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Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

On the topic of Smash Fest, what's the deal with the pre-order coin? We got three different stories this morning. My brother and I ended up reserving a copy of each, but only put the $5 minimum down, as the employee who rang us up said that we should definitely get the coin when we pick up the game. Hoping that everything works out. I woke up four hours early for this. x_x

I saw this email floating around. Seems we'll be getting them upon picking up the game.

xO36GLS.jpg
 
Palutena, Pac-Man and Mii all look sick. What was the result if the Team Real / Team Fake avatar bets for Palutena?

Also, if you're going to use your own Mii in the game, which type are you going to use? I'm going to have a test of all 3 but I think I'm leaning towards the Sword Fighter.
Fake. If the leak was originally real, it was modified enough that it would be impossible to prove. And fighter, although the lack of Miis online will make me stay away from it in general.

Two questions:
1) When does the BB Smash demo end?
2) Has anyone gone to the Denver location? How busy was it?

I am thinking about driving for an hour tomorrow to demo it.
It was only on the 11th and the 14th I believe.
 
Yeah, anyone that went to both this and last year's E3 demons at Best Buy, can you relate the turnouts for both?

There were way more people this year, at least in the first day. Over 400 people total went on Wednesday, and by the time I left today there were over 8 pages filled, definitely en route to ten (with 40 people each page I believe).

Not to say there weren't a lot of people last year, there were, living in a major city and all.

Not too surprisingly, there were pretty much no kids this time around. Last year there were lots and lots more.

At my Best Buy, the first people to play today camped out, tent and all. Jeez.

I have to admit I was wrong about Pac-man. If you had told me his reveal trailer would have sold me on him, I wouldn't have believed you.

Now he's probably the character I want to play the most.

Me too. I was not at all into the idea of it but leading into e3 I was so confident that he'd be announced and the second I heard my friends reacting to the live blog I I freaked out a lot too. I can't wait myself

Found these on Reddit, but figured some of you guys might be interested. An album of high-res stage screenshots for use as wallpapers.



SUPER FIGHTING ROBOT

I love the reactions to Megaman's Final Smash. Even at the Best Buy matches it was a huuuuuge deal. =') I'm so happy for the little guy.
 
Drifting in Mario Kart DS was a planned feature. It didn't become a problem until people started snaking.
Snaking wasn't a planned technique listed on the Mario Kart website though. L-canceling was implemented to do exactly what competitive players use it for- reducing the landing lag on moves. Your analogy was a poor one.
 
Considering Street Fighter and Marvel both were multi million sellers...how about those?

Okay and so were StarCraft 2 and lots of other games that aren't marketed towards families and young children the way that smash is. The smash casual base is considerably larger than any other fighter. I'm pretty sure. I mean I'm not exactly sitting here trying to think about it but its gotta be.

I like melee more than brawl but I know if they made the skill ceiling big like that they'd lose a huge chunk of potential sales. I think.


Anyways damnnnn I haven't been hyped for game like this in a long time, where I'm just pressed to see matches over and over.
 
I like melee more than brawl but I know if they made the skill ceiling big like that they'd lose a huge chunk of potential sales. I think.

What makes you think that? I hate to use this as an example but I have friends and family that like playing Project M just as much as they like playing Brawl.
 
Okay and so were StarCraft 2 and lots of other games that aren't marketed towards families and young children the way that smash is. The smash casual base is considerably larger than any other fighter. I'm pretty sure. I mean I'm not exactly sitting here trying to think about it but its gotta be.

I like melee more than brawl but I know if they made the skill ceiling big like that they'd lose a huge chunk of potential sales. I think.


Anyways damnnnn I haven't been hyped for game like this in a long time, where I'm just pressed to see matches over and over.

Melee sold 7 million copies on a 22 million userbase. So no, I dont buy into Melee gameplay effecting how popular it was.
 
Okay and so were StarCraft 2 and lots of other games that aren't marketed towards families and young children the way that smash is. The smash casual base is considerably larger than any other fighter. I'm pretty sure. I mean I'm not exactly sitting here trying to think about it but its gotta be.

I like melee more than brawl but I know if they made the skill ceiling big like that they'd lose a huge chunk of potential sales. I think.

Anyways damnnnn I haven't been hyped for game like this in a long time, where I'm just pressed to see matches over and over.
I mean I know it's not a fighting game, but look at Pokemon. That game has so many complications and hidden variables involved in competitive play, and that's never stopped sales before. Nintendo even hosts its own tournaments. Some of the complexities and background knowledge needed to compete in Pokemon makes Melee seem downright simple.
 
