you dont mind me asking
 
Yup, I still can't quite believe I'm here, but I've travelled from the UK to LA, currently sat in Hooters across from the convention centre :)

The gameplay demo was pretty extensive. Covered the real time weather effects, Fulton enhancements, cardboard box's new mechanics. Context-sensitive CQC is really nice, and the whole thing just feels like an exceptional MGS package. The biggest surprise was Mother Base. Genuinely thought it was gonna be Peace Walker v2, but it's so much more than that. The fact you can visit it at any point just makes it great

Wow, yo. That's awesome! I am so super-mad jelly of you right now, but hey, good for you. :-) Thanks for bringing up some of the new features -- sounds like classic Metal Gear
with, of course, game-changing mechanics
!

Man, I'm gonna be really salty if Kojima doesn't delve in into the rest of the Patriots, turning the MGS3 support cast into the Patriots was one of the most ridiculous things in MGS4 and he better own up to that instead of "ignoring" it like in PW.

No matter what he does, he'll "lose." I don't really think it matters, one way or the other, so long as he makes The Phantom Pain the best game it can possibly be!
 
how has the cqc changed from ground zeroes if you dont mind me asking

One of the examples shown was getting a guard's attention, then as he approached, hit R2 and slammed the guard's head against the wall in one swift motion. Was very cool! They're additions rather than changes
 
Motherbase sounds amazing along with everything else.

Also, probably is obvious to mention it at this point, but I just noticed that Big Boss's uniform lacks FOX Unit's logo (which Big Boss carried it on Peace Walker and Ground Zeroes along with the MSF logo) and he wears now Diamond Dogs and MSF. Seems like he's done for good with his former unit.
 
One of the examples shown was getting a guard's attention, then as he approached, hit R2 and slammed the guard's head against the wall in one swift motion. Was very cool! They're additions rather than changes

damn i like that, rather than slamming the guy on the ground, or cqc hold him. Also one more was there any mention of the knife being a stand alone weapon in the game, it was shown in the cut scenes frequently
 
PO is only extra icing on the cake thanks to Gene. Did we need two games to spell this out? I guess but thanks to them the story has only become further confusing.
My issue with the Gene stuff was that it was very much
"This guy is making a world for soldiers I must stop him!'
*Stops him*
" Actually I might do that."

If they had played Gene as more of a rival than a villain it probably could have worked better.

Man, I'm gonna be really salty if Kojima doesn't delve in into the rest of the Patriots, turning the MGS3 support cast into the Patriots was one of the most ridiculous things in MGS4 and he better own up to that instead of "ignoring" it like in PW.

I'd rather he just ignored that whole mess and/or eventually retconned what it became in MGS4.

On the Big Boss arc discussion, I like that we are getting these games after MGS4 crippled his character so much and tried to show him as being a good guy all along. I want to see him get dark and become evil, bring back Big Boss as he was meant to be.
 
"1.Mother Base can be attacked at any time
2. You can train your troops
3. You can Fulton anyone and anything
4. You can lose recruits in attacks if Mother Base defenses aren't up to snuff
5. There will be an economy system to pay for Fultons, Supplies, Motherbase Upgrades
6. You can tour your entire base in game mode at your leisure.
7. Fulton Recovery is @ 80% on good weather.
8. Fulton Recovery is less than that in bad weather
9. Fulton Recovery is 0% indoors/underground"

Jesus christ, I need this now. NOW.

Imagine, walking in a barn, you find a goat. You fulton that goat, the balloon fills up, and takes off. It hits the ceiling, pops violently and that goat falls and breaks its neck. The noise is loud enough to attract guards. All they'll find is a goat with a broken neck and a dent in the ceiling.

Imagining that makes me want the game even more. The level of detail this game will have will drive me crazy.

110749-army-of-darkness-yeah-baby-gif-bhkf.gif
 
Ok this argument over coldman is actually completely irrelevant.
The whole the boss sacrificing herself still stands, even though coldman planned it. Why?
Because the boss didn't know about the plan obviously. She was just like you need me to die to save the world? Fine.
So. The whole thing about how the boss wanted the world still stands considering she had no idea about the plan.
And now big boss is extra pissed because she sacrificed herself aka putting her gun down giving up+ CIA planned it from the get go so her choice, that he hated, was for no reason.

