Xenoblade X (Cross) releasing in 2015 (Xenoblade Chronicles X in the US)

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There are shard-like collectibles roaming around the area as seen from the demo gameplay. Probably serves the same purpose as in Xenoblade.

Right. The treehouse player said you collect them to turn in for quests. I'm hoping we also see a return of the collectopedia.
 
It still says "Huge succeeded" even now in the IGN demo??

Lots of pop in, look at that IGN video right after they beat the three armored thingies at the end, literally all of the grass takes a second to fade in.
Objects fading in at the beginning of and after cutscenes also happened in Xenoblade, it's because of how Monolith's streaming engine works. They can keep the load times very short by loading everything in stages and drawing the scene as early as possible. It'll cut or fade out, load the terrain and your main character with all of his equipment, then fade back in, then load everything else and fade the stuff in as it becomes available. It's a very clever way to shave a couple seconds off of every loading screen, and while it might seem jarring at first, you get used to it pretty quickly and simply appreciate the short load times.
 
There was no graphical downgrade. The graphics have only improved since the first video.

I don't understand why some people were saying there was a downgrade. If anything the game at least looks as good as it did and and perhaps better.
 
I don't understand why some people were saying there was a downgrade. If anything the game at least looks as good as it did and and perhaps better.
I suppose tiny gifs compared to streams will do that.
But there was definitely no downgrade.
 
I suppose tiny gifs compared to streams will do that.
But there was definitely no downgrade.

Nah, people were screaming "downgrade" after watching the E3 2014 trailer. Weird, cause the new trailer didn't show any environments at all unlike the previous trailers. The 2014 trailer instead showed the story and characters, which the old trailers didn't. They have nothing to compare it to, but yet the graphics are downgraded!
 
I think I'm starting to understand why people think it looks downgraded, even in the gameplay clips this time we only have human gameplay so the camera is usually zoomed in more and the graphical flaws are more apparent.
 
I'm really curious as to how large the scale of this game will be. With the ability to travel using dolls, I'm really excited to travel that world. Exploration with Xenoblade was really fun even when the only option was barefoot.

I'm also excited to see if there will be spooky monsters in the game, like a high-level enemy suddenly popping out of the terrain. Had some scary moments when playing Xenoblade lol.
 
I don't understand why some people were saying there was a downgrade. If anything the game at least looks as good as it did and and perhaps better.

Because they are judging the game on the cinematics shown during Nintendo's e3 presentation, and didn't watch the actual gameplay presented in the treehouse demo.

I'm not entirely satisfied with what I see... the colors seem under-saturated compared to the original game, and the GUI is a little too busy for my tastes (hopefully there is an option to move part/all off the GUI to the gamepad). But the graphics have not been downgraded.
 
Yeah, I'm not seeing this "alleged" downgrade in graphics. I did expect the character models not to be that impressive, but you could notice that in the January 2013 trailer. Then that brief gameplay combat clip, you could see the giant ape monster's fur texture looked pretty flat. Personally, its not going to bother me much because I still found Xenoblade 1 to be a beautiful game overall despite its graphical limitations and technical hiccups with things like pop-in.
 
Yeah, I'm not seeing this "alleged" downgrade in graphics. I did expect the character models not to be that impressive, but you could notice that in the January 2013 trailer. Then that brief gameplay combat clip, you could see the giant ape monster's fur texture looked pretty flat. Personally, its not going to bother me much because I still found Xenoblade 1 to be a beautiful game overall despite its graphical limitations and technical hiccups with things like pop-in.

You need to watch the 45 minute treehouse gameplay video.

There is no graphical downgrade. At all.
 
I hope X handles it better than WKC (which was executed poorly). My character in that game was always in the background always making a disinterested/nonchalant expression no matter what was being said or going on. I didn't even care to control that character.

WKC basically had you as a literal party member and made a false feeling of being involved because you were in almost every cutscene.

It would be better if handled more like Persona.

And the game looks technically & visually great. Even better than its reveal trailer down to the models. And for what it does, I think it's up there with other current-gen games.
 