Excited to learn more about this



Apparently there is still tons of stuff we don't know about and judging by what Sakurai said we'll to wait for the game to release.

I really like that if it's Adventure mode! :D


Someone took better shot of 3DS screen shot.

3PO3cXV.png


Thanks to Smashboard.
 
I've got to go cold turkey on this series again... E3 has killed my productivity for the entire week, and 'worrying' about Smash 4 months out from release is really not helping, especially when there's almost nothing I can do to change any outcomes lol
 
Considering Street Fighter and Marvel both were multi million sellers...how about those?

To be fair, though the level of play differs between casual and competitive players, Marvel and SF play mostly the same across communities. With Smash, there are so many different ways to play just the base game to say nothing of skill level. Also, the accessibility of the control scheme beats out all others. Given how well the Smash Bros franchise has sold (forever locked on one system vs. the multi-platform homes of the other titles) I don't think its too unfair to call Smash Bros the default casual fighting game.
 
I mean I know it's not a fighting game, but look at Pokemon. That game has so many complications and hidden variables involved in competitive play, and that's never stopped sales before. Nintendo even hosts its own tournaments. Some of the complexities and background knowledge needed to compete in Pokemon makes Melee seem downright simple.

To be fair the major competitive scenes has to instill about 50 unofficial rules to make the game remotely balanced and has to ban tons of pokemon as well. Pokemon also isn't really balanced around trying to be a competitive game the way smogon and other communities play it, it's a single player jrpg with a multiplayer mode. Smash is kind of similar in that the game is designed first to be a 4 player party fighter first and foremost and the competitive community has to play with custom settings and stages to make the game balanced in their eyes.
 
Decided to go to the Saturday showing as well. I think it was the Best Buy georly was claiming to go to, but I didn't actually figure out who he was (assuming he even attended the location today). No biggie.

Got to try some newcomers this time around. First is Mega Man, who, I must admit, is a little more confusing to use than I could get used to in my first go with him. I kept throwing out Crash Bombs in trying to throw Metal Blades... See, to aim a Metal Blade, you do a neutral-B and then the direction you want it to go in, but you have to be quick about it or you'll just throw it directly forward. My mind got that confused and tried to aim first and then hit B, which typically translated to me doing a forward-B a lot. I also noticed, through this, that Mega Man can't have more than one Crash Bomb out on stage at once. Understandable, I suppose.

Not really sure I'm feeling Smash Run. The game mechanics just don't feel right for a side-scrolling platformer such as Smash Run is, and some of the enemies take way too much pummeling without showing any signs of being worn down - at least, I was instructed to take out the hammer boss from Kirby's Adventure, and while I kept laying into him, the guy simply would not die - the event timer expired before I could do him in. Somewhat annoying, I thought. Had similar issues with non-event enemies like Stalfos (who can deflect any projectiles aimed at their front), too - I'm assuming I just suck at the game or something. On the bright side, I handily won the round afterward (against 3 CPU Marths, because I didn't have any Jigglypuffs to beat up and I couldn't think of anyone better).

Also played the Pilotwings stage as Little Mac - blue-colored (it's missing in Neoriceisgood's selection, but trust me, it's there), because the default green was taken by another player. Tied for second, again, with the other Little Mac at -2 points, mostly because the lone Smash Ball in the game was nabbed by a Fox player who then used it to decimate pretty much everyone, coming in first by a wide margin with 7 points. I forget who else was playing; a Rosalina player, I think? They came in last, albeit just under us Macs. I'd have assumed I did poorly enough to land last place, but apparently not.

I noticed there was a Nintendo rep on-hand. I asked if he was taking comments on the game, mentioning the air lag that's been raising such a fuss, but he was only really there to ask the participants if they already owned a 3DS or a Wii U (both of which I answered "yes" to, when he was asking the group I was part of) and tally it all up. Interesting study, I suppose.

Other than that, I just went about StreetPassing as many people as I can, to the point that I'm literally down to one single panel (the lower-right-most panel of the Kirby: Triple Deluxe board) before I've maxed out the Puzzle Swap minigame for the time being. That feels good, although naturally, it's now the one piece nobody I StreetPass has. Started playing Find Mii II again, so I can actually do something with these StreetPasses in the interim.

I cropped out Orange Mac for an avatar, hope you don't mind :)

Fantastic work.
Looks kinda blurry; you must've sourced it from the :large variant of the image instead of the :orig. Here's a better version for ya:

orange_lil_mac_nfu90.png


Don't know if you guys saw it, but there's a video of the reaction to the Mega Man Final Smash during the Invitational from the crowd's POV.

https://www.youtube.com/watch?v=Z351AA8sxtk
Those flashing lights look annoying. How are you supposed to watch the screen with all of that getting in the way?

