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Destiny Alpha Thread: Impressions from the wild [Code Begging=ban]

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That was my issue with it as well. It either required a sustained chipping and ammo farming from a single player (took me a good 10-15 mins) or a team effort to take down. I really liked how hard it was, but the feeling of futility was a bit annoying.

Strikes are meant for 3 players though.
 
Hehe, yes but he is specifically referring to the boss.

I'm pretty sure he was referring to the spider, which was the Devil Walker. At least that's how the chain of quotes reads to me.

As for that fight in explore mode...after killing him in explore mode, the adds from behind the door spawn just like in the strike, but the door doesn't open. Killed the guy behind it with a nade, though.

One thing that still bothers me with this game is that I'm constantly finding myself disappointed when I run into areas that I can clearly see, but I'm not allowed to go to.
 
Biggest disappointment so far for me, is that I thought it was a proper MMO shooter, ie it would be like wow, with guns, not limited to 3 player strike teams (in some cases 6). Only place it felt MMO to me was when you get back to the Main base.

Admittedly I have not played the game as much as I would like, going to give it another crack of the whip today. Good visuals, but surely capable of closer to 60fps? Good game all the same.
 
One thing that still bothers me with this game is that I'm constantly finding myself disappointed when I run into areas that I can clearly see, but I'm not allowed to go to.

I completely agree, but I don't see that changing. It's really jarring when you drop literally 2 feet onto a spot of land, only to die for some inexplicable reason.

Biggest disappointment so far for me, is that I thought it was a proper MMO shooter, ie it would be like wow, with guns, not limited to 3 player strike teams (in some cases 6). Only place it felt MMO to me was when you get back to the Main base.

Admittedly I have not played the game as much as I would like, going to give it another crack of the whip today. Good visuals, but surely capable of closer to 60fps? Good game all the same.
It's not an MMO. Bungie has gone out of their way on multiple occasions to very specifically highlight the fact that they don't consider it an MMO. My feeling is that they're trying to avoid that exact situation that you're in now. I feel like their "This is not an MMO" amounts to "Please lower you expectations." That might be a little harsh, but for people who are really looking for that massive kind of game, I don't think that's what they're trying to offer.

Also, in regards to the 60 FPS thing. Take into consideration that they need to design all the players, vehicles, environments, and effects, as if it's all taking place in one area. While it might run great when you're sitting by yourself, imagine 30 enemies throwing grenades and using abilities along with however many players you can cap out at. It's probably all designed for "worst case scenario" situations, so the framerate remains stable and doesn't completely tank.
 
The game tanked hard - remember the term 'Flagshipped'? People used that to describe a failing MMO for a long time.

Destiny has a great shot and the market seems ready for a game like this now

Whoa, I never knew that's where "flagshipped" came from, haha.
 
Everyone is such fucking bullet sponges. The tank, the giant sphere and those captains. Fuck them all. This is hampering what is a fun game with the shit.
 
Thought I'd post this just in case it was unknown:

/*
It might be the case that Bungie and/or Sony are sending out random alpha invites, since I never registered to get into the alpha lottery nor did anything deliberate, yet found an invite sitting in my registered PSN e-mail account. Perhaps they are inviting early adopters of the PS4?
*/

Now on to the initial impressions. Please note that these impressions are coming from someone that hasn't had much experience with console shooters and prefers mouse and keyboard when playing shooters (used to play a lot of Unreal Tournament series). Even though I don't have much experience playing console shooters, I found the controls quite intuitive and easy to get acclimated to. Might I suggest setting the look/aim sensitivity higher, since at its default setting it was rather slow and was the primary source of frustration and detracted from the initial experience.

