LookAtMeGo
Member
The beta is the 17th. But still its a long wait.Monday, I believe. Then it's the long wait until the 27th of July for the start of the Beta.
I dearly hope the Beta has more content than the Alpha.
The beta is the 17th. But still its a long wait.Monday, I believe. Then it's the long wait until the 27th of July for the start of the Beta.
I dearly hope the Beta has more content than the Alpha.
The level cap being 20 wouldn't bother me all that much. I much rather have the game be focused on finding cool weapons and abilities than doing a grind to god-knows-whatever level.
Is there an in-game clock to show how long you've played?
not every ai character can be as stimulating as claptrap unfortunately.I'm glad you did, but some of his lines might as well have been "Jill Sandwich". I thought his performance was shockingly bad, like some kind of joke that I wasn't let in on.
I dunno why people are having so much trouble with the Spider Tank. It was a long and sustained battle but it felt perfectly paced to me. I admit I was surprised it turned out to be a tougher boss than the big purple orb but it was fun and challenging.
The battle for myself and the 2 others I was with lasted about 20-30 minutes and it was relentless the entire time.
No, that's a different one.You talking about the big purple orb that's off in tunnel behind the area where a lot of dreg missions are? I hit him once with my R1+L1 power and he just died immediately. DIdn't know that was a boss.
I thought I played more then that.
![]()
Navigation
I may be a complete moron, but after at least a dozen hours of the alpha, I cannot for the life of me figure out how to bring up a map in the open world areas (in the central hub, the Tower, there’s a map you can view at the start of the area, but only at the start of the area). I can’t tell if A) the map is hidden somewhere I simply can’t find or B) it’s purposefully not part of the game to encourage exploration. I guess that’s kind of cool in theory, but when you’re dropped into a sprawling map and have to navigate using visual landmarks alone, it can be a bit exhausting. In the “roam around” segments, it’s easy to get lost as you trek across the world for sub-missions, and with no map with landmarks or custom waypoints to get you to a specific place. You simply follow the quest indictors alone. Perhaps once you learn the levels this won’t be an issue, but it’s strange to have an open world game like this with no map whatsoever. Additionally, I dislike how mission waypoints have to be refreshed by clicking the central touchpad on PS4, which slows down your character and breaks the flow of gameplay. In a perfect world, simply brushing the touchpad should produce the same effect with no loss of momentum. What’s the point of it being a touchpad if you have to click the entire damn thing?
Alpha.bungie.netWhat's the link to get to that page, if you don't mind?
I'm guessing you need to upgrade your ship to get further away from earth in the full game.my thoughts on the alpha (so far)
there is an unusual amount of spaceship-centered buying / upgrades / etc for a game where you travel by cutscene.. I'm guessing this will be much different in the real game
walking around the hub city in 3rd person is odd.. feels like something between mass effect on the citadel or KOTOR.. very MMO-like with random other people hopping around and climbing on vendors' desks
crucible is standard bungie multiplayer matchmaking
wandering around the open areas feels really big, with lots of buildings and caves to explore.. I went too deep down a few holes and found some badass enemies that strongly encouraged me to turn back
maps are gorgeous and the graphics in general are pretty stunning
this weekend isn't going to be long enough, and the wait until the beta starts will be extremely painful. this game is a day1 buy for sure, possibly on both consoles for me unless my one friend picks up a PS4.
There is on the Bungie Alpha website.
http://www.forbes.com/sites/insertc...-and-the-in-between-of-bungies-destiny-alpha/
This point bothers me, too.
Am I the only one who thinks character classes are a terrible idea?
Forcing players into specific a archetype / playstyle based on a decision they make before they've even played the game and then giving them no way to change it without starting over and losing their progress just makes no sense at all to me.
This is probably my single biggest issue with Destiny. Everything else I'm confident that Bungie will work out, but classes look like they're here to stay.
The 3rd person view in towns looks kind of janky. Reminds me of Skyrim style sliding. Would probably look better if they just stuck to first person.
Man. I don't enjoy the crucible with those vehicles in the map. It's bad enough I drop in a flash if I'm spotted and I don't see them first, but I don't even know the approach to those stupid tanks rolling in and messing things up. I'd like to play it with no vehicles that can attack
Pre-ordered on psn as soon as I finished the strike mission lolJust finished the Strike mission and hit level 8. So pre-ordered.
http://www.forbes.com/sites/insertc...-and-the-in-between-of-bungies-destiny-alpha/Navigation
I may be a complete moron, but after at least a dozen hours of the alpha, I cannot for the life of me figure out how to bring up a map in the open world areas (in the central hub, the Tower, theres a map you can view at the start of the area, but only at the start of the area). I cant tell if A) the map is hidden somewhere I simply cant find or B) its purposefully not part of the game to encourage exploration. I guess thats kind of cool in theory, but when youre dropped into a sprawling map and have to navigate using visual landmarks alone, it can be a bit exhausting. In the roam around segments, its easy to get lost as you trek across the world for sub-missions, and with no map with landmarks or custom waypoints to get you to a specific place. You simply follow the quest indictors alone. Perhaps once you learn the levels this wont be an issue, but its strange to have an open world game like this with no map whatsoever. Additionally, I dislike how mission waypoints have to be refreshed by clicking the central touchpad on PS4, which slows down your character and breaks the flow of gameplay. In a perfect world, simply brushing the touchpad should produce the same effect with no loss of momentum. Whats the point of it being a touchpad if you have to click the entire damn thing?
This point bothers me, too.
Dang, that was cool.
ok, this is awesome
The end cracked me up.
Alpha.bungie.net but you need to sign into the game first to get access.