Mii is confirmed to take one spot by a Nintendo rep at E3.Also adding the fact that 24 characters can fit at once on the 3DS, 47 seems like a safe bet (leaving one for random). The question is will Mii take 3 spots or 1?
Also adding the fact that 24 characters can fit at once on the 3DS, 47 seems like a safe bet (leaving one for random). The question is will Mii take 3 spots or 1?
Now that I've played the game and we've seen so much, I'm just kind of caught in this ever lasting moment of not knowing what to talk about. I guess characters are always fun.
I've resigned myself to the fate of the big leak. I wonder if we'll get any of those newcomers before release? Or will the rest of the directs and pic of the days just reveal the remaining veterans? It could see it working either way.
What ever the case I will still be begging for Ridley and Dixie Kong because DLC is pretty much guaranteed in my mind. Just need those 2 for a practically complete Smash.
Yea, I know it is the best grab game (because broken grab) and one of the easiest to learn. I know Ken has a really good Marth in Melee (from the older days).
It seems like chain-grabbing won't be possible with this change which I think is another reason for the change.
His Melee/Brawl style gameplay has definitely been nerfed, but we don't know how well he'll play in Smash 4 since it he is changed by a good bit.
Mii is confirmed to take one spot by a Nintendo rep at E3.
Anyway, do we even want the Ice Climbers back with these new grab mechanics? I feel like they're going to be really terrible.
We would know it anyway due to the early Japan release, just like last time. And Ridleys in as a boss![]()
Mii is confirmed to take one spot by a Nintendo rep at E3.
Anyway, do we even want the Ice Climbers back with these new grab mechanics? I feel like they're going to be really terrible.
I'd hope that if we needed a puzzle character, we'd get someone like Mallo waaayyyy before Lip. I always took Lip's Stick as Sakurai saying "This is all she's gonna get". I also just hate her design lol.I think I mentioned it before but the Smash roster will be complete for me personally when we get a Fire Emblem character that embodies more than just the lord with a European based sword fighting style archetype, Takamaru & Lip (seriously, how come we don't have a fighter with puzzle game mechanics yet). I've kinda resigned myself to the belief that Mike Jones is a relic that won't be revisted and Smash 4's roster already has my previous mains (Marth, Fox, Pit) all accounted for. What's more, we got Megaman, Palutena, Rosalina and Greninja, so specific play styles are also represented here as well.
Smash could do with a few more villains and women going forward but Smash 4 has done a good job making progress with the latter.
A unique character that is in all likelihood borderline unusable. It'll be sad to see.Who gives a shit? They are a unique character.
DLC is being greedy? It depends on the context. If a character was never going to make it in due to time constraints, then greed is good. Imagine if we got DLC in Brawl for Mewtwo or Roy. Or patches to iron out bugs.
How much do we know about the grab mechanics of the final build?
DLC is being greedy? It depends on the context. If a character was never going to make it in due to time constraints, then greed is good. Imagine if we got DLC in Brawl for Mewtwo or Roy. Or patches to iron out bugs.
How much do we know about the grab mechanics of the final build? It's like saying Mewtwo shouldn't come back because he was terrible in Melee (at least until Taj killed the competitive scene for a while, then he was boosted to mid tier).
DLC is being greedy? It depends on the context. If a character was never going to make it in due to time constraints, then greed is good. Imagine if we got DLC in Brawl for Mewtwo or Roy. Or patches to iron out bugs.
How much do we know about the grab mechanics of the final build? It's like saying Mewtwo shouldn't come back because he was terrible in Melee (at least until Taj killed the competitive scene for a while, then he was boosted to mid tier).
I can't imagine he'd be against patches if he's fine with DLC.Wasn't Sakurai against patches?
There's a large difference between bug patches and constant balance patches that change the way characters play every few weeks.I can't imagine he'd be against patches if he's fine with DLC.
There's a large difference between bug patches and constant balance patches that change the way characters play every few weeks.
There's a large difference between bug patches and constant balance patches that change the way characters play every few weeks.
You're seriously overestimating the scope of what a balance patch encompasses. It doesn't completely change the way you play Pikachu if thunder jolt does 1% less damage and 10% less knockback, and chances are a casual player wouldn't recognize it thanks to how dynamic damage percentage and knockback already is in the game. It'd be tweaks to characters, not Project M style recreations of them.
You're seriously overestimating the scope of what a balance patch encompasses. It doesn't completely change the way you play Pikachu if thunder jolt does 1% less damage and 10% less knockback, and chances are a casual player wouldn't recognize it thanks to how dynamic damage percentage and knockback already is in the game. It'd be tweaks to characters, not Project M style recreations of them.
But still Sakurai seems to not care about the competitive state of the game, it makes no sense that he would care to balance characters for competitive play through patches.
But still Sakurai seems to not care about the competitive state of the game, it makes no sense that he would care to balance characters for competitive play through patches.
Happens in League of Legends all the time and the changes are noticeble to the casuals in that game. They don't replace the move with another though. They change the parameters though the move in and off itself is the same.I think he's under the impression that competitive players would complain about the move being overpowered so the devs remove it and replace it with a terrible move.
Because that happens all the time in fighting games, right?
Maybe namco would take care of balance patching post-release, you never know what they might have planned.
Happens in League of Legends all the time and the changes are noticeble to the casuals in that game. They don't replace the move with another though. They change the parameters though the move in and off itself is the same.