I don't understand why some people were saying there was a downgrade. If anything the game at least looks as good as it did and and perhaps better.

it's the faces, man. But ultimately who cares, as long as the world is massive and detailed like it most certainly will.
They need to make a 20min video showing all the different locales in the game, like the Xenoblade one, and watch the naysayers getting hard
 
People judged the downgrade based on the character models but I guess a lot have yet to play Xenosaga, which shares the facial design of characters. From the gameplay footage to the trailer, yeah there really is no downgrade. And the trailer is so awesome (I have saved it and watched it like 30 times already lol. Gives me goosebumps every time).

As for the MC being a custom-designed protagonist, I'm really curious as to why go that route, given that it's the 1st time Takahashi made that decision as far as I know. Maybe aside from the Single-player storyline, you can use that character outside the game and use it in another game mode...like an MMORPG. Just speculating :p
 
You need to watch the 45 minute treehouse gameplay video.

There is no graphical downgrade. At all.

I already watched the E3 demo footage a few times. Like I said, I don't think the game's visuals were downgraded. What I did say is that I never expected X to be a graphical marvel or anything from the get-go.I I mean, this is an open world game and Wii U's much more in line of what PS3 and Xbox 360 are capable of in terms of hardware power.
 
Im glad that they are returning to a more Xenosaga episode III esque esthetic.In the long run its a lot better for telling a more serious story.
 
What. Shimomura is a GODDESS!

In all seriousness, she's my favorite game composer (probably not surprising considering how much I love Kingdom Hearts tho lol). Mitsuda is way up there, too, though.



Yoko composed Street Fighter 2, Super Mario RPG, Parasite Eve, Kingdom Hearts, Legend of Mana, Xenoblade (a few tracks) etc.

Sawano's tracks sound good to me in this demo, but I wouldn't take it over Yoko.
 
I watched most of the Treehouse demo and some of the IGN one, but I was exhausted and couldn't pay as much attention as I liked.

So, is it confirmed that the main character never speaks? I seem to remember him/her just nodding and not actually having any dialogue. I'm not really sure how I feel about that, if true. This may be me imagining things, though.

Also, it's pretty evident this is a Xenoblade in name only type of game, right? From the looks of the opening cinematic, it almost appears to follow the Xenogears origin story more than anything, with Ark-like ships leaving a doomed Earth to find a new beginning, only to crash land on an alien planet. Except in this game, people survive the crash. In Xenogears, everyone but Abel dies(my memory is cloudy here, but I know basically everyone died, and life began on the Xenogears planet with the genesis system called Kadomony). So I'm really, really digging the Xenogears vibes a lot... but I still worry about the main character not really having a personality or anything.

I'm really hoping they can get Mitsuda on at least part of the soundtrack. Takahashi games and Mitsuda just go so perfectly together.
 
Nah, people were screaming "downgrade" after watching the E3 2014 trailer. Weird, cause the new trailer didn't show any environments at all unlike the previous trailers. The 2014 trailer instead showed the story and characters, which the old trailers didn't. They have nothing to compare it to, but yet the graphics are downgraded!
The funny thing is after looking at the old trailers, the character design is the exact same.
I think I'm starting to understand why people think it looks downgraded, even in the gameplay clips this time we only have human gameplay so the camera is usually zoomed in more and the graphical flaws are more apparent.
We had gameplay since the first trailer though, and even more from the February Direct clip. The game actually was improved a bit from the first to the second trailer and it looks about the same now.
mechstuffcomparisonshxnyoj.gif

Shrunken gif, different time of day yes other than some geometry change in the hangar, everything looks the exact same.
 
Looks ALOT better than OG Xenoblade, I'll be honest I couldn't get through it due to graphics. And I am not a graphics whore usually.

It was bland and jaggy EVERYWHERE. The tech looks like it finally caught up to the art style for this series. I should be able to enjoy this one.
 
People are getting accustomed to high resolution textures and various amounts of texture and post effects within more controlled scenes. The problem is that XenoX trades that for a massive freaking draw distance and complex landscape geometry. So at first glance, you're gonna be disappointed. But just like Xenoblade Chronicles, when you're in the game and you get used to it, you just get lost in the gorgeous world. Resolution and poly counts no longer matter.

