Wolf Spartan
Neo Member
Does anyone know if the rocket warthogs in Halo CE on the PC is returning? It would be pretty fun
I hope not, the skill doesn't translate across all 3 Halos. I may be a 50 in Halo 3 but then when I went to play Halo 1 I would get absolutely destroyed. I really hope they are ranked separately. I don't mind an overall exp rank but the rank that changes goes up and down, according to wins/losses to be different for each game.
I feel like that is just going to over-complicate things especially for new players who would have to juggle multiple ranking systems. One ranking system split between each game sounds ideal to me. Each game could have its own set of ranked playlists that we can earn our 1-50s in with the social playlists being cross-game. I'd be okay with EXP earned cross-game as well.I said this earlier but it's basically what you want.
I want Halo 2 and 3 to have their ranking systems unchanged and separate in the individual playlists (ranked ones) and then there should be the universal system for the mixed playlists.
I feel like that is just going to over-complicate things especially for new players who would have to juggle multiple ranking systems. One ranking system split between each game sounds ideal to me. Each game could have its own set of ranked playlists that we can earn our 1-50s in with the social playlists being cross-game. I'd be okay with EXP earned cross-game as well.
Seems like I'm considerably older than most here- I was 28 when Halo 2 released, but I was a huge fan of CE and stood in line for the midnight release (my first). What struck me about it was so many people in line for the same thing- the sense of community was truly something to behold. I went home, loaded the game up and went immediately into multiplayer- Rumble Pit- and won my first match.
Did you know you can still find your games on bungie.net? Here's my very first:
http://halo.bungie.net/Stats/GameStatsHalo2.aspx?gameid=15469&player=Darkmachine74
Seems like I'm considerably older than most here- I was 28 when Halo 2 released, but I was a huge fan of CE and stood in line for the midnight release (my first). What struck me about it was so many people in line for the same thing- the sense of community was truly something to behold. I went home, loaded the game up and went immediately into multiplayer- Rumble Pit- and won my first match.
Did you know you can still find your games on bungie.net? Here's my very first:
http://halo.bungie.net/Stats/GameStatsHalo2.aspx?gameid=15469&player=Darkmachine74
How did it look like in Halo CE Anniversary on 360? This is a port of that, so I'd assume things like jackal shields would go along with it.
I'd at least like the service record to show game specific ranks. Something like this.
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Except show each highest skill for each game. It would make me want to play every game, even Halo 4, just to get a 50. Honestly if Halo 4 wasn't included in this unified ranking system, I would be fine with it.
one of my favourite things about Halo 2 was the asymmetrical maps for the objective game type like 1 Flag and Assault. I loved Ivory Tower, Burial Mounds, Coagulation, Turf, and the one with the train (forgot the name haha) for those objective game types. I haven't enjoyed playing objective game types as much in other FPS games since.
I think 343 is going to be so much better from the future on. Look who they've hired the last year or two. Multiple pro players, which leads me to believe halo 5 is going back to its competitive roots. They have also hired Josh menke (blizzards ranking guy) so I'm sure the Dream Come True Collection will have a great ranking system in place. This is what I love to see out of companies in general, make mistakes, very few if you ask me, and learn from them. These guys have been listening to our community and taking the necessary steps to please us. All I have to say is keep up the amazing work Frank and the rest of 343.
Having the Halo 5 beta a year before release was a fantastic idea. Plenty of time for feedback.
I really hope the HaloCE from the collection looks like the one from the right.
What is the one from the left? It is kind of... ugly.
everyone's favourite map? Gotta be coag. Gotta be. It's probably the most well known and iconic Halo map and remade visuals would be pretty cool to see. IT EVEN IS AN EXTERIOR MAP WITH INTERIOR PARTS"only one we've revealed is Ascension, but my favourite map is probably everyone's favourite map, but I'm not gonna say what it is but it's really obvious, and actually there's some things we haven't shown, some sort of interactive elements and that really changes the gameplay on that particular level which I would describe as an exterior space with interior parts."
The phrasing seems to suggest that Halo 3 and Halo 4's Forge modes have been tweaked and fixed in some way."Well they have fixed a few bugs, and other stuff, so it's not precisely the Forge that already shipped, there's a couple of things that we tweaked and fixed, but it's gonna be a very familiar experience"
Absolutely. I wonder if having the beta so far in advance means that they might be willing to make some pretty fundamental changes to the nature of Halo 5, before it is released.
I really hope the HaloCE from the collection looks like the one from the right.
What is the one from the left? It is kind of... ugly.
One thing they need to fix with Halo 4, now that they have a stronger console is the ammo/weapon limitation. You drop a weapon for a second and it disappears or if you die, and you lose your rockets or sniper etc.
They've already said no fundamental changes will be made to any of the games.