So to sum it up. Big boss is an angry mofo because:
- the boss had a vision of the world but gave up on it because government asked her to die.
- government killed his mentor/lover/mother (weird relationship) essentially.
- dudes came up to his base and killed everyone, blew off his arm.
- Zero is being a douche and he cloned him.
 
Thinking about the old VR Missions from MGS1/2 and the variety of Side Ops in PW, can you imagine the kind Extra Missions we're going to get in MGSV? Can't wait.

Also, I like how Kojima has seemingly been slowly turning the player, who is used to be a single agent, into the head of the "evil" army (like Foxhound or one if the PMCs). Very clever.

While changing around who knew about Operation Snake eater to the point that Volgin's actions make no sense. Making Solkolov alive for no reason. Fudging with grey fox for no reason. Also those funds mysteriously disappear. But yes he did get the idea from Gene.

Did Kojima have much of a hand in PO?

And crapping on The Boss. Now her sacrifice wasn't really a sacrifice. Coleman planned Snake Eater the entire time to go the way it did. Now we've diminished her character for no reason.

Not sure about that. In what way was she diminished exactly? Coldman was in charge of Operation: Snake Eater but the events that lead to aren't altered or changed in any way. Didn't it simply emphasis the fact that she was a soldier doing her country's bidding no matter the personal cost, thereby strengthening BB's disillusionment with political maneuvering and his sparking move to becoming and accepting his role as the iconic leader he is in MG and MG2?

Did you feel Solidus' or the Patriots retconned background role in MGS diminished Liquid? If so, in what way?

Yes in PW we have to get another story, but this time we find out that the Bigg Boss actually got over the Boss.

Sort of. I could be wrong but as I understood it he got over his guilt for murdering The Boss, he didn't reject what she originally taught him. The ideological war/his twisted interpretation of her Will are still applicable. If anything, I imagine MGSV will show how the ideology becomes twisted, although I imagine that by the end of it we'll find out BB wasn't all that bad, like The Boss at the of MGS3.
 
I love the fulton restrictions. I can see them placing some nice stuff behind that...deliberately planting S rank medics and whatnot deep inside somewhere and having us sneak in and carry them out to capture.

If the recruting is as addicting as it was in PW, Im sold. If its deeper, even better. If it ties into the phone app so I can play all day, well fuck.

Now I really really want to try and fulton something in doors!! :D

Knowing Kojima, there is bound to be some short of irky comment when you try to pull of something like that :D
 
So I was thinking (as I lay in bed trying to nap), what if the amount of time and energy you spend customizing, growing, and fortifying Mother Base (Outer Heaven) is what ultimately makes the difficulty of the final stage/mission/level? It fast forwarding to Solid Snake infiltrating the Outer Heaven you build throughout the game and having to bring down Metal Gear and Big Boss would a very interesting and welcomed twist.
 
So I was thinking (as I lay in bed trying to nap), what if the amount of time and energy you spend customizing, growing, and fortifying Mother Base (Outer Heaven) is what ultimately makes the difficulty of the final stage/mission/level? It fast forwarding to Solid Snake infiltrating the Outer Heaven you build throughout the game and having to bring down Metal Gear and Big Boss would a very interesting and welcomed twist.

That would be sick :O
 
So I was thinking (as I lay in bed trying to nap), what if the amount of time and energy you spend customizing, growing, and fortifying Mother Base (Outer Heaven) is what ultimately makes the difficulty of the final stage/mission/level? It fast forwarding to Solid Snake infiltrating the Outer Heaven you build throughout the game and having to bring down Metal Gear and Big Boss would a very interesting and welcomed twist.

Well, Diamond Dogs won't last. Unless we get another swap where DD moves inland during the game and we continue building from there, which then turns into Outer Heaven.
 
Well, Diamond Dogs won't last. Unless we get another swap where DD moves inland during the game and we continue building from there, which then turns into Outer Heaven.

Yeah, I like to think DD wont get completely destroyed. If so, that'd mark the 4th time as a whole in the series that Big Boss's base would've gotten blown up. At some point you just gotta cut your losses... I'm hoping DD simply moves or (I'm guessing) mixes in with XOF to form the Outer Heaven we've come to know in MG1.
 