Remembering how people hated R.O.B and WFT when they were first revealed, were the reactions similar to Mr. Game & Watch?
Probably just a "Who the hell is Game & Watch?" and left it at that since he's usually the last character to be unlocked.
Happens in League of Legends all the time and the changes are noticeble to the casuals in that game. They don't replace the move with another though. They change the parameters though the move in and off itself is the same.
Happens in League of Legends all the time and the changes are noticeble to the casuals in that game. They don't replace the move with another though. They change the parameters though the move in and off itself is the same.
You're seriously overestimating the scope of what a balance patch encompasses. It doesn't completely change the way you play Pikachu if thunder jolt does 1% less damage and 10% less knockback, and chances are a casual player wouldn't recognize it thanks to how dynamic damage percentage and knockback already is in the game. It'd be tweaks to characters, not Project M style recreations of them.
True two different games, but still a valid example of what happens when all you do all day is pay a group of people to worry about balance balance balance and release constant balance patches.I wouldn't get too worried if only because Smash Bros isn't League of Legends.
I figured this was a build that did not have some characters in it. Found it funny they forgot to get rid of Sneaky Ghost in the 3DS version.The Nintendo reps seem to have been playing the different builds and know the differences concerning characters.
"I'm using Mario right now, but I'm not... In this build... ehhh..." At 24:03.
Can anyone give me a summary on the gameplay? Is it like brawl or melee?
My point was that his Melee options being gone isn't the end of him being good. I don't think there is enough playtime to discover what options Marth has in SSB4.But all of his options have been taken away from him.
Dash dancing isn't in the game, increased aerial lag means little to no combo game, increased knockback on throws means he doesn't have any throw followups, dancing blade no longer being cancellable takes away options from him, no crouch cancelled dashing is also bad for him and from a few accounts I've heard the tip of his blade is weakened as well.
Meanwhile his counter which is an easily punishable move has been buffed, great.
Marth is going to be a bad character in his current state (it could hopefully still change) based on what options he has available to him, we've played enough smash by now to all of this.
Found this on Smash Boards. While we know this isn't anywhere near the final version of the game. The Nintendo reps seem to have been playing the different builds and know the differences concerning characters.
"I'm using Mario right now, but I'm not... In this build... ehhh..." At 24:03.
https://www.youtube.com/watch?v=edCQDRuL8Dk&list=PL2JiZAV5BmDWcPKIfaeijxnxFU7iT-dX4#t=1443
Balance patches are something the fanbasees of those other fighting games expect and are used to along with re-releases.Smash isn't league of legends which is built upon the premise that it is an ever changing game that constantly updates with new characters and items.
If we're going to compare balance patches, it'll be to other fighting games like SF4, MK, or Soul Calibur which get much less frequent balance patches.
Also, it'll only be pushed when you go online, so people who may not have connect or have access to online will be unaffected by the balance patch.
The way Smash will do balance patches and the way League does balance patches are simply two different beasts.
Maybe namco would take care of balance patching post-release, you never know what they might have planned.
SF never had balance patches before SF4 lol. Smash might not have balance patches before Smash4.Balance patches are something the fanbasees of those other fighting games expect and are used to along with re-releases.
And no I don't think the solution should be "Just don't get online then." Cause the obvious come back to that is, if you don't like Smash 4's balance then don't play the game then.
Neither is helpful to the debate.
You're seriously underestimating the scope of what a balance patch encompasses. It's not a trivial task by any means.
At this point all I really want is Anna. I think I wouldn't really care how the roster looked after that. Palutena was basically my only other major want, after all. Takamaru would be neat, if only because Lyn's clearly not getting represented any time soon.
I'd love to see Kumatora besides that, but I don't expect much. I'd much rather see her over Lucas, at least.
I'd hope that if we needed a puzzle character, we'd get someone like Mallo waaayyyy before Lip. I always took Lip's Stick as Sakurai saying "This is all she's gonna get". I also just hate her design lol.
Takamaru would be cool though. I think Sakurai's just waiting for a major firemblem game to come out again where the character on the box doesn't use a sword.
So predictions that Mac would sport his Wii circuit colours were pretty spot on. WTT getting green was a pretty easy guess though. Waiting to see if my orange prediction is spot on.http://37.media.tumblr.com/a3c41004a1f8e8e46d718d1293951d12/tumblr_n77mxlgIkG1qhbar8o1_r1_1280.png
Updated, running out of material to work with though.
My point was that his Melee options being gone isn't the end of him being good. I don't think there is enough playtime to discover what options Marth has in SSB4.
To be honest I believe of lot of this stuff is the death of a thousand cuts to Smash that would lead to a day when to do interesting stuff in smash you must do Quarter circle turn left, CBABBA, Quarter turn right.
The path to hell is paved with good intentions they say.
What... What are you talking about?To be honest I believe of lot of this stuff is the death of a thousand cuts to Smash that would lead to a day when to do interesting stuff in smash you must do Quarter circle turn left, CBABBA, Quarter turn right.
The path to hell is paved with good intentions they say.
Lip gets a pass from me just because I want to see a character with a targeted swap mechanic in a game as explicitly position based as Smash is. Just looking at this is enough to sell me on the concept without even considering the character:
(Courtesy of Lightdasher from Smashboards)
That all these suggestions that competitives want will one day lead to that under the guise of "Its deeper gameplay that won't affect casuals at all!"What... What are you talking about?