One thing they need to fix with Halo 4, now that they have a stronger console is the ammo/weapon limitation. You drop a weapon for a second and it disappears or if you die, and you lose your rockets or sniper etc.
I wonder how Forge will be in that H2A Playlist. Looking at the Ascension pics, it seems like the skyboxes are much better than H4 even, so you can imagine others will create great maps. We should post more interviews here just so people who haven't necessarily seen them before get a chance.
Thats odd, my first game doesn't list. My first game was Team Slayer on Turf.Seems like I'm considerably older than most here- I was 28 when Halo 2 released, but I was a huge fan of CE and stood in line for the midnight release (my first). What struck me about it was so many people in line for the same thing- the sense of community was truly something to behold. I went home, loaded the game up and went immediately into multiplayer- Rumble Pit- and won my first match.
Did you know you can still find your games on bungie.net? Here's my very first:
http://halo.bungie.net/Stats/GameStatsHalo2.aspx?gameid=15469&player=Darkmachine74
343 said:We have confirmed, though, that Halo 3′s specific controls will not be available as a universal controller option. Its left hand/right hand setup just doesnt play well with the other Halos.
If they can't find a way to universally apply bumper jumper, there will be hell to pay.Might have missed some posts on this, does this mean no bumper jumper?
wait, halo 1 doesn not have online coop in this package?
"We're gonna have [online co-op] in particular for 2, 3 and 4. We're gonna have those across the board which is going to be a tremendous amount of fun." doesn't sound like its there, or am I missing something![]()
Not directly related to the Master Chief Collection.
But I hope if it sells well we will get a Gears Collection in 2015 (also one year prior to the Release of Gears of War 4 in (possibly) 2016)![]()
I wouldn't mind them adding it to social, but if it goes anywhere near ranked I'll be throwing my toys out of the pram. Ranked should always be two teams of players enter and one leaves victorious. Adding players mid match just throws the whole point of ranked out the window.Sorry if this has been asked, but have they commented on whether or not they're going to put in a "join in progress" into the pre-4 games?
Cause I am well past putting up with the insane amount of bullshit quitters from 2 and 3.
http://i.imgur.com/7CWkHsL.png[/IM][/QUOTE]
This is really cool.
Also, I hope one control scheme has reload on the right bumper. I've always really liked that. Halo 3, at the very least.
Halo PC maps? Holy shit, this entire package almost feels like an apology for the people who didn't like Halo 4, a damn good apology. An apology that I'm buying a console for.
BTW, can I get a link to where the Halo PC maps were confirmed, I just want to have all doubt wiped away.
I'll say doubtful. One of the big draws is the fact that it's ten years since Halo 2 and that these are old gen games right. As great as Gears was, 2006 was the first game, 2008 the second, 2011 the third, and Judgment which came out in 2013. Fitting them all on some kind of disc would require a lot more work. Plus, there is a massive difference in the sales and fanbase of Halo and Gears. Both IP's are important to Microsoft, but Halo is like the Mario of MS. All others take a backseat.
The one on the left is from the classic mode from Halo CE: Anniversary. That is not a port of the OG Xbox code, but rather the code from the PC version, which also has the bugs. Click the picture to be taken to a fantastic in-depth write up of the differences, courtesy of HTupolev on GAF.
I too hope the classic mode is taken from the OG Xbox version with the 360 Anniversary mode layered in, rather than a direct port of the 360 version altogether, as that is the bad version. Gotta wait and see.
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Big Xpost from Halo community thread:
Probably not new, but I'm gonna go ahead and predict that Halo 2 will absolutely have a reimagined Coagulation, based on Dan and Frank's interview on the Twitch stream: https://www.youtube.com/watch?feature=player_detailpage&v=o7ynpPLXNtY#t=31
everyone's favourite map? Gotta be coag. Gotta be. It's probably the most well known and iconic Halo map and remade visuals would be pretty cool to see. IT EVEN IS AN EXTERIOR MAP WITH INTERIOR PARTS
So my revised remake list/predictions:
Ascension (confirmed, medium asym, more or less remade in Reach Forge World)
Lockout (hinted, small asym, ridiculously popular, remade as Halo 3 Blackout)
Zanzibar (hinted, large asym, popular, remade as Halo 3 Last Resort)
Coagulation (hinted? large "symmetrical", remade version of CE Blood Gulch, "spiritual remake" with Halo 3 Valhalla and Halo 4 Ragnarok, more or less remade in Reach Forge World)
Midship. Small symmetrical arena, there's gotta be at least one of these to round it out, no? I don't see them using any of these alternatives over it: Beaver Creek (they just remade it), Warlock (too simple to be worth it), Desolation (too simple, and not that popular), Gemini (too obscure, from Marathon 2), or Foundation (barely a competitive map, but really popular in customs, from Marathon 2). Only thing that makes me second guess is that Halo 3 has a remake with Heretic, but so many Halo 2 maps have been remade anyway that I don't really see this as a compelling reason not to do an Anniversary version.