Since I'm far from an expert when it comes to assessing graphical elements, I'll just mention that the footage Bungie released prior to this alpha had my expectations a bit higher than they probably should have been. It's certainly not to say it was bad, since I actually found it to be pretty. But I think more than that, it was the ambiance of the landscape accompanied by a rather surprisingly (this is perhaps nothing new to those that played Halo, but I had no exposure to Halo) subtle yet evocative soundtrack that appealed to me. I realize this isn't really graphics related, but this symbiotic relationship resulted in me appreciating the visual "tone" a lot more than a mere screenshot could provide. I felt it gave me a lonely yet beautiful vibe that paired quite well with the beginning zone's landscape and found myself in high secluded areas just to pan the camera around. Reminiscent of the feeling I got when playing ICO / SoTC. It also was versatile yet never intrusive. When you're cautiously exploring dark corridors, the music fell in step playing an eerie and unsettling score, while when there are hordes of enemies coming your way, the music turned into an epic number. Honestly I'd say that the sound design was done quite, quite well (and was my favorite aspect of the game so far). I was also surprised by the sound effects. Firing your gun into the sky in a wide open area had a realistic sound response as it initially thundered and echoed into the distance, while in tight corridors you can hear the sound reflecting off the walls. Very nice.

For those that mentioned concern over 30 FPS, I'd like to say that during intense firefights (including PvP) I didn't find it to be an issue at all. Even with numerous particle effects on screen, I didn't experience any slow down, nor stutter that hindered me trying to control my character. I'm aware that Digital Foundry found some issue with it (something about frame pacing), but it wasn't noticeable to my uneducated eye. And for what this metric might be worth, I enjoy a lot of fighting games. So in regards to the feel of the game, I found 30 FPS to be perfectly acceptable.

As some have mentioned in this thread, there does seem to be a lot of generic kill X amount of fodder at least in the early stages I'm at right now. Imagine a starting area for most MMORPGs in regards to quests. There are a lot of public events however. So this should hopefully break up the monotony of the grind a bit. Although I was playing solo for all of my PvE experience so far, I found it odd that most of these public events also occurred with no one around. Perhaps it was the time I was playing, or the location I happened to be in, but yeah, trying to solo an event was rather difficult (given my level/skill/gear). But they also all seemed to have a time limit, thus self terminate if you can't beat it in the allotted time. So you won't find yourself in a death loop just because you were in the wrong place at the wrong time.

You can also harvest some resources in the game. I'm assuming this will be for crafting or bonus quests later on or even vendor fodder, but you'll find that harvestable interactables are pretty common all around.

Your vehicle (the speeder bike) also has durability, yet I didn't notice my gear having durability, which is interesting. Not sure how this will come into play yet, but you can repair your vehicle in the central town hub. Speaking of gear, there seems to be a lot of it and various ways to obtain them. You'll find gear caches tucked away in random areas while you're out and about, and also obtain them via quest rewards and also purchasable via standard currency and also PvP currency. So there is always something to work towards, and the pacing of giving you upgrades seem to be relatively balanced. You'll generally have an upgrade you want to swap to once you reach the appropriate level.

Given that this is an alpha build, there are the expected bugs and glitches. Such as when you're in town, for some reason my character has gigantic black bushy eyebrows that dominates 1/3rd of my character's face. Or getting stuck between things if I get overzealous trying to reach areas via "invisible" ledges I'm jumping/crouching through. As well as random crashes (both in PvP and PvE). If I recall correctly, in the span of a few hours I crashed 4 times. Each time I was mid-air doing something. Double jumping while turning and shooting, or lobbing a grenade etc. Even so, considering that this is an MMORPG of sorts (granted a very "lite" version), I'm happy with the general polish and playability of the game. And enjoyed most of my time with it so far.

I rambled on longer than I had initially planned, my apologies for the long post. But hopefully there was some information here that was helpful for some of you. Hope to see some of you online in the near future.
 
Everyone is such fucking bullet sponges. The tank, the giant sphere and those captains. Fuck them all. This is hampering what is a fun game with the shit.

What level are you? Do you have green weapons, are they upgraded? Are you shooting them in the head? The captains are one of the few enemies that 'shields'.

The giant sphere has a sweet spot so does the spider.