Our minds are actually very good with imagination/filling the gaps. I think the latest trend of photorealistic graphics is great to see in trailers for the novelty factor, but once I actually play the game for a while, I can feel the graphics take a back seat.

That's why art direction is so much more important, because you feel the novelty buzz with every Satorl Marsh and Great Makna Falls you encounter.
 
I bet they make fuel crazy expensive or something. Did they even say if you could teleport around in this one? I guess that would be why we are having flying mechs that turn in motorcycles! :P
 
Honest question, Skyrim is huge, but does the map also come with creatures as big as this roaming it? I "played" Oblivion but I never saw any giant creatures. I know Skyrim has dragons, but they're nowhere near as big.

there might be some boses twice the size of these things if they were able to put like 3-4 of them out there in that valley

I bet they make fuel crazy expensive or something. Did they even say if you could teleport around in this one? I guess that would be why we are having flying mechs that turn in motorcycles! :P

I wonder if the fuel is the purple dino poop they showed
 
I'm really curious as to how large the scale of this game will be. With the ability to travel using dolls, I'm really excited to travel that world. Exploration with Xenoblade was really fun even when the only option was barefoot.

I'm also excited to see if there will be spooky monsters in the game, like a high-level enemy suddenly popping out of the terrain. Had some scary moments when playing Xenoblade lol.
This is our largest overview:

28859-X.jpg


If we assume that the small bridge in the desert area down there is like 10 metres wide, it's probably 100 metres long.. then the rest is... fucking huge. ^^
Seeing this from top and the possibility to get down there and how large everything is anyway:

X-Wii-U-600-X-300.png



Or remember how large the dinasaur in the video is (foottoe = player) besides the players and that the dinasour is nothing compared to the world.
 
Looks ALOT better than OG Xenoblade, I'll be honest I couldn't get through it due to graphics. And I am not a graphics whore usually.

It was bland and jaggy EVERYWHERE. The tech looks like it finally caught up to the art style for this series. I should be able to enjoy this one.

Did we play the same game? Xenoblade remains the most artistically beautiful game I personally have ever played.
 
We had gameplay since the first trailer though, and even more from the February Direct clip. The game actually was improved a bit from the first to the second trailer and it looks about the same now.
mechstuffcomparisonshxnyoj.gif

Shrunken gif, different time of day yes other than some geometry change in the hangar, everything looks the exact same.

That's a cut-scene though. I'm talking about the difference between all the mech gifs in the field in comparison to the human characters gameplay we've seen this E3. The camera zooms in more when you're controlling the humans.

Also, I'm not saying there is a downgrade. I think it's easier to understand why one might think there is.
 
Also, it's pretty evident this is a Xenoblade in name only type of game, right? From the looks of the opening cinematic, it almost appears to follow the Xenogears origin story more than anything, with Ark-like ships leaving a doomed Earth to find a new beginning, only to crash land on an alien planet. Except in this game, people survive the crash. In Xenogears, everyone but Abel dies(my memory is cloudy here, but I know basically everyone died, and life began on the Xenogears planet with the genesis system called Kadomony). So I'm really, really digging the Xenogears vibes a lot... but I still worry about the main character not really having a personality or anything.

I guess Xenoblade Chornicles X is being treated similarly to how Square Enix makes the 3D Final Fantasy games under the same franchise name even though each title is generally features completely different characters, game worlds and stories (with a few rare exceptions), so their typically not related to each other as direct prequels or sequels.

Xenoblade Chronicles X looks like its clearly borrowing some core gameplay systems, mechanics, and elements from the original Xenoblade. Strangely, we did not see some of the m appear in the E3 2014 demo like how they were first shown in the first 2013 X trailer. For example, the 2013 first X trailer showed the player's battle menu system have the same middle icon symbol for the chain attack party command as in Xenoblade 1. Also, like in the first X trailer, we did not see the E3 2014 demo's environments have blue orb objects scattered around to find and collect.