Just you wait. Ganondorf is going to get his new moveset.
Just quoting this post so I can say: God damn, IntelliHeath, you are brutal when it comes to avatar bets.
 
To be fair, though the level of play differs between casual and competitive players, Marvel and SF play mostly the same across communities. With Smash, there are so many different ways to play just the base game to say nothing of skill level. Also, the accessibility of the control scheme beats out all others. Given how well the Smash Bros franchise has sold (forever locked on one system vs. the multi-platform homes of the other titles) I don't think its too unfair to call Smash Bros the default casual fighting game.

Ok but his question was what fighting games do casuals play. I'm betting there are many casual fans of SF, MvC, Mortal Kombat and Injustice. There arent millions of hardcore competitive players out there fueling the sales of these games.
 
To be fair the major competitive scenes has to instill about 50 unofficial rules to make the game remotely balanced and has to ban tons of pokemon as well. Pokemon also isn't really balanced around trying to be a competitive game the way smogon and other communities play it, it's a single player jrpg with a multiplayer mode. Smash is kind of similar in that the game is designed first to be a 4 player party fighter first and foremost and the competitive community has to play with custom settings and stages to make the game balanced in their eyes.

There have been many changes in recent games specifically for the VGC format. Hell the simplifying of the EVs was done expressly for this so it was easier to get into the scene.
 
What does snaking have to do with anything?

It was an advanced technique that players used to excel outside of the game's intended design criteria. I doubt Sakurai and Iwata ever intended Melee to be played the way competitive players play it- which is closer to a traditional fighting game. The original barely had any advanced techniques of all, and the few that were advanced in 64 were derived from things the player would do anyway (like DI).

L Cancelling was in the original (though it was Z cancelling), but it didn't offer that much of an advantage to most characters.
 
To be fair the major competitive scenes has to instill about 50 unofficial rules to make the game remotely balanced and has to ban tons of pokemon as well. Pokemon also isn't really balanced around trying to be a competitive game the way smogon and other communities play it, it's a single player jrpg with a multiplayer mode. Smash is kind of similar in that the game is designed first to be a 4 player party fighter first and foremost and the competitive community has to play with custom settings and stages to make the game balanced in their eyes.

Doesn't the official Nintendo ruleset have tons of rules that don't apply to normal online battles instead? Both games have a "casual" mode that's pretty different from multiplayer, but that doesn't stop Gamefreak from adding and refining features that have competitive battling in mind.

It was an advanced technique that players used to excel outside of the game's intended design criteria. I doubt Sakurai and Iwata ever intended Melee to be played the way competitive players play it- which is closer to a traditional fighting game. The original barely had any advanced techniques of all, and the few that were advanced in 64 were derived from things the player would do anyway (like DI).

L Cancelling was in the original (though it was Z cancelling), but it didn't offer that much of an advantage to most characters.
L-Cancelling was used in Melee exactly the way it was intended to be used lol. You made a bad analogy.
 
Ok but his question was what fighting games do casuals play. I'm betting there are many casual fans of SF, MvC, Mortal Kombat and Injustice. There arent million of hardcore competitive players out there fueling the sales of these games.

True but often those casuals don't play online because they get completely WRECKED if they do, mostly using it for an offline game with friends where it's all about button mashing and spamming specials/super moves. MVC2/3 is a great example of this almost any time you watch someone play if they and their opponent go for the all team super every battle or two you know they're casuals who really don't know how to play the game. Smash due to it's much lower skill ceiling it's a lot easier for someone who plays the game casually to be semi competent at the game.
 
I really like that if it's Adventure mode! :D


Someone took better shot of 3DS screen shot.

3PO3cXV.png


Thanks to Smashboard.

I don't really like the names displayed like that. Its triggering my OCD! The longer names are all squished up and not uniform with the rest. I hope there is some way to remove them and just have the pictures displayed, but there probably won't so I'll just deal.
 
Melee sold 7 million copies on a 22 million userbase. So no, I dont buy into Melee gameplay effecting how popular it was.

The hard part about this whole conversation is that its really hard for us on the outside to know how the larger casual audience felt about how Brawl played versus Melee. I preferred Melee physics but I don't think its impossible that the majority of the playerbase preferred Brawl physics. Nintendo & Sakurai, due to their sorceresses in collecting data, 100% have a better understanding of how the casual audience responded to the changes than ANYBODY in this thread, Smashboards, etc. do

Ok but his question was what fighting games do casuals play. I'm betting there are many casual fans of SF, MvC, Mortal Kombat and Injustice. There arent millions of hardcore competitive players out there fueling the sales of these games.