Having a level 8 gun that is 100+ dps makes all the difference in the world.
 
Wow this game is the truth.

Don't laugh, but as I went for a finishing blow of a big boss, I screamed out, "have you ever danced with the devil in the pale of the moonlight!"

Yeah, it took me there.
 
What level are you? Do you have green weapons, are they upgraded? Are you shooting them in the head? The captains are one of the few enemies that 'shields'.

The giant sphere has a sweet spot so does the spider.

Having a level 8 gun that is 100+ dps makes all the difference in the world.

yeah but that's not a realistic way to encounter that content. You're overleveled and overgeared if you're bringing upgraded level 8 greens in all 3 weapon slots, it's like saying "nah, they aren't so bad, just come back at level 20". In actual play we would hope that there would be content beyond just one level 6 strike to keep coming back to, that by the time you're level 8 you might want to move on to the level 8 strike, and that since you're leveling you're in the process of replacing gear with whatever becomes available to you meaning you won't always have the highest damage weapons for your level, you wont always have the weapon types you want and you won't be sticking with a weapon long enough to truly level it up.
 
Liking the game but I will add myself to the 60fps team, what a shame this game is not 60fps.
I don't really mind 9 times out of 10 because it's a very good, solid 30 fps, but it honestly does kind of suck that it's not 60 fps if I'm on a turret and panning back and forth to keep an eye on the area. Or whenever I need to do that period really, that's an area where higher fps is undeniably a huge boon.
 
Having so much fun can´t wait to try some grouping with ppl that use mic.

ohh and as for the so called bullet sponges, nothing wrong with them it´s geared for group play and use focus fire, that is where mic use comes really handy, doing that they get easy.

Any that are up for some legendary Strike runs, feel free to invite me, i warn you tho i´m quite a mediocre player heh. :)

Psn: AengerdX
 
Wow this game is the truth.

Don't laugh, but as I went for a finishing blow of a big boss, I screamed out, "have you ever danced with the devil in the pale of the moonlight!"

Yeah, it took me there.

same here. i never before (okay in FFXIV ARR i did) had that "DAMN YES" feeling after a boss fight and the urge to high five everyone in my team
 
I completely agree, but I don't see that changing. It's really jarring when you drop literally 2 feet onto a spot of land, only to die for some inexplicable reason.


It's not an MMO. Bungie has gone out of their way on multiple occasions to very specifically highlight the fact that they don't consider it an MMO. My feeling is that they're trying to avoid that exact situation that you're in now. I feel like their "This is not an MMO" amounts to "Please lower you expectations." That might be a little harsh, but for people who are really looking for that massive kind of game, I don't think that's what they're trying to offer.

Also, in regards to the 60 FPS thing. Take into consideration that they need to design all the players, vehicles, environments, and effects, as if it's all taking place in one area. While it might run great when you're sitting by yourself, imagine 30 enemies throwing grenades and using abilities along with however many players you can cap out at. It's probably all designed for "worst case scenario" situations, so the framerate remains stable and doesn't completely tank.

Good post. Yeah I guess personally I have kept destiny on the radar but reading info here and there, some of it mixed info, I guess I picked the whole MMO thing up wrong. With that said, acknowledging that, there is no reason why I cant have as much fun with 3-6 players, something I would like to test out before the day is over as I primarily solo'd a couple of areas.

Makes sense with the 30fps in that scenerio, hopefully its a future-proof thing also, looking forward to see what Bungie can come up with. Some terrific looking backdrops.
 
yeah but that's not a realistic way to encounter that content. You're overleveled and overgeared if you're bringing upgraded level 8 greens in all 3 weapon slots, it's like saying "nah, they aren't so bad, just come back at level 20". In actual play we would hope that there would be content beyond just one level 6 strike to keep coming back to, that by the time you're level 8 you might want to move on to the level 8 strike, and that since you're leveling you're in the process of replacing gear with whatever becomes available to you meaning you won't always have the highest damage weapons for your level, you wont always have the weapon types you want and you won't be sticking with a weapon long enough to truly level it up.

