Mr. Pointy
Member
I'm trying to figure out what's going on. So... you can create a character and use that character to play co-op in someone else's game? But there's no female CAC option?*snip*
I'm trying to figure out what's going on. So... you can create a character and use that character to play co-op in someone else's game? But there's no female CAC option?*snip*
Not about the inclusivity--about their featuresets. That's why I was bringing up the comparison in the first place--because having playable female assassins is a feature. I actually didn't play much of AC1, so I honestly didn't remember there were female assassins there in the first place.About the inclusiveness of their other iterations? I'm not sure why it's important I only consider the first game, but that game did open discussing their personal diversity and had at least one female assassin.
That's a straw man if I've ever seen one.Wtf are you talking about? How about you answer my question instead of telling me to read stuff that isn't relevant. Obviously multiplayer wasn't a priority for them, that's not what I was talking about.
And now we're actually arguing that NPC animations are more important than the PC as a reason for not having playable female characters. Fucking amazing.
This reply--completely devoid of actual content. Provides no supporting evidence, knowledge, or contribution to either argument. But OK, you're almost 100% sure. Thanks for letting us know.
If you actually have something to say on the matter, we'd love to hear it.
I'm trying to figure out what's going on. So... you can create a character and use that character to play co-op in someone else's game? But there's no female CAC option?
And now we're actually arguing that NPC animations are more important than the PC as a reason for not having playable female characters. Fucking amazing.
If ACU can't do better than the featureset of the original game there's literally no reason to make it. Despite possible technical challenges, they need to build upon their past iterations. This is a problem they chose to take on, it's not the consumer's fault for taking it in consideration.Not about the inclusivity--about their featuresets.
So... there is a set list of PCs for co-op partners and you can customize them, but none of them are female?You can't even create-a-character like people are thinking.
That's overblown, too.
Just imagine the AC4 customizing. Your player can equip different swords, guns, and outfits.
The deal is NOW you can now choose which wrist gets which kind of blade, Phantom (Crossbow) or Hidden.
So you can have two of each, or mix and match.
Pair that with a skill-tree, and those are your customizations. There MIGHT be some other minor visual changes (facial hair?) but nothing extensive like Tony Hawk.
The idea is that you probably will want to have a different loadout for your character that benefits you in the Brotherhood Contracts. Outfits in AC4 sometimes had special abilities (increase stealth, damage resistance, etc.). This is now going to play a part in those open-ended contracts.
You can't customize their frames or facial features.So... there is a set list of PCs and you can customize them, but none of them are female?
No. You implied that executives (or whoever you consider to be "higher-ups" are vetoing the feature, which is actually pretty preposterous given the sprawling bureaucracy that is Ubisoft. Again, games like The Division feature female PCs. Ubi's E3 adverts for their hardcore dudebro military shooters have female "players". Representation is actually something Ubi is pretty cognizant of, so no--I don't think the decision to cut female PCs from ACU was primarily driven by that reasoning. That's very specific though.You really want to tell me that the main demographic of these games being men has nothing to do with it?
Thanks. That's exactly what I've been saying this whole time as well.Was this posted here already? If not, it's definitely a great read on that matter.
http://www.reddit.com/r/assassinscr...inct_lack_of_female_characters_due_to/ci5z8i7
I don't think you know what a "social issue" is.
EDIT: As for the "they already had a female, but cut it" BS, I'm almost 100% sure that was due to the higher-ups going "nope" rather than budget.
You really want to tell me that the main demographic of these games being men has nothing to do with it?
So... there is a set list of PCs for co-op partners and you can customize them, but none of them are female?
Oh ok. So all your co-op partners are Arno as well.There is not a set list. You play as the main character of the game, and can customize his gear.
So... there is a set list of PCs for co-op partners and you can customize them, but none of them are female?
Oh ok. So all your co-op partners are Arno as well.
Just make them nameless Assassins? Give them rando-NPC faces?And that, my friend, is the only thing I don't know how they explain away.
Features in development aren't equal to player-facing features. Plus, AC1 didn't have playable female PC anywayAah, so in that case female assassin NPCs will actually have awesome animations, and since in previous games they had many of the same movements (walking, running, sneaking, climbing) it's likely we could just use those. Problem solved.
If ACU can't do better than the featureset of the original game there's literally no reason to make it. Despite possible technical challenges, they need to build upon their past iterations. This is a problem they chose to take on, it's not the consumer's fault for taking it in consideration.
That's a straw man if I've ever seen one.
Sure, I'll answer your question directly. Not sure how many times I've answered this already in this thread, but I'll humor you.
If they are building ACU from scratch, then the process would've started with blue-sky ideation, where they think of all the potential features they want. Female PC and competitive multiplayer would both be brought up here.
Once production begins, based on how well they're hitting production milestones, they'll need to continually perform backlog grooming. They prioritize items (features) from the backlog based on player value and develop a list of features for the MVP (minimum viable product). Anything that's not a MVP is deprioritized and a "want", not a "need". Now lets say that they could guarantee the MVP would be shipped, and still had resources for a single "want".
When I say the two could've competed against each other, this is the context I was referring to (and you would've caught if you were following the thread). Of course, neither of them are making the final cut apparently, but it really was just an example to spark discussion around development prioritization (again, you would've caught this if you were following the thread).
Now I can't understand the fuss.
I brought it up as an example of how feature prioritization works in game development. You took it as me trying to argue that the two are mutually exclusive... when I've never said anything like that. Even close to that. That's you misunderstanding me.Well, you were the one who brought it up, so well done you?
LOL okay, well maybe I was less inclined to read your previous posts because you're incredibly condescending and it's kinda grating. Just sayin.