Terminal Large asym, no remake ever done, Halo 4's Perdition started as a Terminal remake for Halo CE Anniversary, so it was gonna be remade at one point and finishing that would make sense since some assets could still exist. It was a really popular map, if I remember, too. This is the only one that I'm hesitant to be sure of.
Later in the video, Frank mentions:
The phrasing seems to suggest that Halo 3 and Halo 4's Forge modes have been tweaked and fixed in some way.
Now, if they are spending the time and effort to do that, and put Forge in for the Halo 2 Anniversary variants, then there's gotta be an aspect of at least one of those maps to be used as some kind of canvas. I imagine since this engine is based parts of Halo 4's, they would also be using a version of Halo 4's Forge mode. If that is true, then they have hopefully also included some fixes that have been pointed out by the Forge community since Halo 4's launch.
I'm almost convinced that at least one of the above maps has enough space to act as a canvas for other map remakes. I previously thought it could be done with Foundation, but now I don't know... Halo 4 had Forge Island, I wonder if they could do something along those lines. Maybe with Coag again like in Forge World? Or maybe, just maybe, none of the 6 maps have it, and there's a "7th" canvas map strictly made for Forge in Halo 2 Anniversary.
Of course, none of this really would matter if you can't properly share the files to other people, so I guess we will have to wait and see on that, but I have a feeling that Forge in the MC Collection is also going to be a Big Deal (tm).
New interactive elements will be interesting to see. I wonder how much of a difference between versions there will be (kind of like the CE Reach Anniversary maps), as I didn't notice all that much with the Ascension that they showed aside from that button and weird energy thing in the centre... I wonder if there will be two separate variants like in Halo CEA's Reach maps. That also reminds me, what of Epilogue or Boundless in Halo 3, or other tweaked variants? So many questions!
Does this mean campaign theatre will work properly in Halo 3? (allowing the ability to record clips, and rewind the film)"Forge and Theater will be available as well. All related bugs and issues have been fixed"
Providing a forge space to remake more Halo 2 maps would be a great idea.The phrasing seems to suggest that Halo 3 and Halo 4's Forge modes have been tweaked and fixed in some way.
Now, if they are spending the time and effort to do that, and put Forge in for the Halo 2 Anniversary variants, then there's gotta be an aspect of at least one of those maps to be used as some kind of canvas. I imagine since this engine is based parts of Halo 4's, they would also be using a version of Halo 4's Forge mode. If that is true, then they have hopefully also included some fixes that have been pointed out by the Forge community since Halo 4's launch.
I'm almost convinced that at least one of the above maps has enough space to act as a canvas for other map remakes. I previously thought it could be done with Foundation, but now I don't know... Halo 4 had Forge Island, I wonder if they could do something along those lines. Maybe with Coag again like in Forge World? Or maybe, just maybe, none of the 6 maps have it, and there's a "7th" canvas map strictly made for Forge in Halo 2 Anniversary.
Of course, none of this really would matter if you can't properly share the files to other people, so I guess we will have to wait and see on that, but I have a feeling that Forge in the MC Collection is also going to be a Big Deal (tm).
New interactive elements will be interesting to see. I wonder how much of a difference between versions there will be (kind of like the CE Reach Anniversary maps), as I didn't notice all that much with the Ascension that they showed aside from that button and weird energy thing in the centre... I wonder if there will be two separate variants like in Halo CEA's Reach maps. That also reminds me, what of Epilogue or Boundless in Halo 3, or other tweaked variants? So many questions!
Easy question: if you play the game right now (or at launch), does the classic mode in the Xbox One version of Halo CE look like the left, or the right?
http://i.imgur.com/JLB0uLV.jpg[IMG][/URL][/QUOTE]
I forgot about these changes, would be great if they could get it looking closer to the original.
[quote="Seibmoz, post: 116492387"][IMG]http://i.imgur.com/7CWkHsL.png
Crucially, all four games run at 60 frames per second. But 343 still isn't sure if it'll get all four games to output at 1080p resolution. It's looking good for Halo 1, 3 and 4, but Halo 2 is the sticking point, which I find slightly bizarre.
"We're heading for 1080p," Ries says. "That's what we want to do, but I can't commit to that right now.
"Some of the levels in Halo 4 are already running at 1080p. I'm confident some of the games will get there. I'm not confident in all of them."
Is Halo 2 Anniversary 1080p confirmed now? This is what 343i were saying a few days ago:
http://www.eurogamer.net/articles/2014-06-12-halo-the-master-chief-collection-is-pure-fan-service
"Clearly?" Man, I wouldn't have guessed.The Cairo Station level shown at E3 is clearly running at a lower resolution. I don't think it's the end of the world if they don't make it to 1080p, in fact I kinda hope they don't and just focus on making the game a beautiful as possible.