Well first off lets remember this is 'Alpha'. The biggest problem that people are having is that they aren't using any 'strat' at all. If you do not take out the legs that encounter will probably take you 20+ mins. On the 'eye' boss if you do not shoot it in the eye you are also going to have a really long encounter.

Level 8 with gear you are looking at 5 minutes, which is a little short imo. With the spider/crab just sitting there rotating I think it should take closer to 10. If that is bullet sponge territory then people need to reevaluate their perception of the game. I'm trying to remember on-level bosses in Borderlands with on-level gear. They were just as bullet spongey, no?
 
I do imagine that some of the most solidly 30 fps games can go to 60 fps regularly if unlocked (well, not locked below the refresh rate anyway), but sacrifice that for consistency, and I definitely prefer that over those that are content to be 30 fps a good chunk of the time but regularly dip under, especially if they aren't particularly ambitious or vast in scope gameplay wise. Nevermind it might be something of a mercy if it'd only RARELY reach 60 fps, like PS2 MGS3 or console Dark Souls II where in both cases it requires being in a small cave and staring at the wall.
 
So couple things I just found out

- You can still summon your own personal vehicle in pvp
- You can still dance, point etc on the d-pad in pvp
- You can also use the d-pad on vehicles like point forward, left, right or hold


So cool I can imagine now me playing with friends all in vehicles with a scout up slightly ahead then doing the "hold fist" ahead of us all
 
3 things I couldn't stand playing this

1) NO OPTION TO DISABLE AIMBOT
2) ANNOUNCER IN PvP
3) TIME IT TAKES TO TURN AROUND AFTER SLIGHT SPRINT IN PVP, IT FEELS LIKE IM TURNING A TANK TURRET
 
Bungie had better not screw up gearing if this is going to be the main drive of the game. I will rage if I buy this game and it turns out that PVP gear is better than PVE gear and/or 'required' for PVE content.
 
So, will our progress from the Alpha carry over to the Beta -> Retail or will there be a wipe?

I only ask because I was wondering if those Grimoire cards I've unlocked and that are now visible on the alpha site are going to go away as well...
 
Didn't get myself to read the entire thread, but here are some thoughts I wanted to share (sorry if it's like the 5th time you read about these things):

1) The beta will be simply Alpha with raised lvl cap to 20. Because there are tons of loot, abilities and enemies already present in alpha, that are like 15-20 lvl.

2) I found 3 locations minimum that are sealed with doors but still are rendered (windows in doors) and also have their own titles appearing in the corner of screen. The one name I remember particularly - King's Watch. Either they will be unlocked in beta or alpha is just a cut piece of final game where these locations are present.

Also I found lots of places that a "sealed" with high level enemies (usually around lvl 20). Beside the one everyone knows (basement of shack near the place you always spawn in New Russia) there's an alien ship crash site behind the port with shipwrecks (there is even a giant orb of purple light (not the one like in Devil's Lair, different design)). And also a big hole dug into ground (like being made by giant worm) on the way to a Walker Boss.
 
I've had a great time with the alpha, and am really looking forward to the beta, and onward to September. I've put a bunch of cool shots on my Facebook. None of my friends care but, seriously, fuck those guys.

PqRrViN.jpg

One of those enemies that are too high-leveled to hit currently-
EfhMiCO.jpg

xf6GeZ4.jpg

BbLtXCc.jpg

Love the look of this game! I love the terminology, too. Facing a god damn moon-wizard makes me feel like I'm in some god damn Rice-Burroughs or Lovecraft shit.
 
Spent 15mins soloing a Spider Tank in the exploration area..didn't drop a thing :/ Also learned that you shouldn't switch weapons if you don't want to lose your ammo..used a heavy ammo box then tried switching to from Machine Gun to Rocket Launcher..Spare ammo gone, switch back, ammo gone.
 
that game is so incredible beautiful. art style, design everything. sad that i have no friends who like games.