I obviously understand that there are limitations, that's a no-brainer. But you keep comparing multiplayer and playable female characters as if they're mutually exclusive. If they had decided that they had the time and resources to make multiplayer like in previous games, there would be playable female characters. I have no doubt that that's one of the boxes they'd need to tick off to make it a reality. Clearly this wasn't possible for a variety of reasons.
Acting like wanting female representation and wanting multiplayer are exactly the same thing is disingenuous at best.
At which point we're back at the fact that they're not the same dude, and you have to represent something different to other players.Just make them nameless Assassins? Give them rando-NPC faces?
Yeah but you know that's a shaky point, since it also wasn't the first one to have multiplayerAC1 didn't have playable female PC anyway![]()
No. At that point, they're effectively NPCs in scope. They don't need voices, don't need to interact in cutscenes, etc. That's the difference.At which point we're back at the fact that they're not the same dude, and you have to represent something different to other players.
Yeah but you know that's a shaky point, since it also wasn't the first one to have multiplayer![]()
Ubisoft is the company that regularly has a bazillion different studios working on the same game and ships games with hilariously repetitive and shallow gameplay. I'm really skeptical that they couldn't spare a few people to animate and model female characters.
Then again, they have had major female characters, both playable and nonplayable, in previous games, so who knows. Maybe they really are that inept / inefficient.
I brought it up as an example of how feature prioritization works in game development. You took it as me trying to argue that the two are mutually exclusive... when I've never said anything like that. Even close to that. That's you misunderstanding me.
No. At that point, they're effectively NPCs in scope. They don't need voices, don't need to interact in cutscenes, etc. That's the difference.
No. You play as Arno. Always.I'm trying to figure out what's going on. So... you can create a character and use that character to play co-op in someone else's game? But there's no female CAC option?
Except then you can't show off your swag.NPCs like the female assassins that are likely in this game since they're in other games? Point taken, they already have assets they could reuse![]()
Yeah but plenty of games have the same swag for different-gendered characters. It's not an insurmountable challenge, and a compromise could be found if they chose to prioritize it.Except then you can't show off your swag.
Their excuse is such bullshit.
It's no surprise there's people defending them with garbage "wahhh PC police!" posts.
I didn't. I brought up competitive multiplayer to create a PARALLEL to wanting female PCs options, because they're both FEATURES. I then used both as an example of NON-MVP FEATURES to illustrate how DEVELOPMENT PRIORITY works.Then why did you bring up wanting multiplayer as a counter-example to people wanting gender equality? Surely you know that there are women in the multiplayer. You getting what you want (multiplayer) would also result in a lot of the people complaining in this thread getting what they want (playable female characters). Everyone is happy. (Obviously not everyone, but you get the gist.)
I'm not sure if you think you're being clever with these responses, but it comes off as ignorant. They've already said they're building everything from scratch. They've also not shown off female assassins. You might actually have a point if they do eventually, but until then, you're kind of talking out of your ass.NPCs like the female assassins that are likely in this game since they're in other games? Point taken, they already have assets they could reuse![]()
Their excuse is such bullshit.
It's no surprise there's people defending them with garbage "wahhh PC police!" posts.
Then if I were Ubisoft I'd do a DLC mini-story with a female character and let people play her in the main campaign in co-op. It appears to me that having 4 Arnos running around doesn't effect the story.No. You play as Arno. Always.
Was this posted here already? If not, it's definitely a great read on that matter and everyone should read it.
http://www.reddit.com/r/assassinscr...inct_lack_of_female_characters_due_to/ci5z8i7
Edit: Imo, this is worthy of being added to the OP so that people can see it actually.
I didn't. I brought up competitive multiplayer to create a PARALLEL to wanting female PCs options, because they're both FEATURES. I then used both as an example of NON-MVP FEATURES to illustrate how DEVELOPMENT PRIORITY works.
Only if you literally don't know anything about the history of the series or the history of the era this game is set in. I'm bored of your insistent attacks upon people's character.I'm not sure if you think you're being clever with these responses, but it comes off as ignorant.
How is it better?Welcome to the discussion. We've already established their initial response was piss poor, but the actual justification is much better.
They didn't want to put in a female lead.Then please, if their excuse is bullshit, what is the real reason?
They didn't want to put in a female lead.
Nothing unless you've already had multiple games starring male leads. Some people want diversity in their games.On its face, what is the problem with wanting a male lead?
You never stop playing as Arno. Whether or not we'll see another playable character as a dlc remains to be seen.Then if I were Ubisoft I'd do a DLC mini-story with a female character and let people play her in the main campaign in co-op. It appears to me that having 4 Arnos running around doesn't effect the story.
Nothing unless you've already had multiple games starring male leads. Some people want diversity in their games.
A black female lead that was relegated to a portable title.In the face of a series that has had a black female lead, a black male lead, and a middle eastern male lead, this is an odd statement.
Nothing unless you've already had multiple games starring male leads. Some people want diversity in their games.
A black female lead that was relegated to a portable title.
While minority representation has been good, female representation hasn't.
Lets get a minority female as a lead then I'll start applauding them.
A black female lead that was relegated to a portable title.
A black female lead
A black female lead
They already did that. If this isn't representation then idk what is.A black female lead that was relegated to a portable title.
While minority representation has been good, female representation hasn't.
Lets get a minority female as a lead then I'll start applauding them.
All media is a vehicle for social change. Why would video games be exempt? You don't get to decide how people react to art or commercial products, of which this video game is both. If you publish and/or sell art, it is going to be critiqued.Then play a different game? Buy the game with Aveline in it? When am I going to get a Tomb Raider with some diversity? I didn't know video games were a platform for social change?
Then play a different game? Buy the game with Aveline in it? When am I going to get a Tomb Raider with some diversity? I didn't know video games were a platform for social change?