Apologies if this has been asked before, but: Why oldies cartoons?
I mean this in the most positive tone possible! It's certainly a style we don't see too often like this and it's exciting that something like this is coming as soon as next year. I didn't even know about this game last year, but I loved the trailer you guys showed this year!
Something about the enemies' expressions (mostly the flower) is most disturbing and yet has a charm that comes from knowing it's an ode to an older style in entertainment. What made you guys want to roll with it to begin with?
It hasn't been asked much, so no worries

I think there are three main influences that led to this decision.
1) First and foremost, both Jared and I love that specific era of cartoons. We grew up watching them and we continue to watch them (and find tons that we haven't seen). Everything about the era is awesome: almost all the animation was done on 1s (which makes it silky smooth), the animators and backgrounds artists were mind blowing, and each frame was always filled with as many ideas as they could fit without worrying about much of anything!
2) Playing and analyzing some Genesis games in our youth begged the question: Why haven't we seen any "true" tries at the 1930s style? Aladdin, Pocahontas and Pinocchio all have pretty slick animation, and even Mickey Mania made a nice attempt in the first level...but there wasn't a cool Bimbo or Betty Boop-style game. We always found that very odd.
3) Then, when SF3 first came out, our minds were blown as this game has a true pseudo-24fps gracefulness that I don't know if any other traditional 2D game has touched. And this put the idea in our head: 30s art and animation is possible! (even if it was low res, like SF3)
To make a long story short, we started Cuphead with a totally different style of art, as we had fears that I couldn't animate with the same quality and style...but once I made a few attempts and created some screen mock-ups, we knew it was the only way to go (and we'd been holding on to this idea for a visual style since at least 1997!)
Sry I was a dick in your previous threads about the animation stuff, your latest trailers fixed any issue I had with it
You were far from a dick. You were just reporting what you were seeing - some of it was because we were missing polish, and some of it was because of the codec/compression used in the old video. And we love constructive criticism, it pushes us to become better. So I am high-fiving you!
The game looks incredible, well done guys.
What specific time period have you been looking at for inspiration? Is it a case of creating something that could have feasibly existed in 1932, for instance, or are you taking influence from a broad stable of animation houses?
The main core of visual influence is from 1930-1935, and we are taking it from all and any animation houses we find, with an emphasis on Fleischer studios (because they were always a bit crazier). We do dip into late 20s and 1936-39, but that is usually to find something small: explosion effects, title treatment, colour stylings, etc.
So is the plot of this game about Mugman and Cuphead going to Hell and fighting Satan because that's what it looks like and that's fantastic.
Well, they will need to go to hell to fight the Devil as their last mission, but that's not going to be part of the first game