Definitely great work. Some of the areas in this alpha have really made me anticipate Metro Redux what with all the Russian writing everywhere and the worn-down environments.
 
Not to thrilled anymore after playing the alpha. They took some of the worst aspects of mmos and put them into the game.
Faction standings and token was one of the worst things ever to come and seeing them in the game isn´t good in my opinion. Loading screens also are incredible long.
Otherwise it´s an ok game but i don´t really understand why it´s not coming for pc.
 
Anyone else a little annoyed by the fact heavy weapon ammo is severely limited? The most ammo I've gotten is about 80 rounds and that's it; an extra 20 rounds would be great along with another 5 rounds for special ammo.

PSN: notacosbeykidd

I tested this and drop rates out tonight in the hive vs fallen area, past the story instance area and heavy ammo drop rates are severally low (like after 15-20 ammo drops of grey and green ammo you get one).

The item drop rate I would have to do over 5 hours minimum to get a good judge on it because the drop rates on the normal enemies (only one elite in this bunch) was pretty low. After a hour of grinding them I ended up with 7 greens, 1 blue and 9 greys scattered across all my slots except boots (I'm cursed when it comes to boots it seems).

Ammo drops don't really seem based on the enemy rank either because I got the most purples out the lower ranked enemies then the higher ranked.
 
So here's a couple of shots I liked:

ibu0RWSzOlsE2l.jpg


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iKQDtBeIrbbYu.jpg


Grimløck;116640299 said:
how many classes are there going to be in the final game? the grimoire cards show 3/5 classes. i hope it's not DLC.
Only the 3 classes at launch, they're all that's been discussed since the announcement. There probably will be extra classes added as part of an expansion pack down the line, ala World of Warcraft; I doubt Bungie'd release new classes as standalone DLC packs.
 
Stupid question. This game is multi only, no single player campaign?

You can play it alone, but the Alpha isn't nearly as good by yourself IMO. The spongey RPG nature of combat feels tedious when solo, and the explore map is clearly built for a fireteam of 2 or 3 rampaging their way through it. The enemy spawns create a constant stream of encounters that doesn't really feel right when you're alone. Gives off a lonely feeling, but not a good loneliness like the feeling of isolation some games can provide, but a sterile loneliness where you just go through the motions and think "Am I playing this the right way?"

In other words, find some people to play it with. Even if they don't use mics, the experience is 200% better.
 
Grimløck;116640299 said:
how many classes are there going to be in the final game? the grimoire cards show 3/5 classes. i hope it's not DLC.

3 in September. Probably one or two more when Comet 1 comes out next year. And then level cap raise in Destiny 2 alongside new skills.
 
So I'm also going to post this on Bungie's alpha feedback thread too. Hopefully if this drum up enough support Bungie may take notice.

I've been playing a lot go the PvP over the last couple of days, and while there's much to love in there, it's currently falling short in some really key areas that are holding it back from greatness.

For background, I've been playing PvP Halo since day one of CE and haven't really stopped since. I'm not a 'competitive' player, but somewhere at the high-end of casual I guess. Basically, I'm no MLG player but I do care about strafe speed, kill times, bloom etc (armour lock boo!).

As I say, there's much to love here. The 2 maps in the alpha seem excellent so far, the new movement abilities bring a verticality and flow that really works. I'm not even that concerned about the supers (effectively win buttons) which I thought would overpower everything.

The problems in Destiny PvP arise as soon as you engage another player. The two main problems are these:

1. Right now, movement (walking and strafing) when not sprinting is like wading through treacle. This causes huge problems and frustrations when in combat as it limits your options of response.

2. Hip firing. I know ADS is here to stay and I can actually see a viable role for it, but please Bungie, give the skilled players the option to maximise their mobility with more skill-based aiming. Let me jump, let me weave and let me win duels because I'm more skilled than my opponent - not just because I saw them first.