Well I don't disagree with anything said here so maybe I misunderstood the original question/post, sorry.
 
I asked about this earlier (probably four or five pages back at this point) but this thread moves so fast that it's hard to keep track: Has DaBoss (or anyone) posted an analysis of the newcomer move-sets? I'm especially interested to see if anyone has figured out what may be Palutena's default move-set. The trailer shows all 12 specials (I counted!) and her Final Smash, so I'm curious which specials among the 12 are the ones she'll have by default. This is important since her default move-set is the only one that can be used in ALL game modes, including against randoms online.
 
I asked about this earlier (probably four or five pages back at this point) but this thread moves so fast that it's hard to keep track: Has DaBoss (or anyone) posted an analysis of the newcomer move-sets? I'm especially interested to see if anyone has figured out what may be Palutena's default move-set. The trailer shows all 12 specials (I counted!) and her Final Smash, so I'm curious which specials among the 12 are the ones she'll have by default. This is important since her default move-set is the only one that can be used in ALL game modes, including against randoms online.
He's been avoiding SmashGAF today because of the graveyard.
 
I wonder if there will be playable builds at events like ComicCon. Maybe another character or two could be shown by then?

Also hope people have been able to leave feedback on the game wherever they could in regards to how it plays. Five months before launch could still give them time to fine tune a few weeks and make sure it's all stable.
 
Snaking wasn't a planned technique listed on the Mario Kart website though. L-canceling was implemented to do exactly what competitive players use it for- reducing the landing lag on moves. Your analogy was a poor one.
Snaking is normal drifting in very quick repetition. A technique that most user's can't do because they don't have the skill required to push the DS's buttons that fast. That goes against Nintendo's game design philosophy.

The same is true with traditional fighting games like Street Fighter and MvC. Nintendo doesn't make those games because they don't believe in making games that require a higher level of interaction with the physical device to be good at them. This is why the GCN controller had fewer buttons, and why they made the Wii Remote, and why most Nintendo games use only 3 or 4 buttons primarily. Nintendo believes in making games whose complexity and nuance emerges from the gameplay itself, rather than inputs. Splatoon vs. Call of Duty is a perfect example. Pikmin versus Starcraft. It's why they made Smash Bros. in the first place.
 
I asked about this earlier (probably four or five pages back at this point) but this thread moves so fast that it's hard to keep track: Has DaBoss (or anyone) posted an analysis of the newcomer move-sets? I'm especially interested to see if anyone has figured out what may be Palutena's default move-set. The trailer shows all 12 specials (I counted!) and her Final Smash, so I'm curious which specials among the 12 are the ones she'll have by default. This is important since her default move-set is the only one that can be used in ALL game modes, including against randoms online.
I have a feeling her default moves are shown in the official screen shots, in which case:

Standard - Heavenly Light
Side - Explosive Flame
Down - Reflect Barrier (this is also used in the anime portion of the trailer)

There's really no way of knowing which up special is her default. I can't tell if this and this are taunts or special moves.
 
I asked about this earlier (probably four or five pages back at this point) but this thread moves so fast that it's hard to keep track: Has DaBoss (or anyone) posted an analysis of the newcomer move-sets? I'm especially interested to see if anyone has figured out what may be Palutena's default move-set. The trailer shows all 12 specials (I counted!) and her Final Smash, so I'm curious which specials among the 12 are the ones she'll have by default. This is important since her default move-set is the only one that can be used in ALL game modes, including against randoms online.

Here is your filling for a day until DaBoss coming back.

Everything I said is based on speculation and assumption.

List of Special Moves for Customizations

Dash: Lightweight

Neutral B - Heavenly Light, Autoreticle, and Charged Staff Shot.

Side B - Angelic Missile, Explosive Flame, and Super Speed

Up B - Warp, Rocket Jump and Jump Glide

Down B - Counter, Reflect Barrier, and Celestial Firework


Final Smash - Merged Attack of Black Hole and Mega Laser

I believed that screenshots that were shown on Palutena's Bio are more likely to be default moveset.

First image: You could see Explosion Flame.
Second image: since you could noticed that Kirby with Palutena Hat was at end of animation of Staff's Charged Shot or Heavenly Light. It's more likely to be Heavenly Light.



Default Move Set (based on my assumption)

B: Heavenly Light
Side B: Explosion Flame
Down B: Reflect Barrier
Up B: Warp or Jump Guide


Credit: ShunxSato and Bahamut_24 for some helps and ideas.
 
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