Obviously, it remains to be seen if Monolith Soft is going to try to directly or even loosely tie Xenoblade Chronicles X's story to that of the original Xenoblade . We did see some other nods to the original Xenoblade 1 in the e3 story trailer f X. For example, you could see that the girl with the short, black hair had a small barrette in the shape of the red monado sword on the side of her head. We don't know yet if things like the actual monado sword will be featured in X even if it appears in as a different kind of weapon that may or may not operate in the same way as the monado sword did. Also, by the looks of it, the game's alien world doesn't appear to take place on the bodies of giant gods like it did in the original Xenoblade 1. Although, the game did reference Shulk's face when they showed his facial profile at the end of the first trailer for X in 2013, but perhaps that was more of a way to tease X's mysterious connection to Xenoblade's name as being part of a franchise now that X is an apparent spiritual sequel to the orignial Xenoblade, than to mean that Shulk actually has a major role in X.
 
The scale of what they've shown really is completely insane.

And if it's like Xenoblade, we probably haven't even seen a fraction of what the game has to offer yet.
 
Also, like in the first X trailer, we did not see the E3 2014 demo's environments have blue orb objects scattered around to find and collect.

No, they were there - they're just not as common as in the first game. There were definitely a couple in the starting area.
 
People judged the downgrade based on the character models but I guess a lot have yet to play Xenosaga, which shares the facial design of characters. From the gameplay footage to the trailer, yeah there really is no downgrade. And the trailer is so awesome (I have saved it and watched it like 30 times already lol. Gives me goosebumps every time).

As for the MC being a custom-designed protagonist, I'm really curious as to why go that route, given that it's the 1st time Takahashi made that decision as far as I know. Maybe aside from the Single-player storyline, you can use that character outside the game and use it in another game mode...like an MMORPG. Just speculating :p
Seriously, that trailer is amazing, speaking of which, can anyone link me to the highest quality download for the trailer?
 
This is our largest overview:

If we assume that the small bridge in the desert area down there is like 10 metres wide, it's probably 100 metres long.. then the rest is... fucking huge. ^^
Seeing this from top and the possibility to get down there and how large everything is anyway:


Or remember how large the dinasaur in the video is (foottoe = player) besides the players and that the dinasour is nothing compared to the world.

Yeah. we're probably talking a close-to-earth scale of this world, plus with the use of dolls players can really reach areas which can never really be explored by walking. The Xenoblade's world was supposed to be as large as Japan. Can't wait to explore X's world.
 
I hope X handles it better than WKC (which was executed poorly). My character in that game was always in the background always making a disinterested/nonchalant expression no matter what was being said or going on. I didn't even care to control that character.

I should have mentioned that WKC didn't handle that aspect particularly well. I haven't played the second one but I saw that you can turn into a knight which is a welcome improvement over not being able to do much of anything in the first.

I hope the "Forcer" line of classes is based on magical stuff. I just really want some variety in how you can play. Melee-based, ranged-based, tank-based, magic-based, etc. That's one thing I think Xenoblade did well. I could switch to any given character and have a new play style. Or I hope you can control the other characters in the party if nothing else.

Based on the class names alone there seems to be quite a bit of variety. Also we know that tanking will be possible (based on that one ability used in the Treehouse demo that draws aggro, I think it was called "Battle Cry").
 
I can't get calling this game Xenocross out of my head

so we have a United States ark-ship I wonder if any others landed on the same planet

like we had a few different colonies in Xenoblade
 
Technically the game looks great to me. I don't really mind the slightly weak character models with the anime art style.

I guess the only thing I didn't like is that the game still has the 2d grass that moves with the camera to give an illusion of 3d. That should really be a last gen relic.
 
Technically the game looks great to me. I don't really mind the slightly weak character models with the anime art style.

I guess the only thing I didn't like is that the game still has the 2d grass that moves with the camera to give an illusion of 3d. That should really be a last gen relic.

if it means a bigger world I am fine with 2d grass I wish more games had 2d grass instead of just textures for the ground (Monster Hunter on WiiU)
 
I can't find the source but I vaguely recall Iwata mentioning last year that Monolith Soft was aiming for no loading times between areas, compared to how Xenoblade had loading screens between its large maps.

On another note, I've been curious about Xenogears for a while now but this full reveal has really made me want to try it out soon. Should I give it a shot?
 
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