Both of these factors basically come down to skill. Promoting the development of skill is what the Bungie shooter history is based on and why after more than a decade of playing their games, I'm here to ask that they help me want to play them for the next ten. Skill equates to depth and depth equates to long term investment. Without it, PvP will only a passing interest and people will soon move on to the next thing.

Mistakes were made in Reach and I don't want to see the same things happen again. 343 did similar things with 4, but in fairness to them, title updates addressing similar complaints have done wonders to improve the game, just all too late unfortunately.

All of this becomes even more relevant now 343 are releasing the MC pack. If i'm given the option to play Destiny PvP in its current state or go back and play revamped CE, 2 or 3 multiplayer again, right now I know which I'd rather be playing night after night.

Overall I've been enormously impressed with the alpha, even the PvP, but these are not minor issues - these are game changers that I think will make of break PvP longer term.

It sounds like Bungie are encouraging feedback so again, I'd appreciate the support of gaffers who share my concerns.

Cheers guys.
 
Tried the harder difficulty setting for the Devil's Lair strike yesterday. Not sure if being a member of DestinyGAF teamed me up with two other level 8 gaffers or just complete randoms, but whoever the other two guys were who played through to the demise of Sepiks Prime - thanks and, err, sorry I wasn't quite up to scratch on the number of kills (concentrated on keeping out of the way and taking out the bosses, my god those regular enemies in the end room were tough feckers - fun stuff!).

Waiting in free play for Devil Walker to drop:

In the tower:
http://a.pomf.se/1/cdccyg.webm
 
So I'm also going to post this on Bungie's alpha feedback thread too. Hopefully if this drum up enough support Bungie may take notice.

I've been playing a lot go the PvP over the last couple of days, and while there's much to love in there, it's currently falling short in some really key areas that are holding it back from greatness.

For background, I've been playing PvP Halo since day one of CE and haven't really stopped since. I'm not a 'competitive' player, but somewhere at the high-end of casual I guess. Basically, I'm no MLG player but I do care about strafe speed, kill times, bloom etc (armour lock boo!).

As I say, there's much to love here. The 2 maps in the alpha seem excellent so far, the new movement abilities bring a verticality and flow that really works. I'm not even that concerned about the supers (effectively win buttons) which I thought would overpower everything.

The problems in Destiny PvP arise as soon as you engage another player. The two main problems are these:

1. Right now, movement (walking and strafing) when not sprinting is like wading through treacle. This causes huge problems and frustrations when in combat as it limits your options of response.

2. Hip firing. I know ADS is here to stay and I can actually see a viable role for it, but please Bungie, give the skilled players the option to maximise their mobility with more skill-based aiming. Let me jump, let me weave and let me win duels because I'm more skilled than my opponent - not just because I saw them first.

Both of these factors basically come down to skill. Promoting the development of skill is what the Bungie shooter history is based on and why after more than a decade of playing your games I'm here to ask you to help me want to play them for the next ten. Skill equates to depth and depth equates to long term investment. Without it, PvP will only a passing interest and people will soon move on to the next thing.

Mistakes were made in Reach and I don't want to see the same things happen again. 343 did similar things with 4, but in fairness to them, title updates addressing similar complaints have done wonders to improve the game, just all too late unfortunately.

All of this becomes even more relevant now 343 are releasing the MC pack. If i'm given the option to play Destiny PvP in its current state or go back and play revamped CE, 2 or 3 multiplayer again, right now I know which I'd rather be playing night after night.

Overall I've been enormously impressed with the alpha, even the PvP, but these are not minor issues - these are game changers that I think will make of break PvP longer term.

It sounds like Bungie are encouraging feedback so again, I'd appreciate the support of gaffers who share my concerns.

Cheers guys.

I totally agree. I think the problem nowaday ist that, developers don't realize that PVP falls and stays with the more competitive players and the ones who want Skill in the games. Every Game has to be casual today ( look at that AUTOAIM ! )
 
is there a public event in the beta? or is it just story mission - free play area - strike mission - multiplayer - tower?
 
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