I don't get all the hatred for the MGS story arc as a whole. It's what makes MGS an amazing series.

Yeah I agree. The gameplay is good too, but the story is what sets it apart.

After watching the new full trailer I sat and wracked my brain over what I was watching. I went to the metal gear wiki to look at dates on the timeline and family trees. I want to piece this all together.
 
I was thinking maybe the mother base build up could lead to an ending like ME2 where people die depending on your prep. But then they coudln't possibly kill of any of the characters since we know they survive after MGSV xD. Master couldn't die, neither could ocelot nor Big Boss. Quiet isn't on your team, so that doesn't really leave any room to kill anyone off xD
 
the lack of any proper gameplay videos is really highlighting for me how damn good Nintendo's Treehouse stuff is.

That said the changes to fultoning sound really good. Means getting good soldiers could be more challenging but not as painful as having to take them to a specific LZ.
 
I've always been hesitant about MGSV being a continuation of Peace Walker's gameplay mechanics. I'm a huge MGS fan, I froth at the mouth with every tiny snippet of new information, but I just don't like Peace Walker. I tried to play it on the PSP when it came out, couldn't handle the awful controls, but when the HD Collection came out I finished it. I got the true ending after about 17 hours, stopped playing it and never went back; it's just not what I want out of Metal Gear. I like sneaking and exploring and playing with crazy weapons and gadgets, fighting wildly creative bosses, toying with enemies and calling my buddies back at the base for ridiculous conversations about Dracula and poop monsters. There's none of that in Peace Walker, and unfortunately the things people seem to love about the game (co-op, base-building, endless side missions in the same handful of tiny levels) aren't things I'm interested in. I did actually get kind of interested in the base-building at the start, but when I realised all it entailed was farming B-rank R&D guys to infinity to make my numbers go up to unlock more powerful versions of the same weapons to fight more powerful versions of the same bosses, I was out.

That said, I'm practically beside myself about doing the same sort of stuff in MGSV. The thought of loading up a certain side mission a dozen times to Fulton one particular soldier out over and over didn't interest me at all, but losing myself in that open world and stumbling across hints about a scientific base out there that I have to find and infiltrate sounds incredible. PW's base-building amounted to increasing the size of a picture of Mother Base that you never got to visit; no thanks. MGSV's base building looks like you're actually building a base, one that you get to visit and walk around on, go and chat with Ocelot, actually train your own army like motherfucking BIG BOSS! Those previews talked about Fulton-ing goats, then going back to base and actually interacting with the goats! I'm going to turn Mother Base into a goddamn zoo.

I still have my worries - that they aren't going to bring the Codec back (tapes are not an adequate replacement, and unfortunately Ground Zeroes hid a lot of Codec-type tips and information in loading screens that you never see because it's an open-world game), that they might screw up the bossfights again, that they might hide all the coolest weapons and gadgets behind a hundred hours of farming and grinding, etc - but at this point my feelings are pretty much overwhelmingly positive. This game sounds absolutely incredible.
 
My buddy went to E3 and scored me the very awesome Diamond Dogs T-shirt.

It is just the logo on the front and the back says Metal Gear V The Phantom Pain...so awesome. Going to wear it at the midnight release.
 
I was thinking maybe the mother base build up could lead to an ending like ME2 where people die depending on your prep. But then they coudln't possibly kill of any of the characters since we know they survive after MGSV xD. Master couldn't die, neither could ocelot nor Big Boss. Quiet isn't on your team, so that doesn't really leave any room to kill anyone off xD

Or is she? After seeing Skullface with Big Boss on the truck, I am not sure of anything from now on.

Something like Suicide Mission on ME2 would be awesome. But people of mother base dying depending on you, would care if there is a sequel to TPP, that it isn't a remake of MG1...
 
Or is she? After seeing Skullface with Big Boss on the truck, I am not sure of anything from now on.

Something like Suicide Mission on ME2 would be awesome. But people of mother base dying depending on you, would care if there is a sequel to TPP, that it isn't a remake of MG1...

I can't remember where but I'm sure Kojima said she'd be a anti-hero while Big boss is the hero, or the other way around...
 
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